SgtNuttzmeg wrote: »Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.
No, it makes complete sense because I think you're forgetting the fact that the Imperial City zone has actual story quests and missions that would be of interest to PvE players while Cyrodiil does not (Cyrodiil is completely focus on PvP with extremely minor and pointless PvE content).
SgtNuttzmeg wrote: »Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.
No, it makes complete sense because I think you're forgetting the fact that the Imperial City zone has actual story quests and missions that would be of interest to PvE players while Cyrodiil does not (Cyrodiil is completely focus on PvP with extremely minor and pointless PvE content).
Cyrodiil has at least 87 PvE quests, and some of them are quite involved. Imperial City has about 20 PvE quests, six of which consist of climbing a ladder and planting a flag.
James-Wayne wrote: »Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...
...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.
@ZOS_GinaBruno please pass idea onto team, thanks
Starlight_Whisper wrote: »Sell invisible potions at npc vendor
barney2525 wrote: »Starlight_Whisper wrote: »Sell invisible potions at npc vendor
If the potions are invisible ... how would we know the vendor had them?
SgtNuttzmeg wrote: »Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.
No, it makes complete sense because I think you're forgetting the fact that the Imperial City zone has actual story quests and missions that would be of interest to PvE players while Cyrodiil does not (Cyrodiil is completely focus on PvP with extremely minor and pointless PvE content).
Cyrodiil has at least 87 PvE quests, and some of them are quite involved. Imperial City has about 20 PvE quests, six of which consist of climbing a ladder and planting a flag.
Imperial City is only 1/10th of the size of Cyrodiil. It takes a fortnight on horseback to get from the Dominion gates to Bruma. There's three time zones between Vlastarus and Cropsford. All 65 U.S. states and territories could fit inside Cyrodiil.
I like to have trove and cunning scamps spawn more frequently and kill 100 players in arena achievement be changed to the entire arena zone....these 3 achievements ridiculous
SgtNuttzmeg wrote: »Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.
No, it makes complete sense because I think you're forgetting the fact that the Imperial City zone has actual story quests and missions that would be of interest to PvE players while Cyrodiil does not (Cyrodiil is completely focus on PvP with extremely minor and pointless PvE content). Imperial City didn't got that treatment though and thus there is a strong interest in it from within the PvE community of the game.
I totally support the idea of a PvE version of the IC myself, as long as the normal version of it is still there for people interested in it.
I don't want to sound like a crying baby but being attacked in the sewers when my armor is damaged from nowere by a hidden fully pvp repaired player is unfair.
I'm fine to lose my talvar stone but at least give us a fair fight.
Stealth should be forbidden in the sewers and armor should not degrade. Nightblades should be able to enter stealth only in conbat since it is part of their way to fight.
I know it's not ideal for nightblades but i don't know how to remove stealth in the sewers witout penalizing them. Maybe give the player some sort of message "an enemy is nerby" or similar.
You shoulden't be able to resurrect other players in imperial city.
And werewolves are completly broken.I dont know tbh. I avoid that area because of the crazy disparity you put yourself at. You have some people who have to at least partially be geared and slotted for PvE then others in full PvP setup looking to gank at a double advantage. They get the element of surprise, the advantage of being full PvP spec, and god forbid you're already fighting something else when they decide to gank. Oh, and they can risk absolutely nothing by ganking you.
The whole area is inherently unfair and blatantly caters to trash players looking for every advantage they can possibly get in a fight for free.
Probably why IC is pretty much dead. Fun concept, but in practice is straight garbage.
Diden't read. This comment is perfect.
SgtNuttzmeg wrote: »
Why would you ever enter a PVP zone without a PVP set up? Why would you expect that to work?
SgtNuttzmeg wrote: »I don't want to sound like a crying baby but being attacked in the sewers when my armor is damaged from nowere by a hidden fully pvp repaired player is unfair.
I'm fine to lose my talvar stone but at least give us a fair fight.
Stealth should be forbidden in the sewers and armor should not degrade. Nightblades should be able to enter stealth only in conbat since it is part of their way to fight.
I know it's not ideal for nightblades but i don't know how to remove stealth in the sewers witout penalizing them. Maybe give the player some sort of message "an enemy is nerby" or similar.
You shoulden't be able to resurrect other players in imperial city.
And werewolves are completly broken.I dont know tbh. I avoid that area because of the crazy disparity you put yourself at. You have some people who have to at least partially be geared and slotted for PvE then others in full PvP setup looking to gank at a double advantage. They get the element of surprise, the advantage of being full PvP spec, and god forbid you're already fighting something else when they decide to gank. Oh, and they can risk absolutely nothing by ganking you.
The whole area is inherently unfair and blatantly caters to trash players looking for every advantage they can possibly get in a fight for free.
Probably why IC is pretty much dead. Fun concept, but in practice is straight garbage.
Diden't read. This comment is perfect.
Why would you ever enter a PVP zone without a PVP set up? Why would you expect that to work? I have spent many hours in Imperial City and I have never fought anybody with my armor damaged. That just doesn't happen if you take time to preform the basic maintenance nessicary to keep your character ready for content.
Sincerely, None purely related to visuals,lore,story,audio or rewards,but I will say other reasons. Lmao I yet have to complete the Story Arc,zone chapter Adventure I forgot the name. Back in early 2018 when I started ESO. I would put myself in the pot of Late-Mid era of Elder Scrolls Pre Summerset expansion. I bought Tamriel Unlimited but never went pass 16 in 2014, so I shan't count it.
Moving on The Imperial city is a majestic, Monumental,Iconic with Legendary stats,plot and set in possibly most famous region Cyrodil. What bothers me about Imperial city speaking strictly as newbie:
1) The amount of foes in districts ,pretty overwhelming and not so much solo-friendly experience compared to other quests,regions.
2) Extremely frustrating PVE-Chapter within Heated PvP Hot spot almost impossible to finish it alone forcing you to group mixing both aspects which ruins immersion and fun for certain individuals essentially forcing one to group or engage in duel with others, coming from someone with strong dislike for Battlegrounds or 1v1's
3) IMPORTANT: I would make PVE only Imperial city for casual players that can Progress in peace without campers and overpowered players ruining experience constantly or being hell of an annoyance. I never finished Imperial city which made me mad back then and I withdrew back.
Who's idea was to put story related Molag Bal chapter in PvP area. I want a freedom of choice. I will not be disturbed by group of other players preventing me to successfully finish intriguing story.
What I only want from ESO is PVE friendly Imperial city and Narrative-Solo mode for Dungeons because I am fed up of being ganked constantly,even removed from group because" I am too slow" I cannot even listen until end what NPC has to say or finish IC for I am obliterated and sent back to Oblivion and beyond.
SgtNuttzmeg wrote: »James-Wayne wrote: »Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...
...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.
@ZOS_GinaBruno please pass idea onto team, thanks
Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.
SgtNuttzmeg wrote: »James-Wayne wrote: »Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...
...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.
@ZOS_GinaBruno please pass idea onto team, thanks
Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.
You got Battlegrounds and Duelling, both of which were specifically asked for.
PvPers also lobby for more open PvP in PvE zones so I don't see anything unreasonable in others lobbying for more PvE in PvP zones - apart from which the popular suggestion is for a PvE instance of IC, not turning IC into a PvE zone. The point is that it was designed as a mixed PvP/PvE zone and it's generally agreed that that doesn't work for anyone, a lot of PvPers don't like it being mixed as well as PvErs, so it makes sense to separate the two playstyles out and make it a PvP zone for PvPers and a PvE zone for PvEers. The only losers would be those PvPers whose idea of getting their jollies is to gank ill-equipped PvEers who don't fight back, and frankly their opinions don't interest me - and won't interest the more mature and committed PvPers.
priestnall.andrewrwb17_ESO wrote: »I find it a bit annoying to LEAVE Imperial City (can’t teleport out and no wayshrines). You have to find correct sewer entrance closest to your base in upper district, port down, run through the sewers to your alliance base and use exit door... takes time. We can port in instantly from anywhere (?) let us exit as rapidly... I feel claustrophobic, kinda trapped once I’m in there.
priestnall.andrewrwb17_ESO wrote: »I find it a bit annoying to LEAVE Imperial City (can’t teleport out and no wayshrines). You have to find correct sewer entrance closest to your base in upper district, port down, run through the sewers to your alliance base and use exit door... takes time. We can port in instantly from anywhere (?) let us exit as rapidly... I feel claustrophobic, kinda trapped once I’m in there.
Just teleport to Cyrodil. That's what I do. Otherwise, yeah, the place is a pain in the ___ to get out of.
priestnall.andrewrwb17_ESO wrote: »I find it a bit annoying to LEAVE Imperial City (can’t teleport out and no wayshrines). You have to find correct sewer entrance closest to your base in upper district, port down, run through the sewers to your alliance base and use exit door... takes time. We can port in instantly from anywhere (?) let us exit as rapidly... I feel claustrophobic, kinda trapped once I’m in there.
Just teleport to Cyrodil. That's what I do. Otherwise, yeah, the place is a pain in the ___ to get out of.
FYI, the trophy vaults (and crafting areas too I believe) are safe areas that you can sit comfortably in while waiting for a BG queue or a spot open in Cyrodiil.
priestnall.andrewrwb17_ESO wrote: »I find it a bit annoying to LEAVE Imperial City (can’t teleport out and no wayshrines). You have to find correct sewer entrance closest to your base in upper district, port down, run through the sewers to your alliance base and use exit door... takes time. We can port in instantly from anywhere (?) let us exit as rapidly... I feel claustrophobic, kinda trapped once I’m in there.
Just teleport to Cyrodil. That's what I do. Otherwise, yeah, the place is a pain in the ___ to get out of.
FYI, the trophy vaults (and crafting areas too I believe) are safe areas that you can sit comfortably in while waiting for a BG queue or a spot open in Cyrodiil.
Just be aware that any key fragments you have in your posession will convert into keys and become irreversibly bound to that vault as soon as you enter, so make sure you're ok with that first.