No, i mean inside the IC... especially with events, there are many cloaked players just picking a chokepoint there. So players can't leave their base into the sewers safely.@Sarannah
As far as i know, no one is camping sewer exits anymore. You an just queue for Cyrodiil go in hide somewhere and join campain. Then go back to IC. Its what most people do.
SgtNuttzmeg wrote: »StarOfElyon wrote: »SgtNuttzmeg wrote: »James-Wayne wrote: »Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...
...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.
@ZOS_GinaBruno please pass idea onto team, thanks
Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.
I love both aspects of the game. I guess the best analogy I can come up with is this:
Boxers love to fight. But what if he also likes to read? Now put him in a library with some of the most fascinating reading material available and send a bunch of people there to pick fights with him. I'm sure he would be more than happy to fight in the parking lot where there's nothing else there that he wants.
Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.
Look I know catering to long term player retention isn't as big of a priority as it once was. I get that the game has changed with time but if they even remotely care about maintaining any of this base they would understand why they should absolutely not do this.
It's a huge slap in the face of pvpers. Look we don't ask for much. All we want at this point is for the content we have to work and for combat to be relatively bug free and balanced somewhat well.
If you guys want to come in and do the five quests in the zones your more than welcome to slot some impen and come on in but it's a PvP zone. But if you don't want PvP, go to Elswyer, Skyrim, Morrwind, Summerset or one of the other dozen dlc zones that are free of PVP.
So true. Last IC event, I got my tickets through WGT alone because of this. I took my PvE-only flower-in-my-hair self through dungeons for the WHOLE event. Then, when it was over, I decided to go to vault and spend some of the keystones I accumulated, so I exit AD base, SNEAK towards the dungeon entrance, and 2 meters in I see a detected eye pop up above me and a DC nightblade ganks me.No, i mean inside the IC... especially with events, there are many cloaked players just picking a chokepoint there. So players can't leave their base into the sewers safely.@Sarannah
As far as i know, no one is camping sewer exits anymore. You an just queue for Cyrodiil go in hide somewhere and join campain. Then go back to IC. Its what most people do.
StarOfElyon wrote: »SgtNuttzmeg wrote: »StarOfElyon wrote: »SgtNuttzmeg wrote: »James-Wayne wrote: »Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...
...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.
@ZOS_GinaBruno please pass idea onto team, thanks
Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.
I love both aspects of the game. I guess the best analogy I can come up with is this:
Boxers love to fight. But what if he also likes to read? Now put him in a library with some of the most fascinating reading material available and send a bunch of people there to pick fights with him. I'm sure he would be more than happy to fight in the parking lot where there's nothing else there that he wants.
Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.
Look I know catering to long term player retention isn't as big of a priority as it once was. I get that the game has changed with time but if they even remotely care about maintaining any of this base they would understand why they should absolutely not do this.
It's a huge slap in the face of pvpers. Look we don't ask for much. All we want at this point is for the content we have to work and for combat to be relatively bug free and balanced somewhat well.
If you guys want to come in and do the five quests in the zones your more than welcome to slot some impen and come on in but it's a PvP zone. But if you don't want PvP, go to Elswyer, Skyrim, Morrwind, Summerset or one of the other dozen dlc zones that are free of PVP.
It was made an arena, just like the library in my analogy. The point was that it didn't have to be an arena but it flew over your head. Obviously, I would like more quests there than there already is. The dailies get boring.
I understand the love for pvp. I like both PVE and PVP, like I said. I know that PVP does work though, especially in Battle Grounds. So for the PVP side: make more Battle Grounds. For the PVE side: make more quests in Cyrodil and Imperial City.
The only downside to this is that zerglings will be without the safety of numbers. But that's not my problem.
SgtNuttzmeg wrote: »StarOfElyon wrote: »SgtNuttzmeg wrote: »StarOfElyon wrote: »SgtNuttzmeg wrote: »James-Wayne wrote: »Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...
...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.
@ZOS_GinaBruno please pass idea onto team, thanks
Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.
I love both aspects of the game. I guess the best analogy I can come up with is this:
Boxers love to fight. But what if he also likes to read? Now put him in a library with some of the most fascinating reading material available and send a bunch of people there to pick fights with him. I'm sure he would be more than happy to fight in the parking lot where there's nothing else there that he wants.
Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.
Look I know catering to long term player retention isn't as big of a priority as it once was. I get that the game has changed with time but if they even remotely care about maintaining any of this base they would understand why they should absolutely not do this.
It's a huge slap in the face of pvpers. Look we don't ask for much. All we want at this point is for the content we have to work and for combat to be relatively bug free and balanced somewhat well.
If you guys want to come in and do the five quests in the zones your more than welcome to slot some impen and come on in but it's a PvP zone. But if you don't want PvP, go to Elswyer, Skyrim, Morrwind, Summerset or one of the other dozen dlc zones that are free of PVP.
It was made an arena, just like the library in my analogy. The point was that it didn't have to be an arena but it flew over your head. Obviously, I would like more quests there than there already is. The dailies get boring.
I understand the love for pvp. I like both PVE and PVP, like I said. I know that PVP does work though, especially in Battle Grounds. So for the PVP side: make more Battle Grounds. For the PVE side: make more quests in Cyrodil and Imperial City.
The only downside to this is that zerglings will be without the safety of numbers. But that's not my problem.
Okay if you guys get imperial city, I want Sunspire converted into a PvP queue in mini zone. It makes as much sense as that. Think of it like this. When you want to do PvE content you have many choices; dungeons, trials, public dungeons, overland bosses, delves, quests, fishing, crafting, dolmans and more. There is a lot of diversity in the areas you can do content, what the content is and the difficulty. With PvP we have four options: BGs, imperial city, Cyrodil and duals. That's it. We have a fraction of the content and a lot of us enjoy diversity. We don't always want to do a BG, sometimes we want to fight a zerg, and sometimes we want to fights bosses while fighting enemies too. Further allowing PvP in the zones does not create a gate for PvE players. You can still do them. Most of them are far away from the majority of the fighting. So no this is a terrible idea that would only drive more players away from an already dying part of the community.
SgtNuttzmeg wrote: »StarOfElyon wrote: »SgtNuttzmeg wrote: »StarOfElyon wrote: »SgtNuttzmeg wrote: »James-Wayne wrote: »Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...
...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.
@ZOS_GinaBruno please pass idea onto team, thanks
Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.
I love both aspects of the game. I guess the best analogy I can come up with is this:
Boxers love to fight. But what if he also likes to read? Now put him in a library with some of the most fascinating reading material available and send a bunch of people there to pick fights with him. I'm sure he would be more than happy to fight in the parking lot where there's nothing else there that he wants.
Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.
Look I know catering to long term player retention isn't as big of a priority as it once was. I get that the game has changed with time but if they even remotely care about maintaining any of this base they would understand why they should absolutely not do this.
It's a huge slap in the face of pvpers. Look we don't ask for much. All we want at this point is for the content we have to work and for combat to be relatively bug free and balanced somewhat well.
If you guys want to come in and do the five quests in the zones your more than welcome to slot some impen and come on in but it's a PvP zone. But if you don't want PvP, go to Elswyer, Skyrim, Morrwind, Summerset or one of the other dozen dlc zones that are free of PVP.
It was made an arena, just like the library in my analogy. The point was that it didn't have to be an arena but it flew over your head. Obviously, I would like more quests there than there already is. The dailies get boring.
I understand the love for pvp. I like both PVE and PVP, like I said. I know that PVP does work though, especially in Battle Grounds. So for the PVP side: make more Battle Grounds. For the PVE side: make more quests in Cyrodil and Imperial City.
The only downside to this is that zerglings will be without the safety of numbers. But that's not my problem.
Okay if you guys get imperial city, I want Sunspire converted into a PvP queue in mini zone. It makes as much sense as that. Think of it like this. When you want to do PvE content you have many choices; dungeons, trials, public dungeons, overland bosses, delves, quests, fishing, crafting, dolmans and more. There is a lot of diversity in the areas you can do content, what the content is and the difficulty. With PvP we have four options: BGs, imperial city, Cyrodil and duals. That's it. We have a fraction of the content and a lot of us enjoy diversity. We don't always want to do a BG, sometimes we want to fight a zerg, and sometimes we want to fights bosses while fighting enemies too. Further allowing PvP in the zones does not create a gate for PvE players. You can still do them. Most of them are far away from the majority of the fighting. So no this is a terrible idea that would only drive more players away from an already dying part of the community.
I would turn both IC and Cyrodiil into PVE zones. Keep PVP in Battlegrounds and duels. Perhaps you could add some kind of castle siege mode to battlegrounds where players could use their siege weapons?
Also the dark anchor above the White-Gold Tower would be gone (after you've completed the White-Gold Tower dungeon, for lore reasons or something idk)
It'd also be cool if we could go between districts and zones without the screen fading to black/getting loading screens.
I'd also change it so that, where you start the game would depend on which race you chose.
If the game engine can't handle it then maybe consider making a new ESO, ZOS? One with a better engine that could support a bigger and more open world. And maybe the ability to fly on mounts like gryphons and cliff striders (I know some players don't like the idea of flying mounts in ESO, but just don't ride them if that's the case)
ESO had so much potential but it's being held back by this crappy. cheap game engine.
PS: Sure I could go and play WoW but the thing is, It's not The Elder Scrolls. Also the combat in WoW is not great compared to ESO's combat, in my opinion.
PPS: I know I sidetracked hard here but this is a topic that I'm passionate about. I think ESO could've been soooo much better than what it is right now. If only Zenimax had chosen a better and more up-to-date engine. There are some things I like though, crafting and combat are a couple of those things.
I like IC as it is although I'm not big on pvp. Still, I'm there at least once a week. I don't really care about Tel Var anymore as I already got all the collections rewards and I don't really need to farm for runes and alchemy bags. Still I get it that gankers cause much grief and all the high risk - high reward explainers forget that gankers don't really risk anything. They can sit there with zero Tel Var, find some sucker to kill and then teleport to Cyro with all the loot.
So I'd change two things:
- Make it so you can't teleport to Cyrodiil when you're in IC, at least when you're outside of your alliance base. So no more cheating and getting away with someone elses Tel Var without a fight. You got the goods, you have to defend them till you get to your base.
- Make the amount of Tel Var you get from other players dependable on the multiplier you got, so the more you have on you, the more you get. That way it'll really be high risk - high reward play everyone praises instead of bullying farmers with specific glass cannon builds that can't really manage any IC boss.
If we're talking about something new then I'd love to see the aftermath of the whole IC fiasco. How it's rebuilt, who rules it etc. Although I get that would be in conflict with current IC so I doubt we'll get to see it.
I've felt for a while that i'd love to see the Imperial City restored back to normal and act as an awesome new hub with some cool content that we don't already have in the game.
I know as far as the game story goes, its highly likely to stay the same way because there's alot tied to the current state of the Imperial City and the Sewers (achievements, dungeons etc). Which is fine btw.
But if you could completely rewrite the Imperial City and change it to something else? What would you do to it?
Id love to see it become a restored city, with a working Arena District for 1v1 2v2 3v3 4v4 matches. You can bet and watch from the sides and it'd be good to learn and watch people fight, and have rewards linked to your victories and have leaderboards etc.
If spell crafting arrives, it'd be sweet to make use of the Arcane University for that.
Loads of guild traders and/or this auction house that people want. In the Market District.
Which ever faction holds the Emperor title could give benefits to those members for things they do in the city, further reduced discount on repairs, things that cost tel var (new way to earn tel var btw), things that cost AP etc.
Just a few ideas. What about anyone else? If you wouldn't change anything, by the gods, it is important that you let us know.
Allow us to use the passageway and visit the Drake of Blades. I know she's socially awkward but I'd like to talk to her again, and of course see the Dragonfire room again!
SgtNuttzmeg wrote: »James-Wayne wrote: »Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...
...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.
@ZOS_GinaBruno please pass idea onto team, thanks
Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.
I dont know tbh. I avoid that area because of the crazy disparity you put yourself at. You have some people who have to at least partially be geared and slotted for PvE then others in full PvP setup looking to gank at a double advantage. They get the element of surprise, the advantage of being full PvP spec, and god forbid you're already fighting something else when they decide to gank. Oh, and they can risk absolutely nothing by ganking you.
The whole area is inherently unfair and blatantly caters to trash players looking for every advantage they can possibly get in a fight for free.
Probably why IC is pretty much dead. Fun concept, but in practice is straight garbage.
If I have 10k Tel Var and someone who has none kills me they shouldn't get half. If someone has 10k and I have 10k and they kill me then yes I should loose half. It doesn't feel good how when the person who takes your Tel Var risked nothing at all.
I only really play pvp, which is why i don't like ic. Because i'm always solo there and the bosses take some time to kill and some hero always comes and snipes me or something when i'm killing a boss. I wish there was a full pvp version and full pve version of ic. Somehow.
SgtNuttzmeg wrote: »Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.