PvP mode/flagged as available option!

  • alcoraptor
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    So, much toxicity towards PVP and PVPers on these forums.

    This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?

    There's a difference between being openly toxic towards all PvPers and saying "this is a bad idea because of the behaviour of a toxic minority" though.

    This topic has been discussed, ad infinitem, and ZoS have repeatedly said it won't happen because there isn't a way to prevent griefing.
    The devs even thought about adding a PvP element to the justice system back when the game was released, and quickly binned off the idea.
    You only need to search the forums to see how prevalent griefing is in PvP / IC, and easily imagine how many times worse it would be in PvE.

    As stated in several posts above, and ZoS's own admission, there are simply too many opportunities for glitching the system (jumping in front of healers, nightblades in sneak camping beside bosses etc) that would most definitely be exploited by a minority of players out to grief / troll PvE players, and it would ruin the gameplay and drive players away
    Praise Vivec! You were there to stop Alexandra Conele from capturing the coral heart!
  • JKorr
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    So, much toxicity towards PVP and PVPers on these forums.

    This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?

    We do. In our separate zones. Most of my unfortunate pvp encounters have been annoying, aggravating, and irritating. Before attuned stations I went to IC on several occasions to craft armor for guildmates. Each trip involved getting killed several times over, usually after I just finished a fight with the daedra/enemy npcs and my resources were out. Since all I wanted to do was get to the crafting station, I never fought back, never pulled a weapon. Took one wonderful example of why I loath pvp with a passion 8 kills before he got bored and let me pass. I didn't and don't care that pvpers can kill my character by blinking in her general direction. I didn't and don't care I got killed. Congrats, chuckles, gold star for killing someone who wasn't fighting back. What I did mind was how much time getting killed was wasting, just because some uber competitive immature [judging from the whispers I got] pvper decided to stop me from using the crafting station.

    A portion, maybe a large portion, of the game's players came here from the Elder Scrolls single player games. The emphasis is on doing story quests, finding lore, exploring territory, and enjoying the game. You're the best/fastest/strongest/sneakiest/whatever in the history of history? Great. Good for you. There are competitive gottabetehbestest games out there, but this isn't exactly one of them. There are probably mature pvpers out there who want fair fights with matched opponents. There seem to be a distressing number of pvpers out there who simply want to ruin someone else's game, bonus fun if its a pver who isn't built or equipped for pvp. Of the two mindsets, the pver will probably remember the latter.
  • Thechuckage
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    During the last MYM, any idea of having a separate Cyro that was pure PvE got hammered on by pvpers. That and the plain gloating over how many easy kills some would be racking up. If the ganker type got free rein in the wider game, some would be doing their level best to make as many people suffer as possible. (And lets be honest, there would ABSOLUTELY be bugs that would let that happen)
    So, much toxicity towards PVP and PVPers on these forums.

    This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?

    Where's the toxicity in this tread?
  • AlienMagi
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    I cant believe how many people are against a simple OPTION that some players want.

    This is just like in real life when boomers don't want certain couples getting married even though it would never affect them.
    But some people are just naturally inclined to follow a mob mentality like sheep, nothing you can do about that I guess.
  • Foto1
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    AlienMagi wrote: »
    I cant believe how many people are against a simple OPTION that some players want.

    This is just like in real life when boomers don't want certain couples getting married even though it would never affect them.
    But some people are just naturally inclined to follow a mob mentality like sheep, nothing you can do about that I guess.
    read the comments above. bugs are bound to happen. and there will definitely be people who want to abuse it
    even now, some find a way to kill innocents in pve locations
    Edited by Foto1 on January 9, 2021 9:21PM
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
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    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • Minyassa
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    They already put in something for people who just want to go around randomly committing murders, that's what the Dark Brotherhood DLC is for.
  • Nordic__Knights
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    i like my pvp strong and my pve solo so dont mix the two as im not an stong solo lol !!!!!!!!!! PVP IN PVE HELL NO "IC"IS DEAD BECAUSE OF THIS ISSUE WANT ALL OF ESO TO DIE FAST ADD PVP TO THE PVE AND 99%OF THE PLAYERS WOULD BE GONE
  • JKorr
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    AlienMagi wrote: »
    I cant believe how many people are against a simple OPTION that some players want.

    This is just like in real life when boomers don't want certain couples getting married even though it would never affect them.
    But some people are just naturally inclined to follow a mob mentality like sheep, nothing you can do about that I guess.

    Sorry to break your stereotype, but I'm happy people can marry who they want, regardless of gender. It shouldn't have taken as long as it did.

    Big difference; any/all combinations of married couples are not going to be tracking bounties and fighting through town, hunting their target through the area I'm trying to complete a quest in, and fighting wherever they can manage it, despite other players trying to play their pve content. It has been proven by some sterling individuals that a certain number of players will try to screw other players, just because they can. What fun would be had when one player in a group was toggled on, but the others weren't.
  • drunkendx
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    Why do I get the feeling that the players that want this sort of thing wouldn't be searching out good fights, but instead be constantly looking for some poor noob who flagged himself, thinking it might be fun so they can blast him off the face of the world only to have him turn the flag off asap so it won't happen again.

    Adding an incentive won't make it better. It would just encourage the gankers to flock to the areas that are known grind spots to grief players to the point they just turn the flags off and the gankers just fight eachother out of boredom.

    You are correct.

    I played Echo of Soul which actually endorsed PK-ing in open world.
    that game has system where guild could have been "hostile" which enabled open world pvp and certain desirable zones
    Divines help you if you were member of hostile guild and been leveling an alt, everywhere you were stalked by capped players in top tier pvp gear looking for easy kills, and unless you were also capped in pvp gear you were harmless to them.

    Guess why I quit EoS?

    in my experience, this kinda stuff endorses griefing, and we all know what Mai'q thinks about griefers.

  • renne
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    So, much toxicity towards PVP and PVPers on these forums.

    This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?

    I've never been teabagged by a PvE enemy who killed me.

    PvP is notorious for toxic behaviour, there's no reason to act shocked when PvE folk instinctively recoil from suggestions of incorporating PvP into PvE zones.
  • Ackwalan
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    Probably equally unlikely.. but I'd love a Ring-of-Mara-esque system, except instead of marrying someone you name them your nemesis. From that point forward the two of you are aggro'd anytime you see each other. Both parties would have to accept the bond, of course.

    But? Isn't already how the ring of mara works, isn't everybody permanently aggro'd to their spouse.
  • AlienMagi
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    Foto1 wrote: »
    read the comments above. bugs are bound to happen. and there will definitely be people who want to abuse it
    even now, some find a way to kill innocents in pve locations

    Are you serious? By your logic then we also dont want any more updates to the game AT ALL just because of the risk of introducing more bugs? [snip]
    JKorr wrote: »
    Big difference; any/all combinations of married couples are not going to be tracking bounties and fighting through town, hunting their target through the area I'm trying to complete a quest in, and fighting wherever they can manage it, despite other players trying to play their pve content. It has been proven by some sterling individuals that a certain number of players will try to screw other players, just because they can. What fun would be had when one player in a group was toggled on, but the others weren't.

    The whole suggestion is based on an OPTION to flag yourself, not being forced to, therefore none of the fighting would affect you whatsoever, also, what do bounties have to do with anything?

    Your argument sounds like you're bothered by people for just being in your vicinity while you're questing, even though they don't affect you. I don't know if you're aware but players can already duel each other anywhere they want so what exactly is your problem here?

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on January 11, 2021 2:52PM
  • Daemons_Bane
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    AlienMagi wrote: »
    Foto1 wrote: »
    read the comments above. bugs are bound to happen. and there will definitely be people who want to abuse it
    even now, some find a way to kill innocents in pve locations

    Are you serious? By your logic then we also dont want any more updates to the game AT ALL just because of the risk of introducing more bugs? [snip]
    JKorr wrote: »
    Big difference; any/all combinations of married couples are not going to be tracking bounties and fighting through town, hunting their target through the area I'm trying to complete a quest in, and fighting wherever they can manage it, despite other players trying to play their pve content. It has been proven by some sterling individuals that a certain number of players will try to screw other players, just because they can. What fun would be had when one player in a group was toggled on, but the others weren't.

    The whole suggestion is based on an OPTION to flag yourself, not being forced to, therefore none of the fighting would affect you whatsoever, also, what do bounties have to do with anything?

    Your argument sounds like you're bothered by people for just being in your vicinity while you're questing, even though they don't affect you. I don't know if you're aware but players can already duel each other anywhere they want so what exactly is your problem here?

    And we, and ZOS, keep saying that there is too much of a risk of this optional system being bad, so we are against it.. And yes, I would be against a big group of players fighting in my general vicinity when I run around and doing my quests, farming, crafting and so on
    Edited by ZOS_ConnorG on January 11, 2021 2:51PM
  • Tandor
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    So, much toxicity towards PVP and PVPers on these forums.

    This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?

    That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.
  • Raideen
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    Tandor wrote: »
    So, much toxicity towards PVP and PVPers on these forums.

    This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?

    That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.

    But that is not what is happening. The OP clearly stated it would be an OPT in system where only flagged players who wanted to engage in PVP would do so. This would not affect PVE players in any way, shape, or form. So @UGotBenched91 statement is not only fair, its spot on.
    Edited by Raideen on January 10, 2021 11:00PM
  • Daemons_Bane
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    Raideen wrote: »
    Tandor wrote: »
    So, much toxicity towards PVP and PVPers on these forums.

    This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?

    That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.

    But that is not what is happening. The OP clearly stated it would be an OPT in system where only flagged players who wanted to engage in PVP would do so. This would not affect PVE players in any way, shape, or form. So @UGotBenched91 statement is not only fair, its spot on.

    Saying that it would not impact the PvE community " in any way, shape, or form" is simply not true.. og would be there visibly, it would most likely affect the performance, it would be in the zone chat.. and that is just the most obvious examples
  • Tandor
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    Raideen wrote: »
    Tandor wrote: »
    So, much toxicity towards PVP and PVPers on these forums.

    This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?

    That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.

    But that is not what is happening. The OP clearly stated it would be an OPT in system where only flagged players who wanted to engage in PVP would do so. This would not affect PVE players in any way, shape, or form. So @UGotBenched91 statement is not only fair, its spot on.

    Saying that it would not impact the PvE community " in any way, shape, or form" is simply not true.. og would be there visibly, it would most likely affect the performance, it would be in the zone chat.. and that is just the most obvious examples

    Absolutely right.
  • Raideen
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    Raideen wrote: »
    Tandor wrote: »
    So, much toxicity towards PVP and PVPers on these forums.

    This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?

    That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.

    But that is not what is happening. The OP clearly stated it would be an OPT in system where only flagged players who wanted to engage in PVP would do so. This would not affect PVE players in any way, shape, or form. So @UGotBenched91 statement is not only fair, its spot on.

    Saying that it would not impact the PvE community " in any way, shape, or form" is simply not true.. og would be there visibly, it would most likely affect the performance, it would be in the zone chat.. and that is just the most obvious examples

    And people can duel anywhere....and talk smack in trade chat, not very good examples. The issues you describe a PVE player would face, already exist.
  • Raideen
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    Tandor wrote: »
    Raideen wrote: »
    Tandor wrote: »
    So, much toxicity towards PVP and PVPers on these forums.

    This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?

    That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.

    But that is not what is happening. The OP clearly stated it would be an OPT in system where only flagged players who wanted to engage in PVP would do so. This would not affect PVE players in any way, shape, or form. So @UGotBenched91 statement is not only fair, its spot on.

    Saying that it would not impact the PvE community " in any way, shape, or form" is simply not true.. og would be there visibly, it would most likely affect the performance, it would be in the zone chat.. and that is just the most obvious examples

    Absolutely right.

    Not really, I read my post above.
  • Tandor
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    Raideen wrote: »
    Tandor wrote: »
    Raideen wrote: »
    Tandor wrote: »
    So, much toxicity towards PVP and PVPers on these forums.

    This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?

    That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.

    But that is not what is happening. The OP clearly stated it would be an OPT in system where only flagged players who wanted to engage in PVP would do so. This would not affect PVE players in any way, shape, or form. So @UGotBenched91 statement is not only fair, its spot on.

    Saying that it would not impact the PvE community " in any way, shape, or form" is simply not true.. og would be there visibly, it would most likely affect the performance, it would be in the zone chat.. and that is just the most obvious examples

    Absolutely right.

    Not really, I read my post above.

    I disagree. Duelling involves 2 people, and even so can be a nuisance at crafting stations, wayshrines, writ hand-ins etc., while open PvP would be able to involve groups and that would have much more of a nuisance value as well as impacting more on performance. I wouldn't know about Zone chat as I have had it disabled since launch, preferring to use Zone English which is much quieter, but given the reports of zone chat in Cyrodiil compared to that in overland content I can quite see the argument that it would be a nuisance with open world PvP.
  • JKorr
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    AlienMagi wrote: »
    Foto1 wrote: »
    read the comments above. bugs are bound to happen. and there will definitely be people who want to abuse it
    even now, some find a way to kill innocents in pve locations

    Are you serious? By your logic then we also dont want any more updates to the game AT ALL just because of the risk of introducing more bugs? [snip]
    JKorr wrote: »
    Big difference; any/all combinations of married couples are not going to be tracking bounties and fighting through town, hunting their target through the area I'm trying to complete a quest in, and fighting wherever they can manage it, despite other players trying to play their pve content. It has been proven by some sterling individuals that a certain number of players will try to screw other players, just because they can. What fun would be had when one player in a group was toggled on, but the others weren't.

    The whole suggestion is based on an OPTION to flag yourself, not being forced to, therefore none of the fighting would affect you whatsoever, also, what do bounties have to do with anything?

    Your argument sounds like you're bothered by people for just being in your vicinity while you're questing, even though they don't affect you. I don't know if you're aware but players can already duel each other anywhere they want so what exactly is your problem here?

    So people fighting will be invisible? None of their spell effects or ultimates would show up? Ever been in town when a duel starts, and aoes start going off? The "everyone in the vicinity pull their weapons" ability triggers? Meteors? The only way toggled pvp wouldn't interfere with anyone else is if they were in a separate instance/server.

    Yes, I know people can duel anywhere now. Did you know there was at least one instance of people being "super intelligent" enough to discuss getting a group together to go duel inside the bank in Rawlkha, just to see how many other players they could *** off? When the duel option was first mentioned, I proposed anyone who proposed and accepted duel invites would be instantly ported to Boethiah's Proving Ground where they could duel in an arena to their heart's content. Away from towns, wayshrines, and crafting stations so they couldn't harass other players. Unfortunately it didn't happen.
    Edited by ZOS_ConnorG on January 11, 2021 2:51PM
  • Daemons_Bane
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    Raideen wrote: »
    Raideen wrote: »
    Tandor wrote: »
    So, much toxicity towards PVP and PVPers on these forums.

    This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?

    That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.

    But that is not what is happening. The OP clearly stated it would be an OPT in system where only flagged players who wanted to engage in PVP would do so. This would not affect PVE players in any way, shape, or form. So @UGotBenched91 statement is not only fair, its spot on.

    Saying that it would not impact the PvE community " in any way, shape, or form" is simply not true.. og would be there visibly, it would most likely affect the performance, it would be in the zone chat.. and that is just the most obvious examples

    And people can duel anywhere....and talk smack in trade chat, not very good examples. The issues you describe a PVE player would face, already exist.

    A few people dueling is not the same as fully fledged PvP fights, and a duel is extremely rare to hear about in zone chat
  • AlienMagi
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    So let me get this right, most of you who are against this option are just against seeing too many skill effects around you?

    [Edit to remove bait]
    Edited by [Deleted User] on January 11, 2021 10:09PM
  • Daemons_Bane
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    AlienMagi wrote: »
    So let me get this right, most of you who are against this option are just against seeing too many skill effects around you?

    Each person has their reasons.. and I really think that there are more people who would leave, than would start playing if this got implemented
    Edited by [Deleted User] on January 11, 2021 10:10PM
  • cyberjanet
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    DeHei wrote: »
    TESO changed since release and not everything is going wrong. I wanted to discuss a optional active PvP mode or beeing flagged for PvP on open world would be a great improvement of the game. For beeing flagged the rewards like XP, Gold ect. could be increased like 25% for everything i do while i am flagged. With killing a PvP flagged guy from other alliances i get alliance points AND no penalty like "this is a criminal act".
    For me this would be a great fun and would make open world maps also more interesting again.

    What do you think?

    I hate it. I would stop playing immediately.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • Foto1
    Foto1
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    AlienMagi wrote: »
    Foto1 wrote: »
    read the comments above. bugs are bound to happen. and there will definitely be people who want to abuse it
    even now, some find a way to kill innocents in pve locations

    Are you serious? By your logic then we also dont want any more updates to the game AT ALL just because of the risk of introducing more bugs? [snip]
    JKorr wrote: »
    Big difference; any/all combinations of married couples are not going to be tracking bounties and fighting through town, hunting their target through the area I'm trying to complete a quest in, and fighting wherever they can manage it, despite other players trying to play their pve content. It has been proven by some sterling individuals that a certain number of players will try to screw other players, just because they can. What fun would be had when one player in a group was toggled on, but the others weren't.

    The whole suggestion is based on an OPTION to flag yourself, not being forced to, therefore none of the fighting would affect you whatsoever, also, what do bounties have to do with anything?

    Your argument sounds like you're bothered by people for just being in your vicinity while you're questing, even though they don't affect you. I don't know if you're aware but players can already duel each other anywhere they want so what exactly is your problem here?

    [Edited to remove Baiting]

    this is not just some kind of visual bug. this directly affects the ability to play the game. no one will like being killed in a wayshrine dozens of times in a row
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
    Cordeilla stamina warden wood elf
    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit or remove several posts for rule violations, mostly Baiting and Non-Constructive Back and Forth. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. If you see a post that is baiting in nature do not engage it with further hostility and instead report it for the moderators to review.

    You are welcome to review the Community Rules here.
    Staff Post
  • JKorr
    JKorr
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    AlienMagi wrote: »
    So let me get this right, most of you who are against this option are just against seeing too many skill effects around you?

    [Edit to remove bait]

    No. I'm against this option because people would find ways to abuse it and interfere with others who just want to play in peace. Personal example of this behavior:

    I just got off the game; I was in Riften. I have autodecline turned on. I opened my inventory to pull items to sell. A wonderfully "mature" individual started throwing mudballs, running in circles, and spamming one of the shiny sparkly aoes, throwing in some lightning for fun. I was still in my inventory, pulling items, and watching my character do the "omg, I'm covered in mud" animation of shaking arms and wiping down. When I exited the menu, I immediately got a duel request, which I declined. I started towards the bank, and was hit by a mudball every step of the way. This sterling example of why I loathe pvp tried again when I headed to the crafting stations, multiple mudballs so the animation kicked in, and another duel request.
  • Daemons_Bane
    Daemons_Bane
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    JKorr wrote: »
    AlienMagi wrote: »
    So let me get this right, most of you who are against this option are just against seeing too many skill effects around you?

    [Edit to remove bait]

    No. I'm against this option because people would find ways to abuse it and interfere with others who just want to play in peace. Personal example of this behavior:

    I just got off the game; I was in Riften. I have autodecline turned on. I opened my inventory to pull items to sell. A wonderfully "mature" individual started throwing mudballs, running in circles, and spamming one of the shiny sparkly aoes, throwing in some lightning for fun. I was still in my inventory, pulling items, and watching my character do the "omg, I'm covered in mud" animation of shaking arms and wiping down. When I exited the menu, I immediately got a duel request, which I declined. I started towards the bank, and was hit by a mudball every step of the way. This sterling example of why I loathe pvp tried again when I headed to the crafting stations, multiple mudballs so the animation kicked in, and another duel request.

    Not that I don't get your annoyance.. but you say you have auto decline ON, and still got duel requests??
  • hafgood
    hafgood
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    Google "Falador Massacre"

    That should tell you why open world PvP will never be implemented in the fashion described
    Edited by hafgood on January 12, 2021 11:11PM
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