UGotBenched91 wrote: »So, much toxicity towards PVP and PVPers on these forums.
This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?
UGotBenched91 wrote: »So, much toxicity towards PVP and PVPers on these forums.
This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?
UGotBenched91 wrote: »So, much toxicity towards PVP and PVPers on these forums.
This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?
read the comments above. bugs are bound to happen. and there will definitely be people who want to abuse itI cant believe how many people are against a simple OPTION that some players want.
This is just like in real life when boomers don't want certain couples getting married even though it would never affect them.
But some people are just naturally inclined to follow a mob mentality like sheep, nothing you can do about that I guess.
I cant believe how many people are against a simple OPTION that some players want.
This is just like in real life when boomers don't want certain couples getting married even though it would never affect them.
But some people are just naturally inclined to follow a mob mentality like sheep, nothing you can do about that I guess.
redspecter23 wrote: »Why do I get the feeling that the players that want this sort of thing wouldn't be searching out good fights, but instead be constantly looking for some poor noob who flagged himself, thinking it might be fun so they can blast him off the face of the world only to have him turn the flag off asap so it won't happen again.
Adding an incentive won't make it better. It would just encourage the gankers to flock to the areas that are known grind spots to grief players to the point they just turn the flags off and the gankers just fight eachother out of boredom.
UGotBenched91 wrote: »So, much toxicity towards PVP and PVPers on these forums.
This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?
ketsparrowhawk wrote: »Probably equally unlikely.. but I'd love a Ring-of-Mara-esque system, except instead of marrying someone you name them your nemesis. From that point forward the two of you are aggro'd anytime you see each other. Both parties would have to accept the bond, of course.
read the comments above. bugs are bound to happen. and there will definitely be people who want to abuse it
even now, some find a way to kill innocents in pve locations
Big difference; any/all combinations of married couples are not going to be tracking bounties and fighting through town, hunting their target through the area I'm trying to complete a quest in, and fighting wherever they can manage it, despite other players trying to play their pve content. It has been proven by some sterling individuals that a certain number of players will try to screw other players, just because they can. What fun would be had when one player in a group was toggled on, but the others weren't.
read the comments above. bugs are bound to happen. and there will definitely be people who want to abuse it
even now, some find a way to kill innocents in pve locations
Are you serious? By your logic then we also dont want any more updates to the game AT ALL just because of the risk of introducing more bugs? [snip]Big difference; any/all combinations of married couples are not going to be tracking bounties and fighting through town, hunting their target through the area I'm trying to complete a quest in, and fighting wherever they can manage it, despite other players trying to play their pve content. It has been proven by some sterling individuals that a certain number of players will try to screw other players, just because they can. What fun would be had when one player in a group was toggled on, but the others weren't.
The whole suggestion is based on an OPTION to flag yourself, not being forced to, therefore none of the fighting would affect you whatsoever, also, what do bounties have to do with anything?
Your argument sounds like you're bothered by people for just being in your vicinity while you're questing, even though they don't affect you. I don't know if you're aware but players can already duel each other anywhere they want so what exactly is your problem here?
UGotBenched91 wrote: »So, much toxicity towards PVP and PVPers on these forums.
This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?
UGotBenched91 wrote: »So, much toxicity towards PVP and PVPers on these forums.
This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?
That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.
UGotBenched91 wrote: »So, much toxicity towards PVP and PVPers on these forums.
This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?
That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.
But that is not what is happening. The OP clearly stated it would be an OPT in system where only flagged players who wanted to engage in PVP would do so. This would not affect PVE players in any way, shape, or form. So @UGotBenched91 statement is not only fair, its spot on.
Daemons_Bane wrote: »UGotBenched91 wrote: »So, much toxicity towards PVP and PVPers on these forums.
This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?
That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.
But that is not what is happening. The OP clearly stated it would be an OPT in system where only flagged players who wanted to engage in PVP would do so. This would not affect PVE players in any way, shape, or form. So @UGotBenched91 statement is not only fair, its spot on.
Saying that it would not impact the PvE community " in any way, shape, or form" is simply not true.. og would be there visibly, it would most likely affect the performance, it would be in the zone chat.. and that is just the most obvious examples
Daemons_Bane wrote: »UGotBenched91 wrote: »So, much toxicity towards PVP and PVPers on these forums.
This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?
That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.
But that is not what is happening. The OP clearly stated it would be an OPT in system where only flagged players who wanted to engage in PVP would do so. This would not affect PVE players in any way, shape, or form. So @UGotBenched91 statement is not only fair, its spot on.
Saying that it would not impact the PvE community " in any way, shape, or form" is simply not true.. og would be there visibly, it would most likely affect the performance, it would be in the zone chat.. and that is just the most obvious examples
Daemons_Bane wrote: »UGotBenched91 wrote: »So, much toxicity towards PVP and PVPers on these forums.
This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?
That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.
But that is not what is happening. The OP clearly stated it would be an OPT in system where only flagged players who wanted to engage in PVP would do so. This would not affect PVE players in any way, shape, or form. So @UGotBenched91 statement is not only fair, its spot on.
Saying that it would not impact the PvE community " in any way, shape, or form" is simply not true.. og would be there visibly, it would most likely affect the performance, it would be in the zone chat.. and that is just the most obvious examples
Absolutely right.
Daemons_Bane wrote: »UGotBenched91 wrote: »So, much toxicity towards PVP and PVPers on these forums.
This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?
That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.
But that is not what is happening. The OP clearly stated it would be an OPT in system where only flagged players who wanted to engage in PVP would do so. This would not affect PVE players in any way, shape, or form. So @UGotBenched91 statement is not only fair, its spot on.
Saying that it would not impact the PvE community " in any way, shape, or form" is simply not true.. og would be there visibly, it would most likely affect the performance, it would be in the zone chat.. and that is just the most obvious examples
Absolutely right.
Not really, I read my post above.
read the comments above. bugs are bound to happen. and there will definitely be people who want to abuse it
even now, some find a way to kill innocents in pve locations
Are you serious? By your logic then we also dont want any more updates to the game AT ALL just because of the risk of introducing more bugs? [snip]Big difference; any/all combinations of married couples are not going to be tracking bounties and fighting through town, hunting their target through the area I'm trying to complete a quest in, and fighting wherever they can manage it, despite other players trying to play their pve content. It has been proven by some sterling individuals that a certain number of players will try to screw other players, just because they can. What fun would be had when one player in a group was toggled on, but the others weren't.
The whole suggestion is based on an OPTION to flag yourself, not being forced to, therefore none of the fighting would affect you whatsoever, also, what do bounties have to do with anything?
Your argument sounds like you're bothered by people for just being in your vicinity while you're questing, even though they don't affect you. I don't know if you're aware but players can already duel each other anywhere they want so what exactly is your problem here?
Daemons_Bane wrote: »UGotBenched91 wrote: »So, much toxicity towards PVP and PVPers on these forums.
This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?
That's not really fair, this thread being a classic example of PvEers simply responding defensively/critically to yet another attempt by PvPers to import PvP into the PvE zones, just as with so many threads in the past relating to the Justice System as well as open world PvP generally. I think if PvPers were content to leave PvP in the PvP zones then perhaps there would be greater harmony between the different playstyles - especially if skill changes required for one playstyle or the other were restricted to that playstyle. It seems, however, that from time to time some PvPers are determined to import PvP into PvE zones while they are, of course, always opposed to any suggestion of a PvE instance for Cyrodiil or IC. ZOS announced a long time ago that PvE and PvP would be kept separate, and I think that was one of their best decisions.
But that is not what is happening. The OP clearly stated it would be an OPT in system where only flagged players who wanted to engage in PVP would do so. This would not affect PVE players in any way, shape, or form. So @UGotBenched91 statement is not only fair, its spot on.
Saying that it would not impact the PvE community " in any way, shape, or form" is simply not true.. og would be there visibly, it would most likely affect the performance, it would be in the zone chat.. and that is just the most obvious examples
And people can duel anywhere....and talk smack in trade chat, not very good examples. The issues you describe a PVE player would face, already exist.
So let me get this right, most of you who are against this option are just against seeing too many skill effects around you?
TESO changed since release and not everything is going wrong. I wanted to discuss a optional active PvP mode or beeing flagged for PvP on open world would be a great improvement of the game. For beeing flagged the rewards like XP, Gold ect. could be increased like 25% for everything i do while i am flagged. With killing a PvP flagged guy from other alliances i get alliance points AND no penalty like "this is a criminal act".
For me this would be a great fun and would make open world maps also more interesting again.
What do you think?
read the comments above. bugs are bound to happen. and there will definitely be people who want to abuse it
even now, some find a way to kill innocents in pve locations
Are you serious? By your logic then we also dont want any more updates to the game AT ALL just because of the risk of introducing more bugs? [snip]Big difference; any/all combinations of married couples are not going to be tracking bounties and fighting through town, hunting their target through the area I'm trying to complete a quest in, and fighting wherever they can manage it, despite other players trying to play their pve content. It has been proven by some sterling individuals that a certain number of players will try to screw other players, just because they can. What fun would be had when one player in a group was toggled on, but the others weren't.
The whole suggestion is based on an OPTION to flag yourself, not being forced to, therefore none of the fighting would affect you whatsoever, also, what do bounties have to do with anything?
Your argument sounds like you're bothered by people for just being in your vicinity while you're questing, even though they don't affect you. I don't know if you're aware but players can already duel each other anywhere they want so what exactly is your problem here?
[Edited to remove Baiting]
So let me get this right, most of you who are against this option are just against seeing too many skill effects around you?
[Edit to remove bait]
So let me get this right, most of you who are against this option are just against seeing too many skill effects around you?
[Edit to remove bait]
No. I'm against this option because people would find ways to abuse it and interfere with others who just want to play in peace. Personal example of this behavior:
I just got off the game; I was in Riften. I have autodecline turned on. I opened my inventory to pull items to sell. A wonderfully "mature" individual started throwing mudballs, running in circles, and spamming one of the shiny sparkly aoes, throwing in some lightning for fun. I was still in my inventory, pulling items, and watching my character do the "omg, I'm covered in mud" animation of shaking arms and wiping down. When I exited the menu, I immediately got a duel request, which I declined. I started towards the bank, and was hit by a mudball every step of the way. This sterling example of why I loathe pvp tried again when I headed to the crafting stations, multiple mudballs so the animation kicked in, and another duel request.