redspecter23 wrote: »Why do I get the feeling that the players that want this sort of thing wouldn't be searching out good fights, but instead be constantly looking for some poor noob who flagged himself, thinking it might be fun so they can blast him off the face of the world only to have him turn the flag off asap so it won't happen again.
Adding an incentive won't make it better. It would just encourage the gankers to flock to the areas that are known grind spots to grief players to the point they just turn the flags off and the gankers just fight eachother out of boredom.
UGotBenched91 wrote: »So let me get this right, most of you who are against this option are just against seeing too many skill effects around you?
[Edit to remove bait]
No. I'm against this option because people would find ways to abuse it and interfere with others who just want to play in peace. Personal example of this behavior:
I just got off the game; I was in Riften. I have autodecline turned on. I opened my inventory to pull items to sell. A wonderfully "mature" individual started throwing mudballs, running in circles, and spamming one of the shiny sparkly aoes, throwing in some lightning for fun. I was still in my inventory, pulling items, and watching my character do the "omg, I'm covered in mud" animation of shaking arms and wiping down. When I exited the menu, I immediately got a duel request, which I declined. I started towards the bank, and was hit by a mudball every step of the way. This sterling example of why I loathe pvp tried again when I headed to the crafting stations, multiple mudballs so the animation kicked in, and another duel request.
I mean... what your describing is an item from a PVE event. You can’t assume all PvP players are bad and annoying because isolated experiences. If so, PVE community would be considered a lot more toxic than PvP from my experiences.
UGotBenched91 wrote: »So let me get this right, most of you who are against this option are just against seeing too many skill effects around you?
[Edit to remove bait]
No. I'm against this option because people would find ways to abuse it and interfere with others who just want to play in peace. Personal example of this behavior:
I just got off the game; I was in Riften. I have autodecline turned on. I opened my inventory to pull items to sell. A wonderfully "mature" individual started throwing mudballs, running in circles, and spamming one of the shiny sparkly aoes, throwing in some lightning for fun. I was still in my inventory, pulling items, and watching my character do the "omg, I'm covered in mud" animation of shaking arms and wiping down. When I exited the menu, I immediately got a duel request, which I declined. I started towards the bank, and was hit by a mudball every step of the way. This sterling example of why I loathe pvp tried again when I headed to the crafting stations, multiple mudballs so the animation kicked in, and another duel request.
I mean... what your describing is an item from a PVE event. You can’t assume all PvP players are bad and annoying because isolated experiences. If so, PVE community would be considered a lot more toxic than PvP from my experiences.
Well, they are already annoying by just wanting to bring their pvp in pve zones - to begin with. Already this is quite annoying, especially because this was discussed in length and rejected many times before. Are those players bad?- Depends, a good amount of those wanting it will be of the killer/griefer type (Bartle's typology), and those will cause issues, annoy people and will drive some people away - this is basically unavoidable and therefore those play styles shouldn't be mixed in the same region. It is already bad enough that there is PvE in PvP zones - we really don't need the reverse of it.
UGotBenched91 wrote: »So let me get this right, most of you who are against this option are just against seeing too many skill effects around you?
[Edit to remove bait]
No. I'm against this option because people would find ways to abuse it and interfere with others who just want to play in peace. Personal example of this behavior:
I just got off the game; I was in Riften. I have autodecline turned on. I opened my inventory to pull items to sell. A wonderfully "mature" individual started throwing mudballs, running in circles, and spamming one of the shiny sparkly aoes, throwing in some lightning for fun. I was still in my inventory, pulling items, and watching my character do the "omg, I'm covered in mud" animation of shaking arms and wiping down. When I exited the menu, I immediately got a duel request, which I declined. I started towards the bank, and was hit by a mudball every step of the way. This sterling example of why I loathe pvp tried again when I headed to the crafting stations, multiple mudballs so the animation kicked in, and another duel request.
I mean... what your describing is an item from a PVE event. You can’t assume all PvP players are bad and annoying because isolated experiences. If so, PVE community would be considered a lot more toxic than PvP from my experiences.
Well, they are already annoying by just wanting to bring their pvp in pve zones - to begin with. Already this is quite annoying, especially because this was discussed in length and rejected many times before. Are those players bad?- Depends, a good amount of those wanting it will be of the killer/griefer type (Bartle's typology), and those will cause issues, annoy people and will drive some people away - this is basically unavoidable and therefore those play styles shouldn't be mixed in the same region. It is already bad enough that there is PvE in PvP zones - we really don't need the reverse of it.
Comments like this make me laugh. Let me put this mildly so nothing gets removed. Because someone has to.
Once again, you didnt read the original post.
Are those players bad?- Depends, a good amount of those wanting it will be of the killer/griefer type (Bartle's typology), and those will cause issues, annoy people and will drive some people away
Clearly you didnt read it. Because if you did you wouldnt be making assumptions about players who would be in favor of something like this considering the proposed system was OPT IN. Clearly. Opt in as in you dont participate unless you want to.
Already this is quite annoying, especially because this was discussed in length and rejected many times before
🤣🤣 Who was it rejected by? Player rejections are meaningless. You are not the developer of this game, and they have the say of what will and will not end up in the game.
UGotBenched91 wrote: »So let me get this right, most of you who are against this option are just against seeing too many skill effects around you?
[Edit to remove bait]
No. I'm against this option because people would find ways to abuse it and interfere with others who just want to play in peace. Personal example of this behavior:
I just got off the game; I was in Riften. I have autodecline turned on. I opened my inventory to pull items to sell. A wonderfully "mature" individual started throwing mudballs, running in circles, and spamming one of the shiny sparkly aoes, throwing in some lightning for fun. I was still in my inventory, pulling items, and watching my character do the "omg, I'm covered in mud" animation of shaking arms and wiping down. When I exited the menu, I immediately got a duel request, which I declined. I started towards the bank, and was hit by a mudball every step of the way. This sterling example of why I loathe pvp tried again when I headed to the crafting stations, multiple mudballs so the animation kicked in, and another duel request.
I mean... what your describing is an item from a PVE event. You can’t assume all PvP players are bad and annoying because isolated experiences. If so, PVE community would be considered a lot more toxic than PvP from my experiences.
Well, they are already annoying by just wanting to bring their pvp in pve zones - to begin with. Already this is quite annoying, especially because this was discussed in length and rejected many times before. Are those players bad?- Depends, a good amount of those wanting it will be of the killer/griefer type (Bartle's typology), and those will cause issues, annoy people and will drive some people away - this is basically unavoidable and therefore those play styles shouldn't be mixed in the same region. It is already bad enough that there is PvE in PvP zones - we really don't need the reverse of it.
Comments like this make me laugh. Let me put this mildly so nothing gets removed. Because someone has to.
Once again, you didnt read the original post.
Are those players bad?- Depends, a good amount of those wanting it will be of the killer/griefer type (Bartle's typology), and those will cause issues, annoy people and will drive some people away
Clearly you didnt read it. Because if you did you wouldnt be making assumptions about players who would be in favor of something like this considering the proposed system was OPT IN. Clearly. Opt in as in you dont participate unless you want to.
Already this is quite annoying, especially because this was discussed in length and rejected many times before
🤣🤣 Who was it rejected by? Player rejections are meaningless. You are not the developer of this game, and they have the say of what will and will not end up in the game. And even the developer, probably, wouldnt try to stop people from posting about something they wish they would see in the game. What makes you think your opinion is worth more than someone else's? And what makes you think that it matters to anyone that you're annoyed by someone wishing something was in the game? Its not hurting anyone.
What ever happened to "if you dont have anything nice to say dont say anything" ? If you're so annoyed by it why do you come onto these threads and post about it?
Cirantille wrote: »Imagine a vSS group and a vAS group fighting at the undaunted enclove
Sylvermynx wrote: »UGotBenched91 wrote: »While I'm not agreeing or disagreeing with this topic, I'm seeing some responses that make me question if some of the people replying have ever played an open PVP game before.
In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player. And I've never seen or heard of an open PVP game where you can kill in town. Games like WOW, AION ,Lineage 2 have safe zones like towns that prevent this behavior. Again, I'm not saying ESO needs this I just want to clarify what having this would likely imply.
Griefing was rampant in WoW and RIFT when I played them. It was very easy for someone to be flagged, and get between a person healing someone unflagged, thereby causing the healer to get flagged, for instance. There were many ways - that's just one I remember offhand.
Goregrinder wrote: »Sylvermynx wrote: »UGotBenched91 wrote: »While I'm not agreeing or disagreeing with this topic, I'm seeing some responses that make me question if some of the people replying have ever played an open PVP game before.
In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player. And I've never seen or heard of an open PVP game where you can kill in town. Games like WOW, AION ,Lineage 2 have safe zones like towns that prevent this behavior. Again, I'm not saying ESO needs this I just want to clarify what having this would likely imply.
Griefing was rampant in WoW and RIFT when I played them. It was very easy for someone to be flagged, and get between a person healing someone unflagged, thereby causing the healer to get flagged, for instance. There were many ways - that's just one I remember offhand.
Yeah but you consented to PVP by joining a PVP server.
Goregrinder wrote: »Sylvermynx wrote: »UGotBenched91 wrote: »While I'm not agreeing or disagreeing with this topic, I'm seeing some responses that make me question if some of the people replying have ever played an open PVP game before.
In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player. And I've never seen or heard of an open PVP game where you can kill in town. Games like WOW, AION ,Lineage 2 have safe zones like towns that prevent this behavior. Again, I'm not saying ESO needs this I just want to clarify what having this would likely imply.
Griefing was rampant in WoW and RIFT when I played them. It was very easy for someone to be flagged, and get between a person healing someone unflagged, thereby causing the healer to get flagged, for instance. There were many ways - that's just one I remember offhand.
Yeah but you consented to PVP by joining a PVP server.
Goregrinder wrote: »Sylvermynx wrote: »UGotBenched91 wrote: »While I'm not agreeing or disagreeing with this topic, I'm seeing some responses that make me question if some of the people replying have ever played an open PVP game before.
In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player. And I've never seen or heard of an open PVP game where you can kill in town. Games like WOW, AION ,Lineage 2 have safe zones like towns that prevent this behavior. Again, I'm not saying ESO needs this I just want to clarify what having this would likely imply.
Griefing was rampant in WoW and RIFT when I played them. It was very easy for someone to be flagged, and get between a person healing someone unflagged, thereby causing the healer to get flagged, for instance. There were many ways - that's just one I remember offhand.
Yeah but you consented to PVP by joining a PVP server.
Consenting to PVP is not consenting to being griefed.
Goregrinder wrote: »Goregrinder wrote: »Sylvermynx wrote: »UGotBenched91 wrote: »While I'm not agreeing or disagreeing with this topic, I'm seeing some responses that make me question if some of the people replying have ever played an open PVP game before.
In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player. And I've never seen or heard of an open PVP game where you can kill in town. Games like WOW, AION ,Lineage 2 have safe zones like towns that prevent this behavior. Again, I'm not saying ESO needs this I just want to clarify what having this would likely imply.
Griefing was rampant in WoW and RIFT when I played them. It was very easy for someone to be flagged, and get between a person healing someone unflagged, thereby causing the healer to get flagged, for instance. There were many ways - that's just one I remember offhand.
Yeah but you consented to PVP by joining a PVP server.
Consenting to PVP is not consenting to being griefed.
How do you define "greifing"? A skilled player killing a less skilled player? A powerful player killing a less powerful player? Logging onto a character on a PVP server, farming mats, minding your own business, then suddenly getting ganked?
Goregrinder wrote: »Goregrinder wrote: »Sylvermynx wrote: »UGotBenched91 wrote: »While I'm not agreeing or disagreeing with this topic, I'm seeing some responses that make me question if some of the people replying have ever played an open PVP game before.
In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player. And I've never seen or heard of an open PVP game where you can kill in town. Games like WOW, AION ,Lineage 2 have safe zones like towns that prevent this behavior. Again, I'm not saying ESO needs this I just want to clarify what having this would likely imply.
Griefing was rampant in WoW and RIFT when I played them. It was very easy for someone to be flagged, and get between a person healing someone unflagged, thereby causing the healer to get flagged, for instance. There were many ways - that's just one I remember offhand.
Yeah but you consented to PVP by joining a PVP server.
Consenting to PVP is not consenting to being griefed.
How do you define "greifing"? A skilled player killing a less skilled player? A powerful player killing a less powerful player? Logging onto a character on a PVP server, farming mats, minding your own business, then suddenly getting ganked?
UGotBenched91 wrote: »So let me get this right, most of you who are against this option are just against seeing too many skill effects around you?
[Edit to remove bait]
No. I'm against this option because people would find ways to abuse it and interfere with others who just want to play in peace. Personal example of this behavior:
I just got off the game; I was in Riften. I have autodecline turned on. I opened my inventory to pull items to sell. A wonderfully "mature" individual started throwing mudballs, running in circles, and spamming one of the shiny sparkly aoes, throwing in some lightning for fun. I was still in my inventory, pulling items, and watching my character do the "omg, I'm covered in mud" animation of shaking arms and wiping down. When I exited the menu, I immediately got a duel request, which I declined. I started towards the bank, and was hit by a mudball every step of the way. This sterling example of why I loathe pvp tried again when I headed to the crafting stations, multiple mudballs so the animation kicked in, and another duel request.
I mean... what your describing is an item from a PVE event. You can’t assume all PvP players are bad and annoying because isolated experiences. If so, PVE community would be considered a lot more toxic than PvP from my experiences.
Well, they are already annoying by just wanting to bring their pvp in pve zones - to begin with. Already this is quite annoying, especially because this was discussed in length and rejected many times before. Are those players bad?- Depends, a good amount of those wanting it will be of the killer/griefer type (Bartle's typology), and those will cause issues, annoy people and will drive some people away - this is basically unavoidable and therefore those play styles shouldn't be mixed in the same region. It is already bad enough that there is PvE in PvP zones - we really don't need the reverse of it.
Comments like this make me laugh. Let me put this mildly so nothing gets removed. Because someone has to.
Once again, you didnt read the original post.
Are those players bad?- Depends, a good amount of those wanting it will be of the killer/griefer type (Bartle's typology), and those will cause issues, annoy people and will drive some people away
Clearly you didnt read it. Because if you did you wouldnt be making assumptions about players who would be in favor of something like this considering the proposed system was OPT IN. Clearly. Opt in as in you dont participate unless you want to.
Already this is quite annoying, especially because this was discussed in length and rejected many times before
🤣🤣 Who was it rejected by? Player rejections are meaningless. You are not the developer of this game, and they have the say of what will and will not end up in the game. And even the developer, probably, wouldnt try to stop people from posting about something they wish they would see in the game. What makes you think your opinion is worth more than someone else's? And what makes you think that it matters to anyone that you're annoyed by someone wishing something was in the game? Its not hurting anyone.
What ever happened to "if you dont have anything nice to say dont say anything" ? If you're so annoyed by it why do you come onto these threads and post about it?
Ok, I read it very carefully -but you don't see that already the repeated request for a feature, which was discussed in length before and rejected is annoying in itself. And if you think that Opt in would help, it doesn't - because I would still see those players fighting in places, which are already a lag fest - like it is with the dueling system - it is incredibly annoying - opt in, but incredibly annoying.
And as far as my mention of the killer/griefer type is concerned, I used a typology of Richard Bartle, who was involved in the creation of MUDs in the 70s-90s (text-based multi-user RPGs) and studied player characteristics and types and their interdependence in these kind of games (which were basically smaller low tech versions of MMOs). The killer/griefer type is one of those 4 basic player types and common in games with PvP (around 30%), with the griefer variant to be very likely in games, where PvP is opt-in - so this is nothing I just pull out of thin air - this has been studied since decades and it just changed for the worse in those years - we really don't need to make the same mistake all over again.
Well, and if you want to know more about it being rejected - search for the justice system and discussions about it - it was intended once but then rejected by developers of course - they are the only ones, who can effectively reject it - look it up, if you want to know more, I won't do the work for you.
And why do I post about it?- Because I can, and are entitled to my opinion, it doesn't have to match yours in order to be allowed in this thread. And like I said above, already the pure mention of it as a new thread in this forum is annoying - and could as well be seen as baiting.
Goregrinder wrote: »Goregrinder wrote: »Sylvermynx wrote: »UGotBenched91 wrote: »While I'm not agreeing or disagreeing with this topic, I'm seeing some responses that make me question if some of the people replying have ever played an open PVP game before.
In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player. And I've never seen or heard of an open PVP game where you can kill in town. Games like WOW, AION ,Lineage 2 have safe zones like towns that prevent this behavior. Again, I'm not saying ESO needs this I just want to clarify what having this would likely imply.
Griefing was rampant in WoW and RIFT when I played them. It was very easy for someone to be flagged, and get between a person healing someone unflagged, thereby causing the healer to get flagged, for instance. There were many ways - that's just one I remember offhand.
Yeah but you consented to PVP by joining a PVP server.
Consenting to PVP is not consenting to being griefed.
How do you define "greifing"? A skilled player killing a less skilled player? A powerful player killing a less powerful player? Logging onto a character on a PVP server, farming mats, minding your own business, then suddenly getting ganked?
Greifing is taking any action with the express reason to ruin someone else's fun.
Killing someone low level in PvP is not greifing, even if they were too weak to fight back.
Killing someone low level repeatedly BECAUSE they cannot do anything to fight back IS GREIFING.
Sylvermynx wrote: »Griefing happens because unflagged people don't have any idea about the lengths to which griefers will go. The only way griefng will not happen is if the devs can enforce "no way to grief".
Personally.... I don't see the devs in this game being able to manage that. This game is.... riddled with stuff the devs can't fix already (almost all of which doesn't affect me at all, but you only have to read the forum to see what endgame pvp and pve are dealing with). I'm not sanguine about them being able to implement "opt in only" pvp in open world without a HUGE amount of.... bugs. Which will allow griefing of people who don't have any intention of pvp'ing in open world zones.