PvP mode/flagged as available option!

  • UGotBenched91
    UGotBenched91
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    Trinotops wrote: »
    It could easily work; other mmos have done it with success. I don't know why people insist that toggleable open world PvP world affect them in any way or somehow ruin the game when they could simply never enable it, and a system could be put in place to force it off in towns. Besides, I doubt anyone who actually cares about PvP would waste their time wandering around in the overland for lowbies to one-shot (you could even prevent AP gain from kills in the overland to further discourage this). I have never cared about questing or dailies or whatever and this would not change that in the slightest.

    For a start many of us would plain and simply hate to look at it.. And I love your optimism, but I can all but guarantee you that people would leave Cyrodiil to farm lowbies, AP or no AP

    Ew farming lobbies? PVE players really have a low opinion of all PVP players. This one would gank people killing lowbies. Then we’d dance on their corpses.
  • Daemons_Bane
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    Trinotops wrote: »
    It could easily work; other mmos have done it with success. I don't know why people insist that toggleable open world PvP world affect them in any way or somehow ruin the game when they could simply never enable it, and a system could be put in place to force it off in towns. Besides, I doubt anyone who actually cares about PvP would waste their time wandering around in the overland for lowbies to one-shot (you could even prevent AP gain from kills in the overland to further discourage this). I have never cared about questing or dailies or whatever and this would not change that in the slightest.

    For a start many of us would plain and simply hate to look at it.. And I love your optimism, but I can all but guarantee you that people would leave Cyrodiil to farm lowbies, AP or no AP

    Ew farming lobbies? PVE players really have a low opinion of all PVP players. This one would gank people killing lowbies. Then we’d dance on their corpses.

    Well, call it experience
  • Trinotops
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    For a start many of us would plain and simply hate to look at it.. And I love your optimism, but I can all but guarantee you that people would leave Cyrodiil to farm lowbies, AP or no AP

    Haha nobody would be forcing you to watch it just like nobodys' forcing me to watch RP'ers roleplay when I come across them in a tavern or delve or whatever. If you come across it simply mind your own business and move on.
  • Daemons_Bane
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    Trinotops wrote: »
    For a start many of us would plain and simply hate to look at it.. And I love your optimism, but I can all but guarantee you that people would leave Cyrodiil to farm lowbies, AP or no AP

    Haha nobody would be forcing you to watch it just like nobodys' forcing me to watch RP'ers roleplay when I come across them in a tavern or delve or whatever. If you come across it simply mind your own business and move on.

    Oh, you mean I would get a toggle to remove everyone around me who is engaged in PvP activities.? Nice
  • Wolfpaw
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    DeHei wrote: »
    TESO changed since release and not everything is going wrong. I wanted to discuss a optional active PvP mode or beeing flagged for PvP on open world would be a great improvement of the game. For beeing flagged the rewards like XP, Gold ect. could be increased like 25% for everything i do while i am flagged. With killing a PvP flagged guy from other alliances i get alliance points AND no penalty like "this is a criminal act".
    For me this would be a great fun and would make open world maps also more interesting again.

    What do you think?

    Wont happen here, wish it was though.
  • Sylvermynx
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    Trinotops wrote: »
    It could easily work; other mmos have done it with success. I don't know why people insist that toggleable open world PvP world affect them in any way or somehow ruin the game when they could simply never enable it, and a system could be put in place to force it off in towns. Besides, I doubt anyone who actually cares about PvP would waste their time wandering around in the overland for lowbies to one-shot (you could even prevent AP gain from kills in the overland to further discourage this). I have never cared about questing or dailies or whatever and this would not change that in the slightest.

    For a start many of us would plain and simply hate to look at it.. And I love your optimism, but I can all but guarantee you that people would leave Cyrodiil to farm lowbies, AP or no AP

    Ew farming lobbies? PVE players really have a low opinion of all PVP players. This one would gank people killing lowbies. Then we’d dance on their corpses.

    Yeah. Well... I've been there in WoW and RIFT. Those who want easy kills do a lot of - um - underhanded manipulations. Yes, I HAVE been there and done that, in both WoW (through 2013) and RIFT (through 2016).
  • renne
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    Yeah, people love getting PvP in their PvE and vice versa. That's why Imperial City is always massively popping off and pop-locked and not at all empty in all alliances except for that one bar that's a rolling ball of EP gankers oh wait, no it's not, it's literally just that one bar of EP gankers.
    as the way zos does things you would be flagged for pvp auto

    Ahahaha you know it would happen. You'd be default flagged for PvP and then because ZoS it'd end up so bugged so you couldn't turn it off.
  • Starlight_Whisper
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    DeHei wrote: »
    TESO changed since release and not everything is going wrong. I wanted to discuss a optional active PvP mode or beeing flagged for PvP on open world would be a great improvement of the game. For beeing flagged the rewards like XP, Gold ect. could be increased like 25% for everything i do while i am flagged. With killing a PvP flagged guy from other alliances i get alliance points AND no penalty like "this is a criminal act".
    For me this would be a great fun and would make open world maps also more interesting again.

    What do you think?

    Imperial city didn't go so well for this
  • kargen27
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    PvP needs choke points and objectives to funnel players into a specific area. Games that have open world PvP have considered this and planned the world accordingly. The PvE zones simply were not designed for PvP. After a week it would be boring. Maybe a few gankers hoping to surprise another player near a wayshrine for a month but beyond that all the PvP'rs would go back to Cyrodiil and the battle grounds.

    I wouldn't care if they added it to the game but personally I don't think it is worth their effort. It would fizzle quick.
    and then the parrot said, "must be the water mines green too."
  • Raideen
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    Lysette wrote: »
    Just search the forum - this was discussed in depth for many years and rejected - pointless to argue again.

    Why? It works great in World of Warcraft, they have had the system for years. Proven that it works.
  • Raideen
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    Sylvermynx wrote: »
    While I'm not agreeing or disagreeing with this topic, I'm seeing some responses that make me question if some of the people replying have ever played an open PVP game before.

    In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player. And I've never seen or heard of an open PVP game where you can kill in town. Games like WOW, AION ,Lineage 2 have safe zones like towns that prevent this behavior. Again, I'm not saying ESO needs this I just want to clarify what having this would likely imply.

    Griefing was rampant in WoW and RIFT when I played them. It was very easy for someone to be flagged, and get between a person healing someone unflagged, thereby causing the healer to get flagged, for instance. There were many ways - that's just one I remember offhand.

    they fixed the healing issue. If someone is flagged now, you cant heal them. You cant automatically flag anymore. You have to be in a city to turn it on and off. It works amazingly well.
  • Xuhora
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    I dont see someone adressing the elephant in the room, so I will do it:

    Smarthealing interacting with the PVP flagging.
    Back in my WoW days, if you healed someone flagged with PVP you automatically flagged yourself, which is a necessary mechanic, since otherwise you could just stand there healing players while not risking any harm from the opposite faction.

    Now the difference is; while it was perfectly viable for WoW, since you had to target your heals, most heals in ESO are the so called “smartheals” which search out other targets as well like BoL or mutagen. The other heals are groundheals in which allies can stand in. These heals are fine and they are needed, because of worldbosses, dwelves, and pub dungeons.

    Implementing such thing as open world pvp flagging would have to find a solution for the problems above, otherwise they will be abused and lead to a very miserable experience of the flagged open world PVP. In my opinion, there is no good solution for that, so it should never be implemented and all the people suggesting it every week should start to think about a solution for this. If no solution is proposed, its beating a dead horse with nothing new added to the discussion.
  • Sarousse
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    It works like a charm on WoW. People who want to do open World PvP turn the flag on and are phased together. That would take very few ajustements to make it work as the justice system already exists for towns.
    Edited by Sarousse on January 8, 2021 7:47AM
  • Kwoung
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    Sarousse wrote: »
    It works like a charm on WoW. People who want to do open World PvP turn the flag on and are phased together. That would take very few ajustements to make it work as the justice system already exists for towns.

    It is actually a very complicated situation, and like the poster above you eluded to, it would be a hot mess in ESO. It would also cause 1000 new nerfs to all unrelated modes of play because of it.
  • kargen27
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    Raideen wrote: »
    Lysette wrote: »
    Just search the forum - this was discussed in depth for many years and rejected - pointless to argue again.

    Why? It works great in World of Warcraft, they have had the system for years. Proven that it works.

    Proven that it works in another game in no way means it would work in this game. The zones were not created with PvP in mind. No chokepoints and huge vast open areas with few people toggled on to PvP would be miserable. Again I don't care one way or the other if it were an option. I wouldn't join and I think it would be a waste of ZoS resources to create open world PvP as nobody would bother playing it once the novelty of something new wore off.
    and then the parrot said, "must be the water mines green too."
  • renne
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    Actually, after having to go to Betnikh for a thing, I would absolutely be in favour of overworld PvP if bots could be flagged because killing the hell out of those cheaters would be SO satisfying.
  • Sarannah
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    No, thank you!
  • emikaela
    emikaela
    Soul Shriven
    i quite like the idea of being able to flag off and go explore in cyrodiil/ic without stress. seems less useful anywhere else. probably not worth the development time and potential performance cost, all things considered.
  • Lysette
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    Lysette wrote: »
    Just search the forum - this was discussed in depth for many years and rejected - pointless to argue again.

    @Lysette

    I wouldn't agree it's pointless. You're not supposed to necro old threads and there's going to be new faces and opinions about this topic from new players and changed perspectives. So, for OP to share their thoughts they need to make a new post. In comparison there's tons of threads arguing the same topics made weekly despite past discussion.

    I gave the hint because what he wanted to add to the discussion was mostly likely been said in the past and by searching for topics like this in the forum and reading those threads, he might find those arguments he is after - and we don't need to list them all again - this is just not a thing which is likely to ever change - simply because a whole lot of people, me included would abandon ship - the last i need to enjoy this game is open world pvp - I would just stop playing and a lot would do too.
  • Foto1
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    Trinotops wrote: »
    It could easily work; other mmos have done it with success. I don't know why people insist that toggleable open world PvP world affect them in any way or somehow ruin the game when they could simply never enable it, and a system could be put in place to force it off in towns. Besides, I doubt anyone who actually cares about PvP would waste their time wandering around in the overland for lowbies to one-shot (you could even prevent AP gain from kills in the overland to further discourage this). I have never cared about questing or dailies or whatever and this would not change that in the slightest.

    because it will be broken. people will surely find a way to outsmart the system to attack innocent players right in the cities. Even now, you can do it.
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
    Cordeilla stamina warden wood elf
    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • Foto1
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    Sarousse wrote: »
    It works like a charm on WoW. People who want to do open World PvP turn the flag on and are phased together. That would take very few ajustements to make it work as the justice system already exists for towns.

    It will take a very big effort to get it to work. and it will still be broken. players will look for loopholes to bypass the system, and they will definitely find
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
    Cordeilla stamina warden wood elf
    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • Daemons_Bane
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    emikaela wrote: »
    i quite like the idea of being able to flag off and go explore in cyrodiil/ic without stress. seems less useful anywhere else. probably not worth the development time and potential performance cost, all things considered.

    I don't think you will ever see it in the dedicated PvP zones.. that's even more unlikely than the system coming to PvE zones
    Edited by Daemons_Bane on January 8, 2021 12:02PM
  • ketsparrowhawk
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    Probably equally unlikely.. but I'd love a Ring-of-Mara-esque system, except instead of marrying someone you name them your nemesis. From that point forward the two of you are aggro'd anytime you see each other. Both parties would have to accept the bond, of course.
  • JKorr
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    Trinotops wrote: »
    It could easily work; other mmos have done it with success. I don't know why people insist that toggleable open world PvP world affect them in any way or somehow ruin the game when they could simply never enable it, and a system could be put in place to force it off in towns. Besides, I doubt anyone who actually cares about PvP would waste their time wandering around in the overland for lowbies to one-shot (you could even prevent AP gain from kills in the overland to further discourage this). I have never cared about questing or dailies or whatever and this would not change that in the slightest.

    You missed the threads where pvp players were gloating over the event that brings pvers into cyrodiil. Several had very clear statements about where they would camp, possible exploits like doorway loading screens, and how much AP they expected to get from all the players they ganked. There would be players who would "waste" their time griefing and trolling because they could, regardless of AP.
  • Bunny_guar
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    PvPers don't like PvEers in Cyrodiil, I'd imagine the reverse is true as well, PvEers wouldn't like PvPers outside Cyrodiil.

    A toggle function serves to the same effect of accepting or rejecting a duel, and in the end, those who opt-in for open-world PvP will look for others who did the same and since that will be the case, it would be easier going into Cyrodill where everyone is there to PvP.

    TL;DR...No
    Azura's blessings upon you, Traveler.
  • JKorr
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    Raideen wrote: »
    Lysette wrote: »
    Just search the forum - this was discussed in depth for many years and rejected - pointless to argue again.

    Why? It works great in World of Warcraft, they have had the system for years. Proven that it works.

    Is that why WOW now has "war mode" instead of pvp servers? Not that it makes a lot of difference. The "war mode" moves you to a pvp server where everyone agreed to be killed by everyone else. The people who didn't toggle "war mode" are left in peace to play unhindered.
  • Shootsfoot
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    DeHei wrote: »
    TESO changed since release and not everything is going wrong. I wanted to discuss a optional active PvP mode or beeing flagged for PvP on open world would be a great improvement of the game. For beeing flagged the rewards like XP, Gold ect. could be increased like 25% for everything i do while i am flagged. With killing a PvP flagged guy from other alliances i get alliance points AND no penalty like "this is a criminal act".
    For me this would be a great fun and would make open world maps also more interesting again.

    What do you think?

    The entire reason I came to ESO was to get away from that garbage.
  • UGotBenched91
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    So, much toxicity towards PVP and PVPers on these forums.

    This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?
  • Sylvermynx
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    So, much toxicity towards PVP and PVPers on these forums.

    This is not to say you have to like the idea but this community has really built a toxic behavior towards any mention of PVP no matter the context. Can’t we all just get along?

    Apparently not.
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