Just search the forum - this was discussed in depth for many years and rejected - pointless to argue again.
Oh Divines. Not this again.
No. More than that, Oh hell no.
If ZOS wants to cater to the rabid competitive minority, start an open world pvp everywhere all the time kill everyone at any level server. All the open world pvp people can go there. And then, if past games are any indication, they can close the server in a year because there's no population.
ZOS has said there is no way to prevent abuse of any kind of bounty/gold/reward system. Camping spawn points, wayshrines, doors to thieves' refuges, quest givers, people racking up bounties and having friends kill them to split the gold....No. There are games with open world pvp out there. ESO isn't, thank the Divines, one of them.
UGotBenched91 wrote: »While I'm not agreeing or disagreeing with this topic, I'm seeing some responses that make me question if some of the people replying have ever played an open PVP game before.
In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player. And I've never seen or heard of an open PVP game where you can kill in town. Games like WOW, AION ,Lineage 2 have safe zones like towns that prevent this behavior. Again, I'm not saying ESO needs this I just want to clarify what having this would likely imply.
UGotBenched91 wrote: »While I'm not agreeing or disagreeing with this topic, I'm seeing some responses that make me question if some of the people replying have ever played an open PVP game before.
In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player. And I've never seen or heard of an open PVP game where you can kill in town. Games like WOW, AION ,Lineage 2 have safe zones like towns that prevent this behavior. Again, I'm not saying ESO needs this I just want to clarify what having this would likely imply.
One this assumes that the option to turn this off works. And knowing how prone ESO is to bugs I'd by no means trust this to be true. Even in WoW it frequently glitched so the game automatically turned it on for you even if you turned it off. That was frequent sport for gank happy players to glitch the pvp flag on innocent players.In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player.
And I've never seen or heard of an open PVP game where you can kill in town
UGotBenched91 wrote: »While I'm not agreeing or disagreeing with this topic, I'm seeing some responses that make me question if some of the people replying have ever played an open PVP game before.
In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player. And I've never seen or heard of an open PVP game where you can kill in town. Games like WOW, AION ,Lineage 2 have safe zones like towns that prevent this behavior. Again, I'm not saying ESO needs this I just want to clarify what having this would likely imply.
UGotBenched91 wrote: »While I'm not agreeing or disagreeing with this topic, I'm seeing some responses that make me question if some of the people replying have ever played an open PVP game before.
In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player. And I've never seen or heard of an open PVP game where you can kill in town. Games like WOW, AION ,Lineage 2 have safe zones like towns that prevent this behavior. Again, I'm not saying ESO needs this I just want to clarify what having this would likely imply.
*hysterical laughter*
Yeah I played WoW for years back in vanilla and WotLK and let me tell you what you're saying is either a blatant lie, or ignorance.
First:One this assumes that the option to turn this off works. And knowing how prone ESO is to bugs I'd by no means trust this to be true. Even in WoW it frequently glitched so the game automatically turned it on for you even if you turned it off. That was frequent sport for gank happy players to glitch the pvp flag on innocent players.In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player.
Second:And I've never seen or heard of an open PVP game where you can kill in town
Yeah, no. This was not true of WotLK and vanilla era WoW. You could and was frequently ganked in the two major towns. It was habit for a guild of one side to take the capital of the other faction and then mindless kill and sabotage the players there until they either grew bored or someone bigger and badder for the targeted faction showed up and drove them off.
So yeah, I did. You're a) wrong and b) assumed this won't be bugged seven ways till Sunday.
UGotBenched91 wrote: »UGotBenched91 wrote: »While I'm not agreeing or disagreeing with this topic, I'm seeing some responses that make me question if some of the people replying have ever played an open PVP game before.
In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player. And I've never seen or heard of an open PVP game where you can kill in town. Games like WOW, AION ,Lineage 2 have safe zones like towns that prevent this behavior. Again, I'm not saying ESO needs this I just want to clarify what having this would likely imply.
*hysterical laughter*
Yeah I played WoW for years back in vanilla and WotLK and let me tell you what you're saying is either a blatant lie, or ignorance.
First:One this assumes that the option to turn this off works. And knowing how prone ESO is to bugs I'd by no means trust this to be true. Even in WoW it frequently glitched so the game automatically turned it on for you even if you turned it off. That was frequent sport for gank happy players to glitch the pvp flag on innocent players.In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player.
Second:And I've never seen or heard of an open PVP game where you can kill in town
Yeah, no. This was not true of WotLK and vanilla era WoW. You could and was frequently ganked in the two major towns. It was habit for a guild of one side to take the capital of the other faction and then mindless kill and sabotage the players there until they either grew bored or someone bigger and badder for the targeted faction showed up and drove them off.
So yeah, I did. You're a) wrong and b) assumed this won't be bugged seven ways till Sunday.
@RedMuse
Ah, my friend, let’s try and just have a discussion without trying to be passive aggressive or mock each other, ok?
Your references to WOW are in the past. I’m not familiar with those glitches or what was allowed then because I didn’t play then. To your knowledge is it still this way?
Having a non glitched open world PVP system is not impossible. If you want a better reference, again Lineage 2. Instead of a flag system a character action system was used. If I attack another player who is (white) I become red. If I’m killed while being red I have a chance of dropping loot. The player who kills me won’t turn red if they are white. Ganking was a low percent issue because players didn’t want to be hunted down for equipment and without equipment they are aeasy kill. Now a system like this won’t work in this game not an I saying it should but there are existing successful open world PvP system where players aren’t just ganked and jumped.
UGotBenched91 wrote: »UGotBenched91 wrote: »While I'm not agreeing or disagreeing with this topic, I'm seeing some responses that make me question if some of the people replying have ever played an open PVP game before.
In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player. And I've never seen or heard of an open PVP game where you can kill in town. Games like WOW, AION ,Lineage 2 have safe zones like towns that prevent this behavior. Again, I'm not saying ESO needs this I just want to clarify what having this would likely imply.
*hysterical laughter*
Yeah I played WoW for years back in vanilla and WotLK and let me tell you what you're saying is either a blatant lie, or ignorance.
First:One this assumes that the option to turn this off works. And knowing how prone ESO is to bugs I'd by no means trust this to be true. Even in WoW it frequently glitched so the game automatically turned it on for you even if you turned it off. That was frequent sport for gank happy players to glitch the pvp flag on innocent players.In almost all of these games you cant just be "bullied" or "ganked" unless you have flagged yourself as wanting to PVP or you have attached another player.
Second:And I've never seen or heard of an open PVP game where you can kill in town
Yeah, no. This was not true of WotLK and vanilla era WoW. You could and was frequently ganked in the two major towns. It was habit for a guild of one side to take the capital of the other faction and then mindless kill and sabotage the players there until they either grew bored or someone bigger and badder for the targeted faction showed up and drove them off.
So yeah, I did. You're a) wrong and b) assumed this won't be bugged seven ways till Sunday.
@RedMuse
Ah, my friend, let’s try and just have a discussion without trying to be passive aggressive or mock each other, ok?
Your references to WOW are in the past. I’m not familiar with those glitches or what was allowed then because I didn’t play then. To your knowledge is it still this way?
Having a non glitched open world PVP system is not impossible. If you want a better reference, again Lineage 2. Instead of a flag system a character action system was used. If I attack another player who is (white) I become red. If I’m killed while being red I have a chance of dropping loot. The player who kills me won’t turn red if they are white. Ganking was a low percent issue because players didn’t want to be hunted down for equipment and without equipment they are aeasy kill. Now a system like this won’t work in this game not an I saying it should but there are existing successful open world PvP system where players aren’t just ganked and jumped.
I haven't played WoW really since WotLK so I have no idea if the glitch, which wasn't actually a glitch it was WAI only it had some very unintended side effects that gave griefers a field day. It involved either passively or actively getting a non-flagged player to heal or buff a player who was engaged in pvp, then their flag would immediately be swapped to pvp being active and they could be attacked. If WoW's devs, which were far more numerous back then than ESO has today, couldn't fix this bug for year and given how many serious bugs are left to languish for years in this game, are you telling me this wouldn't ever happen in ESO or if it did would be fixed to quickly that pve players wouldn't be bothered by it?
You honestly sound like you don't know WoW and are now upset that your example didn't actually work the way you intended.
And idk Lineage. It is a primary pvp franchise? Or is it like Elder Scrolls based on a pure pve franchise? Because if not the latter you're the target audience of this game.
UGotBenched91 wrote: »Oh Divines. Not this again.
No. More than that, Oh hell no.
If ZOS wants to cater to the rabid competitive minority, start an open world pvp everywhere all the time kill everyone at any level server. All the open world pvp people can go there. And then, if past games are any indication, they can close the server in a year because there's no population.
ZOS has said there is no way to prevent abuse of any kind of bounty/gold/reward system. Camping spawn points, wayshrines, doors to thieves' refuges, quest givers, people racking up bounties and having friends kill them to split the gold....No. There are games with open world pvp out there. ESO isn't, thank the Divines, one of them.
Respectively, if ZOS stated there's no way to stop abuse, they are wrong. I played Lineage 2, the king of open world PVP, and people fought for spots, but it wasnt a giant issue that affecting the entire game. Also, the toggle option is the fix for this content. If people aren't toggled for PVP, they can't be ganked, killed, etc.
Again, not saying this belongs in ESO, just throwing my two cents in about open world PVP.
Just leave this horse alone. It will never happen. You will get a few saying yes great idea, then realism sets in. People play this game because there is NO zonal PvP. PvP is limited to Cyrodiil, IC, BG's and duels, and unless an extra zone is introduced always will be.
Inter zonal PvP with a flag will just lead to a few players with the flag on (it would have to default to off) endlessly trying to find someone to kill. I PvP, my flag would be off. I don't want to be PvPing anywhere other than a PvP zone. I autodecline duels as I don't want to be fighting when going about my PvE experience.
Zos know this. They know it would be a waste of their time and money to implement. Its not going to happen no matter how often these threads pop up, which is probably weekly.
UGotBenched91 wrote: »Oh Divines. Not this again.
No. More than that, Oh hell no.
If ZOS wants to cater to the rabid competitive minority, start an open world pvp everywhere all the time kill everyone at any level server. All the open world pvp people can go there. And then, if past games are any indication, they can close the server in a year because there's no population.
ZOS has said there is no way to prevent abuse of any kind of bounty/gold/reward system. Camping spawn points, wayshrines, doors to thieves' refuges, quest givers, people racking up bounties and having friends kill them to split the gold....No. There are games with open world pvp out there. ESO isn't, thank the Divines, one of them.
Respectively, if ZOS stated there's no way to stop abuse, they are wrong. I played Lineage 2, the king of open world PVP, and people fought for spots, but it wasnt a giant issue that affecting the entire game. Also, the toggle option is the fix for this content. If people aren't toggled for PVP, they can't be ganked, killed, etc.
Again, not saying this belongs in ESO, just throwing my two cents in about open world PVP.
Yes, this was in Cyrodiil, and yes, its a pvp area. It was during an event, and pvpers abused the crap out of pvers who were trying to do event quests. Multiple players waited at a quest return, and ganked everyone who attempted to turn in the quest while they were in a loading door scene, repeatedly. How about the friends who rack up huge bounties, and take turns killing each other and splitting the gold? Gankers camping quest givers where they know players have to go for quests? Toggle on pvp, then toggle it off so the people you've harassed can't touch you? If there is a bounty system, how can you prevent "bounty hunters" from stopping players who want to do content they paid for, but ended up with a bounty accidentally? [Vvardenfall has a LOT of "you are trespassing" areas you have to go to for story reasons, its easy to get a bounty]. My opinion, personal opinion only, a toggle optional pvp open world would never work due to the mindset of some pvp players.
It could easily work; other mmos have done it with success. I don't know why people insist that toggleable open world PvP world affect them in any way or somehow ruin the game when they could simply never enable it, and a system could be put in place to force it off in towns. Besides, I doubt anyone who actually cares about PvP would waste their time wandering around in the overland for lowbies to one-shot (you could even prevent AP gain from kills in the overland to further discourage this). I have never cared about questing or dailies or whatever and this would not change that in the slightest.
It could easily work; other mmos have done it with success. I don't know why people insist that toggleable open world PvP world affect them in any way or somehow ruin the game when they could simply never enable it, and a system could be put in place to force it off in towns. Besides, I doubt anyone who actually cares about PvP would waste their time wandering around in the overland for lowbies to one-shot (you could even prevent AP gain from kills in the overland to further discourage this). I have never cared about questing or dailies or whatever and this would not change that in the slightest.