BrownChicken wrote: »That's 4.6k gold per day from 1 character and 50k per day if you have 9 characters. This is completely unfounded money. Players just make money out of thin air. As a result, we accelerate inflation, which will soon be out of reach. Just remove the gold from the awards. Players are already getting gold materials that they could sell.
BrownChicken wrote: »Have you read my post? I described why your time cannot be converted to gold. Your gold must be backed by a commodity or some kind of activity. Otherwise it's useless gold.Also, you seem disregard the whole time is money aspect of daily crafts. To make hard more trials, you need to set up one character, then learn mechanics, find a guild etc. For daily writs to be truly effective, you need to setup multiple characters and level them to lvl 50. And ideally get them enough skill points to max the crafting lines. Then we have the daily time cost of doing the writs, and the surveys take a lot of time on top of that.
BrownChicken wrote: »Well, I see very few people here really understand the essence of the problem. I will try to explain.
We have crafting daily tasks, for the completion of which we get 4.6k gold. For a day, having completed on all characters, we can earn 41k gold. Plus we get maps and gold materials. 41k gold per day seems insignificant, but in 10 days it is 410k, in a month more than a million.
Also, I myself have 9 characters with all professions. I spend 15-20 minutes a day on craft daily. I already have 110 million gold.
The economy is fine. A key part of a virtual economy that you forget about( or just don't realize) is that if you, for example, were to quit playing tomorrow for whatever reason, you would lock your 110 million out of the economy until you came back which could be never.BrownChicken wrote: »Well, I see very few people here really understand the essence of the problem. I will try to explain.
We have crafting daily tasks, for the completion of which we get 4.6k gold. For a day, having completed on all characters, we can earn 41k gold. Plus we get maps and gold materials. 41k gold per day seems insignificant, but in 10 days it is 410k, in a month more than a million. Now let's see what we have the bonus gold for. Yes, we are wasting time. But honestly, it could be taken into account if we were spending it in the game for something useful. If we were farming resources, items, motifs, something that we could later exchange for gold from other players through trade. Well, or at least the game would simply encourage our activity, like completing a hard mod trial.
Yes, we bring gold materials from these daily into the game, but these materials already have a price at auction.
Waste of resources ... Doubtful. It is highly doubtful. I do not remember the last time I ran around the location and would farm resources, because the resources that are dropped from maps and from boxes cover 90% of the costs. 10% I just buy from the guild trader. So, crafting daily can be done completely autonomously, without farming resources.
As a result, it turns out that a significant part of the gold in the game, the players simply generate from the void.
If you think that the high price of a crown for 700g or for a 130k chrome plate is the result of the increased appetite of traders, then you are being bullied. In fact, these are reasonable prices, simply because the players have accumulated too much, they do not need gold.
I don't mean to say that craft daily is entirely to blame for rising inflation. Or that inflation will ruin this game. Gold has never really mattered in this game. But still, I just wanted to draw a little attention to this. Since I think that soon craft daily can really be a serious and big economic abuse, the game is getting more and more players and this way of making money is becoming more and more popular. Thanks.
Also, I myself have 9 characters with all professions. I spend 15-20 minutes a day on craft daily. I already have 110 million gold.
BrownChicken wrote: »BrownChicken wrote: »BrownChicken wrote: »Well, I see very few people here really understand the essence of the problem. I will try to explain.
[Quoted post was removed]
I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.
also, complaining about the price of crowns:gold is in very poor taste... You realize those cost people real money to purchase... and there's a lot of people right now who are struggling with that due to a global pandemic, massive job losses, etc...
Don't overuse this topic. I do not think that a person who has lost his job will sell crowns.
well that’s the price we pay for freedom of speech... sometimes people get to say some really dumb ***...BrownChicken wrote: »That's 4.6k gold per day from 1 character and 50k per day if you have 9 characters. This is completely unfounded money. Players just make money out of thin air. As a result, we accelerate inflation, which will soon be out of reach. Just remove the gold from the awards. Players are already getting gold materials that they could sell.
BrownChicken wrote: »BrownChicken wrote: »BrownChicken wrote: »Well, I see very few people here really understand the essence of the problem. I will try to explain.
[Quoted post was removed]
I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.
also, complaining about the price of crowns:gold is in very poor taste... You realize those cost people real money to purchase... and there's a lot of people right now who are struggling with that due to a global pandemic, massive job losses, etc...
Don't overuse this topic. I do not think that a person who has lost his job will sell crowns.
Obviously... so less supply... means a higher price. Basic economics
BrownChicken wrote: »That's 4.6k gold per day from 1 character and 50k per day if you have 9 characters. This is completely unfounded money. Players just make money out of thin air. As a result, we accelerate inflation, which will soon be out of reach. Just remove the gold from the awards. Players are already getting gold materials that they could sell.
PizzaCat82 wrote: »Why even have gold mats either? Get rid of all rewards.
BrownChicken wrote: »Have you read my post? I described why your time cannot be converted to gold. Your gold must be backed by a commodity or some kind of activity. Otherwise it's useless gold.Also, you seem disregard the whole time is money aspect of daily crafts. To make hard more trials, you need to set up one character, then learn mechanics, find a guild etc. For daily writs to be truly effective, you need to setup multiple characters and level them to lvl 50. And ideally get them enough skill points to max the crafting lines. Then we have the daily time cost of doing the writs, and the surveys take a lot of time on top of that.
ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for bait and flame, content that is against the Forum Rules. For further posts be sure to stay constructive and respectful to avoid thread derailment or action on one's own account.
Thank you for understanding.
ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for bait and flame, content that is against the Forum Rules. For further posts be sure to stay constructive and respectful to avoid thread derailment or action on one's own account.
Thank you for understanding.
I'm not the sharpest spoon in the drawer, but I am still in the drawer. Fairly certain this entire thread was made to bait.
BrownChicken wrote: »Well, I see very few people here really understand the essence of the problem. I will try to explain.
We have crafting daily tasks, for the completion of which we get 4.6k gold. For a day, having completed on all characters, we can earn 41k gold. Plus we get maps and gold materials. 41k gold per day seems insignificant, but in 10 days it is 410k, in a month more than a million. Now let's see what we have the bonus gold for. Yes, we are wasting time. But honestly, it could be taken into account if we were spending it in the game for something useful. If we were farming resources, items, motifs, something that we could later exchange for gold from other players through trade. Well, or at least the game would simply encourage our activity, like completing a hard mod trial.
Yes, we bring gold materials from these daily into the game, but these materials already have a price at auction.
Waste of resources ... Doubtful. It is highly doubtful. I do not remember the last time I ran around the location and would farm resources, because the resources that are dropped from maps and from boxes cover 90% of the costs. 10% I just buy from the guild trader. So, crafting daily can be done completely autonomously, without farming resources.
As a result, it turns out that a significant part of the gold in the game, the players simply generate from the void.
If you think that the high price of a crown for 700g or for a 130k chrome plate is the result of the increased appetite of traders, then you are being bullied. In fact, these are reasonable prices, simply because the players have accumulated too much, they do not need gold.
I don't mean to say that craft daily is entirely to blame for rising inflation. Or that inflation will ruin this game. Gold has never really mattered in this game. But still, I just wanted to draw a little attention to this. Since I think that soon craft daily can really be a serious and big economic abuse, the game is getting more and more players and this way of making money is becoming more and more popular. Thanks.
Also, I myself have 9 characters with all professions. I spend 15-20 minutes a day on craft daily. I already have 110 million gold.