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Its time to say... NERF CRAFTING DAILY WRITS

Parasaurolophus
Parasaurolophus
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That's 4.6k gold per day from 1 character and 50k per day if you have 9 characters. This is completely unfounded money. Players just make money out of thin air. As a result, we accelerate inflation, which will soon be out of reach. Just remove the gold from the awards. Players are already getting gold materials that they could sell.
PC/EU
  • Monte_Cristo
    Monte_Cristo
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    No.
  • Mindcr0w
    Mindcr0w
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    That's 4.6k gold per day from 1 character and 50k per day if you have 9 characters. This is completely unfounded money. Players just make money out of thin air. As a result, we accelerate inflation, which will soon be out of reach. Just remove the gold from the awards. Players are already getting gold materials that they could sell.

    Writs haven't destroyed the economy during the last 6 years of the game's lifespan, I don't anticipate them suddenly doing so.

    50k per day is nothing.
    Edited by Mindcr0w on January 9, 2021 12:50AM
  • kargen27
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    There is no significant (if any) inflation in the game. There is a fluid economy with prices rising or falling based on supply and demand.
    and then the parrot said, "must be the water mines green too."
  • YandereGirlfriend
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    Sounds to me like someone is envious of players who do their writs.
  • Parasaurolophus
    Parasaurolophus
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    [Quoted post was removed]

    In truth, I was expecting someone to say something like that. In fact, I do these dailies every day for 9 characters.
    Edited by ZOS_ConnorG on January 10, 2021 3:15PM
    PC/EU
  • LadySinflower
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    For some people this is the first way they learn to make gold, and for others this is their main income. Not everyone sells the items given to them in writ reward boxes. This is not some vastly unfair and overdone income source. It's really not that much gold. If you don't want the gold given to you from your crafting writs, donate it to your guild or give it to a low level player who needs it. Leave the rest of us be.
  • markulrich1966
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    you forget the investment.

    I run 36 toons.
    Almost half of them crafters.
    But just 2 have skills in all different sorts of crafting, clothier, blacksmith, jewelry etc.

    You need an insane amount of skyshards/skillpoints to have more than 2 of these.

    Add: time (years) for research/levelling up and farming the required gear.

    There is ONE point though where I share criticism:
    crafting made playing the game unattractive.
    I skipped again worldbosses on xbox EU today, as no other player was around. They all were busy at the crafting stations.
    I'd recommend to make rewards for quests more attractive.

    In the reach, just 1/4th to 1/3rd of the daily reward boxes contains Arkthanz sprocket.
    Why waste 3*20=60 minutes getting one if you can have a gold material in 5 minutes? (once you invested all I mentioned above).
    Edited by markulrich1966 on January 9, 2021 1:11AM
  • AcadianPaladin
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    50K a day is nowhere near enough gold to entice me to do full writs on 9 characters! Most days I do all 7 writs on one character. That meets my needs for writ vouchers/mats. Any more would be punishment.
    PC NA(no Steam), PvE, mostly solo
  • Calm_Fury
    Calm_Fury
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    Out of thin air is when you just walk around and stuff drops gold...

    Writs require a huge investment of time, leveling and mats. Try making 9 fully level crafters and time how long it will take. The gold return is nothing in comparison.

    Crafting Writs are one of the few things ZOS got balanced almost right from the start. You put in the work and time, you get nice rewards.

    Perfectly balanced, as it should be.
  • Tommy_The_Gun
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    Players just make money out of thin air.
    Well, if we would not have gold "out of thin air" how do you think it will affect the economy ? If for example you sell items via guild traders, you get gold for that right ? And in order for you to get that gold, some one, somewhere has to earn it, somehow.

    So, in a larger scale, if for example ZOS would reduce gold rewards for quest - it would kinda ruin the economy. For example, scalping (buying rare stuff and re-selling it) would almost cease to exists as there will be significantly less people that would be able to afford that. Less gold on the market (across all players) = less gold for guild traders...

    As for the inflation, It is most likely caused by new "Set Collection" system. People just want to collect ALL sets, even the ones that they will never use. So Prices went up form like 100 - 500 gold per overland set weapon to something ridiculous. Bad RNG is imho the problem. Also people being greedy, but that is another thing. If we had more accessible trading system then it would also help. Imagine if more (all) players could sell their stuff via "automated" system... (economies of scale).
  • Lumenn
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    If the gold mats were more common I'd almost agree. But it's a pain load screen, writs, load screen, writs, load screen, unusually long load screen , infinite load screen, reboot, load screen, oh look one gold mat. Thank goodness I got my 4k that I could have doubled doing fg1 in half the time.....

    This is of course an exaggeration for those that might not "get it" but not by much
    Edited by Lumenn on January 9, 2021 1:22AM
  • The_Lex
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    Of all the nerf threads I’ve seen come and go over the years on these forums, this one has to be most mind boggling.
  • Sanctum74
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    The_Lex wrote: »
    Of all the nerf threads I’ve seen come and go over the years on these forums, this one has to be most mind boggling.

    Nerf threads are randomly generated, no logic is needed.
  • iksde
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    heh, funny how people defend gold from this

    You all alredy have profit from mats from these dailys, OP is right with to much gold being added into game with these dailys with so many players and their character

    wanna gold? just sell these mats

    or ok...maybe lets put these nerf threads....I will suggest instead additional gold sink...idk what but it is clear this game need new gold sink, You can give ide what to add if you dont want to have taken away gold from these writs


    how about additional tax for selling items to vendor like it is in many games at all? and ofc raised tax by selling items form guild stores so we wont have so much more and more gold and nowhere to dissapear from game on scale how it is appearing in game via just daily writs
  • ssewallb14_ESO
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    Writs reduce inflation. The mats are more valuable than what you're printing in gold. Tempers would be beyond unaffordable if it weren't for the supply from writs, especially after the recent bot crackdown.
  • Seminolegirl1992
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    You're forgetting the investment (time and materials) spent doing the writs. Players should be awarded for their efforts, plain and simple.
    @Seminolegirl1992 PC/NA CP 2700+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see!
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  • Kiralyn2000
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    iksde wrote: »
    heh, funny how people defend gold from this

    You all alredy have profit from mats from these dailys, OP is right with to much gold being added into game with these dailys with so many players and their character

    wanna gold? just sell these mats

    I don't sell anything. (well, except to vendors, but mats aren't worth much there)

    Crafting writs is the only major gold I make. And I spend nearly all of it on furniture & houses.
    (because I also don't buy anything from other players)
  • LalMirchi
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    There's nothing wrong with the crafting system or the rewards so why nerf it?
  • BackStabeth
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    Writs have been operating the way they currently are for a long time. The economy fluctuates naturally according to different market pressures but there is nothing wrong with the economy in the game.

    Of all the many, many thousands of things you could point a finger at and say, correctly, they need to be fixed, the economy is not one of them. Leave it alone.

    I don't want to sound like a snob or anything, but 50k a day is nothing to be concerned about. The first time I log on every day, I have a lot more than 50k worth of items that have sold on my guild traders.

    If you have been following the events, and what transpires because of the events you might have a better idea of why you saw inflation recently. Due to the writs we obtained during the event, traders were jacking up the prices on certain mats. Take heartwood for example. The price of heartwood skyrocketed to between 3k-5k each when before it was much, much less. Anyone who purchased heartwood, and made anything to sell during the last few weeks wants to recoup the investment in heartwood and make a profit so everything made with heartwood goes up in price. Because things with heartwood go up in price, anything related, like other furnishings, slightly rise in price. It happens every time when the New Life Festival happens. You just sort of get used to it.

    If you want to understand the market better, and understand why prices rise and fall as they do then you need to look at the different market pressures. Assuming that it's inflation when it's not, and then blaming something specific that has absolutely nothing to do with the real market pressures really just amounts to stating reality incorrectly, misrepresenting what is really going on and causing people to think incorrectly about how the ESO economy works. We should be working towards learning what is really going on rather than guessing.
  • Icy_Waffles
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    It’s really minimal. Honestly why would you even suggest this...?
  • Lumenn
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    We keep saying 50k (and I'm sorry. I'm a filthy casual and 50k isn't much) let's not forget that's what? 10, 11(?) Characters maxed out level doing all 7 daily writs each? Otherwise it's what, 4k? By the time anyone has 10 characters maxed out you can make gold faster, and a lot more fun than my previous loading screen post and aren't sweating that 4k per character....
    Edited by Lumenn on January 9, 2021 2:07AM
  • Sephyr
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    Writs reduce inflation. The mats are more valuable than what you're printing in gold. Tempers would be beyond unaffordable if it weren't for the supply from writs, especially after the recent bot crackdown.

    But see, that's talking reason in an otherwise unreasonable thread. You can't do that here!
  • Faded
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    The_Lex wrote: »
    Of all the nerf threads I’ve seen come and go over the years on these forums, this one has to be most mind boggling.

    It was the last space on my nerf bingo card.

    Blackout!
  • Sju
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    Satire tag is required to post silly things.
    Edited by Sju on January 9, 2021 2:18AM
  • iksde
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    Writs reduce inflation. The mats are more valuable than what you're printing in gold. Tempers would be beyond unaffordable if it weren't for the supply from writs, especially after the recent bot crackdown.

    they are illusionally more valuable because there is more gold in game - more gold in game -> higher prices for anything
  • iksde
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    iksde wrote: »
    heh, funny how people defend gold from this

    You all alredy have profit from mats from these dailys, OP is right with to much gold being added into game with these dailys with so many players and their character

    wanna gold? just sell these mats

    I don't sell anything. (well, except to vendors, but mats aren't worth much there)

    Crafting writs is the only major gold I make. And I spend nearly all of it on furniture & houses.
    (because I also don't buy anything from other players)

    from all these writs you are definitelly not on minus from rewards, sell trash and some basic mats and for minimum you are on 0, get an gold material which wont be just single if you are doing on few characters and you have pure profit from this without gold in reward from these writs with not to mention for additional craft writs you can get it which can make you evenhigher profit by doing just crafts
  • bmnoble
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    If they nerf the gold reward from Daily writs they should do the same with all Daily quests. That said if you did get your way and they nerfed the gold reward, prepare for a bumping up of prices for items on guild stores as players try to make up for their lost profit, I have seen it before in SWTOR they raised the credit sink tax on their global auction house most sellers adjusted their prices to compensate for the lost profits.


    Its not free gold it takes considerable gold and time investment to get to the point where you have a large number of characters with all 7 crafts maxed out and fully leveled to get that max gold quest reward value on each character.

    Longer if you do the trait research on all the characters to help increase the drop rate of master writs.

    The quest gold is not all profit either, you either have to farm your mats to keep your writs running, which is a lot harder when you have a lot of characters, some bright spark will say surveys I am sure, not all of us have the time or desire to do them all the time, making you buy what you need from guild traders and just like everything else at the moment a lot of the mats required have gone up in price.

    For example just to keep my Jewelry daily writs going for a week costs me roughly 4000 Platinum Ounces, costing me around 120K in gold each week.

    For wood working and blacksmiths probably around 40K a week each.

    Provisioning costs nothing provided you have a decent stockpile of mats.

    Alchemy varies, if your unlucky the individual mats required for the days writ can cost more than the quests gold return, mostly make gold off of them through the master writs they drop.

    Enchanting's biggest expense is probably Oko runes.

    Clothing mats are almost as expensive as jewelry ones at the moment but it varies between which mat gets used each day meaning you need fewer of each.

    Doing writs daily on my 18 characters, if I were to guess it would cost roughly half the quest gold reward gained each week to keep up supplies, profits come from guild store sales for the most part.

    Better part of 7 - 8 hrs a week to do writs on all those characters along with the inventory management mini game ESO has become known for.


    All those folks who say you can make a fortune in sales on guild traders or in zone chat selling the mats you get, in more than a few posts on these forums people have brought up how there are not enough spots in trade guilds for the majority of players.

    There are plenty of players I know that don't sell on guild traders instead hoarding their mats for private use, the quest gold is their main income in game.

    There are also plenty of players who don't do writs day in day out, nor do they do them on all their characters, you will always get outliers with multiple accounts but that is not the majority of ESO players.



    That said daily writs are all about getting people to log in daily to do them, make the cities seem more alive as people run through all their characters doing their writs each day, a lot of players don't have the time to do the daily quests scattered all over the map.

    Its a time sink both in doing the writs, gathering the mats/going round to traders to buy the mats, doing surveys its all aimed at increasing the amount of time players spend in game.

    Gathering all those different mats increases the need for the craft bag which increases the chance that a player will subscribe to ESO+

    Making all that gold increases the chance that the player will try to buy crowns off other players increasing ZOS's profit, you think its a coincidence they just made houses gift-able.

    I know players who have bought second or third accounts to do daily writs on, you think ZOS's is going to give up that profit.

    There is no reason from a business perspective for ZOS to nerf daily writs.
  • iksde
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    It’s really minimal. Honestly why would you even suggest this...?

    if you are doing it on single character then yes it is not so much

    but it is doable for literally everyone on fur sure huge chunk of population is doing these and many on more than 1 character, more likely on few character up to 10 and up ofc

    for entire game, server when most of game populaton is doing this then it is huge amount of gold produced into game where game lacks so much with gold sinks especailly for average players of which is bigger amount of people doing these writs
  • tmbrinks
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    iksde wrote: »
    iksde wrote: »
    heh, funny how people defend gold from this

    You all alredy have profit from mats from these dailys, OP is right with to much gold being added into game with these dailys with so many players and their character

    wanna gold? just sell these mats

    I don't sell anything. (well, except to vendors, but mats aren't worth much there)

    Crafting writs is the only major gold I make. And I spend nearly all of it on furniture & houses.
    (because I also don't buy anything from other players)

    from all these writs you are definitelly not on minus from rewards, sell trash and some basic mats and for minimum you are on 0, get an gold material which wont be just single if you are doing on few characters and you have pure profit from this without gold in reward from these writs with not to mention for additional craft writs you can get it which can make you evenhigher profit by doing just crafts

    you know what happens in real life when you cut off the money supply... you get massive stagnation and economic collapse... right? This is HS economics...

    Who cares how much stuff you have (gold mats), if nobody has any gold to buy them, then you can't sell them for anything, and your entire premise collapses.
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  • orion_1981usub17_ESO
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    Crafting writs gold is simply level based quest reward. Do 7 quests and you will make the same amount as a crafter, do 70 quest and you will make the same amount as 10 crafters. You can say they take more time, but the trade is that quest are fun(subjective) and crafting isn't.
    Daily writs is a chore, and I abhor when games become jobs... but its too good to pass up with at least a few characters. But I would never suggest anyone let crafting writs take up more than 10% their play time. They become cancerous when you finally finish crafting only to realize you lost the majority of your playing time.
    That there alone justifies the gold for those whos entire day consists of just crafting... I couldn't do it more than a day or two a week.
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