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Its time to say... NERF CRAFTING DAILY WRITS

  • Parasaurolophus
    Parasaurolophus
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    ZOS please close this ridiculous thread please.

    Indeed, I receive a lot of toxic comments. It seems people are just defending their easy way to make money.
    PC/EU
  • mustangmorgan31
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    ZOS please close this ridiculous thread please.

    Indeed, I receive a lot of toxic comments. It seems people are just defending their easy way to make money.

    Crafting writs is the way I get gold mats and resources. I have a full time job and a life and I do not have time to farm 10 hours a day. I do not have 110 million gold. A lot of people do not have that much gold. Just because you think it needs nerfed doesn't mean others agree. I do not agree. I like spending my time in this game playing PVP not farming constantly for crap I can get easily doing writs.
  • tmbrinks
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    Well, I see very few people here really understand the essence of the problem. I will try to explain.
    We have crafting daily tasks, for the completion of which we get 4.6k gold. For a day, having completed on all characters, we can earn 41k gold. Plus we get maps and gold materials. 41k gold per day seems insignificant, but in 10 days it is 410k, in a month more than a million. Now let's see what we have the bonus gold for. Yes, we are wasting time. But honestly, it could be taken into account if we were spending it in the game for something useful. If we were farming resources, items, motifs, something that we could later exchange for gold from other players through trade. Well, or at least the game would simply encourage our activity, like completing a hard mod trial.
    Yes, we bring gold materials from these daily into the game, but these materials already have a price at auction.
    Waste of resources ... Doubtful. It is highly doubtful. I do not remember the last time I ran around the location and would farm resources, because the resources that are dropped from maps and from boxes cover 90% of the costs. 10% I just buy from the guild trader. So, crafting daily can be done completely autonomously, without farming resources.
    As a result, it turns out that a significant part of the gold in the game, the players simply generate from the void.
    If you think that the high price of a crown for 700g or for a 130k chrome plate is the result of the increased appetite of traders, then you are being bullied. In fact, these are reasonable prices, simply because the players have accumulated too much, they do not need gold.
    I don't mean to say that craft daily is entirely to blame for rising inflation. Or that inflation will ruin this game. Gold has never really mattered in this game. But still, I just wanted to draw a little attention to this. Since I think that soon craft daily can really be a serious and big economic abuse, the game is getting more and more players and this way of making money is becoming more and more popular. Thanks.
    Also, I myself have 9 characters with all professions. I spend 15-20 minutes a day on craft daily. I already have 110 million gold.

    Most of us have taken an economics class... Insulting us as your opening salvo in an "explanation" isn't going to make us receptive to your ideas.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
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    71,345 achievement points
  • Chrysa1is
    Chrysa1is
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    Bro, daily rewards this month give you 100k gold. Now imagine you have lots of characters that can each claim that 100k gold.

    Rich babyyyyyyy$$$$$$$$$$
  • xilfxlegion
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    i wont even get off my horse for 50k
  • spartaxoxo
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    I didn't expect the topic to get many posts so quickly. Also, I did not expect that people do not see the difference between free gold and gold from sales. And honestly, I'm too lazy to explain the difference. I will just say that while inflation is expanding in the game, your gold depreciates every day.

    It's not free. They cost materials each and every time and have a significant startup cost. While it's true printed coin is different than coin traded between players in terms of economic impact, that doesn't make sources of printed coin free.

    There's significant startup costs to generate the max reward, and once achieved they cost time and materials.

    The fact of the matter is that the game must have both gold sinks and faucets in order to have a healthy economy. Some of those faucets also have to he accessible to new players.

    Crafting writs are actually one of the superior sources of faucets in terms of game health because they make room for actual playtime instead of encouraging unhealthy grinding behavior, decrease the value of botting, and have a resource cost (you cannot keep just ignoring that because it doesn't suit your argument). On top of this they pump items that are useful for players into the economy; master writs and gold mats, with gold mats aiding in player completion of content.


    Compare this to other activities players would do instead such as farming materials (which can encourage unhealthy player behavior or botting), thieving (which doesn't generate much of use to the larger player economy), Antiquities (actually free money), or questing and you begin to realize why crafting writs are a vastly superior faucet compared to many other potential sources of printed coin. And coin must be printed, you cannot have a healthy economy on circulated coin alone.

    Just mindlessly saying something is a faucet is not a reason for it's removal, facuets must exist. A faucet's mere function is not an argument against having it. Nor is telling us how much coin you made from it. You gotta actually look at it compared to other faucets, and also look the kind of player behavior it encourages and what it contributes aside from coin to the player economy. And when you do that, crafting writs come out looking very good as a faucet.
    Edited by spartaxoxo on January 9, 2021 2:42PM
  • Silaf
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    Hard disagree. I'm totally broke most of the time with housing. I'm saving right now to do one of my houses but soon I will be broke again. There's plenty of gold sinks in game.

    Assuming you are into housing that's for certain. The price for learning and crafting furnishings is insane.
  • StarOfElyon
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    That's 4.6k gold per day from 1 character and 50k per day if you have 9 characters. This is completely unfounded money. Players just make money out of thin air. As a result, we accelerate inflation, which will soon be out of reach. Just remove the gold from the awards. Players are already getting gold materials that they could sell.

    I don't like that idea. One reason is that some of us are on console and don't have access to the PTS, so theory crafting can be very expensive. Not everyone watches YouTube to get their build ideas. I have six characters now and only two (maybe three) of them are unlikely to change their gear. Three of these characters will probably never even have purple jewelry because the mats are so rare and expensive.

    I've only been able to afford to buy one house in the game so far. It's not even furnished. It's an expensive game that milks time and gold out of the player. I don't even have time to do the hundreds of surveys I have. I've made suggestions on this site before for ways to help is deal with these surveys. The least ZOS can do is throw a little extra gold our way. It's really helpful.
  • Parasaurolophus
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    That's 4.6k gold per day from 1 character and 50k per day if you have 9 characters. This is completely unfounded money. Players just make money out of thin air. As a result, we accelerate inflation, which will soon be out of reach. Just remove the gold from the awards. Players are already getting gold materials that they could sell.

    I don't like that idea. One reason is that some of us are on console and don't have access to the PTS, so theory crafting can be very expensive. Not everyone watches YouTube to get their build ideas. I have six characters now and only two (maybe three) of them are unlikely to change their gear. Three of these characters will probably never even have purple jewelry because the mats are so rare and expensive.

    I've only been able to afford to buy one house in the game so far. It's not even furnished. It's an expensive game that milks time and gold out of the player. I don't even have time to do the hundreds of surveys I have. I've made suggestions on this site before for ways to help is deal with these surveys. The least ZOS can do is throw a little extra gold our way. It's really helpful.

    I am not suggesting that you remove the mats for rewarding crafting dailies. I say that a lot of free gold on the server only increases prices.
    PC/EU
  • Daemons_Bane
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    Seems like the OP thinks that every writ crafter is a millionaire, sitting stop a mountain of gold..
  • Bucky_13
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    Well, I see very few people here really understand the essence of the problem. I will try to explain.
    We have crafting daily tasks, for the completion of which we get 4.6k gold. For a day, having completed on all characters, we can earn 41k gold. Plus we get maps and gold materials. 41k gold per day seems insignificant, but in 10 days it is 410k, in a month more than a million. Now let's see what we have the bonus gold for. Yes, we are wasting time. But honestly, it could be taken into account if we were spending it in the game for something useful. If we were farming resources, items, motifs, something that we could later exchange for gold from other players through trade. Well, or at least the game would simply encourage our activity, like completing a hard mod trial.
    Yes, we bring gold materials from these daily into the game, but these materials already have a price at auction.
    Waste of resources ... Doubtful. It is highly doubtful. I do not remember the last time I ran around the location and would farm resources, because the resources that are dropped from maps and from boxes cover 90% of the costs. 10% I just buy from the guild trader. So, crafting daily can be done completely autonomously, without farming resources.
    As a result, it turns out that a significant part of the gold in the game, the players simply generate from the void.
    If you think that the high price of a crown for 700g or for a 130k chrome plate is the result of the increased appetite of traders, then you are being bullied. In fact, these are reasonable prices, simply because the players have accumulated too much, they do not need gold.
    I don't mean to say that craft daily is entirely to blame for rising inflation. Or that inflation will ruin this game. Gold has never really mattered in this game. But still, I just wanted to draw a little attention to this. Since I think that soon craft daily can really be a serious and big economic abuse, the game is getting more and more players and this way of making money is becoming more and more popular. Thanks.
    Also, I myself have 9 characters with all professions. I spend 15-20 minutes a day on craft daily. I already have 110 million gold.

    With that logic, why not remove gold rewards from all quests, and gold dropped from NPCs? They all add to the inflation in the game. Which, I might add, is far far lower compared to the inflation I saw in both WoW & SWTOR when I played those games. We could also set the prices gear is worth to traders far lower, more in line with solvents for alchemy, and get rid of the ornate trait altogether.

    Fo all this and there won't be much inflation in the game as the sources for gold will decrease drastically. Which in turn will make it a lot harder for new players to earn gold, thus heavily favouring older players.

    Also, you seem disregard the whole time is money aspect of daily crafts. To make hard more trials, you need to set up one character, then learn mechanics, find a guild etc. For daily writs to be truly effective, you need to setup multiple characters and level them to lvl 50. And ideally get them enough skill points to max the crafting lines. Then we have the daily time cost of doing the writs, and the surveys take a lot of time on top of that.

    As I mentioned earlier, inflation is low in ESO compared to what I've seen in other MMOs I've played (3-7 years in each of the 3). Which to me makes your whole argument a non-issue, akin to being mad at clouds.
  • NightSky
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    What am I reading early in the morning, might as well just make crafting writs just be available on ONE character :D:D:D
    "For everything you gain, you lose something else."
  • TwinLamps
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    I say buff writs to 1k gold flat per writ no matter the writ level.
    That will make more players do them and actually buff economy
    Awake, but at what cost
  • Parasaurolophus
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    Bucky_13 wrote: »
    Also, you seem disregard the whole time is money aspect of daily crafts. To make hard more trials, you need to set up one character, then learn mechanics, find a guild etc. For daily writs to be truly effective, you need to setup multiple characters and level them to lvl 50. And ideally get them enough skill points to max the crafting lines. Then we have the daily time cost of doing the writs, and the surveys take a lot of time on top of that.
    Have you read my post? I described why your time cannot be converted to gold. Your gold must be backed by a commodity or some kind of activity. Otherwise it's useless gold.
    Edited by Parasaurolophus on January 9, 2021 3:46PM
    PC/EU
  • Mindcr0w
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    Well, I see very few people here really understand the essence of the problem. I will try to explain.

    Alternatively: you have imagined a nonexistent problem and literally no one agrees with you because your ideas are terrible and you are a walking example of Dunning-Kruger.

    We may never know for sure. 🤷‍♂️
  • xclassgaming
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    No.
    Give us clannfear mounts!
  • Parasaurolophus
    Parasaurolophus
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    Mindcr0w wrote: »
    Well, I see very few people here really understand the essence of the problem. I will try to explain.

    [Quoted post was removed]

    I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.
    Edited by ZOS_ConnorG on January 10, 2021 3:39PM
    PC/EU
  • Mindcr0w
    Mindcr0w
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    I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.

    Sadly one's ability to comprehend that they are wrong has very little relation to whether or not they are wrong.
  • Nord_Raseri
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    Mindcr0w wrote: »
    I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.

    Sadly one's ability to comprehend that they are wrong has very little relation to whether or not they are wrong.

    Yep
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • tmbrinks
    tmbrinks
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    Mindcr0w wrote: »
    Well, I see very few people here really understand the essence of the problem. I will try to explain.

    Alternatively: you have imagined a nonexistent problem and literally no one agrees with you because your ideas are terrible and you are a walking example of Dunning-Kruger.

    We may never know for sure. 🤷‍♂️

    I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.

    Those two things can be easily explained

    1. More people upgrading gear because of set collections. They're upgrading (instead of farming difficult to farm items) gear to outfit alt charcters

    2. Steam closed a "loophole" in buying crowns with them through a VPN that was allowing people to utilize the very low exchange rates of counties in economic turmoil.

    Now that your premise as to "why" prices are increasing has been debunked... will you recant your initial premise?
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
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    71,345 achievement points
  • tmbrinks
    tmbrinks
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    Mindcr0w wrote: »
    Well, I see very few people here really understand the essence of the problem. I will try to explain.

    [Quoted post was removed]

    I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.

    also, complaining about the price of crowns:gold is in very poor taste... You realize those cost people real money to purchase... and there's a lot of people right now who are struggling with that due to a global pandemic, massive job losses, etc...
    Edited by ZOS_ConnorG on January 10, 2021 3:40PM
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Parasaurolophus
    Parasaurolophus
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    tmbrinks wrote: »
    Mindcr0w wrote: »
    Well, I see very few people here really understand the essence of the problem. I will try to explain.

    [Quoted post was removed]

    I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.

    also, complaining about the price of crowns:gold is in very poor taste... You realize those cost people real money to purchase... and there's a lot of people right now who are struggling with that due to a global pandemic, massive job losses, etc...

    Don't overuse this topic. I do not think that a person who has lost his job will sell crowns.
    Edited by ZOS_ConnorG on January 10, 2021 3:40PM
    PC/EU
  • NettleCarrier
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    What I find most funny is that this thread was to complain about the gold reward from writs, that's not even why I do them. I probably wouldn't bother if the 4.6k gold was the only reward - I do writs for the gold materials and surveys, all of which add up to much much more. This brings the total income for 18 characters to somewhere between 225k-275k depending on RNG and takes me about 90 minutes of time. Some days I make more money flipping items and sometimes I don't, if crafting went away then I'd just go far more aggressive flipping and that would affect other people even more.
    GM of Gold Coast Corsairs - PCNA
  • spartaxoxo
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    Bucky_13 wrote: »
    Also, you seem disregard the whole time is money aspect of daily crafts. To make hard more trials, you need to set up one character, then learn mechanics, find a guild etc. For daily writs to be truly effective, you need to setup multiple characters and level them to lvl 50. And ideally get them enough skill points to max the crafting lines. Then we have the daily time cost of doing the writs, and the surveys take a lot of time on top of that.
    Have you read my post? I described why your time cannot be converted to gold. Your gold must be backed by a commodity or some kind of activity. Otherwise it's useless gold.

    It literally is backed by a commodity. It has a resource cost. And puts different resources into the economy aside from just gold, like gold mats and writ vouchers.
    Edited by spartaxoxo on January 9, 2021 4:47PM
  • Bucky_13
    Bucky_13
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    Bucky_13 wrote: »
    Also, you seem disregard the whole time is money aspect of daily crafts. To make hard more trials, you need to set up one character, then learn mechanics, find a guild etc. For daily writs to be truly effective, you need to setup multiple characters and level them to lvl 50. And ideally get them enough skill points to max the crafting lines. Then we have the daily time cost of doing the writs, and the surveys take a lot of time on top of that.
    Have you read my post? I described why your time cannot be converted to gold. Your gold must be backed by a commodity or some kind of activity. Otherwise it's useless gold.

    That description is lacking however, along with the rest of you arguments. Which might be a major reason who so few here buy in to your arguments.

    And useless gold. Do you mean all gold in game, or just the gold made from writs? Or maybe RL gold or why not money while we're at it.
    Edited by Bucky_13 on January 9, 2021 4:46PM
  • wolfbone
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    That's 4.6k gold per day from 1 character and 50k per day if you have 9 characters. This is completely unfounded money. Players just make money out of thin air. As a result, we accelerate inflation, which will soon be out of reach. Just remove the gold from the awards. Players are already getting gold materials that they could sell.

    no. stop complaining about the good things.
  • Qbiken
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    Mindcr0w wrote: »
    Well, I see very few people here really understand the essence of the problem. I will try to explain.

    [Quoted post was removed]

    I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.

    The increased price of gold tempers has most likely very little to do with the gold you get from crafting writs. My theory is that the new sticker book/collection system upped the demand for tempers (since they´re needed to recreate items to whatever quality you like). Add wealthy players who buy up a large proportion of the market´s tempers to "control" the price (I´m not going full tinfoil, just speculating) and you get a huge increase in prices. Since crafting writs been a thing for many, many years, I find it very unlikely that it would have much impact on the prices of tempers all of a sudden.

    The sudden increased price of crowns I´ve little to no insight on why the price almost doubled within a few months.
    Edited by ZOS_ConnorG on January 10, 2021 3:40PM
  • spartaxoxo
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    Mindcr0w wrote: »
    Well, I see very few people here really understand the essence of the problem. I will try to explain.

    [Quoted post was removed]

    I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.

    Crowns have been steady at 100 gold per crown for over a year, maybe 2 on console. Gold mats are also cheap on console.

    The difference in price is probably NOT something they have in common, but more likely something they don't.

    Some differences are there is more botting on PC and also PC had add-ons. For crowns, PC also has the crown exchange, which is a outside third party increasing price at the tradeoff of decreasing risk of loss
    Edited by ZOS_ConnorG on January 10, 2021 3:41PM
  • spartaxoxo
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    tmbrinks wrote: »
    Mindcr0w wrote: »
    Well, I see very few people here really understand the essence of the problem. I will try to explain.

    [Quoted post was removed]

    I hope so. But no one convinced me otherwise. Now in the game, I see a sharp increase in the cost of gold materials and crowns.

    also, complaining about the price of crowns:gold is in very poor taste... You realize those cost people real money to purchase... and there's a lot of people right now who are struggling with that due to a global pandemic, massive job losses, etc...

    Don't overuse this topic. I do not think that a person who has lost his job will sell crowns.

    Of course they won't, which decreases supply
    Edited by ZOS_ConnorG on January 10, 2021 3:41PM
  • Lysette
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    This is all seen from the perspective of a level 50+ player - but what about those, who aren't rushing through the levels and are playing the game as an actual RPG?- for them the rewards is more like 350 gold per character and they have to put in materials which might be around 200 gold - so the actual surplus is just 150 gold for them - which is with 8 characters then +1200 gold and not 40k per day. This is all pushed out of proportion by the OP - the reality of it is different.

    Ah well, times 6 of course, there are 6 crafting writs - so we are at 7200+ with 8 characters.
    Edited by Lysette on January 9, 2021 4:58PM
This discussion has been closed.