Taleof2Cities wrote: »The King Narilmor fight is one of the few dungeon bosses in the entire game that requires an experienced healer.
Taleof2Cities wrote: »The first rule in Depths of Malatar is to absolutely not use the group finder if you have a goal or expectation for the dungeon run, @ccfeeling.
Taleof2Cities wrote: »The first rule in Depths of Malatar is to absolutely not use the group finder if you have a goal or expectation for the dungeon run, @ccfeeling.
Not true at all. Got my Purified Devastator title with a group finder tank. As the old saying goes "only fools deal in absolutes."
Taleof2Cities wrote: »The King Narilmor fight is one of the few dungeon bosses in the entire game that requires an experienced healer.
No it doesn't. What it requires is situational awareness. The damage in that fight is avoidable. Difficult to avoid, yes. But avoidable.
Taleof2Cities wrote: »@code65536, not every player runs the dungeon as soon as it is out on PTS to nail down mechanics. Not every player runs with guildies or a pre-made group. The OP specifically is talking about PUG groups ... where there's a wide array of playstyles and not every player is going to have a "situational awareness" that you and your groups have.
Taleof2Cities wrote: »If you don't care what the end result is, then great ... a player might end up just like you
Taleof2Cities wrote: »@code65536, not every player runs the dungeon as soon as it is out on PTS to nail down mechanics. Not every player runs with guildies or a pre-made group. The OP specifically is talking about PUG groups ... where there's a wide array of playstyles and not every player is going to have a "situational awareness" that you and your groups have.
You clearly have not fully read what I wrote.
Taleof2Cities wrote: »Taleof2Cities wrote: »The first rule in Depths of Malatar is to absolutely not use the group finder if you have a goal or expectation for the dungeon run, @ccfeeling.
Not true at all. Got my Purified Devastator title with a group finder tank. As the old saying goes "only fools deal in absolutes."
That's great for you, @Rehdaun, but it's not the best idea to recommend to other players who may be reading the thread.
The core part of my post is that you don't want to PUG Depths of Malatar if you have an expectation of the end result.
If you don't care what the end result is, then great ... a player might end up just like you.Taleof2Cities wrote: »The King Narilmor fight is one of the few dungeon bosses in the entire game that requires an experienced healer.No it doesn't. What it requires is situational awareness. The damage in that fight is avoidable. Difficult to avoid, yes. But avoidable.
@code65536, not every player runs the dungeon as soon as it is out on PTS to nail down mechanics. Not every player runs with guildies or a pre-made group. The OP specifically is talking about PUG groups ... where there's a wide array of playstyles and not every player is going to have a "situational awareness" that you and your groups have.
Every time I did this boss it was by focusing the real one only, but like Code explained, it requires good dps and the players knowing how to find the real one. Code already mentioned the audio dialog cue.
I'd also like to add that you can also find the real one using debuff icons. First splitting happen at boss HP 90% iirc. Any debuffs you put on the boss will still be visible on the real one after splitting (stuff like alkosh debuff, ele drain, minor vulnerability etc). Base game has options to display target debuff icons in top middle of your screen, addons also offer more advanced options. Just aim at the clones and see which one has all the debuff icons, that's the real one.