Kiralyn2000 wrote: »Anotherone773 wrote: »The fractured market system is far superior for a healthy economy and making sure you can find pretty much everything you need..
You mean "making sure you can't find anything", because it's scattered across a million different NPCs buried behind dozens of loading screens.
Mostly, I find the trader system here to be utterly worthless for anyone who isn't a Serious Trader™. I know that I don't bother at all with the "healthy economy", because it's absurdly tedious to engage with that economy in any way. /shrug
edit: which I suppose is the point - it makes the economy "healthy" for those Serious Traders, by severely limiting how much competition they might have from other sources of goods. When most of the server can't dump their copy of Set Piece X onto the auction, prices are kept artificially high.
Anotherone773 wrote: »Kiralyn2000 wrote: »Anotherone773 wrote: »The fractured market system is far superior for a healthy economy and making sure you can find pretty much everything you need..
You mean "making sure you can't find anything", because it's scattered across a million different NPCs buried behind dozens of loading screens.
Mostly, I find the trader system here to be utterly worthless for anyone who isn't a Serious Trader™. I know that I don't bother at all with the "healthy economy", because it's absurdly tedious to engage with that economy in any way. /shrug
edit: which I suppose is the point - it makes the economy "healthy" for those Serious Traders, by severely limiting how much competition they might have from other sources of goods. When most of the server can't dump their copy of Set Piece X onto the auction, prices are kept artificially high.
I buy off traders often. Some people make millions a week buying off traders. Weird how it seems to work me and them? I either use TTC or i go to high traffic traders when i am shopping. A load screen is like 15 seconds and i usually dont need to go to more than 2 locations to find what i want.
Yeah its good that they can't dump their copy of X onto a trader. Over supply would drop the price drastically to near worthless. People would vendor it or deconstruct it then when someone actually needs it they cant just get off a guild trader, they have to farm it themselves.
We have a healthy economy in the game and there is no logical argument that can be made why we should change it to a system that is notorious for being terrible for in game economies.
For some reason ZOS thought it was important to limit the amount of people who can sell through a guild trader to 98,500.
There are 197 Guild Traders in game with 500 member slots each.
197x500=98500 Guild Trader player slots available
except that everyone can be in 5 guilds. I am in 5 trade guilds, so I take 5 of those slots, or 4 extra.
If everyone in game who did trading had 5 trade guilds there would only be 19,700 people trading at guild traders. Of course not everyone has 5 guild traders, but many do have 3. Which would then limit the amount of individual players who are using guild traders to 32,833.
I often see it promoted that this game is super healthy, making tons of money and has a player base of about 3 million. Divide that 3 million by 4 for PCNA, PCEU, XBOX, and PS and you have 750,000 players per server type on average. This means that roughly 700,000 people will not be allowed to trade at guild traders.
My question is, why limit the amount of people who can buy and sell through guild traders? Why not have a central auction house so the entire player base has a fair chance of selling stuff.
Makes more sense to me.
For some reason ZOS thought it was important to limit the amount of people who can sell through a guild trader to 98,500.
There are 197 Guild Traders in game with 500 member slots each.
197x500=98500 Guild Trader player slots available
except that everyone can be in 5 guilds. I am in 5 trade guilds, so I take 5 of those slots, or 4 extra.
If everyone in game who did trading had 5 trade guilds there would only be 19,700 people trading at guild traders. Of course not everyone has 5 guild traders, but many do have 3. Which would then limit the amount of individual players who are using guild traders to 32,833.
I often see it promoted that this game is super healthy, making tons of money and has a player base of about 3 million. Divide that 3 million by 4 for PCNA, PCEU, XBOX, and PS and you have 750,000 players per server type on average. This means that roughly 700,000 people will not be allowed to trade at guild traders.
My question is, why limit the amount of people who can buy and sell through guild traders? Why not have a central auction house so the entire player base has a fair chance of selling stuff.
Makes more sense to me.
This is a completely ridiculous argument. It can be factually disproven by simply going to guild finder and literally viewing all the empty spots available in dozens of trade guilds. Like it's not even a difference of opinion. It's just completely false and factually disprovable in seconds lol
and so hop between trade guild every week yes? because as playing casually and still wanting to sell stuff you wont have enough sells in good spots with sure to have items sold while in cheaper guilds with bad spots you will wait much longer to sell same item keeping its price to be worth, no lowering it for your disadvantage
it always annoyed me so much even as I always sit only in top guilds it just annoy me how casual unfriendl this system is....or you just dont sell items because you wont meet requirments for good trade guilds or you will stay in weak guild putting yourself on disadvantage by selling items with lower price to get them sold because of so bad place with trader....this is so unfair for people who want to play casually, chilled this game without need to care of if they will stay in good trading gild or not
and so hop between trade guild every week yes? because as playing casually and still wanting to sell stuff you wont have enough sells in good spots with sure to have items sold while in cheaper guilds with bad spots you will wait much longer to sell same item keeping its price to be worth, no lowering it for your disadvantage
it always annoyed me so much even as I always sit only in top guilds it just annoy me how casual unfriendl this system is....or you just dont sell items because you wont meet requirments for good trade guilds or you will stay in weak guild putting yourself on disadvantage by selling items with lower price to get them sold because of so bad place with trader....this is so unfair for people who want to play casually, chilled this game without need to care of if they will stay in good trading gild or not
Why would you need to hop between guilds? Let me help you out. I am currently looking at a trade guild in Vivec which is pretty much tied with Mournhold for top trading cities in the game that has literally zero sales requirements. The requirement is "don't be in the bottom 5% of contributions for a 30 day period". There is another in Alinor which is a good spot that has no contribution requirements and the only requirements are a 14 day inactivity policy and no selling things in guild chat. I see two guilds in Belkarth with no requirements at all. One in Elden Root with a 5k a week contribution requirement. Another in Rawl that has a 2k per week contribution requirement.
Those are just a few that I took 2 minutes to look at right now in guild finder.
How exactly is this not casual friendly? You can get into top trading spots with little to no requirements.
This notion that you have to tryhard to get into a good trade guild is completely fabricated. People make it up as an argument against trade guilds but it's 100% false.
and so hop between trade guild every week yes? because as playing casually and still wanting to sell stuff you wont have enough sells in good spots with sure to have items sold while in cheaper guilds with bad spots you will wait much longer to sell same item keeping its price to be worth, no lowering it for your disadvantage
it always annoyed me so much even as I always sit only in top guilds it just annoy me how casual unfriendl this system is....or you just dont sell items because you wont meet requirments for good trade guilds or you will stay in weak guild putting yourself on disadvantage by selling items with lower price to get them sold because of so bad place with trader....this is so unfair for people who want to play casually, chilled this game without need to care of if they will stay in good trading gild or not
Why would you need to hop between guilds? Let me help you out. I am currently looking at a trade guild in Vivec which is pretty much tied with Mournhold for top trading cities in the game that has literally zero sales requirements. The requirement is "don't be in the bottom 5% of contributions for a 30 day period". I'm actually in another Vivec guild where there is zero dues. The requirements are quote, "no fees or dues or minimums - but you are required to list items for sale in the store and will be purged if you do not". There is another in Alinor which is a good spot that has no contribution requirements and the only requirements are a 14 day inactivity policy and no selling things in guild chat. I see two guilds in Belkarth with no requirements at all. One in Elden Root with a 5k a week contribution requirement. Another in Rawl that has a 2k per week contribution requirement.
Those are just a few that I took 2 minutes to look at right now in guild finder.
How exactly is this not casual friendly? You can get into top trading spots with little to no requirements.
This notion that you have to tryhard to get into a good trade guild is completely fabricated. People make it up as an argument against trade guilds but it's 100% false.
what I have seen in most guilds was 100k-300k weakly sales or 5k-10k donations in guild with good spots to be able to sell items with decent price without waiting month to get it sold or without special lowering price to get this sold which is putting you at this in disadvange if you are in weaker guild, in worse spot
and so hop between trade guild every week yes? because as playing casually and still wanting to sell stuff you wont have enough sells in good spots with sure to have items sold while in cheaper guilds with bad spots you will wait much longer to sell same item keeping its price to be worth, no lowering it for your disadvantage
it always annoyed me so much even as I always sit only in top guilds it just annoy me how casual unfriendl this system is....or you just dont sell items because you wont meet requirments for good trade guilds or you will stay in weak guild putting yourself on disadvantage by selling items with lower price to get them sold because of so bad place with trader....this is so unfair for people who want to play casually, chilled this game without need to care of if they will stay in good trading gild or not
Why would you need to hop between guilds? Let me help you out. I am currently looking at a trade guild in Vivec which is pretty much tied with Mournhold for top trading cities in the game that has literally zero sales requirements. The requirement is "don't be in the bottom 5% of contributions for a 30 day period". I'm actually in another Vivec guild where there is zero dues. The requirements are quote, "no fees or dues or minimums - but you are required to list items for sale in the store and will be purged if you do not". There is another in Alinor which is a good spot that has no contribution requirements and the only requirements are a 14 day inactivity policy and no selling things in guild chat. I see two guilds in Belkarth with no requirements at all. One in Elden Root with a 5k a week contribution requirement. Another in Rawl that has a 2k per week contribution requirement.
Those are just a few that I took 2 minutes to look at right now in guild finder.
How exactly is this not casual friendly? You can get into top trading spots with little to no requirements.
This notion that you have to tryhard to get into a good trade guild is completely fabricated. People make it up as an argument against trade guilds but it's 100% false.
what I have seen in most guilds was 100k-300k weakly sales or 5k-10k donations in guild with good spots to be able to sell items with decent price without waiting month to get it sold or without special lowering price to get this sold which is putting you at this in disadvange if you are in weaker guild, in worse spot
and as for someone who doesnt run endgame like dlc dungs for motifs etc, who play more for fun than actually monitoring prices for every single part of set form overaland to see if this is worth something more or not I will say 100k per week will be very much for someone who will want to play more chilled, casually
as current system with guild requirments is just harsh to stay in them if you want to sell anything in decent time with good price but you dont have time or willings, power to play additional trading game in game
sorry but as it was said before....current system is just trading game in game and people who like this will be always against other system of trading giving more freedom with trading for more players at once
like you may like this system becasue you like I will name it "trade minigame" so you have time for this and willings...while many others who want to just play this game are forced for this "trade minigame" to have gold for anything or they just leave it and so they stay without higher amount of gold by just playing game
Oh boy time for this thread again. Lets summarize how this entire thread goes for the thousandth time.
People who want a central market are outnumbered somewhere between 2:1 to 3:1.
People who don't want to put any effort into an aspect of the game demand that it be catered to them. Thats not really limited to just trading though. You get people demanding every aspect of the game people have put literal years of effort in to be gutted and reworked to cater to people who put absolutely none in.
Then you get a flurry of "but X game does Y". Cool, not every game has to be a clone of each other.
You get the ridiculous theories of how the trade guild leaders are illuminati conspirators that hold secret meetings to maintain their global control.
You get claims that not everybody can even get into a trade guild which is ridiculously easy to disprove by just going to guild finder and seeing there are plenty of open positions in trade guilds.
You get people insist that the trade guild system somehow causes price fixing by the rich overlords despite the blatantly obvious reasons why it's a hundred times easier to do that with a central market.
People who don't want to put any effort into an aspect of the game demand that it be catered to them.
Besides, how is 5k a week not casual friendly? You can farm over 100k in a single hour picking mats off ground in craglorn without getting a single potent nirn. Thats almost half a year of dues in a single hour of terrible luck farming in crag.
ohh, now you are showing your age...Kalik_Gold wrote: »
I honestly miss the bazaar system in EQ or the tunnel live shouting system.
what I have seen in most guilds was 100k-300k weakly sales or 5k-10k donations in guild with good spots to be able to sell items with decent price without waiting month to get it sold or without special lowering price to get this sold which is putting you at this in disadvange if you are in weaker guild, in worse spot
You can say this all you want but it just flat out isnt true. Would you like me to post actual screenshots of the guilds proving this is incorrect? If you don't want to join a guild with hgher requirements, then you just dont lol. You can still get into the absolute top tier trading locations with little to no requirements.
Besides, how is 5k a week not casual friendly? You can farm over 100k in a single hour picking mats off ground in craglorn without getting a single potent nirn. Thats almost half a year of dues in a single hour of terrible luck farming in crag.
Fractured system is a pain to the buyer, but good for sellers and overall economy.
Guilds bid for every spot every week and that removes tons of gold out of circulation, halting inflation. Sellers also have easier to keep the prices to their favor due to harder times of comparing them.
Central AH is good for the buyer but doesnt remove any gold unless there are hard taxes. Popular items prices goes down while something really rare goes up to ridiculous levels and its hard to keep it in check.
AH system could coexist with guild trader system probably, reserved only for bidding without buyouts.
Kiralyn2000 wrote: »People who don't want to put any effort into an aspect of the game demand that it be catered to them.
Whereas I've never seen trading/etc to be an "aspect of the game" to be "catered to" (like those wheeler-dealers who keep demanding that everything be made BoE, because they don't already have enough things to profit off of), but rather a basic game system, like chat or travel. Do games with central AH's have something for the "I wanna play Fantasy Market Mogul 2020" crowd? Sure. Meanwhile, your position seems to be that the economy should be built for/around those people, as an "aspect of the game" for them.
Question - what does the person who randomly wants to sell 0-5 items a week do in this game? And 'yell in chat' is a useless answer.Besides, how is 5k a week not casual friendly? You can farm over 100k in a single hour picking mats off ground in craglorn without getting a single potent nirn. Thats almost half a year of dues in a single hour of terrible luck farming in crag.
If all you're trying to sell is less than 5k worth of stuff (or, rather, "5k + the vendor cost of the stuff")? Having to pay to do so isn't the best.
(seriously, that's how I've used AH's in many other games. I either think 'huh, that item might be worth something, it'd be nice to get more than it's vendor cost" or "oh, someone might have a use for this." I go to the AH, search to see if it actually has value, and then throw it on there with a small undercut so it'll move within an hour or two. I get a small amount of gold, but it's more than if I just vendored the thing, so it's a success.
I don't run around farming specific things to keep my trades slots stocked, to keep a steady cashflow, and maximize my profit™. That sounds like work. And isn't what I'm interested in - in those games I've spent less than a couple minutes a week 'selling'. I do plenty of buying, though - because you can search the AH for the things you're looking for and find the best price. Which, again, only takes a few minutes a week.)
and thank you very much @Kiralyn2000 for better explaining than mine and adding thing about which I also mean while writing for casual players
like for real for some here like for me 5k isn't much, as I was statiung before Im myself only in top spots in trade guilds but it just annoy me how someone casually want to sell just few cheap items and he cant without guild or even wont sell it in weak guild for decent price not waiting weeks, months to sell this lets say for 5k.....5k easily to sell in good spot but in bad spot you should lower price even 2x more like this to be sure it will be sold earlier or later but if you list it for 5k in this bad spot....you wont be sure it will be sold after 2-4 weeks becasue nobody will mind to go for this into bad spot
Kiralyn2000 wrote: »I don't run around farming specific things to keep my trades slots stocked, to keep a steady cashflow, and maximize my profit™. That sounds like work. And isn't what I'm interested in - in those games I've spent less than a couple minutes a week 'selling'. I do plenty of buying, though - because you can search the AH for the things you're looking for and find the best price. Which, again, only takes a few minutes a week.)
Fractured system is a pain to the buyer, but good for sellers and overall economy.
Guilds bid for every spot every week and that removes tons of gold out of circulation, halting inflation. Sellers also have easier to keep the prices to their favor due to harder times of comparing them.
Central AH is good for the buyer but doesnt remove any gold unless there are hard taxes. Popular items prices goes down while something really rare goes up to ridiculous levels and its hard to keep it in check.
AH system could coexist with guild trader system probably, reserved only for bidding without buyouts.
in most games I was playing with global AH there was average 10% of tax and everything was fine so and this wont be problem here along with much better gold sink than just 3.5% from price
UGotBenched91 wrote: »Where the guild store concept fails is that I have to use outside sources to search for items. I don’t understand why there’s not a search feature in game. This game depends way too much on outside help to have concepts that have been in games over 10 years ago.
what I have seen in most guilds was 100k-300k weakly sales or 5k-10k donations in guild with good spots to be able to sell items with decent price without waiting month to get it sold or without special lowering price to get this sold which is putting you at this in disadvange if you are in weaker guild, in worse spot
If you want to sell your stuff in a top trading location your going to have to pay for it. Those locations aren't for casual players, those are for the top traders in the game who spend a lot of time acquiring high end items. Don't try to hock wares in time square, new york city and expect cattle crossing, wyoming vendor permit prices.and as for someone who doesnt run endgame like dlc dungs for motifs etc, who play more for fun than actually monitoring prices for every single part of set form overaland to see if this is worth something more or not I will say 100k per week will be very much for someone who will want to play more chilled, casually
as current system with guild requirments is just harsh to stay in them if you want to sell anything in decent time with good price but you dont have time or willings, power to play additional trading game in game
100% false. You are claiming the AH system gives more freedom and is better. But it has been proven over and over that it kills the economy to the point where no one uses the AH system because no one can make any money off it. You post your items to it for sale and if someone doesn't buy it in a few minutes then it gets buried in the list and you are out your time and the listing fee. This constant competition to have the lowest price drives the price lower and lower. People who farm those items, who spend their time providing you with the item so you don't have to farm it...they stop posting items. The economy goes into freefall and pretty soon you only have noobs that will post stuff for less than what they get the vendor price posting junk items and a few very rare items that people can make money off.sorry but as it was said before....current system is just trading game in game and people who like this will be always against other system of trading giving more freedom with trading for more players at once
like you may like this system becasue you like I will name it "trade minigame" so you have time for this and willings...while many others who want to just play this game are forced for this "trade minigame" to have gold for anything or they just leave it and so they stay without higher amount of gold by just playing game
Taleof2Cities wrote: »UGotBenched91 wrote: »Where the guild store concept fails is that I have to use outside sources to search for items. I don’t understand why there’s not a search feature in game. This game depends way too much on outside help to have concepts that have been in games over 10 years ago.
You have a search feature in the Guild Store UI at every trader, @UGotBenched91.
Having a central "auction house" search would go against the spirit of the Guild Trader system.
Kiralyn2000 wrote: »People who don't want to put any effort into an aspect of the game demand that it be catered to them.
Whereas I've never seen trading/etc to be an "aspect of the game" to be "catered to" (like those wheeler-dealers who keep demanding that everything be made BoE, because they don't already have enough things to profit off of), but rather a basic game system, like chat or travel. Do games with central AH's have something for the "I wanna play Fantasy Market Mogul 2020" crowd? Sure. Meanwhile, your position seems to be that the economy should be built for/around those people, as an "aspect of the game" for them.
Question - what does the person who randomly wants to sell 0-5 items a week do in this game? And 'yell in chat' is a useless answer.Besides, how is 5k a week not casual friendly? You can farm over 100k in a single hour picking mats off ground in craglorn without getting a single potent nirn. Thats almost half a year of dues in a single hour of terrible luck farming in crag.
If all you're trying to sell is less than 5k worth of stuff (or, rather, "5k + the vendor cost of the stuff")? Having to pay to do so isn't the best.
(seriously, that's how I've used AH's in many other games. I either think 'huh, that item might be worth something, it'd be nice to get more than it's vendor cost" or "oh, someone might have a use for this." I go to the AH, search to see if it actually has value, and then throw it on there with a small undercut so it'll move within an hour or two. I get a small amount of gold, but it's more than if I just vendored the thing, so it's a success.
I don't run around farming specific things to keep my trades slots stocked, to keep a steady cashflow, and maximize my profit™. That sounds like work. And isn't what I'm interested in - in those games I've spent less than a couple minutes a week 'selling'. I do plenty of buying, though - because you can search the AH for the things you're looking for and find the best price. Which, again, only takes a few minutes a week.)