I agree that something needs to be changed to deter olympic sprinters in dungeons
But it also sounds like you need new guilds
ZOS should have addressed the fake roles situation a long time ago. This situation is only getting worse(expanding with speedrunners), and it getting worse was only a question of time. Since nothing is done to stop those types of players. My guess is, that pretty soon players like that will find yet another way to screw over regular players.
Just place heavy restrictions on roles to stop fake roles. Besides that: Do not allow bossfights to be skipped, and do not allow bossfights to start with less than 3 players in the boss arena. Speedrunner problem solved.
How long does one plan to stay a "beginner"? All the beginners I've met were eager to jump into end game ASAP. They constantly asked "when I'm allowed to do this? when I'm allowed to do that?". I completed DLC hardmodes with a guy who was just a month into the game. We carried him through normal content for XP and he learned to play in vet, where you actually encounter the mechanics. IMO it has nothing to do with being a beginner, just the will to learn how to play the game in a most efficient way.
@ZOS_RichLambert I beg you to please change how dungeons work. Please offer a system where new beginner players can go through a dungeon at a normal pace, not running behind a vet player who can solo the dungeon. Every guild I have joined trying to find one that remembers what it was like to be a new player does the same thing....flex and speed leaving their newbie guild mates behind. There's no hope anymore...ive joined more guilds than i can say here looking for that one that will offer slower dungeons but nothing.
Ive discussed this issue with guild officers and guild masters and they say it's because they have run dungeons 50 times or more so they just want to get their transmute crystals and leave. But new players dont want to be dragged through dungeons like a ball and chain or be left so far behind that they miss out on looting final dungeon boss, especially with magicka players that run slower.
I get that vet players want their crystals but if zos can offer another way to get them then dungeons can go back to how they were intended to be played....I have 2 eso accounts which i pay for so i love eso more than any game and yes i have lots of 810 cp characters .....I still care about new beginner players and i have a new account and when i play my lowbies i get to see how unbalanced and unfair the game feels...how frustrating it is to not get to experience this dungeons , read books, finish quests ....
The only way is to get to vet and solo them which i can now do myself but it makes me mad and sad that this is the way.....zos you will lose new players when they become discouraged and frustrated in the earlier stages.
Even normal trials are now called ' fun runs'.... To quote my ex guildies " Normals are ezy ...too ezy...you dont even need to know what to do...just the tank needs to know what to do" .....
Then you go into a guild trial with vets in vet gear all drunk and being silly and flexing.....i prefer to pug in craglorn than do trials with these flexing drunk clowns...
I am here for the new beginner players that have expressed their frustrations in many guilds. Guilds that call
themselves beginner friendly...🤔😣
How long does one plan to stay a "beginner"? All the beginners I've met were eager to jump into end game ASAP. They constantly asked "when I'm allowed to do this? when I'm allowed to do that?". I completed DLC hardmodes with a guy who was just a month into the game. We carried him through normal content for XP and he learned to play in vet, where you actually encounter the mechanics. IMO it has nothing to do with being a beginner, just the will to learn how to play the game in a most efficient way.
Do you have any idea how many new players ESO gets in a month, a week or a day? How many people only log on once a week, or once a month? What the average ability of players are?
Also, not everyone has the same ideas about efficiency as you - speed isn't everything. I've said this before in these threads, it's absurd that you all want to blow through these dungeons as fast as possible, ignoring everything and skipping bosses, then are shocked when randoms are max CP or queue into veteran and don't know the mechanics, and think it's normal to just be able to run through them when it isn't.
How long does one plan to stay a "beginner"? All the beginners I've met were eager to jump into end game ASAP. They constantly asked "when I'm allowed to do this? when I'm allowed to do that?". I completed DLC hardmodes with a guy who was just a month into the game. We carried him through normal content for XP and he learned to play in vet, where you actually encounter the mechanics. IMO it has nothing to do with being a beginner, just the will to learn how to play the game in a most efficient way.
Do you have any idea how many new players ESO gets in a month, a week or a day? How many people only log on once a week, or once a month? What the average ability of players are?
Also, not everyone has the same ideas about efficiency as you - speed isn't everything. I've said this before in these threads, it's absurd that you all want to blow through these dungeons as fast as possible, ignoring everything and skipping bosses, then are shocked when randoms are max CP or queue into veteran and don't know the mechanics, and think it's normal to just be able to run through them when it isn't.
Personally I'm not shocked, but that's the thing I'm talking about. Instead of learning the mechanics in vet people try to learn them in normal, where you don't even see half of them and get just a fraction of damage.
@ZOS_RichLambert I beg you to please change how dungeons work. Please offer a system where new beginner players can go through a dungeon at a normal pace, not running behind a vet player who can solo the dungeon. Every guild I have joined trying to find one that remembers what it was like to be a new player does the same thing....flex and speed leaving their newbie guild mates behind. There's no hope anymore...ive joined more guilds than i can say here looking for that one that will offer slower dungeons but nothing.
Ive discussed this issue with guild officers and guild masters and they say it's because they have run dungeons 50 times or more so they just want to get their transmute crystals and leave. But new players dont want to be dragged through dungeons like a ball and chain or be left so far behind that they miss out on looting final dungeon boss, especially with magicka players that run slower.
I get that vet players want their crystals but if zos can offer another way to get them then dungeons can go back to how they were intended to be played....I have 2 eso accounts which i pay for so i love eso more than any game and yes i have lots of 810 cp characters .....I still care about new beginner players and i have a new account and when i play my lowbies i get to see how unbalanced and unfair the game feels...how frustrating it is to not get to experience this dungeons , read books, finish quests ....
The only way is to get to vet and solo them which i can now do myself but it makes me mad and sad that this is the way.....zos you will lose new players when they become discouraged and frustrated in the earlier stages.
Even normal trials are now called ' fun runs'.... To quote my ex guildies " Normals are ezy ...too ezy...you dont even need to know what to do...just the tank needs to know what to do" .....
Then you go into a guild trial with vets in vet gear all drunk and being silly and flexing.....i prefer to pug in craglorn than do trials with these flexing drunk clowns...
I am here for the new beginner players that have expressed their frustrations in many guilds. Guilds that call
themselves beginner friendly...🤔😣
How long does one plan to stay a "beginner"? All the beginners I've met were eager to jump into end game ASAP. They constantly asked "when I'm allowed to do this? when I'm allowed to do that?". I completed DLC hardmodes with a guy who was just a month into the game. We carried him through normal content for XP and he learned to play in vet, where you actually encounter the mechanics. IMO it has nothing to do with being a beginner, just the will to learn how to play the game in a most efficient way.
Do you have any idea how many new players ESO gets in a month, a week or a day? How many people only log on once a week, or once a month? What the average ability of players are?
Also, not everyone has the same ideas about efficiency as you - speed isn't everything. I've said this before in these threads, it's absurd that you all want to blow through these dungeons as fast as possible, ignoring everything and skipping bosses, then are shocked when randoms are max CP or queue into veteran and don't know the mechanics, and think it's normal to just be able to run through them when it isn't.
Personally I'm not shocked, but that's the thing I'm talking about. Instead of learning the mechanics in vet people try to learn them in normal, where you don't even see half of them and get just a fraction of damage.
True. Normal Dungeons are basically useless as training grounds for Veteran Dungeons, mostly because you have experienced players speed running through them all the time. Which I can understand honestly because it can get tedious doing the same dungeon over and over and over again trying to get gear or a lead. But it also presents the irony of Veteran Players oft complaining about newer players joining Veteran Dungeons without understanding the mechanics when they are at least partly to blame for that because they have turned normal dungeons into mindless treadmills.
Icy_Waffles wrote: »There’s nothing to stop. If you don’t like me running through queued as tank (with inner fire) on a dps character then feel free to leave the group. I don’t care either way.
How long does one plan to stay a "beginner"? All the beginners I've met were eager to jump into end game ASAP. They constantly asked "when I'm allowed to do this? when I'm allowed to do that?". I completed DLC hardmodes with a guy who was just a month into the game. We carried him through normal content for XP and he learned to play in vet, where you actually encounter the mechanics. IMO it has nothing to do with being a beginner, just the will to learn how to play the game in a most efficient way.
Do you have any idea how many new players ESO gets in a month, a week or a day? How many people only log on once a week, or once a month? What the average ability of players are?
Also, not everyone has the same ideas about efficiency as you - speed isn't everything. I've said this before in these threads, it's absurd that you all want to blow through these dungeons as fast as possible, ignoring everything and skipping bosses, then are shocked when randoms are max CP or queue into veteran and don't know the mechanics, and think it's normal to just be able to run through them when it isn't.
Personally I'm not shocked, but that's the thing I'm talking about. Instead of learning the mechanics in vet people try to learn them in normal, where you don't even see half of them and get just a fraction of damage.
True. Normal Dungeons are basically useless as training grounds for Veteran Dungeons, mostly because you have experienced players speed running through them all the time. Which I can understand honestly because it can get tedious doing the same dungeon over and over and over again trying to get gear or a lead. But it also presents the irony of Veteran Players oft complaining about newer players joining Veteran Dungeons without understanding the mechanics when they are at least partly to blame for that because they have turned normal dungeons into mindless treadmills.
That's what the guilds are for. Vet players help beginners with training runs, I did that, I know others that did that. Isolation from random people does wonders.
How long does one plan to stay a "beginner"? All the beginners I've met were eager to jump into end game ASAP. They constantly asked "when I'm allowed to do this? when I'm allowed to do that?". I completed DLC hardmodes with a guy who was just a month into the game. We carried him through normal content for XP and he learned to play in vet, where you actually encounter the mechanics. IMO it has nothing to do with being a beginner, just the will to learn how to play the game in a most efficient way.
Do you have any idea how many new players ESO gets in a month, a week or a day? How many people only log on once a week, or once a month? What the average ability of players are?
Also, not everyone has the same ideas about efficiency as you - speed isn't everything. I've said this before in these threads, it's absurd that you all want to blow through these dungeons as fast as possible, ignoring everything and skipping bosses, then are shocked when randoms are max CP or queue into veteran and don't know the mechanics, and think it's normal to just be able to run through them when it isn't.
Personally I'm not shocked, but that's the thing I'm talking about. Instead of learning the mechanics in vet people try to learn them in normal, where you don't even see half of them and get just a fraction of damage.
barney2525 wrote: »Icy_Waffles wrote: »There’s nothing to stop. If you don’t like me running through queued as tank (with inner fire) on a dps character then feel free to leave the group. I don’t care either way.
So your answer is : They get to waste their time and not get to finish the dungeon. If they don't like it, THEY have to leave.
thats wonderful
defcon.dealer1b14_ESO wrote: »There are numerous players that do not jet off from the group. That goes for guild members and randoms alike.
There are some that do load....and are at a dead sprint the entire time.
Sometimes a simple group message asking them to slow down, can go a long way. I myself have hit the ground running when I see other 810's in the group......but I have been asked to wait as some are new toons and need the quest etc..
At that point, I just simply stop and reply np, my bad.
Voting to kick someone before attempting to communicate with them, is not the ideal way, imo.
Regardless, in my experiences over the years, the majority of players will work as a team.
Just my 2 cents.
TheImperfect wrote: »Please add a story mode to dungeons so that you can play it both ways. Either doing the quests and dialogue, killing all the monsters etc (maybe add different achievements for dialogue completion, monster clearing and exploration) or the ordinary style of dungeon run that we currently have.
I have had this problem and GoonyGoat kindly made videos of the dungeons on another forum thread and watching them at least helps understand why you are in the dungeon and what the story is and the point of it because blink and you missed it. As for grouping for it, who has the time to get a group together in real life these days? An automated queue finder like we have for both types would be much better.
defcon.dealer1b14_ESO wrote: »There are numerous players that do not jet off from the group. That goes for guild members and randoms alike.
There are some that do load....and are at a dead sprint the entire time.
Sometimes a simple group message asking them to slow down, can go a long way. I myself have hit the ground running when I see other 810's in the group......but I have been asked to wait as some are new toons and need the quest etc..
At that point, I just simply stop and reply np, my bad.
Voting to kick someone before attempting to communicate with them, is not the ideal way, imo.
Regardless, in my experiences over the years, the majority of players will work as a team.
Just my 2 cents.