Choucroute wrote: »@AyaDark
Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
Everybody should be doing their job, period.
I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.
so I will answer to missing context :P
helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff
and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)
Choucroute wrote: »@AyaDark
Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
Everybody should be doing their job, period.
I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.
Choucroute wrote: »@AyaDark
Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
Everybody should be doing their job, period.
I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.
so I will answer to missing context :P
helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff
and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)
Main problem with healers - i do not trust a lot of healers, and i see that a lot of them can rip me, so i need to heal myself. If i need heal myself it is no need in healer.
There are really good who can timing heal, heal good buff and etc, but not to much of them. Some just spam mutagen.
When 1 dd who played heal ask why do not we take his heal i say - ok, you go heal and we remove all heals from panel, if we die not from oneshot we cick you ok ?
We did not die , but he did not go heal anymore
Becouse it is really hard work to heal good !
It is not just spam mutagen
Choucroute wrote: »@AyaDark
Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
Everybody should be doing their job, period.
I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.
so I will answer to missing context :P
helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff
and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)
Main problem with healers - i do not trust a lot of healers, and i see that a lot of them can rip me, so i need to heal myself. If i need heal myself it is no need in healer.
There are really good who can timing heal, heal good buff and etc, but not to much of them. Some just spam mutagen.
When 1 dd who played heal ask why do not we take his heal i say - ok, you go heal and we remove all heals from panel, if we die not from oneshot we cick you ok ?
We did not die , but he did not go heal anymore
Becouse it is really hard work to heal good !
It is not just spam mutagen
This is only relevant for PvP builds where you have unique playstyles. In PvE it's as simple as:
- farm and equip meta gear
- follow the rotation
That's literally it. There's no such thing as playstyle in PvE, it's about doing damage/tanking/healing while following relevant mechanics. You're free to use your RP setups and you'll arrive arrive at the same result, only with worse numbers. I never understood this whole 'meta is toxic' idea, if you're a DD then why would you willingly use setups that don't allow you to do your best (a reasonable exception would be if the current meta is hard/tedious to farm and there are good alternatives). Similar goes for tanks and healers.
NEMESIS_97 wrote: »Choucroute wrote: »@AyaDark
Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
Everybody should be doing their job, period.
I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.
so I will answer to missing context :P
helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff
and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)
Main problem with healers - i do not trust a lot of healers, and i see that a lot of them can rip me, so i need to heal myself. If i need heal myself it is no need in healer.
There are really good who can timing heal, heal good buff and etc, but not to much of them. Some just spam mutagen.
When 1 dd who played heal ask why do not we take his heal i say - ok, you go heal and we remove all heals from panel, if we die not from oneshot we cick you ok ?
We did not die , but he did not go heal anymore
Becouse it is really hard work to heal good !
It is not just spam mutagen
Then go tank+3dd will be most of times better..if healer is just healer...when healer becomes support then its diff thing
NEMESIS_97 wrote: »Choucroute wrote: »@AyaDark
Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
Everybody should be doing their job, period.
I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.
so I will answer to missing context :P
helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff
and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)
Main problem with healers - i do not trust a lot of healers, and i see that a lot of them can rip me, so i need to heal myself. If i need heal myself it is no need in healer.
There are really good who can timing heal, heal good buff and etc, but not to much of them. Some just spam mutagen.
When 1 dd who played heal ask why do not we take his heal i say - ok, you go heal and we remove all heals from panel, if we die not from oneshot we cick you ok ?
We did not die , but he did not go heal anymore
Becouse it is really hard work to heal good !
It is not just spam mutagen
Then go tank+3dd will be most of times better..if healer is just healer...when healer becomes support then its diff thing
I can just go me and friend with no more cares, we pass any way with no difference 3 tank 1 dd 2 heals 1 tank 1 dd and etc
So for me if i do not need to heal myself is more important than 5% dps from Healers sets. It us about comfortable play.
5% is what alorim + some standart healer set give to your dps by sets.
5% dps, this is all that buffs are about))
NEMESIS_97 wrote: »NEMESIS_97 wrote: »Choucroute wrote: »@AyaDark
Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
Everybody should be doing their job, period.
I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.
so I will answer to missing context :P
helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff
and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)
Main problem with healers - i do not trust a lot of healers, and i see that a lot of them can rip me, so i need to heal myself. If i need heal myself it is no need in healer.
There are really good who can timing heal, heal good buff and etc, but not to much of them. Some just spam mutagen.
When 1 dd who played heal ask why do not we take his heal i say - ok, you go heal and we remove all heals from panel, if we die not from oneshot we cick you ok ?
We did not die , but he did not go heal anymore
Becouse it is really hard work to heal good !
It is not just spam mutagen
Then go tank+3dd will be most of times better..if healer is just healer...when healer becomes support then its diff thing
I can just go me and friend with no more cares, we pass any way with no difference 3 tank 1 dd 2 heals 1 tank 1 dd and etc
So for me if i do not need to heal myself is more important than 5% dps from Healers sets. It us about comfortable play.
5% is what alorim + some standart healer set give to your dps by sets.
5% dps, this is all that buffs are about))
My healer uses some dots and templar healer massively spams exexute when boss on execute phase..so its more dps..plus la wieving betwen skills..so its pretty nice dps with heal..depend of healer ofc but in vdungs my heal definitely pulls 15k+ dps..more then bunch of noob dps:)
NEMESIS_97 wrote: »NupidStoob wrote: »Damn these "toxic" helpful people on youtube and their builds. How dare they give advice on how to play the game more effectively!
While ESOs endgame community certainly isn't the most wholesome I have heard a lot more insults towards endgame players from casuals than the other way around. Meta is a simple concept. Lot's of people with many thousands of hours of combined testing and game experience have come up with it. It's a part of every game and you are free to ignore it. However if you put yourself into group content you have the obligation to do all you can to secure the groups success. Just think of it like a school group project. Nobody wants to carry people through it that don't contribute. It's exactly the same in group content in games. The audacity to say that people that demand you carry your own weight are toxic is beyond me.
Ok ok, wipe in your META gear it is your choise.
I just say it is possible to make good dps do not die, and do not eat tons of potions. You can play META if you want.
If you do score runs, have 95 k dps OK your choise.
If you have 70 k, die , eat a lot of potions, do not run score runs , may be you did a wrong choise in your build.
Lol what? I clear vma with ay+rele..why you need wipe?my flawless conquerer on stamplar was with deadly+rele+selene with 15k hp...
Choucroute wrote: »@AyaDark
Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
Everybody should be doing their job, period.
I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.
so I will answer to missing context :P
helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff
and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)
Main problem with healers - i do not trust a lot of healers, and i see that a lot of them can rip me, so i need to heal myself. If i need heal myself it is no need in healer.
There are really good who can timing heal, heal good buff and etc, but not to much of them. Some just spam mutagen.
When 1 dd who played heal ask why do not we take his heal i say - ok, you go heal and we remove all heals from panel, if we die not from oneshot we cick you ok ?
We did not die , but he did not go heal anymore
Becouse it is really hard work to heal good !
It is not just spam mutagen
What do i do when i see tank have a problem ? And i am DD ?
I support him ! If he do his main task.
What do other 2 members do -something useless. DPS , buff do not care. You can even cick them out, it will not make any difference in pass.
Because this 2 are brainless autists who do not play on situation.
All the game is about situation, 1 who has agr on - if he fall you get agro on you.
If you are ok with it - ok do not care.
If you decided some thing on forum, ok, but in game you just will not pass.
Boss do not care what did you decided.
If you are, dead, out of mana and etc - your mistake.
Boss do not care about your dummy dps, if party need to res you, they can just go with out you, they lose more, then you give to them.
Choucroute wrote: »@AyaDark
Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
Everybody should be doing their job, period.
I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.
so I will answer to missing context :P
helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff
and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)
Choucroute wrote: »@AyaDark
Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
Everybody should be doing their job, period.
I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.
so I will answer to missing context :P
helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff
and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)
Don´t know want game you are playing or what version of ESO you run. I can say one thing and that´s there is alot to do for healers in dungeons.
Don´t get peoplle the impression that healers are not needed in dungeon content - because iit´s all bull, lol.
If some in a group want that extra DD in dungeon because the lag of dps, that´s fine. To say that they are not needed is not, what healers or tanks, dds I talk to say.
Let´s put it this way. There are player´s and group´s out there playing ESO, who do not need healers or tanks for that matter, but they are so few, that they all most don´t count, because they are under 2% of the player base or so. Some of those grouup´s and player´s don´t se wipe as an issue beecause it´s part of their play style.
Knowing some, who play like that do like to be in control of all player aspect - like heal, to some degree tanking and don´t se any problem with that - most is running in their own groups.
To say that a good dd don´t need aa healer is more, what I would say on a more personal level, because there is alot more "good" player´s out there, who say "yes! Brring the healer". Why? You only have to worry about mech and rotation.
When running my tank I se healers in all most all runs if I remember right and, that´s how it should be and same as dd. When I heal or combo heal and dps i feel very usefull.
Na, You are very few, who don´t or "say" you don´t need helarsand many stil rock on in ESO as healers and tanks and have fun.
So bottom line. Play how you want, but don´t post things that aren´t facts.
Choucroute wrote: »@AyaDark
Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
Everybody should be doing their job, period.
I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.
so I will answer to missing context :P
helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff
and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)
Don´t know want game you are playing or what version of ESO you run. I can say one thing and that´s there is alot to do for healers in dungeons.
Don´t get peoplle the impression that healers are not needed in dungeon content - because iit´s all bull, lol.
If some in a group want that extra DD in dungeon because the lag of dps, that´s fine. To say that they are not needed is not, what healers or tanks, dds I talk to say.
Let´s put it this way. There are player´s and group´s out there playing ESO, who do not need healers or tanks for that matter, but they are so few, that they all most don´t count, because they are under 2% of the player base or so. Some of those grouup´s and player´s don´t se wipe as an issue beecause it´s part of their play style.
Knowing some, who play like that do like to be in control of all player aspect - like heal, to some degree tanking and don´t se any problem with that - most is running in their own groups.
To say that a good dd don´t need aa healer is more, what I would say on a more personal level, because there is alot more "good" player´s out there, who say "yes! Brring the healer". Why? You only have to worry about mech and rotation.
When running my tank I se healers in all most all runs if I remember right and, that´s how it should be and same as dd. When I heal or combo heal and dps i feel very usefull.
Na, You are very few, who don´t or "say" you don´t need helarsand many stil rock on in ESO as healers and tanks and have fun.
So bottom line. Play how you want, but don´t post things that aren´t facts.
sorry but these are facts if you just play game with awarness, without ignorance
there was latealy some threads withing current event with whining for so bad dps in pugs and on par it go with healers whining they dont even have chance to outheal this dps because he doesnt care to even get out of red damageing him aoe which isn't big
if you can get away from easy to avoid damage because it is lighted then you dont need to much from healerif tank is enough good to taunt boss, harder enemies or cc group of mobs
you dont need healer if you have nothing around which will damage to you and on every class, in most builds you have single support skills/pasives to your sustaina nd at once giving you some healing
sorry but in most cases in easy basic content, even veteran you will need that badly healer only with DD who is not capable of moving from bad aoe's and in most cases of this even healer or even tank will be doing if not more damage than this DD
Choucroute wrote: »@AyaDark
Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
Everybody should be doing their job, period.
I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.
so I will answer to missing context :P
helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff
and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)
Don´t know want game you are playing or what version of ESO you run. I can say one thing and that´s there is alot to do for healers in dungeons.
Don´t get peoplle the impression that healers are not needed in dungeon content - because iit´s all bull, lol.
If some in a group want that extra DD in dungeon because the lag of dps, that´s fine. To say that they are not needed is not, what healers or tanks, dds I talk to say.
Let´s put it this way. There are player´s and group´s out there playing ESO, who do not need healers or tanks for that matter, but they are so few, that they all most don´t count, because they are under 2% of the player base or so. Some of those grouup´s and player´s don´t se wipe as an issue beecause it´s part of their play style.
Knowing some, who play like that do like to be in control of all player aspect - like heal, to some degree tanking and don´t se any problem with that - most is running in their own groups.
To say that a good dd don´t need aa healer is more, what I would say on a more personal level, because there is alot more "good" player´s out there, who say "yes! Brring the healer". Why? You only have to worry about mech and rotation.
When running my tank I se healers in all most all runs if I remember right and, that´s how it should be and same as dd. When I heal or combo heal and dps i feel very usefull.
Na, You are very few, who don´t or "say" you don´t need helarsand many stil rock on in ESO as healers and tanks and have fun.
So bottom line. Play how you want, but don´t post things that aren´t facts.
sorry but these are facts if you just play game with awarness, without ignorance
there was latealy some threads withing current event with whining for so bad dps in pugs and on par it go with healers whining they dont even have chance to outheal this dps because he doesnt care to even get out of red damageing him aoe which isn't big
if you can get away from easy to avoid damage because it is lighted then you dont need to much from healerif tank is enough good to taunt boss, harder enemies or cc group of mobs
you dont need healer if you have nothing around which will damage to you and on every class, in most builds you have single support skills/pasives to your sustaina nd at once giving you some healing
sorry but in most cases in easy basic content, even veteran you will need that badly healer only with DD who is not capable of moving from bad aoe's and in most cases of this even healer or even tank will be doing if not more damage than this DD
Eighter you are a healer, who don´t like competition or a DD, who need that extra dd in group. As a tank I would like the healer because I don´t need to phocus on my health all the time. As a dd I´m confident in my rotation and mech in some dungeons - not all, but most. I´m use to play with a healer and tank as dd - that as confident I am. I understand that not all have that and that´s ok.
At pressent it seems that dps is low and it is. The solution is not to say healers are not needed. The solution is to get into an dialog with ZOS and the new player´s to figure out, what the issue is. Is it lazyness, is the game to hard to undersand, do we need a tutoorial.
We do not need a disscution about which role is not needed. People need to learn to play within the triad roles we have. That´s where the real challenge is. It seems that some have really difficulties with that and don´t wanna talk about it - it´s easier to say a role is not needed, without tinking about the consequences.
furiouslog wrote: »have you guys solved this yet
furiouslog wrote: »have you guys solved this yet
This problem will never be solved as long as there are entitled, self-righteous people out there.
Do you know the reason, why a lot of partys fail in vDLC and trials ?
The reason is simple - Elitists make there video about "META super duper" builds and people who do not understand how to play try it.
Just think logically. You have a good group with good DD and healers.
You are as example tank.
You have enough healing and resources, so with good group you can put support sets on. You can try it.
You pass content a lot of times so you have exp and can experement, because you have experience ! Because you run content a lot of times.
If you are exp. you need not videos how to, because you do it million times.
Another example:
You did not pass some thing. You look video and try play like it.
But you have no exp if you need to watch it. You have no game understanding.
And so we start - you are noob tank, you try to put this sets on, because party ask it. DPS is bad, healers are not yet exp and party can not pass.
Not enough sustain, tank can not survive, not enough healing and meta gear on.
People do not understand that it do not work like that, but ask each other put meta gear.
Trials that us possible to do with half party 200+, or not exp people others try to pass for years because of this !!!
vSS, vMOL and etc we run with first time noobs from first try, but some people fail for many runs !!! They can not pass. Problem they have are always the same !
Because they try to play like "meta man on video" - it do not work like that !!!
Good players will not even watch you DPS dummy guys, but normal or just start play players will and they will be deceived because of you.
They will not get exp, because there party fail !
Good players do not need such videos, noobs will fail because of it - new players need builds for starters not this "meta dirt" that do not let them pass and get real exp. to form good groups and may be use some meta gear but based on situation and there own exp and understanding of situation.
Videos and content like this us Plague for starting players made by Elitists to promote themselfs !
Good players do not need it, for starters it is anchor that will not let people get exp and learn to play.
This is main reason why so less tanks are in randoms and play ! Reason why so many party fail.
Try to understand it. Elitists already make partys and friends to play and yes it work for them.
But exp players know it all from there iwn groups and have groups like this, they do not need such video content.
For starters it is anchor, nothing more than plague that do not let them learn and exp to pass content.
gatekeeper13 wrote: »What you see as "meta" in various sites like Alcast's, are mostly for well organized, well tuned groups.
Pugs are a totally different story. If I join a pug to do a hard dungeon with my DK tank and use his build, I will probably stay there forever.
These builds are made with the assumption that the group will be consisted of a healer that will indeed heal, DDs that will do damage and tanks that will tank.
Do you know the reason, why a lot of partys fail in vDLC and trials ?
The reason is simple - Elitists make there video about "META super duper" builds and people who do not understand how to play try it.
LadySinflower wrote: »I can't say exactly how many, but many parties fail because people are selfish jerks. Here's an example. Last night I needed to do an extremely fast run or I would miss my event tickets. I was unable to log in until late. I queued up for normal fungal grotto 1. I don't have a mic and it's hard to text chat with a PUG, so I didn't say anything except a quick hello. Nobody responded. They just took off running as is typical with a PUG. At about the second boss I noticed the whole group didn't seem to be together. I could only see the other dps fighting with me. It wasn't because I had not kept up at the beginning either. We all arrived at the first mob together. It became obvious that the tank and healer were gone when the other dps and I were suddenly the only two people left in the group - the others both logged out about the time we were killing the first dreugh boss. I didn't think anything of it at that moment. People quit PUGs all the time. We kept going because it's an easy dungeon for two people to beat. We killed everything and ran to the end to find the final boss already dead. The tank and healer had immediately run to the end to kill the final boss without saying anything to us, then had logged out leaving us unable to finish the dungeon. The other mobs and bosses were left there for the other dps and I to waste our time on while they got their completion without us. I typed into group chat to find out if the other dps wanted to stay grouped and go for another dungeon but he left the group. Probably disgusted, as I was for having my time wasted. I realize that I probably should have been paying closer attention and might have realized what the tank and healer were doing if I had been. But when I stopped to fight the first mobs so did everyone else. When nobody is communicating you really don't expect two group members to just run off like that. They could have typed or said into chat "skip everything, run to final boss," but they didn't. What they did was a d*ck move. And people do rude stuff in dungeons all the time. There are a lot of reasons why groups fail to complete dungeons, and this kind of crap is one of them. In case you're wondering I did not get my tickets before the game turned over to the next day. I probably would have if I hadn't had to queue up again.