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Elitists "META" Plague

AyaDark
AyaDark
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Do you know the reason, why a lot of partys fail in vDLC and trials ?

The reason is simple - Elitists make there video about "META super duper" builds and people who do not understand how to play try it.

Just think logically. You have a good group with good DD and healers.
You are as example tank.

You have enough healing and resources, so with good group you can put support sets on. You can try it.
You pass content a lot of times so you have exp and can experement, because you have experience ! Because you run content a lot of times.

If you are exp. you need not videos how to, because you do it million times.

Another example:
You did not pass some thing. You look video and try play like it.
But you have no exp if you need to watch it. You have no game understanding.

And so we start - you are noob tank, you try to put this sets on, because party ask it. DPS is bad, healers are not yet exp and party can not pass.

Not enough sustain, tank can not survive, not enough healing and meta gear on.

People do not understand that it do not work like that, but ask each other put meta gear.

Trials that us possible to do with half party 200+, or not exp people others try to pass for years because of this !!!

vSS, vMOL and etc we run with first time noobs from first try, but some people fail for many runs !!! They can not pass. Problem they have are always the same !

Because they try to play like "meta man on video" - it do not work like that !!!

Good players will not even watch you DPS dummy guys, but normal or just start play players will and they will be deceived because of you.

They will not get exp, because there party fail !

Good players do not need such videos, noobs will fail because of it - new players need builds for starters not this "meta dirt" that do not let them pass and get real exp. to form good groups and may be use some meta gear but based on situation and there own exp and understanding of situation.

Videos and content like this us Plague for starting players made by Elitists to promote themselfs !

Good players do not need it, for starters it is anchor that will not let people get exp and learn to play.

This is main reason why so less tanks are in randoms and play ! Reason why so many party fail.

Try to understand it. Elitists already make partys and friends to play and yes it work for them.

But exp players know it all from there iwn groups and have groups like this, they do not need such video content.

For starters it is anchor, nothing more than plague that do not let them learn and exp to pass content.
Edited by AyaDark on December 8, 2020 8:49AM
  • Czekoludek
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    No, toxic players who throw terms like "elitists" are much more problematic then these ppl who give build advices on YT. You basically said that it is not a fault of unexperienced ppl that they cannot clear the harder content (as they should because lack of experience) but because they use build from internet that they don't understand.
    Builds from internet are for ppl who don't want to spend time on theorycrafting so they have actualy more time to learn the content. Ppl in that videos often gives you some advices about the class, gear, skills and how it synergizes with passives. Noobs fail to clear trials like vSS not because they try to be a "meta man from yt" but because they are noobs, until they learn how to do the content (it's called natural progression). Shifting the burden on content creators is toxic af and doesn't help the community at all.
    Problems are not with vets who want to share their knowledge but with toxic players and ones that think they are better then in reality, know more then they do in reality and wants other ppl to give 200% but don't want to work hard on their dps/healing/tanking skills themselves.
  • Blackbird_V
    Blackbird_V
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    AyaDark wrote: »
    Do you know the reason, why a lot of partys fail in vDLC and trials ?

    Well, from my experience a lot of people have god awful situational awareness. They don't know what the hell is going on around them, nor keep track. They die to AOES that are blatant, but BARELY take notice of it. They also fail to learn their role (notably DD) and hope devs and others cater to them.

    This is an MMO: not single player. The main reason people fail is because they play as if this is on Skyrim easy difficulty, and not an actual MMO with mechanical-based gameplay. From ALL raids, progress raids and dungeons, this is what I have noticed.

    It's barely elitism. There are meta builds, yes. It's pushed as it makes content more organised, making it easier. People are bad because of reasons I explained above. Example: the amount of vMoL's I've done and people kill others because they are NOT paying attention to void combustion is huge. A lot of people just don't want to push themselves to learn, or get better. I'm sorry, but that's just how I see it. And as for elitism plaguing the game? No. It's not. Only in, and I cannot stress this enough, TOP end-game groups it is elitist where they push for every ounce of DPS, healing and tanking.

    TL;DR: Reason why a lot of parties fail is because people are bad; don't want to learn, or in midst of learning; have awful situational awareness; think they can get carried; don't want to put effort in and hope devs lower the ceiling making everything easy-mode.
    Edited by Blackbird_V on December 8, 2020 9:03AM
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • AyaDark
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    If you think so, reg vDLC and run it random group 10 times on meta geared tank.

    To pass any not HM vDLC 1 dd and1 tank is enough. May be 1 for bash like mechanik.

    You will esely understand the problem yourself if you do not believe me.

    Edited by AyaDark on December 8, 2020 9:30AM
  • AyaDark
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    People are not just "bad".
    Some times they are good but because of bad group they need to support they can not do their task.

    It can be easely test by only put on normal not meta gear.

    When you count only yourself it make big difference and gives more understanding.
    Edited by AyaDark on December 8, 2020 9:36AM
  • Zatox
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    This forum is very strange. Noobs blame good players for being good. Soon they gonna demand to kneel before them or nerf every single dungeon and trial, so everyone can easily finish it.
  • Lintashi
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    I can say, that some points are valid, but not all of them. I have personal experience, that even with meta gear, player can be mediocre at best. I played as healer for many years, and have no problem with veteran content. But one day, I decided to grab some dps sets, just for fun, to see if I could do maelstrom on this character, without major reassigning cp. I looked up meta youtube build, got same gear and skill setup.... and got 18-20k dps on dummy. Build was supposed to give 40+. This is because rotations were barely practiced, and I failed to correctly and fully use benefits of this set. It felt like I was wearing a suit, that was several sizes bigger than needed. But still, it was good for questing atleast.
    What is wrong with your topic, is that there are several sites with builds, and each provides several builds for each class combination. They can be extremely useful for those, who do not spend weeks theorycrafting, as they see ready variants and rotations. Good players can look at them, compare one to another to their own, and tweak their own builds easier.
    Edited by Lintashi on December 8, 2020 9:52AM
  • wheresbes
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    I think you all have a point here. To me is the lack of experience coupled with a build from the internet that's causing some issues.

    Bad DPS in Normals is not a problem for me, it's instead a great way to have more time to learn, the problem is that, at the same time, people may have serious issues at staying alive maybe due to general inexperience and inexperience with a min/max build. The latter is one of my main gripes with the game, I might be unpopular here but it was better with soft caps.

    @Blackbird_V "They die to AOES that are blatant, but BARELY take notice of it".
    This is true, sometimes I'd like to plug in the mic and tell them to stay out of the red, but I also had some groups that were so flashy that I couldn't see what the **** was going on. Seriously, it looked like a nuclear explosion.
  • Kwoung
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    There is nothing wrong with builds posted, except they are 90% all the same, but there is a reason for that... those sets work well together and with the right skills/passives you will do more DPS, even if you have serious L2P issues.

    The main issue is that most players think, because every other MMO taught them this, that if they have the "meta" gear/build, they will instantly be good. In ESO, nothing could be farther from the truth. I had the meta set and could only pull 20K DPS, so I went to some content creators sites to understand why. It turned out it was all about rotations, LA weaving (which many new p[ayers don't even know about) and getting the timing down. I still suck, but at least I can do 70K DPS now, even though the build can reach 90K+ in the right hands.

    I am actually quite happy that Xynode took the time to create his "How To Get Good" series, I learned a ton from it and would still be stuck at 20K if it wasn't for him.
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    NOOBS WILL STILL BE NOOBS !
    PRO WILL STILL BE PRO !
  • AyaDark
    AyaDark
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    Zatox wrote: »
    This forum is very strange. Noobs blame good players for being good. Soon they gonna demand to kneel before them or nerf every single dungeon and trial, so everyone can easily finish it.

    Nobody blame "good" players.

    Potato like dummy dps play is far from that.

    Nothing need to be nerfed i can show you as example:

    Teso is not my first game. We pass a lot of content before in a lot of mmo, even with 2 of us, that was made for 10 people group.

    When game only starts:
    When we or any body else start to play we have bad gear. Low dps. And such have others. We form groups with skilled one. The same level skill that we have +- and play. We do not have dps we are small, we do mechaniks and pass content and become better.

    Than times come and we get good gear.
    Our party is good with skilled players and now we DPS boss and skip mechanick.

    Will it work for starter group - no.
    Will it work for us from past ? No !
    Because only when we start to gave enough dps we start do it !

    Will it work for others ? Yes for people who start play the same time we do and have the same dps, it will work if they did not get such idea.

    But for others it will not. We have DPS and gear for Trial X, and with gear from Trial X +12 we can skip its mechanick.

    But for starters with no gear from it it can not !

    He first need to pass it and get gear from it to skip it in future !!!

    To pass it he need to know how to do it with low dps. Do mechanick of the Trial X.
    But all he can find - dps dummy videos with skip.
    In future he even will not get such idea that it is possible to pass with out dps.

    All they see is DPS videos they try and can not do the same.
    In this example it is GEAR, but for teso it is the same but game EXP.

    Do you forget why you are skilled now ?
    You played for to long, with starter groups you did trials mechaniks ! Avoid aoes, dps boss and think how to pass.

    Now all players see is dps dirt, low skilled dps play to skip all the mechaniks.
    They are blamed if they want to play different way. Some even do not understand that it is possible to pass with small dps.

    How do they learn if they have no option like you had ? So they can not even start to learn because of this.

    Next generation will only start try dps all and if some one have lower dps on dummy, they think that he will not pass, some people really think, that if some one have less numbers on dummy than them, they will not pass.

    Because they even can not already understand that DPS is a small part of the game one roll of 3 and you need to survive to do damage !

    They do not understand AOE builds and AOE game play, because all they see and understand is Dummy - it is solo, it do not strike back.

    And boss do !

    Think about it !
    Edited by AyaDark on December 8, 2020 10:23AM
  • AyaDark
    AyaDark
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    Kwoung wrote: »
    There is nothing wrong with builds posted, except they are 90% all the same, but there is a reason for that... those sets work well together and with the right skills/passives you will do more DPS, even if you have serious L2P issues.

    The main issue is that most players think, because every other MMO taught them this, that if they have the "meta" gear/build, they will instantly be good. In ESO, nothing could be farther from the truth. I had the meta set and could only pull 20K DPS, so I went to some content creators sites to understand why. It turned out it was all about rotations, LA weaving (which many new p[ayers don't even know about) and getting the timing down. I still suck, but at least I can do 70K DPS now, even though the build can reach 90K+ in the right hands.

    I am actually quite happy that Xynode took the time to create his "How To Get Good" series, I learned a ton from it and would still be stuck at 20K if it wasn't for him.

    Yes you have not 20 but 70 dps now, but maybe if you did some thing your own it will work better and give you more fun ?

    You copy paste some part but now will you do something very different from one you have ? You think only in this builds like direction. Is it good ?

    For dd you can get your dps on dummy, but will it help you run on last boss in vMOL ? Or do something the same ? No only exp gives you this.
    For tanks - how will you train tank ? He need to pass different content many many times to get skill to avoid and know attacks.

    Will you take tank with no exp ? Or you only run with exped tanks ?

    How will he learn something if boss die to fast ?

    It may be work for your party if you need change 1 man, but for new formed group or if half of the group will walk away ? What will you do then?
    Or may be you try to play with new group ?

    You now have exp and dps and you are big level, but what should new players do ?

    What must do players that do not want copy paste it think there own head, use different tacticks ?

    DPS 1 target or raid will not pass because half ow it do not know anything more?
    Edited by AyaDark on December 8, 2020 10:44AM
  • Miswar
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    I fail to see how good gear and build tips will make it harder to go through content.

    Seen1001 times people with high cp spamming bow light attacks and other stuff with good knows what hybrid gear.

    When you say that to them they get offended and simply tell you to f off.

    Than they continue their hybrid builds into overland content happily again and again... and come here on the forum complaining why everything needs a nerf and why this an that is not ok. This goes both pve and pvp.

    Honest truth that 90% dont want to make any effort to get better and hey they should still be thankful for those that carry them through harder content.

    So your logic that youtube videos and good gear info is bad idea is just absurd at best.
  • Prof_Bawbag
    Prof_Bawbag
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    Nah, what the real issue is are those that deny folk access to their grp for dungeon/trial X until such time they have cleared dungeon/trial X. Makes zero sense. You can't do the dungeon until you've done the dungeon? WTF? The best way to learn how to do stuff is by doing stuff, but a lot of folk deny others this opportunity then complain when they get someone they perceive as a chump in their grp.

    It's all a vicious cycle because those folk who are excluded tend to be the ones who exclude others down the line because they themselves were once excluded. It's hilarious really.
  • AyaDark
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    Miswar wrote: »
    I fail to see how good gear and build tips will make it harder to go through content.

    Seen1001 times people with high cp spamming bow light attacks and other stuff with good knows what hybrid gear.

    When you say that to them they get offended and simply tell you to f off.

    Than they continue their hybrid builds into overland content happily again and again... and come here on the forum complaining why everything needs a nerf and why this an that is not ok. This goes both pve and pvp.

    Honest truth that 90% dont want to make any effort to get better and hey they should still be thankful for those that carry them through harder content.

    So your logic that youtube videos and good gear info is bad idea is just absurd at best.

    You are example of how people already do not understand and think.

    Who tell you that it is good gear ? Why other is " bad "?

    Can you calculate the difference yourself or do tactick where "bad" is better than "good".

    Meta gear is only about do DPS when nothing other take your time in solo target.

    Is it good or bad ? If you have 2 top healers and exp tanks you do not care, if you do not, tank is dead, if tank is dead you wipe.

    If you wipe you do not learn it is simple logick.

    If tank wipes - he have not get enough heal and resources. And he is not pro yet he need to learn.

    If he need to learn he needs sets to live to survive not sets to buff your dps.

    But what will party say to tank - we need ebon + alckosh/torug/etc.

    How will he know that healers are OK - go and die like run ?

    Why tanks must put it ? DD wants more DPS. Why healers do not heal tank ?
    DD want more dps.

    Why do not raid pass ? DD want more DPS, but it us not enough of it to skip, and they have not idea even small idea to try different way.

    Some even can not.
    Edited by AyaDark on December 8, 2020 10:54AM
  • Kwoung
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    Nah, what the real issue is are those that deny folk access to their grp for dungeon/trial X until such time they have cleared dungeon/trial X. Makes zero sense. You can't do the dungeon until you've done the dungeon? WTF? The best way to learn how to do stuff is by doing stuff, but a lot of folk deny others this opportunity then complain when they get someone they perceive as a chump in their grp.

    It's all a vicious cycle because those folk who are excluded tend to be the ones who exclude others down the line because they themselves were once excluded. It's hilarious really.

    And that is why guilds exist. There are many types, but some like mine, focus on helping new players learn how to play better, whether it be mechanics, gear, rotations or making a bankload of gold. Random PUG's are not a good way to learn how to play, especially if you don't know what you are doing. A guild group who is willing to help you and deal with missteps patiently, is a much better experience for everyone all around. The newer player learns, the guildies feel like they helped, win/win.
  • NEMESIS_97
    NEMESIS_97
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    AyaDark wrote: »
    Do you know the reason, why a lot of partys fail in vDLC and trials ?

    Well, from my experience a lot of people have god awful situational awareness. They don't know what the hell is going on around them, nor keep track. They die to AOES that are blatant, but BARELY take notice of it. They also fail to learn their role (notably DD) and hope devs and others cater to them.

    This is an MMO: not single player. The main reason people fail is because they play as if this is on Skyrim easy difficulty, and not an actual MMO with mechanical-based gameplay. From ALL raids, progress raids and dungeons, this is what I have noticed.

    It's barely elitism. There are meta builds, yes. It's pushed as it makes content more organised, making it easier. People are bad because of reasons I explained above. Example: the amount of vMoL's I've done and people kill others because they are NOT paying attention to void combustion is huge. A lot of people just don't want to push themselves to learn, or get better. I'm sorry, but that's just how I see it. And as for elitism plaguing the game? No. It's not. Only in, and I cannot stress this enough, TOP end-game groups it is elitist where they push for every ounce of DPS, healing and tanking.

    TL;DR: Reason why a lot of parties fail is because people are bad; don't want to learn, or in midst of learning; have awful situational awareness; think they can get carried; don't want to put effort in and hope devs lower the ceiling making everything easy-mode.

    And most of them answers when you try to help with advice...its just game and they play for fun....you dont get fun in low dps vss for example..its annoying af...wanna fun..go play tetris...if you stubbornly ignoring improving part..play with useless gear..dont have trained rotation..knowledge of mehs and dont have awereness of surroundings..those kinda of folks better stay out of endgame..normals is your playground
  • Miswar
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    There are builds for dps group / solo playing styles as well as tanking / healing.

    It boils down to personal effort of getting better and seeking some knowledge.

    ...than again game is pretty much totally broken currently so it does not matter how well you play.
    Edited by Miswar on December 8, 2020 11:00AM
  • NEMESIS_97
    NEMESIS_97
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    Too much noobs and casuals wanna get carried in endgame..thats is plague atm
  • eovogtb16_ESO
    eovogtb16_ESO
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    There is a massive gap in skill between beginners and very good endgame players in ESO. It's by far the most skill based MMO out there where as others have said even with meta gear you're not going to be doing anywhere near the dps or be able to survive as a tank or keep people alive as a healer that good players are doing if you can't grasp the most basic and advanced mechanics of the game. This is why I love ESO and it's combat compared to other MMOs. It's just a shame the game is practically unplayable for endgame players.

    In its current state even non meta sets like acquity or war maiden or medusa for dps are outperforming meta sets like false gods in certain situations. It's currently in the best state the game has ever been for the variety of gear that you can wear as any class. But gear isn't going to get you anywhere in this game if you can't grasp the basic mechanics.

    Also, from my experience, the players who don't have th ability skill wise to excel at the endgame or aren't willing to take advice are the most toxic players that ESO has.
    Edited by eovogtb16_ESO on December 8, 2020 11:05AM
  • AyaDark
    AyaDark
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    Kwoung wrote: »
    Nah, what the real issue is are those that deny folk access to their grp for dungeon/trial X until such time they have cleared dungeon/trial X. Makes zero sense. You can't do the dungeon until you've done the dungeon? WTF? The best way to learn how to do stuff is by doing stuff, but a lot of folk deny others this opportunity then complain when they get someone they perceive as a chump in their grp.

    It's all a vicious cycle because those folk who are excluded tend to be the ones who exclude others down the line because they themselves were once excluded. It's hilarious really.

    And that is why guilds exist. There are many types, but some like mine, focus on helping new players learn how to play better, whether it be mechanics, gear, rotations or making a bankload of gold. Random PUG's are not a good way to learn how to play, especially if you don't know what you are doing. A guild group who is willing to help you and deal with missteps patiently, is a much better experience for everyone all around. The newer player learns, the guildies feel like they helped, win/win.

    I was in a lot of clans and the same problem - do people different in clans ?

    There are really exp, others will try to dps and take good dps people to raid.

    What is it all for ? To form own statics to farm some content.
    Do they really want to learn people ? Do you see a lot of really good players with all trials pass take low dps low level group who want to learn and play it by mechaniks of the trial ? Exept us or some small groups of people the task of all clans is:
    Find 1-2 people in open raids to farm gear with them and try to dps trial you need after that. They do not trully learn people.

    If you know to much you can walk away, so you must not know to much - that is how a lot of clans works ;)

    Do not tell me about "want to help like" people.

    There really are good people who want to help, that even give something to make others happy.

    But unfortunatly some people just use it and it do not last long.

    Others just look for new bodys to there staticks. That will not walk away.
    Edited by AyaDark on December 8, 2020 11:10AM
  • AyaDark
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    There is a massive gap in skill between beginners and very good endgame players in ESO. It's by far the most skill based MMO out there where as others have said even with meta gear you're not going to be doing anywhere near the dps or be able to survive as a tank or keep people alive as a healer that good players are doing if you can't grasp the most basic and advanced mechanics of the game. This is why I love ESO and it's combat compared to other MMOs. It's just a shame the game is practically unplayable for endgame players.

    In its current state even non meta sets like acquity or war maiden or medusa for dps are outperforming meta sets like false gods in certain situations. It's currently in the best state the game has ever been for the variety of gear that you can wear as any class. But gear isn't going to get you anywhere in this game if you can't grasp the basic mechanics.

    Also, from my experience, the players who don't have th ability skill wise to excel at the endgame or aren't willing to take advice are the most toxic players that ESO has.

    Why is this gap ?
    Becouse you try more different thingth to learn.

    All players have now - dps dummy. Is it possible to be good only because of dummy dpsing ?

    I think - no.
  • AyaDark
    AyaDark
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    NEMESIS_97 wrote: »
    Too much noobs and casuals wanna get carried in endgame..thats is plague atm

    This is problem too, but now you get all and even do not need to be carried.

    No idea to learn for like we had before.

    Skinns - just pass the dunguan, need not hm or no death. It is a problem to, nothing give you wish for better play.
  • Miswar
    Miswar
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    AyaDark wrote: »

    Why is this gap ?
    Becouse you try more different thingth to learn.

    All players have now - dps dummy. Is it possible to be good only because of dummy dpsing ?

    I think - no.

    The dummy will give you an idea what your damage output is.

    The idea of dps is stay alive and do damage.

    What sort of numbers you do pull from dummy?

    You do sound a bit salty so you must have checked that info.
  • zvavi
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    Gap exists only because lack of experience. Blaming content creators that has nothing to do with it (unless you are talking about specific content creators that spread misinformation, not gonna name any but some creators do that)

    Only way to get experience is to go, and do the content. It doesn't matter if you wear yolna alkosh termoscale or plague leeching engine guardian. Not paying attention and wasting your resources will get u killed. Not paying attention will get you killed. Lag will get you killed. No matter your build. You are right that it will be harder to die when using selfish sets, but they actually need just more experience. Without running the content they will never get it. Not being able to learn the boss is not because the "meta build". But because they are not paying attention to what is going on around them.
  • AyaDark
    AyaDark
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    Miswar wrote: »
    AyaDark wrote: »

    Why is this gap ?
    Becouse you try more different thingth to learn.

    All players have now - dps dummy. Is it possible to be good only because of dummy dpsing ?

    I think - no.

    The dummy will give you an idea what your damage output is.

    The idea of dps is stay alive and do damage.

    What sort of numbers you do pull from dummy?

    You do sound a bit salty so you must have checked that info.

    I do 50 k dps full self on 3 kk dps dummy.

    21 kk dummy was made to promote only 1 style gameplay, so i even do not think it is correct to use it. As a half support build i gives some part of debuffs used on it, so to get better numbers on it i needremove support debuffs, and who will give them then ?

    Dummy do not give you damage output for a lot of builds.

    If i am full self sustained - i need no support in it. May be i need support in ultimate not in mana, it do not give me that, so it limits what i can use on it and it is not fair test. Becouse there are sets for that.

    If i am Mega AOE+ build iget wrong numbers too. As example:

    https://youtu.be/vYNNBb-X1AE

    (It is nord tank it was not made for dps but i do not want to swap my main dd to stamina to show numbers).

    You can use builds, that can empower your dps to main target if there are adds. Will this work on dummy ? No !
    Will it work in real fights - yes. Boss have adds.

    All dummy shows is limitation and basic understanding of your solo dps target in some condition.

    Dummy gives you mana, but for some builds ifsupport gives you ultimate it is like (mana + dps for you).

    So why only 1 type of game play is hardly promoted ? Why other is not shown?

    The same for mechaniks! All is about skip all with dps.It is not good at all.

    Edited by AyaDark on December 8, 2020 11:38AM
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Knowing mechanics
    Staying out of stupid
    Grabbing bashes
    Knowing when to block
    Ability to self sustain
    Target priority
    Having Minimum build requirements met
    Etc....

    This list goes on and on and really none of that requires META. Vet groups fail because far too many of these examples did not happen.
    Edited by Drdeath20 on December 8, 2020 4:27PM
  • NEMESIS_97
    NEMESIS_97
    ✭✭✭
    AyaDark wrote: »
    Miswar wrote: »
    AyaDark wrote: »

    Why is this gap ?
    Becouse you try more different thingth to learn.

    All players have now - dps dummy. Is it possible to be good only because of dummy dpsing ?

    I think - no.

    The dummy will give you an idea what your damage output is.

    The idea of dps is stay alive and do damage.

    What sort of numbers you do pull from dummy?

    You do sound a bit salty so you must have checked that info.

    I do 50 k dps full self on 3 kk dps dummy.

    21 kk dummy was made to promote only 1 style gameplay, so i even do not think it is correct to use it. As a half support build i gives some part of debuffs used on it, so to get better numbers on it i needremove support debuffs, and who will give them then ?

    Dummy do not give you damage output for a lot of builds.

    If i am full self sustained - i need no support in it. May be i need support in ultimate not in mana, it do not give me that, so it limits what i can use on it and it is not fair test. Becouse there are sets for that.

    If i am Mega AOE+ build iget wrong numbers too. As example:

    https://youtu.be/vYNNBb-X1AE

    (It is nord tank it was not made for dps but i do not want to swap my main dd to stamina to show numbers).

    You can use builds, that can empower your dps to main target if there are adds. Will this work on dummy ? No !
    Will it work in real fights - yes. Boss have adds.

    All dummy shows is limitation and basic understanding of your solo dps target in some condition.

    Dummy gives you mana, but for some builds ifsupport gives you ultimate it is like (mana + dps for you).

    So why only 1 type of game play is hardly promoted ? Why other is not shown?

    The same for mechaniks! All is about skip all with dps.It is not good at all.

    21m trial dummy gives you info what numbers you can get on very good trial group..not best because full optimased can bring even more guidies...and dummy gives you shards for sustain as every group will do..3m dummy is bit low because you will kill it very fast..better use 6m dummy that will show better how can you sustain yourself..but sustain is not your job in group..in very good optimised groups sustain wont be issue
  • NEMESIS_97
    NEMESIS_97
    ✭✭✭
    Problem is so much ppl play eso like skyrim with " be whatever you like" and then shows dps with snb and frost staffs..or i wanna be archer and spams only snipe...they dont care about gathering info..improving..set up gear+skills right..training rotation..theirs answer is alway..its boring..and they better do 5k dps because they like theirs char rp aspect B) then one day eso make free eso event..then theirs rp chars thinks..oooo its time to help silver down and free them from ww and they queue for vmhk for 1st...rest you can imagine....
    Edited by NEMESIS_97 on December 8, 2020 11:59AM
  • AyaDark
    AyaDark
    ✭✭✭✭✭
    Drdeath20 wrote: »
    Knowing mechanics
    Staying out of stupid
    Grabbing bashes
    Knowing when to block
    Ability to self sustain
    Target priority
    Having Minimum build requirements met
    Etc....

    This list goes on and on and really none of that requires META. Vet groups fail because far too many of these examples have happened.

    And when do it happen ?

    When people start thinking that dps is more important than all of this.

    DPS is < game mechanick.

    They try to skip and try to DPS all.

    But as exemple some mech can not be done without self heal, some players remove heal for more dps.

    What is META sets for tank? The same removing of self healing.

    If healers work not that good - the same result.

    So it is not right to ask tanks sets is to start with ! Tank need to see first do he get enough healing and res. and if all is ok change gear for more support if he thing it is better.

    You can not search tank for groups where tank do not even know will he be healed or not.
  • NEMESIS_97
    NEMESIS_97
    ✭✭✭
    AyaDark wrote: »
    Drdeath20 wrote: »
    Knowing mechanics
    Staying out of stupid
    Grabbing bashes
    Knowing when to block
    Ability to self sustain
    Target priority
    Having Minimum build requirements met
    Etc....

    This list goes on and on and really none of that requires META. Vet groups fail because far too many of these examples have happened.

    And when do it happen ?

    When people start thinking that dps is more important than all of this.

    DPS is < game mechanick.

    They try to skip and try to DPS all.

    But as exemple some mech can not be done without self heal, some players remove heal for more dps.

    What is META sets for tank? The same removing of self healing.

    If healers work not that good - the same result.

    So it is not right to ask tanks sets is to start with ! Tank need to see first do he get enough healing and res. and if all is ok change gear for more support if he thing it is better.

    You can not search tank for groups where tank do not even know will he be healed or not.

    Then problem is healer if he/she not work good...if healers do their job as should and geared/skilled right...dps barely need for self heals most of time..ofc not speaking for specific moments...and not forget more dps means all die faster and thats mean tanks will need less time to survive and healers less time to heal..and not sets heal tank but skills used..for dk..when get hp very low..press hardened armor for burning hearth passive+ign shield for major mending then press gdb...you are back full easy if things got bad
    Edited by NEMESIS_97 on December 8, 2020 12:08PM
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