Do you know the reason, why a lot of partys fail in vDLC and trials ?
This forum is very strange. Noobs blame good players for being good. Soon they gonna demand to kneel before them or nerf every single dungeon and trial, so everyone can easily finish it.
There is nothing wrong with builds posted, except they are 90% all the same, but there is a reason for that... those sets work well together and with the right skills/passives you will do more DPS, even if you have serious L2P issues.
The main issue is that most players think, because every other MMO taught them this, that if they have the "meta" gear/build, they will instantly be good. In ESO, nothing could be farther from the truth. I had the meta set and could only pull 20K DPS, so I went to some content creators sites to understand why. It turned out it was all about rotations, LA weaving (which many new p[ayers don't even know about) and getting the timing down. I still suck, but at least I can do 70K DPS now, even though the build can reach 90K+ in the right hands.
I am actually quite happy that Xynode took the time to create his "How To Get Good" series, I learned a ton from it and would still be stuck at 20K if it wasn't for him.
I fail to see how good gear and build tips will make it harder to go through content.
Seen1001 times people with high cp spamming bow light attacks and other stuff with good knows what hybrid gear.
When you say that to them they get offended and simply tell you to f off.
Than they continue their hybrid builds into overland content happily again and again... and come here on the forum complaining why everything needs a nerf and why this an that is not ok. This goes both pve and pvp.
Honest truth that 90% dont want to make any effort to get better and hey they should still be thankful for those that carry them through harder content.
So your logic that youtube videos and good gear info is bad idea is just absurd at best.
Prof_Bawbag wrote: »Nah, what the real issue is are those that deny folk access to their grp for dungeon/trial X until such time they have cleared dungeon/trial X. Makes zero sense. You can't do the dungeon until you've done the dungeon? WTF? The best way to learn how to do stuff is by doing stuff, but a lot of folk deny others this opportunity then complain when they get someone they perceive as a chump in their grp.
It's all a vicious cycle because those folk who are excluded tend to be the ones who exclude others down the line because they themselves were once excluded. It's hilarious really.
Blackbird_V wrote: »Do you know the reason, why a lot of partys fail in vDLC and trials ?
Well, from my experience a lot of people have god awful situational awareness. They don't know what the hell is going on around them, nor keep track. They die to AOES that are blatant, but BARELY take notice of it. They also fail to learn their role (notably DD) and hope devs and others cater to them.
This is an MMO: not single player. The main reason people fail is because they play as if this is on Skyrim easy difficulty, and not an actual MMO with mechanical-based gameplay. From ALL raids, progress raids and dungeons, this is what I have noticed.
It's barely elitism. There are meta builds, yes. It's pushed as it makes content more organised, making it easier. People are bad because of reasons I explained above. Example: the amount of vMoL's I've done and people kill others because they are NOT paying attention to void combustion is huge. A lot of people just don't want to push themselves to learn, or get better. I'm sorry, but that's just how I see it. And as for elitism plaguing the game? No. It's not. Only in, and I cannot stress this enough, TOP end-game groups it is elitist where they push for every ounce of DPS, healing and tanking.
TL;DR: Reason why a lot of parties fail is because people are bad; don't want to learn, or in midst of learning; have awful situational awareness; think they can get carried; don't want to put effort in and hope devs lower the ceiling making everything easy-mode.
Prof_Bawbag wrote: »Nah, what the real issue is are those that deny folk access to their grp for dungeon/trial X until such time they have cleared dungeon/trial X. Makes zero sense. You can't do the dungeon until you've done the dungeon? WTF? The best way to learn how to do stuff is by doing stuff, but a lot of folk deny others this opportunity then complain when they get someone they perceive as a chump in their grp.
It's all a vicious cycle because those folk who are excluded tend to be the ones who exclude others down the line because they themselves were once excluded. It's hilarious really.
And that is why guilds exist. There are many types, but some like mine, focus on helping new players learn how to play better, whether it be mechanics, gear, rotations or making a bankload of gold. Random PUG's are not a good way to learn how to play, especially if you don't know what you are doing. A guild group who is willing to help you and deal with missteps patiently, is a much better experience for everyone all around. The newer player learns, the guildies feel like they helped, win/win.
eovogtb16_ESO wrote: »There is a massive gap in skill between beginners and very good endgame players in ESO. It's by far the most skill based MMO out there where as others have said even with meta gear you're not going to be doing anywhere near the dps or be able to survive as a tank or keep people alive as a healer that good players are doing if you can't grasp the most basic and advanced mechanics of the game. This is why I love ESO and it's combat compared to other MMOs. It's just a shame the game is practically unplayable for endgame players.
In its current state even non meta sets like acquity or war maiden or medusa for dps are outperforming meta sets like false gods in certain situations. It's currently in the best state the game has ever been for the variety of gear that you can wear as any class. But gear isn't going to get you anywhere in this game if you can't grasp the basic mechanics.
Also, from my experience, the players who don't have th ability skill wise to excel at the endgame or aren't willing to take advice are the most toxic players that ESO has.
NEMESIS_97 wrote: »Too much noobs and casuals wanna get carried in endgame..thats is plague atm
Why is this gap ?
Becouse you try more different thingth to learn.
All players have now - dps dummy. Is it possible to be good only because of dummy dpsing ?
I think - no.
Why is this gap ?
Becouse you try more different thingth to learn.
All players have now - dps dummy. Is it possible to be good only because of dummy dpsing ?
I think - no.
The dummy will give you an idea what your damage output is.
The idea of dps is stay alive and do damage.
What sort of numbers you do pull from dummy?
You do sound a bit salty so you must have checked that info.
Why is this gap ?
Becouse you try more different thingth to learn.
All players have now - dps dummy. Is it possible to be good only because of dummy dpsing ?
I think - no.
The dummy will give you an idea what your damage output is.
The idea of dps is stay alive and do damage.
What sort of numbers you do pull from dummy?
You do sound a bit salty so you must have checked that info.
I do 50 k dps full self on 3 kk dps dummy.
21 kk dummy was made to promote only 1 style gameplay, so i even do not think it is correct to use it. As a half support build i gives some part of debuffs used on it, so to get better numbers on it i needremove support debuffs, and who will give them then ?
Dummy do not give you damage output for a lot of builds.
If i am full self sustained - i need no support in it. May be i need support in ultimate not in mana, it do not give me that, so it limits what i can use on it and it is not fair test. Becouse there are sets for that.
If i am Mega AOE+ build iget wrong numbers too. As example:
https://youtu.be/vYNNBb-X1AE
(It is nord tank it was not made for dps but i do not want to swap my main dd to stamina to show numbers).
You can use builds, that can empower your dps to main target if there are adds. Will this work on dummy ? No !
Will it work in real fights - yes. Boss have adds.
All dummy shows is limitation and basic understanding of your solo dps target in some condition.
Dummy gives you mana, but for some builds ifsupport gives you ultimate it is like (mana + dps for you).
So why only 1 type of game play is hardly promoted ? Why other is not shown?
The same for mechaniks! All is about skip all with dps.It is not good at all.
Knowing mechanics
Staying out of stupid
Grabbing bashes
Knowing when to block
Ability to self sustain
Target priority
Having Minimum build requirements met
Etc....
This list goes on and on and really none of that requires META. Vet groups fail because far too many of these examples have happened.
Knowing mechanics
Staying out of stupid
Grabbing bashes
Knowing when to block
Ability to self sustain
Target priority
Having Minimum build requirements met
Etc....
This list goes on and on and really none of that requires META. Vet groups fail because far too many of these examples have happened.
And when do it happen ?
When people start thinking that dps is more important than all of this.
DPS is < game mechanick.
They try to skip and try to DPS all.
But as exemple some mech can not be done without self heal, some players remove heal for more dps.
What is META sets for tank? The same removing of self healing.
If healers work not that good - the same result.
So it is not right to ask tanks sets is to start with ! Tank need to see first do he get enough healing and res. and if all is ok change gear for more support if he thing it is better.
You can not search tank for groups where tank do not even know will he be healed or not.