Blackbird_V wrote: »TL;DR: Reason why a lot of parties fail is because people are bad; don't want to learn, or in midst of learning; have awful situational awareness; think they can get carried; don't want to put effort in and hope devs lower the ceiling making everything easy-mode.
Prof_Bawbag wrote: »Nah, what the real issue is are those that deny folk access to their grp for dungeon/trial X until such time they have cleared dungeon/trial X. Makes zero sense. You can't do the dungeon until you've done the dungeon? WTF? The best way to learn how to do stuff is by doing stuff, but a lot of folk deny others this opportunity then complain when they get someone they perceive as a chump in their grp.
It's all a vicious cycle because those folk who are excluded tend to be the ones who exclude others down the line because they themselves were once excluded. It's hilarious really.
And that is why guilds exist. There are many types, but some like mine, focus on helping new players learn how to play better, whether it be mechanics, gear, rotations or making a bankload of gold. Random PUG's are not a good way to learn how to play, especially if you don't know what you are doing. A guild group who is willing to help you and deal with missteps patiently, is a much better experience for everyone all around. The newer player learns, the guildies feel like they helped, win/win.
I was in a lot of clans and the same problem - do people different in clans ?
There are really exp, others will try to dps and take good dps people to raid.
What is it all for ? To form own statics to farm some content.
Do they really want to learn people ? Do you see a lot of really good players with all trials pass take low dps low level group who want to learn and play it by mechaniks of the trial ? Exept us or some small groups of people the task of all clans is:
Find 1-2 people in open raids to farm gear with them and try to dps trial you need after that. They do not trully learn people.
If you know to much you can walk away, so you must not know to much - that is how a lot of clans works
Do not tell me about "want to help like" people.
There really are good people who want to help, that even give something to make others happy.
But unfortunatly some people just use it and it do not last long.
Others just look for new bodys to there staticks. That will not walk away.
I believe the OPs point is a valid one (if I understand it). New players, especially healers and tanks, can benefit from a non-meta set up to begin with. It’s called running a selfish set up, where your gear helps you perform your role rather helps the group i.e. staying alive as the tank, sustaining magicka in order to heal.
The meta for non-DD roles is mostly about optimising group buffs to maximise total group damage. That won’t help you clear if you’re not able to stay alive as the tank or sustain as the healer.
But once you start clearing on selfish gear you should transition to the meta because it’s definitely possible and everything becomes easier to clear in meta gear. If healers and tanks provide damage and sustain buffs to DDs it means they can focus on damage over sustain and things die much faster. It’s an exponential curve of damage when comparing everybody in selfish/non-meta gear to everybody in meta gear.
Blaming content creators for not providing these set ups isn’t helpful. Do some quick research and you can come up with your own build.
Paramedicus wrote: »I agree with OP that newish players shouldnt be forced to run meta (ie alkosh/torug/yoln pre nerf on tank) if other sets may work better. Tho I fail to see how it is content creators fault (tho maybe someone should slap Alcast for using Torug in one of beginner tank builds).
Prob lays in ignorance (you can be ignorant even if you are end game player). This reminded me my 1st CT hm where one of DDs (good dps and all) insisted that tank should wear damage boosting sets, while it was obvious that team was struggling because of aoe dmg and prob with sustain during late 'red tornado phases'.
Moar dps just isnt always the best answer.
Prof_Bawbag wrote: »Nah, what the real issue is are those that deny folk access to their grp for dungeon/trial X until such time they have cleared dungeon/trial X. Makes zero sense. You can't do the dungeon until you've done the dungeon? WTF? The best way to learn how to do stuff is by doing stuff, but a lot of folk deny others this opportunity then complain when they get someone they perceive as a chump in their grp.
It's all a vicious cycle because those folk who are excluded tend to be the ones who exclude others down the line because they themselves were once excluded. It's hilarious really.
And that is why guilds exist. There are many types, but some like mine, focus on helping new players learn how to play better, whether it be mechanics, gear, rotations or making a bankload of gold. Random PUG's are not a good way to learn how to play, especially if you don't know what you are doing. A guild group who is willing to help you and deal with missteps patiently, is a much better experience for everyone all around. The newer player learns, the guildies feel like they helped, win/win.
I was in a lot of clans and the same problem - do people different in clans ?
There are really exp, others will try to dps and take good dps people to raid.
What is it all for ? To form own statics to farm some content.
Do they really want to learn people ? Do you see a lot of really good players with all trials pass take low dps low level group who want to learn and play it by mechaniks of the trial ? Exept us or some small groups of people the task of all clans is:
Find 1-2 people in open raids to farm gear with them and try to dps trial you need after that. They do not trully learn people.
If you know to much you can walk away, so you must not know to much - that is how a lot of clans works
Do not tell me about "want to help like" people.
There really are good people who want to help, that even give something to make others happy.
But unfortunatly some people just use it and it do not last long.
Others just look for new bodys to there staticks. That will not walk away.
But do you play Healer or Tank yourself ?
Or it is a trend now to learn people to play roles you even do not ever play ?
Who sad that your sustain is other members job ?
All you need to do just do dps and stay alive. It is easy task !
Other members have the same or more important job than you do.
Why do they need to care about Your sustain ? Becouse it is comfortable for you, DD is twice more than others and DD have more votes ?
Zodiarkslayer wrote: »@AyaDark <applause>
I is simply a fact, that one only gets better with experience.
It is a sad truth, that a lot of people think they are good without knowing they are not.
It is also a fact, that "META man" videos on Youtube promote the sentiment of only META is good.
Combine these three facts and one gets an explosive mix, and I suspect you recently got ignited.
The Elitists "META" Plague is a result of immature people being subject to this explosive mix, in my opinion. And all in a game that does not provide a solid basis for self learning and giving no neutral, quantifiable feedback (as in: "your dungeonscore is X!"). On the other side that is very hard to implement in a non linear game, where progression is self controlled and not checked by a fix system.
To me Elitists are just people with a lack of character and social skills. I am experienced (old) enough to not let that bother me. I ignore and move on.
On a second remark to these "META man" Videos: They are bad, really bad for the playerbase, especially new players. The reason being, that they put entertainment (infotainment?) and money in the system of learning through "experience and evaluation", ultimately hindering self progress. That corrupts the system and "META man" has a made a buck on the side.
There is a video by Alcast, where he comments on a popular twitch streamer's rage quit in vMA. In that video he pretty much rants about that himself. Especially how the expectation to be a top player without time and dedication is ridiculous. And he is one of these "META men".
But do you play Healer or Tank yourself ?
Or it is a trend now to learn people to play roles you even do not ever play ?
Who sad that your sustain is other members job ?
All you need to do just do dps and stay alive. It is easy task !
Other members have the same or more important job than you do.
Why do they need to care about Your sustain ? Becouse it is comfortable for you, DD is twice more than others and DD have more votes ?
I think the discussion can be closed after that. this game and it's party gameplay and roles just are not for you
But do you play Healer or Tank yourself ?
Or it is a trend now to learn people to play roles you even do not ever play ?
Who sad that your sustain is other members job ?
All you need to do just do dps and stay alive. It is easy task !
Other members have the same or more important job than you do.
Why do they need to care about Your sustain ? Becouse it is comfortable for you, DD is twice more than others and DD have more votes ?
I think the discussion can be closed after that. this game and it's party gameplay and roles just are not for you
Zodiarkslayer wrote: »@AyaDark <applause>
I is simply a fact, that one only gets better with experience.
It is a sad truth, that a lot of people think they are good without knowing they are not.
It is also a fact, that "META man" videos on Youtube promote the sentiment of only META is good.
Combine these three facts and one gets an explosive mix, and I suspect you recently got ignited.
The Elitists "META" Plague is a result of immature people being subject to this explosive mix, in my opinion. And all in a game that does not provide a solid basis for self learning and giving no neutral, quantifiable feedback (as in: "your dungeonscore is X!"). On the other side that is very hard to implement in a non linear game, where progression is self controlled and not checked by a fix system.
To me Elitists are just people with a lack of character and social skills. I am experienced (old) enough to not let that bother me. I ignore and move on.
On a second remark to these "META man" Videos: They are bad, really bad for the playerbase, especially new players. The reason being, that they put entertainment (infotainment?) and money in the system of learning through "experience and evaluation", ultimately hindering self progress. That corrupts the system and "META man" has a made a buck on the side.
There is a video by Alcast, where he comments on a popular twitch streamer's rage quit in vMA. In that video he pretty much rants about that himself. Especially how the expectation to be a top player without time and dedication is ridiculous. And he is one of these "META men".
Ok, what did you pass in your opinion ?
What problems did you have due it ?
What did you do better to pass and how did you solve problems that you had ?
It is for me to understand do you really have YOUR or some META opinion.
Zodiarkslayer wrote: »Zodiarkslayer wrote: »@AyaDark <applause>
I is simply a fact, that one only gets better with experience.
It is a sad truth, that a lot of people think they are good without knowing they are not.
It is also a fact, that "META man" videos on Youtube promote the sentiment of only META is good.
Combine these three facts and one gets an explosive mix, and I suspect you recently got ignited.
The Elitists "META" Plague is a result of immature people being subject to this explosive mix, in my opinion. And all in a game that does not provide a solid basis for self learning and giving no neutral, quantifiable feedback (as in: "your dungeonscore is X!"). On the other side that is very hard to implement in a non linear game, where progression is self controlled and not checked by a fix system.
To me Elitists are just people with a lack of character and social skills. I am experienced (old) enough to not let that bother me. I ignore and move on.
On a second remark to these "META man" Videos: They are bad, really bad for the playerbase, especially new players. The reason being, that they put entertainment (infotainment?) and money in the system of learning through "experience and evaluation", ultimately hindering self progress. That corrupts the system and "META man" has a made a buck on the side.
There is a video by Alcast, where he comments on a popular twitch streamer's rage quit in vMA. In that video he pretty much rants about that himself. Especially how the expectation to be a top player without time and dedication is ridiculous. And he is one of these "META men".
Ok, what did you pass in your opinion ?
What problems did you have due it ?
What did you do better to pass and how did you solve problems that you had ?
It is for me to understand do you really have YOUR or some META opinion.
I am Sorry, but I do not understand your questions.
I have no problem with META. It is a necessity. The maximum that is possible at the moment.
What is the problem is the the fact, that players do only see META as a set of equipment, because that is what is changing every other patch. But it is much more! It is at least 80% player experience and skill. That requirement just doesn't change with the patches!
You still need to have hundreds of hours in Trials and Dungeons.
You still need to have intimate knowledge of mechanics.
You still need to have situational awareness.
You still need to have the physical and mental abilities for LA weaving.
You still need to have ...
"META man" Videos on Youtube promote the impression, that it is only gear and rotation, that is META. Entirely disregarding the experience Factor. And thus ulltimatly corrupting (new) players.
I hope I made my point clearly this time!
thegreat_one wrote: »And then the DPS spawn a Deadroth and that MOFO runs right over my toon, Takes up my entire screen, and I can't see the Selenes proc that killed me right as she dies. Luckily I got the No death run still.