Elitists "META" Plague

  • AyaDark
    AyaDark
    ✭✭✭✭✭
    iksde wrote: »
    Jeremy wrote: »
    Choucroute wrote: »
    @AyaDark

    Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
    As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
    Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
    I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
    Everybody should be doing their job, period.

    I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.

    so I will answer to missing context :P

    helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
    so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff

    and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)

    Main problem with healers - i do not trust a lot of healers, and i see that a lot of them can rip me, so i need to heal myself. If i need heal myself it is no need in healer.

    There are really good who can timing heal, heal good buff and etc, but not to much of them. Some just spam mutagen.

    When 1 dd who played heal ask why do not we take his heal i say - ok, you go heal and we remove all heals from panel, if we die not from oneshot we cick you ok ?
    We did not die , but he did not go heal anymore :)

    Becouse it is really hard work to heal good !

    It is not just spam mutagen ;)
    Edited by AyaDark on December 10, 2020 9:15AM
  • NEMESIS_97
    NEMESIS_97
    ✭✭✭
    If you follow mehs..all do their job and group dps are decent..why you need wipe?
  • AyaDark
    AyaDark
    ✭✭✭✭✭
    Jeremy wrote: »
    Choucroute wrote: »
    @AyaDark

    Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
    As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
    Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
    I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
    Everybody should be doing their job, period.

    I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.

    Your sustain isYOUR sustain, so you need checj what us yours yourself ;)
    He just want to say that supports and tank must do hes WORK, becouse they are supports ;))))
  • NEMESIS_97
    NEMESIS_97
    ✭✭✭
    AyaDark wrote: »
    iksde wrote: »
    Jeremy wrote: »
    Choucroute wrote: »
    @AyaDark

    Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
    As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
    Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
    I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
    Everybody should be doing their job, period.

    I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.

    so I will answer to missing context :P

    helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
    so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff

    and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)

    Main problem with healers - i do not trust a lot of healers, and i see that a lot of them can rip me, so i need to heal myself. If i need heal myself it is no need in healer.

    There are really good who can timing heal, heal good buff and etc, but not to much of them. Some just spam mutagen.

    When 1 dd who played heal ask why do not we take his heal i say - ok, you go heal and we remove all heals from panel, if we die not from oneshot we cick you ok ?
    We did not die , but he did not go heal anymore :)

    Becouse it is really hard work to heal good !

    It is not just spam mutagen ;)

    Then go tank+3dd will be most of times better..if healer is just healer...when healer becomes support then its diff thing
  • NEMESIS_97
    NEMESIS_97
    ✭✭✭
    AyaDark wrote: »
    iksde wrote: »
    Jeremy wrote: »
    Choucroute wrote: »
    @AyaDark

    Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
    As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
    Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
    I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
    Everybody should be doing their job, period.

    I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.

    so I will answer to missing context :P

    helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
    so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff

    and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)

    Main problem with healers - i do not trust a lot of healers, and i see that a lot of them can rip me, so i need to heal myself. If i need heal myself it is no need in healer.

    There are really good who can timing heal, heal good buff and etc, but not to much of them. Some just spam mutagen.

    When 1 dd who played heal ask why do not we take his heal i say - ok, you go heal and we remove all heals from panel, if we die not from oneshot we cick you ok ?
    We did not die , but he did not go heal anymore :)

    Becouse it is really hard work to heal good !

    It is not just spam mutagen ;)

    No you spam blessing...drop healing springs to proc olo..rapid regen and rest time cast ele drain on ads shards/orbs when needed use horn when tank horns weared down and help on dps..thats how you do healing
    Edited by NEMESIS_97 on December 10, 2020 9:23AM
  • Rexy18
    Rexy18
    ✭✭✭
    This is only relevant for PvP builds where you have unique playstyles. In PvE it's as simple as:

    - farm and equip meta gear
    - follow the rotation

    That's literally it. There's no such thing as playstyle in PvE, it's about doing damage/tanking/healing while following relevant mechanics. You're free to use your RP setups and you'll arrive arrive at the same result, only with worse numbers. I never understood this whole 'meta is toxic' idea, if you're a DD then why would you willingly use setups that don't allow you to do your best (a reasonable exception would be if the current meta is hard/tedious to farm and there are good alternatives). Similar goes for tanks and healers.
  • NEMESIS_97
    NEMESIS_97
    ✭✭✭
    Rexy18 wrote: »
    This is only relevant for PvP builds where you have unique playstyles. In PvE it's as simple as:

    - farm and equip meta gear
    - follow the rotation

    That's literally it. There's no such thing as playstyle in PvE, it's about doing damage/tanking/healing while following relevant mechanics. You're free to use your RP setups and you'll arrive arrive at the same result, only with worse numbers. I never understood this whole 'meta is toxic' idea, if you're a DD then why would you willingly use setups that don't allow you to do your best (a reasonable exception would be if the current meta is hard/tedious to farm and there are good alternatives). Similar goes for tanks and healers.

    True..why you want to nerf yourself???its all about perfectong your rotation..la wieving..ani cancel and push out as many la as you can between skills..
    Edited by NEMESIS_97 on December 10, 2020 9:27AM
  • AyaDark
    AyaDark
    ✭✭✭✭✭
    NEMESIS_97 wrote: »
    AyaDark wrote: »
    iksde wrote: »
    Jeremy wrote: »
    Choucroute wrote: »
    @AyaDark

    Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
    As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
    Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
    I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
    Everybody should be doing their job, period.

    I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.

    so I will answer to missing context :P

    helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
    so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff

    and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)

    Main problem with healers - i do not trust a lot of healers, and i see that a lot of them can rip me, so i need to heal myself. If i need heal myself it is no need in healer.

    There are really good who can timing heal, heal good buff and etc, but not to much of them. Some just spam mutagen.

    When 1 dd who played heal ask why do not we take his heal i say - ok, you go heal and we remove all heals from panel, if we die not from oneshot we cick you ok ?
    We did not die , but he did not go heal anymore :)

    Becouse it is really hard work to heal good !

    It is not just spam mutagen ;)

    Then go tank+3dd will be most of times better..if healer is just healer...when healer becomes support then its diff thing

    I can just go me and friend with no more cares, we pass any way with no difference 3 tank 1 dd 2 heals 1 tank 1 dd and etc :)

    So for me if i do not need to heal myself is more important than 5% dps from Healers sets. It us about comfortable play.

    5% is what alorim + some standart healer set give to your dps by sets.

    5% dps, this is all that buffs are about :)))
  • AyaDark
    AyaDark
    ✭✭✭✭✭
    What do i do when i see tank have a problem ? And i am DD ?

    I support him ! If he do his main task.

    What do other 2 members do -something useless. DPS , buff do not care. You can even cick them out, it will not make any difference in pass.

    Because this 2 are brainless autists who do not play on situation.

    All the game is about situation, 1 who has agr on - if he fall you get agro on you.

    If you are ok with it - ok do not care.

    If you decided some thing on forum, ok, but in game you just will not pass.

    Boss do not care what did you decided.

    If you are, dead, out of mana and etc - your mistake.

    Boss do not care about your dummy dps, if party need to res you, they can just go with out you, they lose more, then you give to them.
  • NEMESIS_97
    NEMESIS_97
    ✭✭✭
    AyaDark wrote: »
    NEMESIS_97 wrote: »
    AyaDark wrote: »
    iksde wrote: »
    Jeremy wrote: »
    Choucroute wrote: »
    @AyaDark

    Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
    As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
    Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
    I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
    Everybody should be doing their job, period.

    I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.

    so I will answer to missing context :P

    helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
    so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff

    and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)

    Main problem with healers - i do not trust a lot of healers, and i see that a lot of them can rip me, so i need to heal myself. If i need heal myself it is no need in healer.

    There are really good who can timing heal, heal good buff and etc, but not to much of them. Some just spam mutagen.

    When 1 dd who played heal ask why do not we take his heal i say - ok, you go heal and we remove all heals from panel, if we die not from oneshot we cick you ok ?
    We did not die , but he did not go heal anymore :)

    Becouse it is really hard work to heal good !

    It is not just spam mutagen ;)

    Then go tank+3dd will be most of times better..if healer is just healer...when healer becomes support then its diff thing

    I can just go me and friend with no more cares, we pass any way with no difference 3 tank 1 dd 2 heals 1 tank 1 dd and etc :)

    So for me if i do not need to heal myself is more important than 5% dps from Healers sets. It us about comfortable play.

    5% is what alorim + some standart healer set give to your dps by sets.

    5% dps, this is all that buffs are about :)))

    My healer uses some dots and templar healer massively spams exexute when boss on execute phase..so its more dps..plus la wieving betwen skills..so its pretty nice dps with heal..depend of healer ofc but in vdungs my heal definitely pulls 15k+ dps..more then bunch of noob dps:)
  • AyaDark
    AyaDark
    ✭✭✭✭✭
    NEMESIS_97 wrote: »
    AyaDark wrote: »
    NEMESIS_97 wrote: »
    AyaDark wrote: »
    iksde wrote: »
    Jeremy wrote: »
    Choucroute wrote: »
    @AyaDark

    Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
    As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
    Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
    I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
    Everybody should be doing their job, period.

    I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.

    so I will answer to missing context :P

    helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
    so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff

    and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)

    Main problem with healers - i do not trust a lot of healers, and i see that a lot of them can rip me, so i need to heal myself. If i need heal myself it is no need in healer.

    There are really good who can timing heal, heal good buff and etc, but not to much of them. Some just spam mutagen.

    When 1 dd who played heal ask why do not we take his heal i say - ok, you go heal and we remove all heals from panel, if we die not from oneshot we cick you ok ?
    We did not die , but he did not go heal anymore :)

    Becouse it is really hard work to heal good !

    It is not just spam mutagen ;)

    Then go tank+3dd will be most of times better..if healer is just healer...when healer becomes support then its diff thing

    I can just go me and friend with no more cares, we pass any way with no difference 3 tank 1 dd 2 heals 1 tank 1 dd and etc :)

    So for me if i do not need to heal myself is more important than 5% dps from Healers sets. It us about comfortable play.

    5% is what alorim + some standart healer set give to your dps by sets.

    5% dps, this is all that buffs are about :)))

    My healer uses some dots and templar healer massively spams exexute when boss on execute phase..so its more dps..plus la wieving betwen skills..so its pretty nice dps with heal..depend of healer ofc but in vdungs my heal definitely pulls 15k+ dps..more then bunch of noob dps:)

    By the way, 500+ cp healer i say one of 8 good i see for 3 years - he try to dps to.

    It is easely possible to see good player by that, if he try something more than standart players. And if he does it good.
    Edited by AyaDark on December 10, 2020 10:50AM
  • AyaDark
    AyaDark
    ✭✭✭✭✭
    NEMESIS_97 wrote: »
    AyaDark wrote: »
    NupidStoob wrote: »
    Damn these "toxic" helpful people on youtube and their builds. How dare they give advice on how to play the game more effectively!

    While ESOs endgame community certainly isn't the most wholesome I have heard a lot more insults towards endgame players from casuals than the other way around. Meta is a simple concept. Lot's of people with many thousands of hours of combined testing and game experience have come up with it. It's a part of every game and you are free to ignore it. However if you put yourself into group content you have the obligation to do all you can to secure the groups success. Just think of it like a school group project. Nobody wants to carry people through it that don't contribute. It's exactly the same in group content in games. The audacity to say that people that demand you carry your own weight are toxic is beyond me.

    Ok ok, wipe in your META gear it is your choise.

    I just say it is possible to make good dps do not die, and do not eat tons of potions. You can play META if you want.

    If you do score runs, have 95 k dps OK your choise.

    If you have 70 k, die , eat a lot of potions, do not run score runs , may be you did a wrong choise in your build.

    Lol what? I clear vma with ay+rele..why you need wipe?my flawless conquerer on stamplar was with deadly+rele+selene with 15k hp...

    Flowerless conjurer ?

    All my maelstorm runs are flowerless, i do not die there.

    I remember last 3 my runs on vMA - i watch Meliphesenta, Shrek, and some Anime.

    It is automatically with even do not watch in monitor, it is easy. I and a lot of people watch cartoons when we go there and we do not die :wink:

    So ok flowerless then flowerless and what ?

    It is like to say i drink some tea. I love tea too but what ?

    It is not something to proud, a lot of people drink it.

    And i did no death in veteshrain from second run and what ? I wanted to do it from first but i jump to faterfall.

    Flower less or with flowers - Arena is about to get weapons in first place. I closed all Veteshrain before i drop sword and shield.
    And i did not like it in my build, so all was pointless :smiley:

    And it did not drop for 60 runs and i am happy, that i will not go there again.
    Edited by AyaDark on December 10, 2020 11:13AM
  • iksde
    iksde
    ✭✭✭✭
    AyaDark wrote: »
    iksde wrote: »
    Jeremy wrote: »
    Choucroute wrote: »
    @AyaDark

    Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
    As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
    Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
    I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
    Everybody should be doing their job, period.

    I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.

    so I will answer to missing context :P

    helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
    so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff

    and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)

    Main problem with healers - i do not trust a lot of healers, and i see that a lot of them can rip me, so i need to heal myself. If i need heal myself it is no need in healer.

    There are really good who can timing heal, heal good buff and etc, but not to much of them. Some just spam mutagen.

    When 1 dd who played heal ask why do not we take his heal i say - ok, you go heal and we remove all heals from panel, if we die not from oneshot we cick you ok ?
    We did not die , but he did not go heal anymore :)

    Becouse it is really hard work to heal good !

    It is not just spam mutagen ;)

    yea thats what I meant in shortcut xD

    most healer mostly do nothing than simple healing and they are happy....and so this simple healing is no neede to group at all because everyone else in group are capable of this at all....and there is so little amount of so good healer in overall on server we wont see them as random from gf so this is just nail into coffin to not care about healers from random people and more efficient is to go for 3dd to make dung faster
  • KhajiitLivesMatter
    KhajiitLivesMatter
    ✭✭✭✭
    AyaDark wrote: »
    What do i do when i see tank have a problem ? And i am DD ?

    I support him ! If he do his main task.

    What do other 2 members do -something useless. DPS , buff do not care. You can even cick them out, it will not make any difference in pass.

    Because this 2 are brainless autists who do not play on situation.

    All the game is about situation, 1 who has agr on - if he fall you get agro on you.

    If you are ok with it - ok do not care.

    If you decided some thing on forum, ok, but in game you just will not pass.

    Boss do not care what did you decided.

    If you are, dead, out of mana and etc - your mistake.

    Boss do not care about your dummy dps, if party need to res you, they can just go with out you, they lose more, then you give to them.

    if tank is bad i either solo the boss (most times in n dungons ...) otherwise i leave the group
  • svendf
    svendf
    ✭✭✭✭
    iksde wrote: »
    Jeremy wrote: »
    Choucroute wrote: »
    @AyaDark

    Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
    As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
    Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
    I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
    Everybody should be doing their job, period.

    I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.

    so I will answer to missing context :P

    helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
    so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff

    and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)

    Don´t know want game you are playing or what version of ESO you run. I can say one thing and that´s there is alot to do for healers in dungeons.

    Don´t get peoplle the impression that healers are not needed in dungeon content - because iit´s all bull, lol.

    If some in a group want that extra DD in dungeon because the lag of dps, that´s fine. To say that they are not needed is not, what healers or tanks, dds I talk to say.

    Let´s put it this way. There are player´s and group´s out there playing ESO, who do not need healers or tanks for that matter, but they are so few, that they all most don´t count, because they are under 2% of the player base or so. Some of those grouup´s and player´s don´t se wipe as an issue beecause it´s part of their play style.

    Knowing some, who play like that do like to be in control of all player aspect - like heal, to some degree tanking and don´t se any problem with that - most is running in their own groups.

    To say that a good dd don´t need aa healer is more, what I would say on a more personal level, because there is alot more "good" player´s out there, who say "yes! Brring the healer". Why? You only have to worry about mech and rotation.

    When running my tank I se healers in all most all runs if I remember right and, that´s how it should be and same as dd. When I heal or combo heal and dps i feel very usefull.

    Na, You are very few, who don´t or "say" you don´t need helars :smiley: and many stil rock on in ESO as healers and tanks and have fun.

    So bottom line. Play how you want, but don´t post things that aren´t facts.
  • iksde
    iksde
    ✭✭✭✭
    svendf wrote: »
    iksde wrote: »
    Jeremy wrote: »
    Choucroute wrote: »
    @AyaDark

    Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
    As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
    Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
    I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
    Everybody should be doing their job, period.

    I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.

    so I will answer to missing context :P

    helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
    so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff

    and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)

    Don´t know want game you are playing or what version of ESO you run. I can say one thing and that´s there is alot to do for healers in dungeons.

    Don´t get peoplle the impression that healers are not needed in dungeon content - because iit´s all bull, lol.

    If some in a group want that extra DD in dungeon because the lag of dps, that´s fine. To say that they are not needed is not, what healers or tanks, dds I talk to say.

    Let´s put it this way. There are player´s and group´s out there playing ESO, who do not need healers or tanks for that matter, but they are so few, that they all most don´t count, because they are under 2% of the player base or so. Some of those grouup´s and player´s don´t se wipe as an issue beecause it´s part of their play style.

    Knowing some, who play like that do like to be in control of all player aspect - like heal, to some degree tanking and don´t se any problem with that - most is running in their own groups.

    To say that a good dd don´t need aa healer is more, what I would say on a more personal level, because there is alot more "good" player´s out there, who say "yes! Brring the healer". Why? You only have to worry about mech and rotation.

    When running my tank I se healers in all most all runs if I remember right and, that´s how it should be and same as dd. When I heal or combo heal and dps i feel very usefull.

    Na, You are very few, who don´t or "say" you don´t need helars :smiley: and many stil rock on in ESO as healers and tanks and have fun.

    So bottom line. Play how you want, but don´t post things that aren´t facts.

    sorry but these are facts if you just play game with awarness, without ignorance

    there was latealy some threads withing current event with whining for so bad dps in pugs and on par it go with healers whining they dont even have chance to outheal this dps because he doesnt care to even get out of red damageing him aoe which isn't big

    if you can get away from easy to avoid damage because it is lighted then you dont need to much from healerif tank is enough good to taunt boss, harder enemies or cc group of mobs

    you dont need healer if you have nothing around which will damage to you and on every class, in most builds you have single support skills/pasives to your sustaina nd at once giving you some healing

    sorry but in most cases in easy basic content, even veteran you will need that badly healer only with DD who is not capable of moving from bad aoe's and in most cases of this even healer or even tank will be doing if not more damage than this DD
  • svendf
    svendf
    ✭✭✭✭
    iksde wrote: »
    svendf wrote: »
    iksde wrote: »
    Jeremy wrote: »
    Choucroute wrote: »
    @AyaDark

    Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
    As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
    Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
    I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
    Everybody should be doing their job, period.

    I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.

    so I will answer to missing context :P

    helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
    so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff

    and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)

    Don´t know want game you are playing or what version of ESO you run. I can say one thing and that´s there is alot to do for healers in dungeons.

    Don´t get peoplle the impression that healers are not needed in dungeon content - because iit´s all bull, lol.

    If some in a group want that extra DD in dungeon because the lag of dps, that´s fine. To say that they are not needed is not, what healers or tanks, dds I talk to say.

    Let´s put it this way. There are player´s and group´s out there playing ESO, who do not need healers or tanks for that matter, but they are so few, that they all most don´t count, because they are under 2% of the player base or so. Some of those grouup´s and player´s don´t se wipe as an issue beecause it´s part of their play style.

    Knowing some, who play like that do like to be in control of all player aspect - like heal, to some degree tanking and don´t se any problem with that - most is running in their own groups.

    To say that a good dd don´t need aa healer is more, what I would say on a more personal level, because there is alot more "good" player´s out there, who say "yes! Brring the healer". Why? You only have to worry about mech and rotation.

    When running my tank I se healers in all most all runs if I remember right and, that´s how it should be and same as dd. When I heal or combo heal and dps i feel very usefull.

    Na, You are very few, who don´t or "say" you don´t need helars :smiley: and many stil rock on in ESO as healers and tanks and have fun.

    So bottom line. Play how you want, but don´t post things that aren´t facts.

    sorry but these are facts if you just play game with awarness, without ignorance

    there was latealy some threads withing current event with whining for so bad dps in pugs and on par it go with healers whining they dont even have chance to outheal this dps because he doesnt care to even get out of red damageing him aoe which isn't big

    if you can get away from easy to avoid damage because it is lighted then you dont need to much from healerif tank is enough good to taunt boss, harder enemies or cc group of mobs

    you dont need healer if you have nothing around which will damage to you and on every class, in most builds you have single support skills/pasives to your sustaina nd at once giving you some healing

    sorry but in most cases in easy basic content, even veteran you will need that badly healer only with DD who is not capable of moving from bad aoe's and in most cases of this even healer or even tank will be doing if not more damage than this DD

    Eighter you are a healer, who don´t like competition or a DD, who need that extra dd in group. As a tank I would like the healer because I don´t need to phocus on my health all the time. As a dd I´m confident in my rotation and mech in some dungeons - not all, but most. I´m use to play with a healer and tank as dd - that as confident I am. I understand that not all have that and that´s ok.

    At pressent it seems that dps is low and it is. The solution is not to say healers are not needed. The solution is to get into an dialog with ZOS and the new player´s to figure out, what the issue is. Is it lazyness, is the game to hard to undersand, do we need a tutoorial.

    We do not need a disscution about which role is not needed. People need to learn to play within the triad roles we have. That´s where the real challenge is. It seems that some have really difficulties with that and don´t wanna talk about it - it´s easier to say a role is not needed, without tinking about the consequences.
  • iksde
    iksde
    ✭✭✭✭
    svendf wrote: »
    iksde wrote: »
    svendf wrote: »
    iksde wrote: »
    Jeremy wrote: »
    Choucroute wrote: »
    @AyaDark

    Sustain isn't the DPS' job, it's the supports. That's why they're called supports.
    As a support healer it means you need to heal the tank and the DPS constantly (with heals over times), you give them resources (with arena weapons, more than enough orbs, monster sets, and possibly 5-pieces sustain sets (they are not a necessity for a support to help with sustain though)), you debuff the targets and buff your allies.
    Why heavy attack when you can do more damage by using skills, light attacks, and without caring about your sustain?
    I'm a main healer, I am proud when my DPS and tanks claim they had seriously no sustain issues, when they didn't have to think about it because they were given more than enough resources back from me. And it's just how it should be.
    Everybody should be doing their job, period.

    I'm not sure if I'm missing any of the context here (so if I am I apologize). But relying on others to handle your sustain for you sounds like a bad idea to me. Maybe if you have an organized group you routinely run with where you know what builds and strategies your allies run this approach can work. But if you go into the activity finder with this kind of approach it's likely going to backfire. So I would really recommend players consider managing their own sustain instead of relying on others to do it for them.

    so I will answer to missing context :P

    helers in dungs dont have to much to do at all, especially when we was staing also in this thread before how it is no problem for tanks to run with 3dd in literally every dung hm
    so healer's only job will be to just put and 1 or 2 HoT's and he will have nothing to do and somethimes using just insta higher heal whiel others do more job like tank keeping agro on everything and debuffs and DD's roatations with mechanics, avaiding daamg stuff

    and so if healer would be doing nothign special here he is no need at all because everyone can slot single selfheal, damage shield and will be fine so here is starting healer job as buffer to group and helping with sustain to show his role is worth or worth more than 3rd dd in group which especially withinh randoms from gf is so rare to be (mainly because people are just uninformed how better people dont need that much heals from healer but will very much appreciate help with buffs, sustain than healing 24/7 and how it is just no needed healing 24/7)

    Don´t know want game you are playing or what version of ESO you run. I can say one thing and that´s there is alot to do for healers in dungeons.

    Don´t get peoplle the impression that healers are not needed in dungeon content - because iit´s all bull, lol.

    If some in a group want that extra DD in dungeon because the lag of dps, that´s fine. To say that they are not needed is not, what healers or tanks, dds I talk to say.

    Let´s put it this way. There are player´s and group´s out there playing ESO, who do not need healers or tanks for that matter, but they are so few, that they all most don´t count, because they are under 2% of the player base or so. Some of those grouup´s and player´s don´t se wipe as an issue beecause it´s part of their play style.

    Knowing some, who play like that do like to be in control of all player aspect - like heal, to some degree tanking and don´t se any problem with that - most is running in their own groups.

    To say that a good dd don´t need aa healer is more, what I would say on a more personal level, because there is alot more "good" player´s out there, who say "yes! Brring the healer". Why? You only have to worry about mech and rotation.

    When running my tank I se healers in all most all runs if I remember right and, that´s how it should be and same as dd. When I heal or combo heal and dps i feel very usefull.

    Na, You are very few, who don´t or "say" you don´t need helars :smiley: and many stil rock on in ESO as healers and tanks and have fun.

    So bottom line. Play how you want, but don´t post things that aren´t facts.

    sorry but these are facts if you just play game with awarness, without ignorance

    there was latealy some threads withing current event with whining for so bad dps in pugs and on par it go with healers whining they dont even have chance to outheal this dps because he doesnt care to even get out of red damageing him aoe which isn't big

    if you can get away from easy to avoid damage because it is lighted then you dont need to much from healerif tank is enough good to taunt boss, harder enemies or cc group of mobs

    you dont need healer if you have nothing around which will damage to you and on every class, in most builds you have single support skills/pasives to your sustaina nd at once giving you some healing

    sorry but in most cases in easy basic content, even veteran you will need that badly healer only with DD who is not capable of moving from bad aoe's and in most cases of this even healer or even tank will be doing if not more damage than this DD

    Eighter you are a healer, who don´t like competition or a DD, who need that extra dd in group. As a tank I would like the healer because I don´t need to phocus on my health all the time. As a dd I´m confident in my rotation and mech in some dungeons - not all, but most. I´m use to play with a healer and tank as dd - that as confident I am. I understand that not all have that and that´s ok.

    At pressent it seems that dps is low and it is. The solution is not to say healers are not needed. The solution is to get into an dialog with ZOS and the new player´s to figure out, what the issue is. Is it lazyness, is the game to hard to undersand, do we need a tutoorial.

    We do not need a disscution about which role is not needed. People need to learn to play within the triad roles we have. That´s where the real challenge is. It seems that some have really difficulties with that and don´t wanna talk about it - it´s easier to say a role is not needed, without tinking about the consequences.

    np for that you would prefer to run with healer, Im dd and I like to just burn bosses faster if it is possible but I have no problem if I get healer in pug, Im not that selfish, Im fine with healer in group if he atlest would be capable of giving orb, the simplest thing for healer to give this basic of support with healing at once where this orb will be same very nice for tank to use

    I was just stating fact as how healers are not need in dungs and I will not blame players for this, as I was writing also if healer is good enough with providing additional buffs, support he is worth more than 3rd dd but this is so rare to get decent healer like this in pug so for most time healer is no need at all

    but yea I will blame ZOS for this because this is their "balancing", "creating" new content difficulties where healer is just not need because everything of dotn deal any significant damage and it is enough to selfheal on dd or if something will be hitting hard it will be always just 1shot

    the only place I have seen uselfuness of pure healing from healer was in vMoongrave HM where this healer was needed jsut for DD doing mechanic placing on this DD and healing debuff which need to be overheal but even in here decent player will no need healer but this is very very different story than anything else in this game and I will count this single case as cleary need for big experience in players to be able to do without healer than with anything else

    yes ZOS is most reposnible for state of healers are least usefull, least need role in most content in this game because they are unable to create decent mechanics where we will need for real an healing from healer, not only buffs but just sustained healing instead of 1shots everywhere to be it ilussionally harder
  • furiouslog
    furiouslog
    ✭✭✭✭✭
    ✭✭
    have you guys solved this yet
  • JimmyJuJu
    JimmyJuJu
    ✭✭✭✭
    furiouslog wrote: »
    have you guys solved this yet

    This problem will never be solved as long as there are entitled, self-righteous people out there.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    JimmyJuJu wrote: »
    furiouslog wrote: »
    have you guys solved this yet

    This problem will never be solved as long as there are entitled, self-righteous people out there.

    Case in point: 6 pages to repeat and reformulate what was stated in the first response OP got on page 1.
  • llande
    llande
    ✭✭✭
    AyaDark wrote: »
    Do you know the reason, why a lot of partys fail in vDLC and trials ?

    The reason is simple - Elitists make there video about "META super duper" builds and people who do not understand how to play try it.

    Just think logically. You have a good group with good DD and healers.
    You are as example tank.

    You have enough healing and resources, so with good group you can put support sets on. You can try it.
    You pass content a lot of times so you have exp and can experement, because you have experience ! Because you run content a lot of times.

    If you are exp. you need not videos how to, because you do it million times.

    Another example:
    You did not pass some thing. You look video and try play like it.
    But you have no exp if you need to watch it. You have no game understanding.

    And so we start - you are noob tank, you try to put this sets on, because party ask it. DPS is bad, healers are not yet exp and party can not pass.

    Not enough sustain, tank can not survive, not enough healing and meta gear on.

    People do not understand that it do not work like that, but ask each other put meta gear.

    Trials that us possible to do with half party 200+, or not exp people others try to pass for years because of this !!!

    vSS, vMOL and etc we run with first time noobs from first try, but some people fail for many runs !!! They can not pass. Problem they have are always the same !

    Because they try to play like "meta man on video" - it do not work like that !!!

    Good players will not even watch you DPS dummy guys, but normal or just start play players will and they will be deceived because of you.

    They will not get exp, because there party fail !

    Good players do not need such videos, noobs will fail because of it - new players need builds for starters not this "meta dirt" that do not let them pass and get real exp. to form good groups and may be use some meta gear but based on situation and there own exp and understanding of situation.

    Videos and content like this us Plague for starting players made by Elitists to promote themselfs !

    Good players do not need it, for starters it is anchor that will not let people get exp and learn to play.

    This is main reason why so less tanks are in randoms and play ! Reason why so many party fail.

    Try to understand it. Elitists already make partys and friends to play and yes it work for them.

    But exp players know it all from there iwn groups and have groups like this, they do not need such video content.

    For starters it is anchor, nothing more than plague that do not let them learn and exp to pass content.

    "This must be written in ancient vampiric. Even I could barely understand it." - Count Verandis
  • gatekeeper13
    gatekeeper13
    ✭✭✭✭✭
    ✭✭
    What you see as "meta" in various sites like Alcast's, are mostly for well organized, well tuned groups.

    Pugs are a totally different story. If I join a pug to do a hard dungeon with my DK tank and use his build, I will probably stay there forever.

    These builds are made with the assumption that the group will be consisted of a healer that will indeed heal, DDs that will do damage and tanks that will tank.

    Edited by gatekeeper13 on December 13, 2020 9:14AM
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
    ✭✭✭✭✭
    ✭✭
    What you see as "meta" in various sites like Alcast's, are mostly for well organized, well tuned groups.

    Pugs are a totally different story. If I join a pug to do a hard dungeon with my DK tank and use his build, I will probably stay there forever.

    These builds are made with the assumption that the group will be consisted of a healer that will indeed heal, DDs that will do damage and tanks that will tank.

    ^^^ This is truth. There is a world of difference between an organized or experienced group, and a group of players that lack experience or have been randomly placed together. BIG difference.
    Angua Anyammis Ae Sunna
  • Avoranti
    Avoranti
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    I didn’t read all the comments but there were some good points made that I did read.

    For me I think a HUGE problem is laziness. Some players start the game wanting to level their characters as quickly as possible without learning their class at all. They skip all story content and go right to Alikr dolmens, level to cp160 and assume they are ready for harder content without knowing anything of their class, gear or role.

    So, these players look on YouTube and see builds using meta gear and quickly assume that’s what they need. Still not learning their class or role. Next, they go to Craglorn and they pay gold to get carried through trials and dungeons for said gear, equip it, and still don’t know their class or role. They just assume they are end-game now.

    Finally, they join a vet dungeon or trial, expecting to be awesome because super YouTube man said so, but they die, a lot. Because they didn’t take the time to learn their class, role or even mechanics. Instead here they are far away from the boss, shooting light attacks with a bow, swinging their duel wield axe n dagger at the air and ultimately dying from an aoe they insisted on standing in. Only to blame the tank or healer.

    Oh, I blame content creators, I also blame guilds and other players who encourage these kinds of lack of learning tactics. The same people who believe parsing is some how an indicator of understanding and skill. No, unless you’re parsing to learn your class and what works or improve your rotation, parsing is just bragging rights. Target dummies don’t attack back, they don’t move around, they don’t randomly turn around and one shot you, they don’t use AOE’s you have to avoid... none of that.

    A player not wanting to learn their class or role or mechanics is a player I wouldn’t want in my group or guild. Just my opinion though.
  • Xebov
    Xebov
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    AyaDark wrote: »
    Do you know the reason, why a lot of partys fail in vDLC and trials ?

    The reason is simple - Elitists make there video about "META super duper" builds and people who do not understand how to play try it.

    First of all content creators that share builds are not elitists. They make alot of content to explain mechanics, synergies and gear to inexperienced players. That is quite the oposite. They create builds that can be used as a starting point to create own builds or to learn how propper builds are made.

    Players fail because they are lazy and inexperienced. Many dont get any propper builds at all and those that do simply copy something without trying to understand how it works or looking if its up to date. They think they can simply step over the easier content and directly start at the harder content without gaining any experience. If they fail there they start point fingers at others and dont pick up the resposibility for their own failure.

    I play as a Tank all the time. You wanna know how often i as called out as elitist because i told players that their performance has no realistical chance of getting the content done? You know how often players tried to explain to me how they cant deal more damage and how it is my fault as the Tank that i cant simply tank the Boss for an additional 10 minutes while they slowly try to club him to death. You have any idea how annoying this is?

  • Treb_U_Shae
    Treb_U_Shae
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    Blaming builds using BIS gear instead of purely inexperienced players for failure is like blaming the automobile(s) in a car crash instead of the driver(s). Failure comes from not obeying mechanics (traffic lights, stop signs, yield signs), and nobody can blame the gear (car), as it is the player (driver, drivers) that caused the group to fail (car, or cars, to crash).
  • Grandchamp1989
    Grandchamp1989
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    Had two interesting experiences today playing.

    One was a guy insisting Tanks putting on specific trial gear to clear regular vet unhollowed grave which was a bit overkill..

    The other was me asking a group in Scalecaller if they new mechs.. No one answered..

    First boss only I go into the ice shards that CC's to survive the Ogre's attack, everyone else insta wipe.. Guess there's my answer.

    Seems to me people are pretty extreme either / or.

    Either they're REALLY elitist or they're complety naive to their own capabilities (and/or lack there of) and try to wing hard content in hopes of being carried.
  • LadySinflower
    LadySinflower
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    I can't say exactly how many, but many parties fail because people are selfish jerks. Here's an example. Last night I needed to do an extremely fast run or I would miss my event tickets. I was unable to log in until late. I queued up for normal fungal grotto 1. I don't have a mic and it's hard to text chat with a PUG, so I didn't say anything except a quick hello. Nobody responded. They just took off running as is typical with a PUG. At about the second boss I noticed the whole group didn't seem to be together. I could only see the other dps fighting with me. It wasn't because I had not kept up at the beginning either. We all arrived at the first mob together. It became obvious that the tank and healer were gone when the other dps and I were suddenly the only two people left in the group - the others both logged out about the time we were killing the first dreugh boss. I didn't think anything of it at that moment. People quit PUGs all the time. We kept going because it's an easy dungeon for two people to beat. We killed everything and ran to the end to find the final boss already dead. The tank and healer had immediately run to the end to kill the final boss without saying anything to us, then had logged out leaving us unable to finish the dungeon. The other mobs and bosses were left there for the other dps and I to waste our time on while they got their completion without us. I typed into group chat to find out if the other dps wanted to stay grouped and go for another dungeon but he left the group. Probably disgusted, as I was for having my time wasted. I realize that I probably should have been paying closer attention and might have realized what the tank and healer were doing if I had been. But when I stopped to fight the first mobs so did everyone else. When nobody is communicating you really don't expect two group members to just run off like that. They could have typed or said into chat "skip everything, run to final boss," but they didn't. What they did was a d*ck move. And people do rude stuff in dungeons all the time. There are a lot of reasons why groups fail to complete dungeons, and this kind of crap is one of them. In case you're wondering I did not get my tickets before the game turned over to the next day. I probably would have if I hadn't had to queue up again.
  • KhajiitLivesMatter
    KhajiitLivesMatter
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    I can't say exactly how many, but many parties fail because people are selfish jerks. Here's an example. Last night I needed to do an extremely fast run or I would miss my event tickets. I was unable to log in until late. I queued up for normal fungal grotto 1. I don't have a mic and it's hard to text chat with a PUG, so I didn't say anything except a quick hello. Nobody responded. They just took off running as is typical with a PUG. At about the second boss I noticed the whole group didn't seem to be together. I could only see the other dps fighting with me. It wasn't because I had not kept up at the beginning either. We all arrived at the first mob together. It became obvious that the tank and healer were gone when the other dps and I were suddenly the only two people left in the group - the others both logged out about the time we were killing the first dreugh boss. I didn't think anything of it at that moment. People quit PUGs all the time. We kept going because it's an easy dungeon for two people to beat. We killed everything and ran to the end to find the final boss already dead. The tank and healer had immediately run to the end to kill the final boss without saying anything to us, then had logged out leaving us unable to finish the dungeon. The other mobs and bosses were left there for the other dps and I to waste our time on while they got their completion without us. I typed into group chat to find out if the other dps wanted to stay grouped and go for another dungeon but he left the group. Probably disgusted, as I was for having my time wasted. I realize that I probably should have been paying closer attention and might have realized what the tank and healer were doing if I had been. But when I stopped to fight the first mobs so did everyone else. When nobody is communicating you really don't expect two group members to just run off like that. They could have typed or said into chat "skip everything, run to final boss," but they didn't. What they did was a d*ck move. And people do rude stuff in dungeons all the time. There are a lot of reasons why groups fail to complete dungeons, and this kind of crap is one of them. In case you're wondering I did not get my tickets before the game turned over to the next day. I probably would have if I hadn't had to queue up again.

    its unlucky for u
    but its a bit your fault to cause its obsolute common in fg 1 to do everything to the 2. boss than jump of the waterfall and go to last boss
    (cause only 2. and last boss are required)

    i actualy cant even remeber when i last time did the dreug boss... and thats not eltists thats all day busissnes in fg 1
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