biovitalb16_ESO wrote: »I've been saying this since 1T came out. The whole "stuff balances to your level" idea is trash. I miss the old days where mobs in Craglorn could actually kill you, now that can only happen if you are afk.
Kiralyn2000 wrote: »combat is not "rewarding", it's just something you have to deal with to get to the rest of the game.
SilverBride wrote: »
But in any case: whether I'm wrong or right, players who like the landscape the way it is is currently would not be affected by an optional veteran zone.
SilverBride wrote: »Kiralyn2000 wrote: »combat is not "rewarding", it's just something you have to deal with to get to the rest of the game.
I'd love to have that on a plaque!
SilverBride wrote: »But in any case: whether I'm wrong or right, players who like the landscape the way it is is currently would not be affected by an optional veteran zone.
I purposely avoided answering that the first time you mentioned it, because an optional vet zone is what is being discussed on another thread. Let's stick to the difficulty of overland mobs in this thread, please, since that is what the OP is concerned with.
But an optional veteran zone would allow for the difficulty of overland mobs to be raised without impacting other players who like the current difficulty. So whether or not it's being discussed in another thread doesn't change the fact it's still an effective solution for the problem posed by the OP. So why avoid talking about it?
SeaGtGruff wrote: »
Ravensilver wrote: »We have an 'optional' vet zone: Craglorn.
But it's not so 'optional', is it? Just like Cyrodiil isn't really optional, if you want certain achievements, for example. Let's take skyshards. If you want the achievement (because you would like to be able to buy the skyshard for your house, for example), you *must* pick up the ones in Cyrodiil. Whether you want to do PvP or not (I'm of the *DECIDEDLY NOT* faction).
Same with Craglorn.
Or the fishing achievement. Same thing. You have to do Craglorn and Cyrodiil (and I'm still missing a fish from there).
So the 'optional' version isn't really optional at all.
I remember before level scaling was a thing the hoops and hurdles I had to go through if I wanted to beat the difficult story missions. I ended up being absolutely terrified of Harvesters for instance since they'd kill my poor hybrid Nightblade over and over so I had to slot self heals in order to not die. While my DPS still never went over 10k back then due to how much I sucked at the game the challenge was there and I found it very fun and rewarding when the NPCs praised me for saving the day. Like saving High King Emric's life at the end of the Covenant storyline was a serious accomplishment for me back in the day! (Same for becoming a vampire on a new alt.)
Nowadays even with new alts I don't slot Champion Points on the content is not as risky or engaging. The entire overland scene with the exception of some DLC overland bosses feel like a tutorial, and that is why threads like these are popping up. Overland shouldn't be insanely difficult, but it also shouldn't be so easy it falls under what some would consider a tutorial level. There should be some semblance of risk going into an encounter with a story's end boss. The bosses leading up to them and the goons that get thrown at you absolutely can be as weak as they are now, but the final boss should require a bit more effort to put down and deal enough damage to make a 10k health glass cannon feel threatened and want to equip a food buff.
Ravensilver wrote: »But an optional veteran zone would allow for the difficulty of overland mobs to be raised without impacting other players who like the current difficulty. So whether or not it's being discussed in another thread doesn't change the fact it's still an effective solution for the problem posed by the OP. So why avoid talking about it?
We have an 'optional' vet zone: Craglorn.
But it's not so 'optional', is it? Just like Cyrodiil isn't really optional, if you want certain achievements, for example. Let's take skyshards. If you want the achievement (because you would like to be able to buy the skyshard for your house, for example), you *must* pick up the ones in Cyrodiil. Whether you want to do PvP or not (I'm of the *DECIDEDLY NOT* faction).
Same with Craglorn.
Or the fishing achievement. Same thing. You have to do Craglorn and Cyrodiil (and I'm still missing a fish from there).
So the 'optional' version isn't really optional at all.
Craglorn bombed after it was released. Obviously people *don't* want to do vet content all day long. If they did, Craglorn would be teeming with player masses. Right now, you're lucky to find a few people passing through during the day. It's hard to find groups to help you do the content, because there aren't enough people around.
As I said, if vet content were so hotly demanded, why is virtually no one doing it then?
Craglorn hasn't been veteran content for years, but it bombed at release because the rewards horribly mismatched the difficulty. There was no point in torturing yourself for virtually no gain.Ravensilver wrote: »But an optional veteran zone would allow for the difficulty of overland mobs to be raised without impacting other players who like the current difficulty. So whether or not it's being discussed in another thread doesn't change the fact it's still an effective solution for the problem posed by the OP. So why avoid talking about it?
We have an 'optional' vet zone: Craglorn.
But it's not so 'optional', is it? Just like Cyrodiil isn't really optional, if you want certain achievements, for example. Let's take skyshards. If you want the achievement (because you would like to be able to buy the skyshard for your house, for example), you *must* pick up the ones in Cyrodiil. Whether you want to do PvP or not (I'm of the *DECIDEDLY NOT* faction).
Same with Craglorn.
Or the fishing achievement. Same thing. You have to do Craglorn and Cyrodiil (and I'm still missing a fish from there).
So the 'optional' version isn't really optional at all.
Craglorn bombed after it was released. Obviously people *don't* want to do vet content all day long. If they did, Craglorn would be teeming with player masses. Right now, you're lucky to find a few people passing through during the day. It's hard to find groups to help you do the content, because there aren't enough people around.
As I said, if vet content were so hotly demanded, why is virtually no one doing it then?
redlink1979 wrote: »For a hard mode, you can go naked (no armor) and punch everything (no weapons). And no cp allocated, ofc.
Game devs should fix their game and not allowing a bug to be a feature. Ask them if this animation skipping was the original idea for a game mechanic.NEMESIS_97 wrote: »Pls stop this nonsense..game devs should make enemy harder..
Level scaling is not any issue whatsoever. Because even with level scaling enemies still are quite trivial.
What most people fail to understand is that ANY change towards existing enemies over their HP/armor/damage will not affect their current experience. I am not suggesting overpopulating the world, thus making it impossible to avoid enemies-like we/you have been doing.
The same mobs that have been ignored so far will STILL be ignored (by choice), i mean the choice will still be there... What will change is the process and outcome when you *choose* to fight them. With that in mind, the focus should be on improving the experience of those who want to engage in staying in the world instead of spamming dungeons.
I am certain that an increase in the hp/armor/damage of the land mobs will benefit all players. (again : the option of ignoring will still be there, what will change is what happens if you don't).
And why do you perceive that as a problem? Is it that players should only be able to "roflstomp everything" if they participate in group content? If so, care to explain why exactly?In ESO you can one/two shot overland mobs just fine without ever setting a foot in group content. It's not hard getting 810 cp, just time consuming (and zos is showering us in exp scrolls through the daily rewards). With that and overland or crafted gear you can roflstomp everything quest related.