As it is right now, all enemies are trivial,
Daemons_Bane wrote: »Have you remembered to consider that quite a lot of the players, maybe even the majority, like overland/delves to be casual.?
Suna_Ye_Sunnabe wrote: »The enemy difficulty now is beyond pathetic, and so far below casual that it sucks the life out of any overworld content
VaranisArano wrote: »Outside of perhaps giving players the option to enable a "hard mode" for themselves, you aren't going to see overland difficulty get much harder. There are two major reasons: the success of the year-long story arc and the failure of Craglorn.
1. The year-long story arc is ZOS' big marketing push for new players, letting brand new players just right into the thick of the content they just bought. So while the Chapter and DLC zone do have greater variety of enemy difficulty than, say, the old starter zones, its never going to be too difficult. Since DLC zones like Markarth are the climax of the story arc being sold to newish players, again, it can't be too difficult for solo or inexperienced players.
2. Craglorn, the old adventure zone, remains the only overland zone with challenging quests designed for groups. Of course ZOS has the stats for how popular it is with players, but the cancellation of Murkmire as an adventure zone and rerelease as a normal DLC gives us an idea of what ZOS expects to sell to most players.
ForeverJenn wrote: »A lot of casuals have no idea how little they do compared to seasoned players because they either avoid veterans or dlcs and trials. They think the content is too easy because they actively avoid challenging content because they are told how little they are actually contributing.
SilverBride wrote: »
It's not the casual player who is asking for harder overland content. Most of us are fine with things as they are. It's the players who do vet dungeons and trials who ask that everything be made more difficult.
ForeverJenn wrote: »SilverBride wrote: »
It's not the casual player who is asking for harder overland content. Most of us are fine with things as they are. It's the players who do vet dungeons and trials who ask that everything be made more difficult.
I think you make a fair point, but honestly it's probably a little of both. No one's gonna be 100 percent happy.
I have had high hopes for this expansion regarding enemies in ESO. I mean given the nature of the vampires and the lore behind the Dwemer i was hoping we would get a series of harder hitting enemies in : a) Open world - enemies wth higher HP/armor with better loot (green/blue gear drops) and challenging world bosses (blue/purple gear drops).
b) Dwelves - higher HP/Armor enemies plus challenging dwelve end bosses (blue/purple gear drops)
c) Public Dungeons - even higher HP/armor enemies, challenging bosses (purple and -extremely low chance of- gold gear drops plus high quality resourses drop)
My idea is not one of turning the game into an endless camping of bosses for gear or resources -people do this already and regardless of the state of the ememy- that's not the point here. The point here is challenge and the feeling the game leaves you from each fight and the world in general.
As it is right now, all enemies are trivial, giving you no incentive whatsoever to fight them, thus turning them into a nuissance that almost ALL players avoid in their path. I strongly believe by making enemies more challenging and rewarding (loot-wise) it will highly boost players satisfaction.
Yamenstein wrote: »someone shouldn't be able to kill a mob pack naked in a matter of seconds.
As it is right now, all enemies are trivial for some people, giving you some people no incentive whatsoever to fight them, thus turning them into a nuissance that almost ALL some players avoid in their path. I strongly believe by making enemies more challenging and rewarding (loot-wise) it will highly boost some players satisfaction.
Taleof2Cities wrote: »@Viem, ESO is an MMO ... where group content is the centerpiece of gameplay and plenty of challenging enemies exist.
Not participating in group content is a player's choice and totally fine.
However, asking the devs to cater to that choice of playstyle (when the challenging content already exists in the game), isn't going to get much support.