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Harder enemies are a necessity in ESO.

  • CrashTest
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    Have you remembered to consider that quite a lot of the players, maybe even the majority, like overland/delves to be casual.?

    Yep. Also, to the majority, the current overland IS challenging. Most people cannot solo WBs or even dolmens. You can see this all the time in zone chat with people asking for help to kill a WB bc they can't do it alone.
  • SilverBride
    SilverBride
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    What we ask for is veteran overland.

    We don't need a veteran overland because overland isn't supposed to be challenging. It's more for storyline quests, side quests, gathering resources, antiquitues, roleplaying etc..

    Noob players can use a consumable to summon players from veteran version of zone too for helping them for rewards.

    You can already bring another player from their instance of a zone to yours by grouping with them and having them travel to you. But if overland is really too easy why would anyone need help?
    Edited by SilverBride on November 20, 2020 1:06AM
    PCNA
  • ccfeeling
    ccfeeling
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    If you are seeking for challenges , solo the Vet DLC , most of them are soloable but hard .
  • Jeremy
    Jeremy
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    CrashTest wrote: »
    Have you remembered to consider that quite a lot of the players, maybe even the majority, like overland/delves to be casual.?

    Yep. Also, to the majority, the current overland IS challenging. Most people cannot solo WBs or even dolmens. You can see this all the time in zone chat with people asking for help to kill a WB bc they can't do it alone.

    For new players sure, the overland content may be challenging. But for experienced veterans it's extremely easy to the point of approaching boredom.

    As far as World Bosses, those are intended for groups. So just the fact experienced players can solo even most of those shows how easy the landscape content on this game has become. I'm not asking for things to be brutally difficult. But to have an optional Veteran Version of each zone where enemies actually pose a risk to experienced players and require you to use your abilities would be nice.
    Edited by Jeremy on November 20, 2020 1:13AM
  • SilverBride
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    Jeremy wrote: »
    But to have an optional Veteran Version of each zone where enemies actually pose a risk to experienced players and require you to use your abilities would be nice.

    Wouldn't it be easier to just make the mobs not only scale to your level, but also your gear? So the better geared you are, the more challenging the mobs would be.
    PCNA
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    ...
    What we ask for is veteran overland.
    ...

    We had that at launch, before One Tamriel. It was called VR zones, and it did not go over well. True, they did a lot of things wrong with the rigidly level-gated sequence of zones, apart from setting the difficulty too high for casual players, but by now I would bet the game is tuned to appeal to the majority of players. After many years of asking to have at least some challenge back in overland fights and quests, I have lost hope for it to ever happen.

    For questing in new zones with old characters that are already geared and leveled, I need to hold back on damage until the dialog plays out, but I'll live. This is obviously the way the majority of players want it.

    For overland and delve fights to be more challenging and not just take longer, it would require more than a simple damage and HP scaling. Mobs would need to use more abilities and strategy, attack faster and move around more, but that would require a different "vet instance" of the zone where mobs behaved differently.

    Would I use that option? Absolutely. Would it be a major reason for me to stay in the game? No.
  • Viem
    Viem
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    I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
    What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.

    Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : run from A to B without any distractions in a fast-food manner... It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .

    Right now almost all enemies die in a 2 skill single rotation. We dont need to compare gears/skills etc, i mean once anyone hits 160cp, things become quite clear. And with the content available on the internet regarding class-guides, set-ups, etc a player will not stay "ignorant" for too long.

    What i am saying is that the world becomes *invisible* if the elements that create it are trivial. And those elements are the stractures and the enemies. If that is the experience we are searching i guess the world is fine as it is, just mount up go from A to B as soon as possible, then go to bed happy knowing that you finished the repeatable and maybe got the rng. But even naysayers can see the problem.

    I hope you enjoy your game.
  • SilverBride
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    Viem wrote: »
    I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.

    I'm really trying to understand why this bothers you, but I honestly don't.

    Viem wrote: »
    What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.

    I don't know about everyone else, but if I am ignoring mobs it's because I don't want to take an hour to get from Point A to Point B. It has nothing to do with boredom, or fear of death, or worthless loot. Making the mobs more challenging is only going to make me avoid them even more.

    Viem wrote: »
    What i am saying is that the world becomes *invisible* if the elements that create it are trivial.

    Do you stop and look at every tree? Every rock? The world doesn't become invisible if you just ride past these.

    If a mob is standing next to a chest or a resource I want, then I will stop and kill it because I have a reason to. But not killing every mob just because they are there doesn't diminish anything from my world. I see the mob... I just don't choose to interact with it.
    Edited by SilverBride on November 20, 2020 4:23AM
    PCNA
  • Jeffrey530
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    Viem wrote: »
    I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
    What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.

    Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : run from A to B without any distractions in a fast-food manner... It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .

    Right now almost all enemies die in a 2 skill single rotation. We dont need to compare gears/skills etc, i mean once anyone hits 160cp, things become quite clear. And with the content available on the internet regarding class-guides, set-ups, etc a player will not stay "ignorant" for too long.

    What i am saying is that the world becomes *invisible* if the elements that create it are trivial. And those elements are the stractures and the enemies. If that is the experience we are searching i guess the world is fine as it is, just mount up go from A to B as soon as possible, then go to bed happy knowing that you finished the repeatable and maybe got the rng. But even naysayers can see the problem.

    I hope you enjoy your game.

    Yea thanks I certainly am enjoying my game, don't wanna get killer by a bunch of mudcrabs or wolves when im tryinf to collecf a few surveys. If I want a challenge I go vet dlc or trials. Even immersion wise it makes sense that we are so powerful since as vestige we defeated molag bal, a god for god's sake, so I don't find it strange at all that we can bulldoze any other bosses before they can complete a full sentence.
  • Nomadic_Atmoran
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    Jeremy wrote: »
    Viem wrote: »
    I have had high hopes for this expansion regarding enemies in ESO. I mean given the nature of the vampires and the lore behind the Dwemer i was hoping we would get a series of harder hitting enemies in : a) Open world - enemies wth higher HP/armor with better loot (green/blue gear drops) and challenging world bosses (blue/purple gear drops).
    b) Dwelves - higher HP/Armor enemies plus challenging dwelve end bosses (blue/purple gear drops)
    c) Public Dungeons - even higher HP/armor enemies, challenging bosses (purple and -extremely low chance of- gold gear drops plus high quality resourses drop)

    My idea is not one of turning the game into an endless camping of bosses for gear or resources -people do this already and regardless of the state of the ememy- that's not the point here. The point here is challenge and the feeling the game leaves you from each fight and the world in general.
    As it is right now, all enemies are trivial, giving you no incentive whatsoever to fight them, thus turning them into a nuissance that almost ALL players avoid in their path. I strongly believe by making enemies more challenging and rewarding (loot-wise) it will highly boost players satisfaction.

    Yeah, I agree. The overland content on this game - with the exception of some World Bosses - is far too easy. They need to add an optional Veteran Version of each zone, similar to what they already do with dungeons. That would largely solved this problem for you, I, and others. Because veteran players ought to be able to enjoy the combat while doing quests also.

    This would completely negate the One Tamriel patch and undo the very thing that has turned this game into a success story.

    We had Veteran zones already. They were no-man-lands that were empty and painful to have to slog through. The only thing you would accomplish here is splitting the playerbase up again. Which ZOS will not do in a million years.

    This topic is also a dead horse that players like you keep reanimating. Everyone here knows that the real reason for these topics isnt the difficulty of the content, because if it was theres plenty of that out there, but flipping the loot tables so the harder content gets the good stuff and the plebs get the trash.
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  • NEMESIS_97
    NEMESIS_97
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    Have you remembered to consider that quite a lot of the players, maybe even the majority, like overland/delves to be casual.?

    Thats why zos need to make choosable veteran difficulty for overland with possible hard modes for quest bosses atleast...now hearing how epic and hard is for example Mannimarco..then he dies in 2sec...edited for mistakes:)
    Edited by NEMESIS_97 on November 20, 2020 6:02AM
  • Ekzorka
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    Removing CP system and fixing animation skipping will make the game harder. :)
    But players must be more communicable for this.
  • rpa
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    I find soloing dungeons challenging enough. (Not that I'm any good at it.)
  • Everstorm
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    Viem wrote: »
    As it is right now, all enemies are trivial for some people, giving you some people no incentive whatsoever to fight them, thus turning them into a nuissance that almost ALL some players avoid in their path. I strongly believe by making enemies more challenging and rewarding (loot-wise) it will highly boost some players satisfaction.

    Fixed


    edit: ..and once again, can someone tell me a major/mainstream MMO, where the overland mobs are challenging (or rewarding) for endgame players?

    Heroic/elite/raid players, just running past all those nuisance overland mobs (when they're not one-shotting them for lulz or dailies), pretty much fits my experience in playing MMOs over the last 15+ years. /shrug

    In ESO you can one/two shot overland mobs just fine without ever setting a foot in group content. It's not hard getting 810 cp, just time consuming (and zos is showering us in exp scrolls through the daily rewards). With that and overland or crafted gear you can roflstomp everything quest related.
  • NEMESIS_97
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    Ekzorka wrote: »
    Removing CP system and fixing animation skipping will make the game harder. :)
    But players must be more communicable for this.

    Pls stop this nonsense..game devs should make enemy harder..atleast difficulty options for ppl who want it..not stupidly make game harder like go naked without cp and kill wb
  • NEMESIS_97
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    rpa wrote: »
    I find soloing dungeons challenging enough. (Not that I'm any good at it.)

    Agree that is very good thing to do if wanted to get bit challange for solo...or add hardmode for vma
  • Faiza
    Faiza
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    ESO has plenty of challenging content. If you want to be challenged go do Vet Vatashran or 6-man Kyne's Aegis, or run Vet DLC pledges.
  • Faiza
    Faiza
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    Viem wrote: »
    As it is right now, all enemies are trivial for some people, giving you some people no incentive whatsoever to fight them, thus turning them into a nuissance that almost ALL some players avoid in their path. I strongly believe by making enemies more challenging and rewarding (loot-wise) it will highly boost some players satisfaction.

    Fixed


    edit: ..and once again, can someone tell me a major/mainstream MMO, where the overland mobs are challenging (or rewarding) for endgame players?

    Heroic/elite/raid players, just running past all those nuisance overland mobs (when they're not one-shotting them for lulz or dailies), pretty much fits my experience in playing MMOs over the last 15+ years. /shrug

    I said this on the last thread that was exactly like this but,

    MMOs who try to cater soley to players like OP fail, and they fail for a reason.
  • Daemons_Bane
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    Viem wrote: »
    I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
    What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.

    Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .

    What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.

    I hope you enjoy your game.

    You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
  • TheRealDrRat
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    What do you mean? Like harder hitting? All the new enemies they've been releasing REQUIRE that guard be run on the tank (no if and or buts) if they hit any harder people would have to design a taunt rotation. I find it ridiculous enough that tanks need guard to tank. HUH?
  • menathradiel
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    Jeremy wrote: »
    For new players sure, the overland content may be challenging. But for experienced veterans it's extremely easy to the point of approaching boredom.

    Depends on your setup, really. I have two characters that I play often, one a dps, the other a tank. For the dps, overland is easy, for the tank it is a pain in the posterior.

    Tank Girl
  • Daemons_Bane
    Daemons_Bane
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    Jeremy wrote: »
    For new players sure, the overland content may be challenging. But for experienced veterans it's extremely easy to the point of approaching boredom.

    Depends on your setup, really. I have two characters that I play often, one a dps, the other a tank. For the dps, overland is easy, for the tank it is a pain in the posterior.

    My experience with tanks, although really new, is that they hit like a pillow..
  • NEMESIS_97
    NEMESIS_97
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    Jeremy wrote: »
    For new players sure, the overland content may be challenging. But for experienced veterans it's extremely easy to the point of approaching boredom.

    Depends on your setup, really. I have two characters that I play often, one a dps, the other a tank. For the dps, overland is easy, for the tank it is a pain in the posterior.

    My experience with tanks, although really new, is that they hit like a pillow..

    Why you even do overland with tank :D ?
  • Viem
    Viem
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    Viem wrote: »
    You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you

    Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...

    As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.

    And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...

    Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...
  • Viem
    Viem
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    Viem wrote: »
    I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
    What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.

    Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .

    What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.

    I hope you enjoy your game.

    You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you

    Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...

    As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.

    And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...

    Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...

    *reposted to correct quoting*
  • Daemons_Bane
    Daemons_Bane
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    NEMESIS_97 wrote: »
    Jeremy wrote: »
    For new players sure, the overland content may be challenging. But for experienced veterans it's extremely easy to the point of approaching boredom.

    Depends on your setup, really. I have two characters that I play often, one a dps, the other a tank. For the dps, overland is easy, for the tank it is a pain in the posterior.

    My experience with tanks, although really new, is that they hit like a pillow..

    Why you even do overland with tank :D ?

    Why not :smile: she needs levels and skyshards too
  • Daemons_Bane
    Daemons_Bane
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    Viem wrote: »
    Viem wrote: »
    I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
    What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.

    Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .

    What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.

    I hope you enjoy your game.

    You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you

    Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...

    As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.

    And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...

    Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...

    *reposted to correct quoting*

    I accept fully that you feel this way, but you must accept my/our view too.. I like overland as it is, as it allows me to enjoy Tamriel the way I like to.. I can make overland content difficult if I want to, but I don't mind it.. I don't gallop through it, I jog.. it's not an invisible world to me.. maybe it is to you, maybe you are not the same type of ES fan as me, or a fan at all.. it does not really matter.. I am not trying to "win popularity" as you seem to think.. I am trying to explain to you, and those who came before and will come again, that some of us actually like how it works atm.. that we don't have a pressing need for more difficult overland content
  • NEMESIS_97
    NEMESIS_97
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    NEMESIS_97 wrote: »
    Jeremy wrote: »
    For new players sure, the overland content may be challenging. But for experienced veterans it's extremely easy to the point of approaching boredom.

    Depends on your setup, really. I have two characters that I play often, one a dps, the other a tank. For the dps, overland is easy, for the tank it is a pain in the posterior.

    My experience with tanks, although really new, is that they hit like a pillow..

    Why you even do overland with tank :D ?

    Why not :smile: she needs levels and skyshards too

    Rapid manouvers+mount and just run from one to other and pick it up ignoring overland..or...buy them in crown store if unlocked...btw..have 4 tanks..none of them do overland or buy shards and have more then enough skill points for needed tanking skills and about levels...just use xp scrolls and tank daily dungs..insta queue and fast xp!!!Thats how i done for most of my 17 chars btw ;)
    Edited by NEMESIS_97 on November 20, 2020 9:39AM
  • hafgood
    hafgood
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    The easiest way for this to work would be for Zos to spin up new game servers. As well as the current "easy" servers they would add another 6 servers with a higher difficulty level, at the first login after the new servers are spun up you would have the choice of which to play on and your account would migrate to either the new easy server or the new difficult server.

    And that would be it. You could choose to go on the difficult server or not. The rewards you get on the difficult server could then be tapered to make them worse than on the easy server, yes I said worse, after all the request is for harder content, for harder content you need lower rewards as that helps keep it harder.

    I'd be interested to see just how many would choose the harder server, not many I would guess. Why? Becauae many people like to play with friends and not everyone can be a dps god. And if all ones friends choose easy and you choose hard then you are playing by yourself.

    So yes I'm all for new harder servers if only to get rid of all those who want a harder game, me? I'll stick to the easy one. Why? Because I enjoy playing with friends, because even though I play every day I still consider myself a casual gamer, and because I want to be able to move through the game world without a massive fight every few metres.

    What I would suggest is that you talk to a player who was around when Craglorn first came out and ask them about the wasps, I've chatted with players who were around at the time and you needed a group to take down the wasps.

    And that was soon changed. Why? Because no one went there. Difficult content sounds great on the face of it and people think its a great idea, until it happens, and then players vote with their feet and find something else to do.

    People play games to relax, some like a challenge, others don't. For those that do this game has plenty of difficult content in dlc dungeons and trials, for those that don't this game also offers a lot.

    It has to be remembered that this game, to survive, has to cater for the masses. Make the game too difficult and people will go play something else, too easy and players will moan about it being too easy. This game tries to thread the difficult path of keeping it interesting for both those who want difficult content and those that don't.

    I will never get Godslayer, I will probably never get all the no death achievements, I can live with that, the rest? Am working my way through thenvet achievements as have all the normal ones, I'm happy with the game as it is.
  • NEMESIS_97
    NEMESIS_97
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    Viem wrote: »
    Viem wrote: »
    I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
    What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.

    Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .

    What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.

    I hope you enjoy your game.

    You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you

    Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...

    As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.

    And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...

    Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...

    *reposted to correct quoting*

    I accept fully that you feel this way, but you must accept my/our view too.. I like overland as it is, as it allows me to enjoy Tamriel the way I like to.. I can make overland content difficult if I want to, but I don't mind it.. I don't gallop through it, I jog.. it's not an invisible world to me.. maybe it is to you, maybe you are not the same type of ES fan as me, or a fan at all.. it does not really matter.. I am not trying to "win popularity" as you seem to think.. I am trying to explain to you, and those who came before and will come again, that some of us actually like how it works atm.. that we don't have a pressing need for more difficult overland content

    But if zos make just choosable overland difficulty like for dungeons/trials/arenas?When you log in on char screen just switch overland difficulty like on other games and before meet for example some quest boss you can choose even hardmode...atm its breaks immersion to meet some "so powerful" bosses and melt them in 1-5 sec where some even didnt finish his/her introduction speech....and that bs to not using cp/gear or skills or go naked to raise difficulty is stupid suggestion!
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