--- esoui-6.2.6\esoui\ingame\inventory\backpacklayouts.lua Mon Nov 16 08:04:23 2020 +++ esoui-6.2.7\esoui\ingame\inventory\backpacklayouts.lua Mon Nov 23 05:32:06 2020 @@ -47,8 +47,9 @@ function ZO_BackpackLayoutFragment:Show( self:OnShown() end function ZO_BackpackLayoutFragment:Hide() + PLAYER_INVENTORY:ApplyBackpackLayout(DEFAULT_BACKPACK_LAYOUT_DATA) self:OnHidden() end ----------------------------------------
Yes, lets patch the game for them... would be easier and will decrease the chance of new bugs appearing... (It worked like that in TES games (Skyrim, Oblivion etc). For every official update there was always a community non-official patch that was fixing what they broke...This is the result of one of the changes that they made to this morning's patch.
Specifically, they added a new line of code that resets the layout every time an inventory window is closed.--- esoui-6.2.6\esoui\ingame\inventory\backpacklayouts.lua Mon Nov 16 08:04:23 2020 +++ esoui-6.2.7\esoui\ingame\inventory\backpacklayouts.lua Mon Nov 23 05:32:06 2020 @@ -47,8 +47,9 @@ function ZO_BackpackLayoutFragment:Show( self:OnShown() end function ZO_BackpackLayoutFragment:Hide() + PLAYER_INVENTORY:ApplyBackpackLayout(DEFAULT_BACKPACK_LAYOUT_DATA) self:OnHidden() end ----------------------------------------
Needless to say, this is quite annoying. It's possible to restore the old behavior by undoing the change that ZOS made in 6.2.7.
- If you use Advanced Filters, the latest version of that addon includes such a workaround.
- If you do not use Advanced Filters, you can download Workaround: Keep Inventory Category from ESOUI or Minion.
Specifically, they added a new line of code that resets the layout every time an inventory window is closed.
Specifically, they added a new line of code that resets the layout every time an inventory window is closed.
So this is not a bug, but a planned change? Why on earth would they want us to spend more time clicking?
I noticed this behavior when trying to open multiple rewards containers, and thought it was a bug.
FrancisCrawford wrote: »I have the Advanced Filters add-on, but it's stopped working.
I get a ghost version of its menu bar between the levels of my first and second inventory items, but it's non-functional.
I agree I noticed that bug some times.Specifically, they added a new line of code that resets the layout every time an inventory window is closed.
So this is not a bug, but a planned change? Why on earth would they want us to spend more time clicking?
I noticed this behavior when trying to open multiple rewards containers, and thought it was a bug.
My best guess is that this was their attempt at a workaround for the bug where items in your bank or storage would occasionally not appear due to the inventory filter being stuck in an invalid state, which players could easily fix by opening their character's personal bag and trying again.
If that is the case (and again, I'm just speculating), then this would be an example of the cure being worse than the problem.
DarcyMardin wrote: »FrancisCrawford wrote: »I have the Advanced Filters add-on, but it's stopped working.
I get a ghost version of its menu bar between the levels of my first and second inventory items, but it's non-functional.
Same, exactly.
Hi
Make sure you have the latest version of Advanced filters .. I'm using version 1.6.0.2 which was issued yesterday the 23rd Nov. This put the menu bar back as well as fixing the resetting problem.
The addon authors deserve a medal for doing a great job in improving the QOL immensely
Hi
Make sure you have the latest version of Advanced filters .. I'm using version 1.6.0.2 which was issued yesterday the 23rd Nov. This put the menu bar back as well as fixing the resetting problem.
The addon authors deserve a medal for doing a great job in improving the QOL immensely
It worked last night when I installed it. Mysteriously, it no longer works today.
Specifically, they added a new line of code that resets the layout every time an inventory window is closed.
So this is not a bug, but a planned change? Why on earth would they want us to spend more time clicking?
I noticed this behavior when trying to open multiple rewards containers, and thought it was a bug.
My best guess is that this was their attempt at a workaround for the bug where items in your bank or storage would occasionally not appear due to the inventory filter being stuck in an invalid state, which players could easily fix by opening their character's personal bag and trying again.
If that is the case (and again, I'm just speculating), then this would be an example of the cure being worse than the problem.
This is the result of one of the changes that ZOS made in this morning's patch.
Specifically, they added a new line of code that resets the layout every time an inventory window is closed.--- esoui-6.2.6\esoui\ingame\inventory\backpacklayouts.lua Mon Nov 16 08:04:23 2020 +++ esoui-6.2.7\esoui\ingame\inventory\backpacklayouts.lua Mon Nov 23 05:32:06 2020 @@ -47,8 +47,9 @@ function ZO_BackpackLayoutFragment:Show( self:OnShown() end function ZO_BackpackLayoutFragment:Hide() + PLAYER_INVENTORY:ApplyBackpackLayout(DEFAULT_BACKPACK_LAYOUT_DATA) self:OnHidden() end ----------------------------------------
Needless to say, this is quite annoying. It's possible to restore the old behavior by undoing the change that ZOS made in 6.2.7.
- If you use Advanced Filters, the latest version of that addon includes such a workaround.
- If you do not use Advanced Filters, you can download Workaround: Keep Inventory Category from ESOUI or Minion.
Thunderclap wrote: »btw: yellow style pages also not shown in any filter. only in "All" tab. Any1 else have this problem?
(I use this add on: Workaround: Keep Inventory Category (For ESO 6.2.7))