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Invincible werewolves

  • Sanctum74
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    Is this only an IC thing, I’ve yet to see one in cyro that’s invincible. Pre buff, apply pressure/cc, and they run in panic till they’re dead.
  • pleximus
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    You have elemental ballistas and trebuchets, meatbags, lancers but nothing with poison which I find really strange. How about giving us poison ballistas to counter werewolves when sieging? That would be a perfect counter and balances things out.
  • Kory
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    pleximus wrote: »
    You have elemental ballistas and trebuchets, meatbags, lancers but nothing with poison which I find really strange. How about giving us poison ballistas to counter werewolves when sieging? That would be a perfect counter and balances things out.

    That's ESO werewolf mass murder :D
  • pleximus
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    Kory wrote: »
    pleximus wrote: »
    You have elemental ballistas and trebuchets, meatbags, lancers but nothing with poison which I find really strange. How about giving us poison ballistas to counter werewolves when sieging? That would be a perfect counter and balances things out.

    That's ESO werewolf mass murder :D

    That's A-OK with me! :p:D
  • Jaraal
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    Sanctum74 wrote: »
    Is this only an IC thing

    I think it's more of an "L2P" thing, TBH. Good players will cause problems for others regardless of what form they take. People don't like it when they get steamrolled.... but the difference in this case is they have something they can identify and point a finger at (werewolf form), versus getting destroyed by say, a group of dark elves casting various skills and whatnot.

    I wonder how many of these werewolf "victims" take the time to read their death recap screens. I wonder how many realize a lot of the things they are dying to are not werewolf specific, but rather proc sets that can be worn by anyone.

  • ccfeeling
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    PS4 NA
    Random BG match last night for fun , I play tank usually but I wanna try my stamplar suddenly ...
    2-3 WW from 2 different teams , I saw the Crimson Twilight effect surrounding the WW , I know this set so I stay away from the proc , and ... that WW come to me and FEAR ... OH NO , I can't counter and feed them blood , this WW time the fear very good .

  • Kory
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    Jaraal wrote: »
    Sanctum74 wrote: »
    Is this only an IC thing

    I think it's more of an "L2P" thing, TBH. Good players will cause problems for others regardless of what form they take. People don't like it when they get steamrolled.... but the difference in this case is they have something they can identify and point a finger at (werewolf form), versus getting destroyed by say, a group of dark elves casting various skills and whatnot.

    I wonder how many of these werewolf "victims" take the time to read their death recap screens. I wonder how many realize a lot of the things they are dying to are not werewolf specific, but rather proc sets that can be worn by anyone.

    Screw the death recap, all I saw was werewolves eating my face off. It's worse than teabagging!
    I wasn't able to 1vX two tap a group of werewolves on my amazing pvp build.

    I'm teasing, joking aside I can understand a player's frustration getting ripped by WWs. It's not easy dealing with them, it's a lot of pressure because they have to rush you and get up in your grill and rip your neck out.
  • Banana
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    PvP will always be a circus
  • JonnytheKing
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    Jaraal wrote: »
    pleximus wrote: »
    The game is INSANELY unbalanced when you have 3 damn werewolves that are impossible to kill!

    Werewolves take extra damage from poison and Fighter's Guild skills. They also don't have access to a Purge skill, so they are very susceptible to being CC'd and DOTed. Their heal is also magicka based, and easy to deplete. Run a couple AOE DOT proc sets and/or thorns/reflect. Turn Evil (5 second AOE fear skill) is available to anyone. Use it.

    that still isn't going to do much if they outnumber you , ww are tanky but they damage kinder sucks
    TWITCH jtk__gaming
    GM of Elder-Skills DC PVP Guild NA
    Main Toons
    MagSorc
    MagTemp
  • JonnytheKing
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    Ryuvain wrote: »
    Use stuns and immobilize them to waste their stamina and get distance. Spam bow poison, class poison, or alchemy poison.

    Alternatively exist as stam dk.
    Not saying werewolf is bad, but fighting them up close without using their counters hurt.

    and if your not stam , lol
    TWITCH jtk__gaming
    GM of Elder-Skills DC PVP Guild NA
    Main Toons
    MagSorc
    MagTemp
  • JonnytheKing
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    Jaraal wrote: »
    Sanctum74 wrote: »
    Is this only an IC thing

    I think it's more of an "L2P" thing, TBH. Good players will cause problems for others regardless of what form they take. People don't like it when they get steamrolled.... but the difference in this case is they have something they can identify and point a finger at (werewolf form), versus getting destroyed by say, a group of dark elves casting various skills and whatnot.

    I wonder how many of these werewolf "victims" take the time to read their death recap screens. I wonder how many realize a lot of the things they are dying to are not werewolf specific, but rather proc sets that can be worn by anyone.

    LTP isn't the big problem here ,ww take very little skill to play , and can be very effective with very very little skill
    TWITCH jtk__gaming
    GM of Elder-Skills DC PVP Guild NA
    Main Toons
    MagSorc
    MagTemp
  • ScardyFox
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    "Invincible werewolves" lol...

    Given the times this red herring has flopped around, it should take moments to find counters on these forums. Werewolves are far from "invincible" like others have mentioned on this thread alone and many can be popped like a balloon if you know what you're doing.

    Heres a bizarre idea: Instead of trying to pull everything down, pull yourself up.
  • Ruder
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    Jaraal wrote: »
    Dracane wrote: »
    [Snip]
    Everyone now knows that ZoS went too far with the overbuffs to Werewolves. You can not conceal it anymore.
    [Edited for bait]

    So let's hear your experience with playing a werewolf. You are speaking from experience, aren't you?

    I've been playing them on different characters with different setups since before Wolfhunter. And the current werewolf is nowhere near as good as it was back then. I've destroyed the fearful and uninformed, and been told I'm overpowered, I must be cheating, etc. And I've also had my butt handed to me by those who took the time to do some research and knew exactly how to counter me, too.

    The only difference between now and then is the proc meta. Syvarra's got buffed, and the other sets people are using are newer and put out much more DPS than the older sets. So nobody's gonna be giving up all that damage to get more resources on skills that have cooldowns anyway.

    [Snip] Clearly ZOS is happy with how they (we) are performing, or they would have swung the nerf hammer by now, right? Or maybe they just know like everybody else that the counters are out there for those who wish to take advantage of them.
    [Edited for removed content]

    [Snip]

    The werewolf has the WORSE Mobility in the game and "Dracane's statement" is due to judging mostly from encounters with my werewolf who is using the snare immunity boots to compensate the lack of purge.

    [Edited for bait]
    Edited by ZOS_Volpe on November 26, 2020 3:37PM
  • Ruder
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    And by the way - here are the 2 most broken op things in the game for tanking
    <Insert Vampire> + <Insert MAgsorc>
    https://www.youtube.com/watch?v=kLpG4nkdqA0&amp;feature=youtu.be

    #NERF SORC
    #NERF Vampire
  • pleximus
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    And the invincible DC werewolf zerg is back at Blackreach, destroying the campaign (in a really really bad way). Good job ZOS, you've successfully managed to RUIN PvP by making them invulnerable to everything except stamina skills & poison damage or bombs. In other words, you've finally managed to make magicka users worthless so I think it's high time to change the name to Stamina Scrolls Online.

    This is so frustrating because the game has amazing potential, but the lack of ability to create some semblance of balance in PvP is tragic. As it is now, you don't deserve my money for ESO+. Cancelled on both PC and Xbox. VERY unhappy customer here.
    Edited by pleximus on November 25, 2020 9:06PM
  • Vevvev
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    Ruder wrote: »
    And by the way - here are the 2 most broken op things in the game for tanking
    <Insert Vampire> + <Insert MAgsorc>
    https://www.youtube.com/watch?v=kLpG4nkdqA0&amp;feature=youtu.be

    #NERF SORC
    #NERF Vampire

    How to kill a vampire 101 (If I'm replying to a joke post I'm sorry lol)

    1. Get a flame staff or 2-handed weapon (2 handed because of how good Executioner is and most vamps are mag builds with low physical resistance.)
    2. Equip a Prismatic weapon glyph on said weapon (flame works to, especially if you're going up against non-vamps as well)
    3. Equip Flame abilities and/or Dawnbreaker of Smiting.
    4. Attack the vampire.
    5. Don't stand in Bloodmist.

    Vampires are very squishy compared to werewolves. Sure they have that undeath passive but it only is in full gear when they're almost dead. Elusive Mist if they try to kite with it only applies major Expedition which means you can sprint faster than it, and Bloodmist has no movement speed increases.

    Also mistform can be cancelled with silence and when you apply a lot of DoTs onto them and stay out of Bloodmist they will eventually be forced to leave to heal. I know I tried to troll with Bloodmist on my magDK and someone dropped a negate on me...

    As for werewolves they struggle under intense amount of pressure. Most "invincible" werewolves try to exploit proc sets and the movement speed increases granted by the werewolf form to back off when things get too hot. If they're built for max damage their magicka pool for healing will be very low and if you can keep the pressure on them they'll fall.

    Now a pack of werewolves... That's a different story. To beat them you need to utilize anti-ballgroup tactics which sadly are best utilized by another ball group. Turn on those proximity detonations, cast your stuns, and charge headfirst into them while trying to hit them with silencing abilities and defiles. They'll die... Trust me they'll die since they can't Purge that stuff.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • relentless_turnip
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    Put a resistance cap on alessian, make proc sets scale with offensive stats and complaints about werewolf will disappear I think...

    Many people have complained about wardens as well, but the fundamental problem with both is proc sets. Everyone is stacking defence and health as you don't need offensive stats in this meta. If everyone needs offensive stats to do damage again they will be met with a choice. Be unkillable or be killable and do damage. Greymoor got close to this balance and then stone thorn ruined it by overturning proc sets and removing most proc conditions from them.

    I'm not saying there isn't class balancing to be done, but while most people are building very defensively, stacking health and wearing proc sets it impossible to tell. How can you tell a class is doing too much damage if their armor does more damage than their skills. How can you tell werewolf is too tanky when alessian is a thing.

    Make proc sets scale with offensive stats, with current tooltips being as glassy as you can be. Then you will be able to incorporate many sets into your builds, it will be more diverse and it won't be overly tanky. It will also require more input from players, but proc sets will still offer a stepping stone into PvP.
    Edited by relentless_turnip on November 25, 2020 7:30PM
  • Silaf
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    Why do we have to spec in a specific way to counter werewolves? The use of poison, specific sets and fighter guild abilities should give you an advantage not be the only way to defeat them.

    In battleground at this point everyone is a werewolf tank.

    This is not balanced at all.
    pleximus wrote: »
    And the invincible DC werewolf zerg is back at Blackreach, destroying the campaign (in a really really bad way). Good job ZOS, you've successfully managed to RUIN PvP by making them invulnerable everything except stamina skills & poison damage or bombs. In other words, you've finally managed to make magicka users worthless so I think it's high time to change the name to Stamina Scrolls Online.

    This is so frustrating because the game has amazing potential, but the lack of ability to create some semblance of balance in PvP is tragic. As it is now, you don't deserve my money for ESO+. Cancelled on both PC and Xbox. VERY unhappy customer here.

    Can't agree more.
    In pve tings are a little more balanced by the fact that stamina generally is not ranged and having to get close to bosses is not easy in most cases.
    Edited by Silaf on November 25, 2020 8:18PM
  • Thraben
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    pleximus wrote: »
    And the invincible DC werewolf zerg is back at Blackreach, destroying the campaign (in a really really bad way). Good job ZOS, you've successfully managed to RUIN PvP by making them invulnerable to everything except stamina skills & poison damage or bombs. In other words, you've finally managed to make magicka users worthless so I think it's high time to change the name to Stamina Scrolls Online.

    This is so frustrating because the game has amazing potential, but the lack of ability to create some semblance of balance in PvP is tragic. As it is now, you don't deserve my money for ESO+. Cancelled on both PC and Xbox. VERY unhappy customer here.

    Have you no guild groups there in Blackreach? Call them for help, and they will show you why Werewolves have been an endangered species in Cyro in times with no clutch sets like Crimson or Alessian.

    Werewolves can't survive in a AoE and CC heavy environment.
    Edited by Thraben on November 26, 2020 2:34PM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • gatekeeper13
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    Balancing is a big thing for most people, it seems. But somehow those who start yelling "L2P! L2P!", indirectly are telling us that there is no such thing as "lack of balance" in pvp. It's always "L2P". e.g pvp in ESO is so balanced that suddenly Cyro and BGs are full of 2H stamina warderns with Malacath ring who spam 2-3 skills. It's because this setup gives them no advantage, I guess.

    Well, that's awesome. I suggest you contact ZOS developers and tell them to stop releasing balancing patches since everything is "L2P" issue. Company will save money and you will have their gratitude.

    Edited by gatekeeper13 on November 26, 2020 12:45PM
  • TequilaFire
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    If they stop doing balance patches the game might even work. :D
  • TequilaFire
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    wrong thread.
    Edited by TequilaFire on November 26, 2020 5:00PM
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