The game is INSANELY unbalanced when you have 3 damn werewolves that are impossible to kill! They can take a keep without anyone standing a chance in hell with their 42k health! What in the actual hell is this?!? Are you at ZOS actually planning on rectifying this unbalance AT ALL??
JhonathanD wrote: »The game is INSANELY unbalanced when you have 3 damn werewolves that are impossible to kill! They can take a keep without anyone standing a chance in hell with their 42k health! What in the actual hell is this?!? Are you at ZOS actually planning on rectifying this unbalance AT ALL??
Sorry, but i have 54k health)))
But seriously, no one plays what they are trying to balance, and, moreover, they do not listen or read player reviews
The game is INSANELY unbalanced when you have 3 damn werewolves that are impossible to kill!
The whole thing with balance in pvp (as in equally able) is just important when you have a sports-like situation with equal numbers of opponents. But then again that is valid for a sport, not so in a war. In a war you try to be anything else than balanced. Like Sun Tzu said "don't start a fight you haven't won already" - the heart and soul of open pvp is imbalance and inequality - outnumber or outsmart an opponent - all that is completely valid in a war - not so in sports. So what is pvp in ESO? I thought it is supposed to be a war.
The game is INSANELY unbalanced when you have 3 damn werewolves that are impossible to kill!
Werewolves take extra damage from poison and Fighter's Guild skills. They also don't have access to a Purge skill, so they are very susceptible to being CC'd and DOTed. Their heal is also magicka based, and easy to deplete. Run a couple AOE DOT proc sets and/or thorns/reflect. Turn Evil (5 second AOE fear skill) is available to anyone. Use it.
The whole thing with balance in pvp (as in equally able) is just important when you have a sports-like situation with equal numbers of opponents. But then again that is valid for a sport, not so in a war. In a war you try to be anything else than balanced. Like Sun Tzu said "don't start a fight you haven't won already" - the heart and soul of open pvp is imbalance and inequality - outnumber or outsmart an opponent - all that is completely valid in a war - not so in sports. So what is pvp in ESO? I thought it is supposed to be a war.
Its not. PvP in eso is supposed to be a fair, competetive and fun experience. Stated so by @ZOS_JessicaFolsom herself
The game is INSANELY unbalanced when you have 3 damn werewolves that are impossible to kill! They can take a keep without anyone standing a chance in hell with their 42k health! What in the actual hell is this?!? Are you at ZOS actually planning on rectifying this unbalance AT ALL??
The whole thing with balance in pvp (as in equally able) is just important when you have a sports-like situation with equal numbers of opponents. But then again that is valid for a sport, not so in a war. In a war you try to be anything else than balanced. Like Sun Tzu said "don't start a fight you haven't won already" - the heart and soul of open pvp is imbalance and inequality - outnumber or outsmart an opponent - all that is completely valid in a war - not so in sports. So what is pvp in ESO? I thought it is supposed to be a war.
Its not. PvP in eso is supposed to be a fair, competetive and fun experience. Stated so by @ZOS_JessicaFolsom herself
Ok, if it is meant to be a fun experience that is on player-level then and not on character.level - let's see then:
1. it is fair, because any player has access to the same races and classes.
2. is it competitive?- well, somewhat - dead people rejoining the fight within seconds is meh though
3. it would be totally balanced, if all would be naked and unarmed - but this would be boring
Well and so is making all the classes being equally able - total balance as in having the same abilities just with other names is boring. In a real competition in nature balance is when there is high amount of diversity - not when all are the same. The design of pvp in ESO is just plain wrong.
Daemons_Bane wrote: »I know that I am gonna be unpopular since I use one if these werewolves, although I don't recognize the invincible part.. but I ask anyway, what build would you use that involves the malacath ring?? Mine uses 2 armor sets and a monster set, but lacks damage, so the ring would probably help
PeterUnlustig wrote: »Daemons_Bane wrote: »I know that I am gonna be unpopular since I use one if these werewolves, although I don't recognize the invincible part.. but I ask anyway, what build would you use that involves the malacath ring?? Mine uses 2 armor sets and a monster set, but lacks damage, so the ring would probably help
Crimson, eternal vigor, mala 1 piece domi would prob be meta.
If they could keep the WW form forever , yes , it's a problem .
The whole thing with balance in pvp (as in equally able) is just important when you have a sports-like situation with equal numbers of opponents. But then again that is valid for a sport, not so in a war. In a war you try to be anything else than balanced. Like Sun Tzu said "don't start a fight you haven't won already" - the heart and soul of open pvp is imbalance and inequality - outnumber or outsmart an opponent - all that is completely valid in a war - not so in sports. So what is pvp in ESO? I thought it is supposed to be a war.
trackdemon5512 wrote: »The whole thing with balance in pvp (as in equally able) is just important when you have a sports-like situation with equal numbers of opponents. But then again that is valid for a sport, not so in a war. In a war you try to be anything else than balanced. Like Sun Tzu said "don't start a fight you haven't won already" - the heart and soul of open pvp is imbalance and inequality - outnumber or outsmart an opponent - all that is completely valid in a war - not so in sports. So what is pvp in ESO? I thought it is supposed to be a war.
Currently you have to build for AND group to counter werewolves in PVP. And by build I mean specific armors, abilities, etc just to try and counter these high damage/health groups.
That’s broken, plain and simple.
This is a redux of the same unbalanced problem faced with Dragonknight Wings effectively nullifying all magicka and ranged attacks in PVP. That unbalanced play cut down the fun of PVP as forcing entire groups to build to counter a single type isn’t fair. Not only that it sucks the fun and originality out of a game where variety and build diversity is encouraged.
In any competitive battle game such unbalanced things would be banned in professional play and the game rules updated to reflect this. It’s ridiculous that werewolves have been broken for so long and that the counters (poison and fighters guild abilities that honestly don’t do anything anyways) are essentially stamina builds only and magicka characters are completely given the shaft.
ZarkingFrued wrote: »WWs have been broken since they turned them into PVP gods. Theres a reason everyone plays it. The health based heal is absurd, and having over 40k health not only makes it stronger, but also makes them tanks that deal insane damage. Its boring, and its a carry.
Update: I'm in Blackreach right now and there's about 8-10 DC werewolves that are just plain impossible to counter. This is just... it's sucking the air out of my lungs. It's depressing. No siege works on them. No skills work on them because they are too many. They can run over anyone and anything while sieging and taking every single thing. This isn't playing, it's pure destruction of what pvp in Cyrodiil should be like.
Here's a suggestion: werewolf form can't be used in pvp? See how easy it is to solve that problem?
HalvarIronfist wrote: »Update: I'm in Blackreach right now and there's about 8-10 DC werewolves that are just plain impossible to counter. This is just... it's sucking the air out of my lungs. It's depressing. No siege works on them. No skills work on them because they are too many. They can run over anyone and anything while sieging and taking every single thing. This isn't playing, it's pure destruction of what pvp in Cyrodiil should be like.
Here's a suggestion: werewolf form can't be used in pvp? See how easy it is to solve that problem?
Play a stamdk versus any werewolf. If you're good enough, the werewolf won't last longer than 10 seconds.
Source: Stamdk main. WW is a joke.
Starlight_Whisper wrote: »Try pvp sub forum