Ahhh... the good old, "I want harder overland content." I completely agree, I feel like there should be an option for normal or vet mode for overland BUT I have my doubts that will ever happen.
If you are newer, you likely don't remember or know about Veteran Levels. Back then mobs were actually difficult because we didn't have CP :P now that we have CP, everything is a cake walk. I do wish they would do something with CP like instead make it a quality of life set of things like "Increase gathering speed" or "Reduce hostile mob aggro radius around you." But alas, you can blame the lack of difficulty on CP. More you have, easier the game is.
NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.
I hope you enjoy your game.
You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...
As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.
And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...
Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...
*reposted to correct quoting*
I accept fully that you feel this way, but you must accept my/our view too.. I like overland as it is, as it allows me to enjoy Tamriel the way I like to.. I can make overland content difficult if I want to, but I don't mind it.. I don't gallop through it, I jog.. it's not an invisible world to me.. maybe it is to you, maybe you are not the same type of ES fan as me, or a fan at all.. it does not really matter.. I am not trying to "win popularity" as you seem to think.. I am trying to explain to you, and those who came before and will come again, that some of us actually like how it works atm.. that we don't have a pressing need for more difficult overland content
But if zos make just choosable overland difficulty like for dungeons/trials/arenas?When you log in on char screen just switch overland difficulty like on other games and before meet for example some quest boss you can choose even hardmode...atm its breaks immersion to meet some "so powerful" bosses and melt them in 1-5 sec where some even didnt finish his/her introduction speech....and that bs to not using cp/gear or skills or go naked to raise difficulty is stupid suggestion!
They already turned away the idea, due to not wanting to split the population if avoidable.. They chose the difficulty so that everyone stands a chance, which is the best option.. and honestly, why is the inbuilt method to regulating the difficulty yourself so dumb.? You have the option to adjust, you have add-ons that makes sure it only takes a click or two..
its dumb..ofc you can rush naked without weapons and get ultimate challange...better split because population is enough..casual players is way more in eso so will be enough for their doings..np to run alone in my vetHM overland tamriel:)atm is even annoying when i want to solo wb(because i want only solo them all) i need to w8 till finally all players go away to kill respawned boss alone...so split difficulty tiers is ok because easier tiers always be full of players or casuals!
So you effectively want to make it so that those persons who actually need other people's help, are left even more alone, just because you don't want to don a suit of white gear, because you want your perfect sets and traits?
You say "it's dumb" as your argument.. I say the dumb thing is people being too good to downgrade their gear to get the challenge they are looking for.. instead they want to raise the bar to a level where people are left out, just so that they can get the experience they are looking for..
I sad that casuals are so many that there always be ppl to do things who need help..i wanted to be seperate from them not seperate from each other..just simple thing..atleast make quests bosses choosable difficulty like vet with hm option that i do solo...rly simple..for example like manimmarco..make fight atleast 10 sec instead of 2...thats my whish..like world tiers in division game..always casuals be flooded more then ppl who want challange...like was vma a nice challange till its become joke
But you already have that option.. you just don't use it
Can i make molag ball 21m hp boss?Can i add 2more daedrooths on last boss in vma?
Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.
I hope you enjoy your game.
You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...
As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.
And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...
Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...
*reposted to correct quoting*
I accept fully that you feel this way, but you must accept my/our view too.. I like overland as it is, as it allows me to enjoy Tamriel the way I like to.. I can make overland content difficult if I want to, but I don't mind it.. I don't gallop through it, I jog.. it's not an invisible world to me.. maybe it is to you, maybe you are not the same type of ES fan as me, or a fan at all.. it does not really matter.. I am not trying to "win popularity" as you seem to think.. I am trying to explain to you, and those who came before and will come again, that some of us actually like how it works atm.. that we don't have a pressing need for more difficult overland content
But if zos make just choosable overland difficulty like for dungeons/trials/arenas?When you log in on char screen just switch overland difficulty like on other games and before meet for example some quest boss you can choose even hardmode...atm its breaks immersion to meet some "so powerful" bosses and melt them in 1-5 sec where some even didnt finish his/her introduction speech....and that bs to not using cp/gear or skills or go naked to raise difficulty is stupid suggestion!
They already turned away the idea, due to not wanting to split the population if avoidable.. They chose the difficulty so that everyone stands a chance, which is the best option.. and honestly, why is the inbuilt method to regulating the difficulty yourself so dumb.? You have the option to adjust, you have add-ons that makes sure it only takes a click or two..
its dumb..ofc you can rush naked without weapons and get ultimate challange...better split because population is enough..casual players is way more in eso so will be enough for their doings..np to run alone in my vetHM overland tamriel:)atm is even annoying when i want to solo wb(because i want only solo them all) i need to w8 till finally all players go away to kill respawned boss alone...so split difficulty tiers is ok because easier tiers always be full of players or casuals!
So you effectively want to make it so that those persons who actually need other people's help, are left even more alone, just because you don't want to don a suit of white gear, because you want your perfect sets and traits?
You say "it's dumb" as your argument.. I say the dumb thing is people being too good to downgrade their gear to get the challenge they are looking for.. instead they want to raise the bar to a level where people are left out, just so that they can get the experience they are looking for..
I sad that casuals are so many that there always be ppl to do things who need help..i wanted to be seperate from them not seperate from each other..just simple thing..atleast make quests bosses choosable difficulty like vet with hm option that i do solo...rly simple..for example like manimmarco..make fight atleast 10 sec instead of 2...thats my whish..like world tiers in division game..always casuals be flooded more then ppl who want challange...like was vma a nice challange till its become joke
But you already have that option.. you just don't use it
Can i make molag ball 21m hp boss?Can i add 2more daedrooths on last boss in vma?
If you purposefully misunderstand me, you are not worth the time
NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.
I hope you enjoy your game.
You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...
As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.
And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...
Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...
*reposted to correct quoting*
I accept fully that you feel this way, but you must accept my/our view too.. I like overland as it is, as it allows me to enjoy Tamriel the way I like to.. I can make overland content difficult if I want to, but I don't mind it.. I don't gallop through it, I jog.. it's not an invisible world to me.. maybe it is to you, maybe you are not the same type of ES fan as me, or a fan at all.. it does not really matter.. I am not trying to "win popularity" as you seem to think.. I am trying to explain to you, and those who came before and will come again, that some of us actually like how it works atm.. that we don't have a pressing need for more difficult overland content
But if zos make just choosable overland difficulty like for dungeons/trials/arenas?When you log in on char screen just switch overland difficulty like on other games and before meet for example some quest boss you can choose even hardmode...atm its breaks immersion to meet some "so powerful" bosses and melt them in 1-5 sec where some even didnt finish his/her introduction speech....and that bs to not using cp/gear or skills or go naked to raise difficulty is stupid suggestion!
They already turned away the idea, due to not wanting to split the population if avoidable.. They chose the difficulty so that everyone stands a chance, which is the best option.. and honestly, why is the inbuilt method to regulating the difficulty yourself so dumb.? You have the option to adjust, you have add-ons that makes sure it only takes a click or two..
its dumb..ofc you can rush naked without weapons and get ultimate challange...better split because population is enough..casual players is way more in eso so will be enough for their doings..np to run alone in my vetHM overland tamriel:)atm is even annoying when i want to solo wb(because i want only solo them all) i need to w8 till finally all players go away to kill respawned boss alone...so split difficulty tiers is ok because easier tiers always be full of players or casuals!
So you effectively want to make it so that those persons who actually need other people's help, are left even more alone, just because you don't want to don a suit of white gear, because you want your perfect sets and traits?
You say "it's dumb" as your argument.. I say the dumb thing is people being too good to downgrade their gear to get the challenge they are looking for.. instead they want to raise the bar to a level where people are left out, just so that they can get the experience they are looking for..
I sad that casuals are so many that there always be ppl to do things who need help..i wanted to be seperate from them not seperate from each other..just simple thing..atleast make quests bosses choosable difficulty like vet with hm option that i do solo...rly simple..for example like manimmarco..make fight atleast 10 sec instead of 2...thats my whish..like world tiers in division game..always casuals be flooded more then ppl who want challange...like was vma a nice challange till its become joke
But you already have that option.. you just don't use it
Can i make molag ball 21m hp boss?Can i add 2more daedrooths on last boss in vma?
If you purposefully misunderstand me, you are not worth the time
Likewise!
BXR_Lonestar wrote: »To be honest, I'm going to have to disagree with OP, just because what often happens when people ask for more difficult content is the devs give us more encounters with more 1-shot mechanics, which this game actually needs less of IMO. The general rule with this game is that content is only considered difficult in this game if contains one or more one-shot mechanics, which undermines the tank and support roles. This is why the game is satirically referred to as "DPSO" - because DPS seems to be all that matters.
DPS a boss before he can 1-shot the tank. DPS the boss before he initiates a group wipe mechanic that cannot be avoided (either as a practicality, or because the mechanic to avoid it is often glitchy, so why chance it - Looking at you Celestial Plates round of VDSA). Nuke a specific target before you get overwhelmed by minions.
If they're going to make content more difficult, I'd like to see them make it similar to Scalecaller Peak, where, yes, there may be some OHK mechanics, but if you master the choreography of the fight or you keep controlled burns on the boss, and the fight is totally manageable. It's not about having overwhelming DPS - just about fight management, which is totally doable, even for lower skilled players, with enough practice.
One more time.NEMESIS_97 wrote: »NEMESIS_97 wrote: »Seems like players don't actually know where to find difficult content, when they need one. For example, there is a non-boss Flesh Colossus in Traitor's Vault delve of Artaeum. My damage dealer in light armor with 10k health gets hit hard (from 100% health to 45% health) when misses a block (which is very easy with high latency). This common monster does three such attacks in a row. When the armor is broken (sometimes I prefer to break all armor before repairing it with one kit), the hit is even more hard. And this is for 810CP character.
1st...10k health...misses block...what about using some food?shields if magdd?plus psijic free 5k shield every 10 sec not blocking?hots?high latency...some ppl from Australia la wieve like boss with very high latency..its not excuse...how about combat alerts???there is ppl who solo vbrp and you say some wb is hard
Do you understand that the requirement for using food and (or) shields in overland is insane? Food is for world bosses / geysers or group content. Shields are for world bosses / geysers (when solo). I don't use addons, though it doesn't really matter. The point is sometimes the animation of attack is seen, when blocking is already late.
Also, there was not a word about world bosses in my previous comment, not about all world bosses, not about some world bosses.Playing in first person would make game harder. You don't see enemies behind (you don't really know where they are exactly), you don't see the big red under your foot. Right now I am returning to first person (as I was playing in pre-One Tamriel) after the third person forced by group content, and the difference is huge.Really don't know why though. It could be new players, or low CP, or players who do not yet understand the game.Players are already there. I run Summerset delves every day on 5+ characters, and always there are some other players on the way from wayshrine to the delve or inside the delve itself.Even the game economy will benefit from this. People will stop staying in cities and will roam the HUGE and beautifull world in a chase for gear/drops/resources.
when ppl write he face some enemy with 10k hp and cry that he gets killed...maybe time to eat!Try face boss with atleast 15k hp+shield..then his heavy attack most of times wont kill you except some wb....combat alert addon will help you not miss heavy attacks!!!
I have done all Cadwell Gold in first person view alone (as there were no other players at the same time in zones with the rare exception of towns). I still prefer the way it is now.Ahhh... the good old, "I want harder overland content." I completely agree, I feel like there should be an option for normal or vet mode for overland BUT I have my doubts that will ever happen.
If you are newer, you likely don't remember or know about Veteran Levels. Back then mobs were actually difficult because we didn't have CP :P now that we have CP, everything is a cake walk. I do wish they would do something with CP like instead make it a quality of life set of things like "Increase gathering speed" or "Reduce hostile mob aggro radius around you." But alas, you can blame the lack of difficulty on CP. More you have, easier the game is.
Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...
NEMESIS_97 wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.
I hope you enjoy your game.
You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...
As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.
And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...
Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...
*reposted to correct quoting*
I accept fully that you feel this way, but you must accept my/our view too.. I like overland as it is, as it allows me to enjoy Tamriel the way I like to.. I can make overland content difficult if I want to, but I don't mind it.. I don't gallop through it, I jog.. it's not an invisible world to me.. maybe it is to you, maybe you are not the same type of ES fan as me, or a fan at all.. it does not really matter.. I am not trying to "win popularity" as you seem to think.. I am trying to explain to you, and those who came before and will come again, that some of us actually like how it works atm.. that we don't have a pressing need for more difficult overland content
...and that bs to not using cp/gear or skills or go naked to raise difficulty is stupid suggestion!
BXR_Lonestar wrote: »To be honest, I'm going to have to disagree with OP, just because what often happens when people ask for more difficult content is the devs give us more encounters with more 1-shot mechanics, which this game actually needs less of IMO. The general rule with this game is that content is only considered difficult in this game if contains one or more one-shot mechanics, which undermines the tank and support roles. This is why the game is satirically referred to as "DPSO" - because DPS seems to be all that matters.
DPS a boss before he can 1-shot the tank. DPS the boss before he initiates a group wipe mechanic that cannot be avoided (either as a practicality, or because the mechanic to avoid it is often glitchy, so why chance it - Looking at you Celestial Plates round of VDSA). Nuke a specific target before you get overwhelmed by minions.
If they're going to make content more difficult, I'd like to see them make it similar to Scalecaller Peak, where, yes, there may be some OHK mechanics, but if you master the choreography of the fight or you keep controlled burns on the boss, and the fight is totally manageable. It's not about having overwhelming DPS - just about fight management, which is totally doable, even for lower skilled players, with enough practice.
Elvenheart wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.
I hope you enjoy your game.
You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...
As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.
And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...
Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...
*reposted to correct quoting*
I accept fully that you feel this way, but you must accept my/our view too.. I like overland as it is, as it allows me to enjoy Tamriel the way I like to.. I can make overland content difficult if I want to, but I don't mind it.. I don't gallop through it, I jog.. it's not an invisible world to me.. maybe it is to you, maybe you are not the same type of ES fan as me, or a fan at all.. it does not really matter.. I am not trying to "win popularity" as you seem to think.. I am trying to explain to you, and those who came before and will come again, that some of us actually like how it works atm.. that we don't have a pressing need for more difficult overland content
...and that bs to not using cp/gear or skills or go naked to raise difficulty is stupid suggestion!
Why? This sounds like the easiest way to make overland as challenging as you want it to be while also getting to stay in the same world as everyone else instead of being forced to play on some low populated elite server with a higher difficulty. Craft gear at the level appropriate to the challenge you want, or wear no gear at all for the ultimate fun and excitement while slaying those vicious mud crabs!
Grandchamp1989 wrote: »Can we have that? a Questline boss that could go toe to toe with your pet?
SilverBride wrote: »But to have an optional Veteran Version of each zone where enemies actually pose a risk to experienced players and require you to use your abilities would be nice.
Wouldn't it be easier to just make the mobs not only scale to your level, but also your gear? So the better geared you are, the more challenging the mobs would be.
SilverBride wrote: »
SilverBride wrote: »Grandchamp1989 wrote: »Can we have that? a Questline boss that could go toe to toe with your pet?
I have to say no. Questline bosses aren't meant to be on par with dungeon bosses. I don't want to struggle to complete storyline quests and overland content.
I really wish people would stop trying to take the fun away from other players.
Then there is no problem to scale players to 160 CP (in overland) taking into account their CP and gear.SilverBride wrote: »
The mobs don't, the players do. Everyone is scaled to 160 CP, unless of course you're higher than that or level 50.
It will not be ideal, because most players asking for vet want extra rewards, not the difficulty.That's why an optional Veteran Zone where the mobs are scaled to what ever the current max CP value is would be ideal IMHO. If you're content with the current difficulty that's fine and you could just stay in the regular zones, the same way people choose whether or not to do normal or veteran dungeons.
Then there is no problem to scale players to 160 CP (in overland) taking into account their CP and gear.SilverBride wrote: »
The mobs don't, the players do. Everyone is scaled to 160 CP, unless of course you're higher than that or level 50.It will not be ideal, because most players asking for vet want extra rewards, not the difficulty.That's why an optional Veteran Zone where the mobs are scaled to what ever the current max CP value is would be ideal IMHO. If you're content with the current difficulty that's fine and you could just stay in the regular zones, the same way people choose whether or not to do normal or veteran dungeons.
Ideal would be reducing the maximum power of player character to something like 15k dps. But most "I want difficulty" people don't want this solution even in overland, let alone all content.
You can scale players based on their CP and gear the same way players are scaled based on the pre-50 level (just the direction of the scale is the opposite). Attributes and other characteristics of pre-50 player characters are increased as a result of scaling. The same way attributes and other characteristics of post-160CP player characters can be decreased as a result of scaling. The same way attributes and other characteristics of characters with colored gear and full sets can be decreased to white non-set values as a result of scaling.Then there is no problem to scale players to 160 CP (in overland) taking into account their CP and gear.SilverBride wrote: »
The mobs don't, the players do. Everyone is scaled to 160 CP, unless of course you're higher than that or level 50.It will not be ideal, because most players asking for vet want extra rewards, not the difficulty.That's why an optional Veteran Zone where the mobs are scaled to what ever the current max CP value is would be ideal IMHO. If you're content with the current difficulty that's fine and you could just stay in the regular zones, the same way people choose whether or not to do normal or veteran dungeons.
Ideal would be reducing the maximum power of player character to something like 15k dps. But most "I want difficulty" people don't want this solution even in overland, let alone all content.
I don't understand what you are saying.
That post I was responding to was talking about scaling mobs (not players) in relation to a player's gear. That is a problem because you can't do that on a multiplayer game where there is more than one player attacking the same enemy. How would you scale it? Based on which player's gear or level? It's just not feasible.
As to optional Veteran Zones, it would be ideal for me and those of us who would like to see Veteran Zones. You get getter rewards in Veteran Dungeons too, and Veteran Trials. Do you see having those in the game as a problem also?
Your solution to reduce DPS to 15k wouldn't have much effect for me. I play as very defensive/tank character and don't have 15k DPS anyway. haha
You can scale players based on their CP and gear the same way players are scaled based on the pre-50 level (just the direction of the scale is the opposite). Attributes and other characteristics of pre-50 player characters are increased as a result of scaling. The same way attributes and other characteristics of post-160CP player characters can be decreased as a result of scaling. The same way attributes and other characteristics of characters with colored gear and full sets can be decreased to white non-set values as a result of scaling.Then there is no problem to scale players to 160 CP (in overland) taking into account their CP and gear.SilverBride wrote: »
The mobs don't, the players do. Everyone is scaled to 160 CP, unless of course you're higher than that or level 50.It will not be ideal, because most players asking for vet want extra rewards, not the difficulty.That's why an optional Veteran Zone where the mobs are scaled to what ever the current max CP value is would be ideal IMHO. If you're content with the current difficulty that's fine and you could just stay in the regular zones, the same way people choose whether or not to do normal or veteran dungeons.
Ideal would be reducing the maximum power of player character to something like 15k dps. But most "I want difficulty" people don't want this solution even in overland, let alone all content.
I don't understand what you are saying.
That post I was responding to was talking about scaling mobs (not players) in relation to a player's gear. That is a problem because you can't do that on a multiplayer game where there is more than one player attacking the same enemy. How would you scale it? Based on which player's gear or level? It's just not feasible.
As to optional Veteran Zones, it would be ideal for me and those of us who would like to see Veteran Zones. You get getter rewards in Veteran Dungeons too, and Veteran Trials. Do you see having those in the game as a problem also?
Your solution to reduce DPS to 15k wouldn't have much effect for me. I play as very defensive/tank character and don't have 15k DPS anyway. haha
As for the veteran group content, I don't see a problem in its existence. I see a problem of "we need rewards as the incentives to do this content". My take on this is the following: if a player needs rewards (or more rewards) to do some content, he doesn't deserve any rewards at all and even current rewards should be taken from him.
There were no different rewards for different difficulties in Morrowind, Oblivion and Skyrim. In fact, higher difficulties in games done right have less rewards, as lowering resources (income) is one of the tools to increase difficulty.
You can scale players based on their CP and gear the same way players are scaled based on the pre-50 level (just the direction of the scale is the opposite). Attributes and other characteristics of pre-50 player characters are increased as a result of scaling. The same way attributes and other characteristics of post-160CP player characters can be decreased as a result of scaling. The same way attributes and other characteristics of characters with colored gear and full sets can be decreased to white non-set values as a result of scaling.Then there is no problem to scale players to 160 CP (in overland) taking into account their CP and gear.SilverBride wrote: »
The mobs don't, the players do. Everyone is scaled to 160 CP, unless of course you're higher than that or level 50.It will not be ideal, because most players asking for vet want extra rewards, not the difficulty.That's why an optional Veteran Zone where the mobs are scaled to what ever the current max CP value is would be ideal IMHO. If you're content with the current difficulty that's fine and you could just stay in the regular zones, the same way people choose whether or not to do normal or veteran dungeons.
Ideal would be reducing the maximum power of player character to something like 15k dps. But most "I want difficulty" people don't want this solution even in overland, let alone all content.
I don't understand what you are saying.
That post I was responding to was talking about scaling mobs (not players) in relation to a player's gear. That is a problem because you can't do that on a multiplayer game where there is more than one player attacking the same enemy. How would you scale it? Based on which player's gear or level? It's just not feasible.
As to optional Veteran Zones, it would be ideal for me and those of us who would like to see Veteran Zones. You get getter rewards in Veteran Dungeons too, and Veteran Trials. Do you see having those in the game as a problem also?
Your solution to reduce DPS to 15k wouldn't have much effect for me. I play as very defensive/tank character and don't have 15k DPS anyway. haha
As for the veteran group content, I don't see a problem in its existence. I see a problem of "we need rewards as the incentives to do this content". My take on this is the following: if a player needs rewards (or more rewards) to do some content, he doesn't deserve any rewards at all and even current rewards should be taken from him.
There were no different rewards for different difficulties in Morrowind, Oblivion and Skyrim. In fact, higher difficulties in games done right have less rewards, as lowering resources (income) is one of the tools to increase difficulty.
But scaling players down would defeat the purpose of CP. The whole point of an RPG is for players to level up and grow so they can take on greater challenges.
I can't speak to Morrowind, Oblivion or Skyrim. But in most games the more difficult the content the better the rewards. I don't see a problem with that. It doesn't make any sense to me to reward players with less for doing more. And you said yourself you don't see a problem with veteran dungeons and trials. So why not Veteran Zones as well?
That's exactly the point. There is no need to remove CP by switch (with good QoL features like faster gathering), when it is possible to simply negate the effect.But scaling players down would defeat the purpose of CP.
That is not true after One Tamriel change. The implemented scaling gives players approximately the same relative difficulty through 1 - 50 levels of doing story quests in zones. Why should it change after 50 level?The whole point of an RPG is for players to level up and grow so they can take on greater challenges.
In most games difficulty levels don't change the rewards (experience, gold, items), as these rewards are fixed completely or use loot tables without the dependence on difficulty level (see Skyrim, Pillars of Eternity, Neverwinter Nights, etc.). In some games, though, even rewards are modified (for example, in Civ 4 you will get less rewards from goody huts with highter difficulties). In most games not only the opponents are modified with difficulty levels, but players too (for example, fertility in Crusader Kings is less on higher difficulties, damage taken in Neverwinter Nights and Skyrim is higher on higher difficulties, health and health regen in Deus Ex HR is lower on higher difficulties, units upkeep in Total War is higher on higher difficulties, etc.).I can't speak to Morrowind, Oblivion or Skyrim. But in most games the more difficult the content the better the rewards. I don't see a problem with that. It doesn't make any sense to me to reward players with less for doing more. And you said yourself you don't see a problem with veteran dungeons and trials. So why not Veteran Zones as well?
NEMESIS_97 wrote: »Daemons_Bane wrote: »menathradiel wrote: »For new players sure, the overland content may be challenging. But for experienced veterans it's extremely easy to the point of approaching boredom.
Depends on your setup, really. I have two characters that I play often, one a dps, the other a tank. For the dps, overland is easy, for the tank it is a pain in the posterior.
My experience with tanks, although really new, is that they hit like a pillow..
Why you even do overland with tank?
DosPanchos wrote: »I honestly don’t understand why the forum-questers rage so hard against challenging overland content, but they do, and it’s effective.