The easiest way for this to work would be for Zos to spin up new game servers. As well as the current "easy" servers they would add another 6 servers with a higher difficulty level, at the first login after the new servers are spun up you would have the choice of which to play on and your account would migrate to either the new easy server or the new difficult server.
And that would be it. You could choose to go on the difficult server or not. The rewards you get on the difficult server could then be tapered to make them worse than on the easy server, yes I said worse, after all the request is for harder content, for harder content you need lower rewards as that helps keep it harder.
I'd be interested to see just how many would choose the harder server, not many I would guess. Why? Becauae many people like to play with friends and not everyone can be a dps god. And if all ones friends choose easy and you choose hard then you are playing by yourself.
So yes I'm all for new harder servers if only to get rid of all those who want a harder game, me? I'll stick to the easy one. Why? Because I enjoy playing with friends, because even though I play every day I still consider myself a casual gamer, and because I want to be able to move through the game world without a massive fight every few metres.
What I would suggest is that you talk to a player who was around when Craglorn first came out and ask them about the wasps, I've chatted with players who were around at the time and you needed a group to take down the wasps.
And that was soon changed. Why? Because no one went there. Difficult content sounds great on the face of it and people think its a great idea, until it happens, and then players vote with their feet and find something else to do.
People play games to relax, some like a challenge, others don't. For those that do this game has plenty of difficult content in dlc dungeons and trials, for those that don't this game also offers a lot.
It has to be remembered that this game, to survive, has to cater for the masses. Make the game too difficult and people will go play something else, too easy and players will moan about it being too easy. This game tries to thread the difficult path of keeping it interesting for both those who want difficult content and those that don't.
I will never get Godslayer, I will probably never get all the no death achievements, I can live with that, the rest? Am working my way through thenvet achievements as have all the normal ones, I'm happy with the game as it is.
NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »menathradiel wrote: »For new players sure, the overland content may be challenging. But for experienced veterans it's extremely easy to the point of approaching boredom.
Depends on your setup, really. I have two characters that I play often, one a dps, the other a tank. For the dps, overland is easy, for the tank it is a pain in the posterior.
My experience with tanks, although really new, is that they hit like a pillow..
Why you even do overland with tank?
Why notshe needs levels and skyshards too
Rapid manouvers+mount and just run from one to other and pick it up ignoring overland..or...buy them in crown store if unlocked...btw..have 4 tanks..none of them do overland or buy shards and have more then enough skill points for needed tanking skills and about levels...just use xp scrolls and tank daily dungs..insta queue and fast xp!!!Thats how i done for most of my 17 chars btw
NEMESIS_97 wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.
I hope you enjoy your game.
You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...
As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.
And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...
Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...
*reposted to correct quoting*
I accept fully that you feel this way, but you must accept my/our view too.. I like overland as it is, as it allows me to enjoy Tamriel the way I like to.. I can make overland content difficult if I want to, but I don't mind it.. I don't gallop through it, I jog.. it's not an invisible world to me.. maybe it is to you, maybe you are not the same type of ES fan as me, or a fan at all.. it does not really matter.. I am not trying to "win popularity" as you seem to think.. I am trying to explain to you, and those who came before and will come again, that some of us actually like how it works atm.. that we don't have a pressing need for more difficult overland content
But if zos make just choosable overland difficulty like for dungeons/trials/arenas?When you log in on char screen just switch overland difficulty like on other games and before meet for example some quest boss you can choose even hardmode...atm its breaks immersion to meet some "so powerful" bosses and melt them in 1-5 sec where some even didnt finish his/her introduction speech....and that bs to not using cp/gear or skills or go naked to raise difficulty is stupid suggestion!
Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.
I hope you enjoy your game.
You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...
As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.
And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...
Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...
*reposted to correct quoting*
I accept fully that you feel this way, but you must accept my/our view too.. I like overland as it is, as it allows me to enjoy Tamriel the way I like to.. I can make overland content difficult if I want to, but I don't mind it.. I don't gallop through it, I jog.. it's not an invisible world to me.. maybe it is to you, maybe you are not the same type of ES fan as me, or a fan at all.. it does not really matter.. I am not trying to "win popularity" as you seem to think.. I am trying to explain to you, and those who came before and will come again, that some of us actually like how it works atm.. that we don't have a pressing need for more difficult overland content
But if zos make just choosable overland difficulty like for dungeons/trials/arenas?When you log in on char screen just switch overland difficulty like on other games and before meet for example some quest boss you can choose even hardmode...atm its breaks immersion to meet some "so powerful" bosses and melt them in 1-5 sec where some even didnt finish his/her introduction speech....and that bs to not using cp/gear or skills or go naked to raise difficulty is stupid suggestion!
They already turned away the idea, due to not wanting to split the population if avoidable.. They chose the difficulty so that everyone stands a chance, which is the best option.. and honestly, why is the inbuilt method to regulating the difficulty yourself so dumb.? You have the option to adjust, you have add-ons that makes sure it only takes a click or two..
Totally agree with both of those suggestions!Cookie from meGrianasteri wrote: »This has been a topic of discussion in various ways and forms for years.
Overland content is ridiculously too easy, for veteran and even more casual average players. The reason is, overland needs to cater for new players and low level players. So its a catch 22 and various ideas to address this have been floated.
-Some games have a personal toggle that makes the game harder for YOU, alone. That is one options.
-Another idea would have been for geographical areas of the overland maps, to hold veteran level adds and bosses in the delvs and public dungeons. So, enter at your own risk kinda thing. But that ship has sailed.
Its worth noting that many world bosses, including in base game older zones, can still be quite challenging even for more higher end players to solo.
NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.
I hope you enjoy your game.
You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...
As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.
And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...
Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...
*reposted to correct quoting*
I accept fully that you feel this way, but you must accept my/our view too.. I like overland as it is, as it allows me to enjoy Tamriel the way I like to.. I can make overland content difficult if I want to, but I don't mind it.. I don't gallop through it, I jog.. it's not an invisible world to me.. maybe it is to you, maybe you are not the same type of ES fan as me, or a fan at all.. it does not really matter.. I am not trying to "win popularity" as you seem to think.. I am trying to explain to you, and those who came before and will come again, that some of us actually like how it works atm.. that we don't have a pressing need for more difficult overland content
But if zos make just choosable overland difficulty like for dungeons/trials/arenas?When you log in on char screen just switch overland difficulty like on other games and before meet for example some quest boss you can choose even hardmode...atm its breaks immersion to meet some "so powerful" bosses and melt them in 1-5 sec where some even didnt finish his/her introduction speech....and that bs to not using cp/gear or skills or go naked to raise difficulty is stupid suggestion!
They already turned away the idea, due to not wanting to split the population if avoidable.. They chose the difficulty so that everyone stands a chance, which is the best option.. and honestly, why is the inbuilt method to regulating the difficulty yourself so dumb.? You have the option to adjust, you have add-ons that makes sure it only takes a click or two..
its dumb..ofc you can rush naked without weapons and get ultimate challange...better split because population is enough..casual players is way more in eso so will be enough for their doings..np to run alone in my vetHM overland tamriel:)atm is even annoying when i want to solo wb(because i want only solo them all) i need to w8 till finally all players go away to kill respawned boss alone...so split difficulty tiers is ok because easier tiers always be full of players or casuals!
NEMESIS_97 wrote: »
Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.
I hope you enjoy your game.
You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...
As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.
And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...
Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...
*reposted to correct quoting*
I accept fully that you feel this way, but you must accept my/our view too.. I like overland as it is, as it allows me to enjoy Tamriel the way I like to.. I can make overland content difficult if I want to, but I don't mind it.. I don't gallop through it, I jog.. it's not an invisible world to me.. maybe it is to you, maybe you are not the same type of ES fan as me, or a fan at all.. it does not really matter.. I am not trying to "win popularity" as you seem to think.. I am trying to explain to you, and those who came before and will come again, that some of us actually like how it works atm.. that we don't have a pressing need for more difficult overland content
But if zos make just choosable overland difficulty like for dungeons/trials/arenas?When you log in on char screen just switch overland difficulty like on other games and before meet for example some quest boss you can choose even hardmode...atm its breaks immersion to meet some "so powerful" bosses and melt them in 1-5 sec where some even didnt finish his/her introduction speech....and that bs to not using cp/gear or skills or go naked to raise difficulty is stupid suggestion!
They already turned away the idea, due to not wanting to split the population if avoidable.. They chose the difficulty so that everyone stands a chance, which is the best option.. and honestly, why is the inbuilt method to regulating the difficulty yourself so dumb.? You have the option to adjust, you have add-ons that makes sure it only takes a click or two..
its dumb..ofc you can rush naked without weapons and get ultimate challange...better split because population is enough..casual players is way more in eso so will be enough for their doings..np to run alone in my vetHM overland tamriel:)atm is even annoying when i want to solo wb(because i want only solo them all) i need to w8 till finally all players go away to kill respawned boss alone...so split difficulty tiers is ok because easier tiers always be full of players or casuals!
So you effectively want to make it so that those persons who actually need other people's help, are left even more alone, just because you don't want to don a suit of white gear, because you want your perfect sets and traits?
You say "it's dumb" as your argument.. I say the dumb thing is people being too good to downgrade their gear to get the challenge they are looking for.. instead they want to raise the bar to a level where people are left out, just so that they can get the experience they are looking for..
Ok atleast do delves/public dungs and quest bosses choosable difficulty..atm how public dungs look from my side..enter..run with all ads till 1st boss..kill who present there..and do same till next one...so epicDaemons_Bane wrote: »NEMESIS_97 wrote: »
While I agree that his suggestion is silly, I'll also point out that trials/dungeons are not the same as overland content
NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.
I hope you enjoy your game.
You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...
As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.
And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...
Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...
*reposted to correct quoting*
I accept fully that you feel this way, but you must accept my/our view too.. I like overland as it is, as it allows me to enjoy Tamriel the way I like to.. I can make overland content difficult if I want to, but I don't mind it.. I don't gallop through it, I jog.. it's not an invisible world to me.. maybe it is to you, maybe you are not the same type of ES fan as me, or a fan at all.. it does not really matter.. I am not trying to "win popularity" as you seem to think.. I am trying to explain to you, and those who came before and will come again, that some of us actually like how it works atm.. that we don't have a pressing need for more difficult overland content
But if zos make just choosable overland difficulty like for dungeons/trials/arenas?When you log in on char screen just switch overland difficulty like on other games and before meet for example some quest boss you can choose even hardmode...atm its breaks immersion to meet some "so powerful" bosses and melt them in 1-5 sec where some even didnt finish his/her introduction speech....and that bs to not using cp/gear or skills or go naked to raise difficulty is stupid suggestion!
They already turned away the idea, due to not wanting to split the population if avoidable.. They chose the difficulty so that everyone stands a chance, which is the best option.. and honestly, why is the inbuilt method to regulating the difficulty yourself so dumb.? You have the option to adjust, you have add-ons that makes sure it only takes a click or two..
its dumb..ofc you can rush naked without weapons and get ultimate challange...better split because population is enough..casual players is way more in eso so will be enough for their doings..np to run alone in my vetHM overland tamriel:)atm is even annoying when i want to solo wb(because i want only solo them all) i need to w8 till finally all players go away to kill respawned boss alone...so split difficulty tiers is ok because easier tiers always be full of players or casuals!
So you effectively want to make it so that those persons who actually need other people's help, are left even more alone, just because you don't want to don a suit of white gear, because you want your perfect sets and traits?
You say "it's dumb" as your argument.. I say the dumb thing is people being too good to downgrade their gear to get the challenge they are looking for.. instead they want to raise the bar to a level where people are left out, just so that they can get the experience they are looking for..
I sad that casuals are so many that there always be ppl to do things who need help..i wanted to be seperate from them not seperate from each other..just simple thing..atleast make quests bosses choosable difficulty like vet with hm option that i do solo...rly simple..for example like manimmarco..make fight atleast 10 sec instead of 2...thats my whish..like world tiers in division game..always casuals be flooded more then ppl who want challange...like was vma a nice challange till its become joke
Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »NEMESIS_97 wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »I don't understand why my post was met with so much negativity... I mean there is a thing we all know and agree, hell it is happening in front of everyone's eyes and yet, people try to deny that a change is necessary. I was doing the main quest in Reach and ALL the people were just ignoring overland enemies, dwelve enemies...i mean EVERYTHING.
What i am suggesting is if a player IS ignoring/avoiding an enemy it should be mostly out of "fear of death" and not boredom... We know those enemies are trivial, we know the loots are worthless so we just avoid them.
Having a challenge/reward scenario in almost all enemies will spice up everyone's experience i believe. I mean i proposed the addition of loot to a possible harder-enemies-scenario and noone commented on that. This is a sign of how we all view overland gameplay : It's trivial guys and we ALL know since we ALL play in the same way : We mount up or equip a speed skill and simply run EVEN when attacked by enemies(who are trivial) sometimes .
What i am saying is that the world becomes *invisible* if the elements that create it are trivial. But even naysayers can see the problem.
I hope you enjoy your game.
You don't see why your post is met with negativity.? It's pretty easy to see.. it's because you, like many others before you, act like YOUR issue, is EVERYONE'S issue.. you seem unwilling to accept that overland content are fine for most people, for reasons that don't make sense to you
Geez, you people are something... Really... So you are accepting that the game world and it's inhabitants, let's say The Reach, is only there for you to ignore (since overland mobs drop no interesting loot, because they are not challenging) because well when you look for challenge you will go to say Maelstrom to find it. You are actually accepting my thesis - the world "becomes invisible". Geez... You are making no point...
As for you Daemons_Bane this is not the stage for a rhetorical psychological consious analysis : "The subject (Viem) is suggesting this and that out of arrogance and selfishness. The subject suffers from egoistic, self centered delusions". Get your act together man and express your "you are not better than me" civil rights and "accept equality" crescendo to a respective forum or join a movement. This forum is about improving the game and as such we are suggesting how to improve the game.
And there is room for improvement... The beautifully crafted world of ESO looses its shine when it's elements become trivial and trivial is what they are. If you believe otherwise then WHY are you running around like crazy, ignoring it while going from A to B...
Again Daemons_Bane : get your act together man. If popularity is what you seek, join a movement...
*reposted to correct quoting*
I accept fully that you feel this way, but you must accept my/our view too.. I like overland as it is, as it allows me to enjoy Tamriel the way I like to.. I can make overland content difficult if I want to, but I don't mind it.. I don't gallop through it, I jog.. it's not an invisible world to me.. maybe it is to you, maybe you are not the same type of ES fan as me, or a fan at all.. it does not really matter.. I am not trying to "win popularity" as you seem to think.. I am trying to explain to you, and those who came before and will come again, that some of us actually like how it works atm.. that we don't have a pressing need for more difficult overland content
But if zos make just choosable overland difficulty like for dungeons/trials/arenas?When you log in on char screen just switch overland difficulty like on other games and before meet for example some quest boss you can choose even hardmode...atm its breaks immersion to meet some "so powerful" bosses and melt them in 1-5 sec where some even didnt finish his/her introduction speech....and that bs to not using cp/gear or skills or go naked to raise difficulty is stupid suggestion!
They already turned away the idea, due to not wanting to split the population if avoidable.. They chose the difficulty so that everyone stands a chance, which is the best option.. and honestly, why is the inbuilt method to regulating the difficulty yourself so dumb.? You have the option to adjust, you have add-ons that makes sure it only takes a click or two..
its dumb..ofc you can rush naked without weapons and get ultimate challange...better split because population is enough..casual players is way more in eso so will be enough for their doings..np to run alone in my vetHM overland tamriel:)atm is even annoying when i want to solo wb(because i want only solo them all) i need to w8 till finally all players go away to kill respawned boss alone...so split difficulty tiers is ok because easier tiers always be full of players or casuals!
So you effectively want to make it so that those persons who actually need other people's help, are left even more alone, just because you don't want to don a suit of white gear, because you want your perfect sets and traits?
You say "it's dumb" as your argument.. I say the dumb thing is people being too good to downgrade their gear to get the challenge they are looking for.. instead they want to raise the bar to a level where people are left out, just so that they can get the experience they are looking for..
I sad that casuals are so many that there always be ppl to do things who need help..i wanted to be seperate from them not seperate from each other..just simple thing..atleast make quests bosses choosable difficulty like vet with hm option that i do solo...rly simple..for example like manimmarco..make fight atleast 10 sec instead of 2...thats my whish..like world tiers in division game..always casuals be flooded more then ppl who want challange...like was vma a nice challange till its become joke
But you already have that option.. you just don't use it
stefan.gustavsonb16_ESO wrote: »OP, you seem to be unreasonably bothered by other people not leaving you alone to solo the world bosses. I think you might have been happy with the state of the game before the One Tamriel overhaul. Back then, I would often find myself running through a "VR zone" without seeing anyone else around, unless I happened to come upon a farming spot, and for the most part I had to solo the world bosses. I was not happy with that, in fact it made me take a break from the game until One Tamriel was out, and most players seemed to agree that One Tamriel was a good call overall that made people actually play together. I simply don't care one bit if someone walks by and ruins my solo experience in an MMO. That particular problem you are having is not a common one.
The only major thing I ask for is optional difficulty for Main Quest Villains
I don't like it when the main villain is hyped up to be the major big bad only to get a disappointing boss fight
https://forums.elderscrollsonline.com/en/discussion/549560/veteran-main-story-bosses
Seems like players don't actually know where to find difficult content, when they need one. For example, there is a non-boss Flesh Colossus in Traitor's Vault delve of Artaeum. My damage dealer in light armor with 10k health gets hit hard (from 100% health to 45% health) when misses a block (which is very easy with high latency). This common monster does three such attacks in a row. When the armor is broken (sometimes I prefer to break all armor before repairing it with one kit), the hit is even more hard. And this is for 810CP character.
NEMESIS_97 wrote: »Seems like players don't actually know where to find difficult content, when they need one. For example, there is a non-boss Flesh Colossus in Traitor's Vault delve of Artaeum. My damage dealer in light armor with 10k health gets hit hard (from 100% health to 45% health) when misses a block (which is very easy with high latency). This common monster does three such attacks in a row. When the armor is broken (sometimes I prefer to break all armor before repairing it with one kit), the hit is even more hard. And this is for 810CP character.
1st...10k health...misses block...what about using some food?shields if magdd?plus psijic free 5k shield every 10 sec not blocking?hots?high latency...some ppl from Australia la wieve like boss with very high latency..its not excuse...how about combat alerts???there is ppl who solo vbrp and you say some wb is hard
Playing in first person would make game harder. You don't see enemies behind (you don't really know where they are exactly), you don't see the big red under your foot. Right now I am returning to first person (as I was playing in pre-One Tamriel) after the third person forced by group content, and the difference is huge.Really don't know why though. It could be new players, or low CP, or players who do not yet understand the game.
Players are already there. I run Summerset delves every day on 5+ characters, and always there are some other players on the way from wayshrine to the delve or inside the delve itself.Even the game economy will benefit from this. People will stop staying in cities and will roam the HUGE and beautifull world in a chase for gear/drops/resources.
NEMESIS_97 wrote: »Seems like players don't actually know where to find difficult content, when they need one. For example, there is a non-boss Flesh Colossus in Traitor's Vault delve of Artaeum. My damage dealer in light armor with 10k health gets hit hard (from 100% health to 45% health) when misses a block (which is very easy with high latency). This common monster does three such attacks in a row. When the armor is broken (sometimes I prefer to break all armor before repairing it with one kit), the hit is even more hard. And this is for 810CP character.
1st...10k health...misses block...what about using some food?shields if magdd?plus psijic free 5k shield every 10 sec not blocking?hots?high latency...some ppl from Australia la wieve like boss with very high latency..its not excuse...how about combat alerts???there is ppl who solo vbrp and you say some wb is hard
Do you understand that the requirement for using food and (or) shields in overland is insane? Food is for world bosses / geysers or group content. Shields are for world bosses / geysers (when solo). I don't use addons, though it doesn't really matter. The point is sometimes the animation of attack is seen, when blocking is already late.
Also, there was not a word about world bosses in my previous comment, not about all world bosses, not about some world bosses.Playing in first person would make game harder. You don't see enemies behind (you don't really know where they are exactly), you don't see the big red under your foot. Right now I am returning to first person (as I was playing in pre-One Tamriel) after the third person forced by group content, and the difference is huge.Really don't know why though. It could be new players, or low CP, or players who do not yet understand the game.Players are already there. I run Summerset delves every day on 5+ characters, and always there are some other players on the way from wayshrine to the delve or inside the delve itself.Even the game economy will benefit from this. People will stop staying in cities and will roam the HUGE and beautifull world in a chase for gear/drops/resources.