Nezyr_Jezz wrote: »Proc sets are a part of the game since a loooooong time.I know some might not enjoy this, but i still think bigger playerbase is crucial for the game to thrive and continue existance. It is singlehandedly the most complicated fantasy mmo you can get with such a viariety of skills and equipment that it overwhelms new players, and proc sets are a solution for them.
- They are reducing the gap which some players are oblivous to (wanting to 1vX where X is 10000000000)
- This way they reduced skilled players to anoyance rather than straight gods that can't be killed by zerg.
- Yes i am aware of the above statement hurting good players, but tbh your in the minority and for the game to last the next couple of years at least you need a playerbase that will fund it.
- Proc sets makes people kill rather than watch being killed along with 20 other zerg members by 1-2 skilled players. Average players then stay because they simply enjoy the game. They are the majority.
Nezyr_Jezz wrote: »Proc sets are a part of the game since a loooooong time.I know some might not enjoy this, but i still think bigger playerbase is crucial for the game to thrive and continue existance. It is singlehandedly the most complicated fantasy mmo you can get with such a viariety of skills and equipment that it overwhelms new players, and proc sets are a solution for them.
- They are reducing the gap which some players are oblivous to (wanting to 1vX where X is 10000000000)
- This way they reduced skilled players to anoyance rather than straight gods that can't be killed by zerg.
- Yes i am aware of the above statement hurting good players, but tbh your in the minority and for the game to last the next couple of years at least you need a playerbase that will fund it.
- Proc sets makes people kill rather than watch being killed along with 20 other zerg members by 1-2 skilled players. Average players then stay because they simply enjoy the game. They are the majority.
Is that fair though? Push a very supporting player base away just to please the ones who will try out the game for a couple months and move on to the next game they want to try. Abusing proc sets is the easy way out, people don't want to learn mechanical skills or even general combat. If there is a group of three players using only two abilities, not even a buff or a heal, meanwhile the solo player is keeping buffs up, healing often and managing resources, but they get melted by proc sets, is that really how the game should be played? I almost guarantee that eso's population has not increased at all over the last year.
Nezyr_Jezz wrote: »Nezyr_Jezz wrote: »Proc sets are a part of the game since a loooooong time.I know some might not enjoy this, but i still think bigger playerbase is crucial for the game to thrive and continue existance. It is singlehandedly the most complicated fantasy mmo you can get with such a viariety of skills and equipment that it overwhelms new players, and proc sets are a solution for them.
- They are reducing the gap which some players are oblivous to (wanting to 1vX where X is 10000000000)
- This way they reduced skilled players to anoyance rather than straight gods that can't be killed by zerg.
- Yes i am aware of the above statement hurting good players, but tbh your in the minority and for the game to last the next couple of years at least you need a playerbase that will fund it.
- Proc sets makes people kill rather than watch being killed along with 20 other zerg members by 1-2 skilled players. Average players then stay because they simply enjoy the game. They are the majority.
Is that fair though? Push a very supporting player base away just to please the ones who will try out the game for a couple months and move on to the next game they want to try. Abusing proc sets is the easy way out, people don't want to learn mechanical skills or even general combat. If there is a group of three players using only two abilities, not even a buff or a heal, meanwhile the solo player is keeping buffs up, healing often and managing resources, but they get melted by proc sets, is that really how the game should be played? I almost guarantee that eso's population has not increased at all over the last year.
It did, but mainly because of the "flue". Anyway i get where are you going with it, but mmos tend to lean toward casuals and should lean toward casuals not hardcore. Maily because mmos suck at being a game for pros alltogether. There can't be and never will be a proper pro scene in any mmo because mmos are never balanced enough, never simple enough and never fast enough to be considered by proper competitive pro players. So whats the point in making them more convoluted and unaccessible for people to play, and learn? Why? Because you get more advantage over casual when killing him in cyro?