YandereGirlfriend wrote: »[*] Turn Hypnosis into a Turn Evil clone (unblockable, AoE stun) that applies an additional de-buff if the targets are facing you.
[*] Make Stupefy into either the bat-cloud gap-closer that NPC vampires use or a teleport/blink ability or a bat-swarm version of Streak (provides mobility for PvP).
[*] Give Mist Form Minor Expedition as part of the base morph or provide Minor Expedition via the Unnatural Movement passive.
[*] Make Blood Mist scale with stats and do either Bleed or Magic Damage (again, so Stamina vampires can use it).
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YandereGirlfriend wrote: »[*] Turn Hypnosis into a Turn Evil clone (unblockable, AoE stun) that applies an additional de-buff if the targets are facing you.
[*] Make Stupefy into either the bat-cloud gap-closer that NPC vampires use or a teleport/blink ability or a bat-swarm version of Streak (provides mobility for PvP).
[*] Give Mist Form Minor Expedition as part of the base morph or provide Minor Expedition via the Unnatural Movement passive.
[*] Make Blood Mist scale with stats and do either Bleed or Magic Damage (again, so Stamina vampires can use it).
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Like them all, although I feel like the thing with Hypnosis and Stupefy is... odd personally. I actually use stupefy since in the rare cases it works that 5 seconds of snare can be very powerful in PVP since it cannot be simply dodge roll purged like Immobilize is. Some people feel like the gap closer bat thing should be something to replace Blood Frenzy or at least one of its morphs. (Or even one morph of mistform.)
Honestly it could swing either way but what ideas do you have for the additional debuff if the target is looking at you? Applying vulnerability maybe so they take more damage? Maybe if it targets a trash mob it gets converted to your side until combat ends?
For starters, most only use one or two abilities, including the ultimate, and literally stay at Stage 1-2. Stage 3 with three or more abilities, excluding the ultimate is uncommon.
Yeah, my build is very uncommon lol! Farthest I've managed to dip into vampirisim and still be able to slug it out with everyone else on the fields of Cyrodiil. Reason I go stage 3 is because at 80% health the damage mitigation from Undeath is the same as a Major Resolve buff, which means if you have Major Resolve its effectively doubled.
Also at that stage the flame damage isn't that bad and I'm actually more worried about getting smited with a Dawnbreaker. o_o
Stages 3-4 are the only stages where picking Arterial Burst is better for your sustain than picking up something like Flame Lash, Force Pulse, and Elemental Weapon. Even then when you punch in the numbers your sustain would be better if you just dumped vampire entirely.
YandereGirlfriend wrote: »[*] Turn Hypnosis into a Turn Evil clone (unblockable, AoE stun) that applies an additional de-buff if the targets are facing you.
[*] Make Stupefy into either the bat-cloud gap-closer that NPC vampires use or a teleport/blink ability or a bat-swarm version of Streak (provides mobility for PvP).
[*] Give Mist Form Minor Expedition as part of the base morph or provide Minor Expedition via the Unnatural Movement passive.
[*] Make Blood Mist scale with stats and do either Bleed or Magic Damage (again, so Stamina vampires can use it).
[/list]
Like them all, although I feel like the thing with Hypnosis and Stupefy is... odd personally. I actually use stupefy since in the rare cases it works that 5 seconds of snare can be very powerful in PVP since it cannot be simply dodge roll purged like Immobilize is. Some people feel like the gap closer bat thing should be something to replace Blood Frenzy or at least one of its morphs. (Or even one morph of mistform.)
Honestly it could swing either way but what ideas do you have for the additional debuff if the target is looking at you? Applying vulnerability maybe so they take more damage? Maybe if it targets a trash mob it gets converted to your side until combat ends?
I've been kicked out of PuGs because of that too. Because I'm using the vampire toolkit, insecure healers are upset that they can't "heal" me, despite me pulling almost 60-65% of the group damage and dying less than the other DPS. PvP is at least becoming a better experience, even with the horrendous performance issues and testing.
Also, I question whether undeath is actually functioning. If not doing the opposite.
I've done a lot of testing and it works just fine. Problem is I don't know when its doing its damage reduction calculation so I have no idea how effective it really is. All I know is the lower my health goes the less damage I take and technically at 50% health its supposed to be 15% damage reduction. When you actually think about it 15% is a very small number which is why some people think it doesn't work.
YandereGirlfriend wrote: »There morph choices for most of the vampire skills are largely redundant and could easily be merged in order to create room for some of the popular requests (e.g. gap-closer, unique DoT, party heal, etc.) that would help to fill in the blank spots in the sub-class toolkit.
- Have Blood for Blood scale with highest stats (so usable for Stamina vampires).
- Make Arterial Burst ranged and scale with highest stats (so usable for ranged classes and Stamina vampires).
- Keep Sated Fury as-is.
- Turn Simmering Frenzy into a Ring of the Pale Order-like group heal that heals allies in range for a % of your total damage dealt (gives healers an option from the class).
- Keep Exhilarating Drain as-is.
- Make Drain Vigor into a class DoT that behaves like Soul Trap and does either Bleed or Magic Damage depending upon which stats are highest (fills in DPS toolkit and allows Stamina vampires to use it as well).
- Turn Hypnosis into a Turn Evil clone (unblockable, AoE stun) that applies an additional de-buff if the targets are facing you.
- Make Stupefy into either the bat-cloud gap-closer that NPC vampires use or a teleport/blink ability or a bat-swarm version of Streak (provides mobility for PvP).
- Give Mist Form Minor Expedition as part of the base morph or provide Minor Expedition via the Unnatural Movement passive.
- Make Blood Mist scale with stats and do either Bleed or Magic Damage (again, so Stamina vampires can use it).
Bing-bam-boom we now have a feature-complete vampire sub-class that provides basically all essential functions and, most importantly, takes basically nothing away from anybody who currently enjoys the skills. All current skills retain a morph of essentially unchanged or improved utility while using the recycled morphs to fill in the overall class kit.
The Ultimate is omitted because I don't use it and thus have no real insights into it.
YandereGirlfriend wrote: »I liked a lot of the ideas that others had, especially of siphoning resources for sustain assistance. It would be really fun to have skills scale with vampire stages and then have Hypnotize have an extra effect like: "Drain 500/1000/1500/2000 Stamina and Magicka instantly from any stunned enemy that is facing you, the amount of resources drained increases with your vampire stage." Perhaps those values are too high, but the general idea is interesting.
I've also thought that a nifty idea for a vampire passive (perhaps an addition to Undeath) would be, "When under 50% health, gain 0.5/1.0/1.5/2.0 Ultimate per second, the amount of Ultimate gained increases with your vampire stage." It would synergize with Arterial Burst and generally into the idea that vampires are more dangerous the more their health decreases.
YandereGirlfriend wrote: »Regarding lore vs. gameplay: I am of the opinion that ties should always broken in favor of gameplay. I am not going to get overly wrapped around the axle about what Lamia Bal said in the introduction quest and how that relates to individual skills and I think that's likely the opinion shared by most ESO players.
I also think that it is unwise to outright remove a skill from the vampire tree (as some seem to want to do to Frenzy). It does not need two redundant morphs (hence my idea for the healer morph) but some players do enjoy using the skill even if certain others do not.
I've been kicked out of PuGs because of that too. Because I'm using the vampire toolkit, insecure healers are upset that they can't "heal" me, despite me pulling almost 60-65% of the group damage and dying less than the other DPS. PvP is at least becoming a better experience, even with the horrendous performance issues and testing.
I have yet to be kicked because I simply refuse to let myself die, and I usually play the healer so its rare for me to DPS in a group. That being said in the open world I've run into a lot of insecure healers running after me trying to "save me" and its gotten actually incredibly infuriating.
Being a vampire at stage 4 and trying to hit the biggest numbers you can with your spammable actually ends up giving you a hatred for healers... Its quite sad really and they get all angry when I tell them to stop healing me. I know one of my RP friends I was helping when I told them to stop healing me almost broke down in tears because they believed the only thing they were good for was healing since they didn't know how to DPS.