I tank on a necro or dk and they both have an AoE CC. For them there is just no reason for an AoE taunt. Maybe if it was a class skill for a templar, that has no beneficial class tanking ability, i might be in favor of it. It seems like the intent was to have DDs to do more than just DPS parse.
The tank is suppose to prioritize targets just as the DDs and healer are too. Take the last couple trash mobs on fang lair. Its meant to keep every member busy, it is the make it or break it moment for a No Death Run. With an world skill that is an AoE taunt it would trivialize those kind of situations.
I have tanked with all classes. Early on I preferred to tank on a Templar and NB and in neither case did I find a need for an AoE taunt. I
In trials, the most challenging content in the game, the use of an AoE taunt would cause serious issues. As I stated earlier, it is best for players new to tanking learn to tank correctly instead of relying on the crutch of an AoE taunt.
AOE taunt could be useful more or less so in varying situations. As you can imagine as such an experienced Tank...
Give tanks one aoe taunt. Put it on a 20-30 second cooldown and give it a 10-12 meter range.
kathandira wrote: »[Quoted post was removed]
kathandira wrote: »[Quoted post was removed]
kathandira wrote: »[Quoted post was removed]
kathandira wrote: »[Quoted post was removed]
kathandira wrote: »
I have never really considered the trash mobs in dungeons big enough to feel a need to use an AOE taunt, don't know about trials I don't really bother with them.
That and there are at least a few dungeon boss fights with multiple bosses, that you need to keep apart can you imagine having a new tank, during March of Sacrifices with that 3 boss fight spamming their new shiny AOE taunt and wondering why the group keeps wiping, or the ogre bosses in Scalecaller peak probably others but those two spring to mind.
If they added an AOE taunt I would be more likely to use it farming mobs for XP in overland/public dungeons etc..
kathandira wrote: »[Quoted post was removed]
More like: "The game mechanics are designed around it not existing, and introducing it would require an overhaul of all group content"
kathandira wrote: »Create Templar Tank
Equip Tormentor Armor
Slot Explosive Charge
Enjoy AoE Taunt.
Scion_of_Yggdrasil wrote: »kathandira wrote: »[Quoted post was removed]
Don't forget the "L2P" squad...
I DO think an AOE taunt would improve this game. If you don't want to use it.... don't. use. it. It's that simple. Quit acting like its a personal attack any time someone else wants something you personally don't find appealing or feel is necessary.
Why might one want an AOE taunt? PUGS. Suggesting to find a group is not a solution, and to actively encourage players to avoid group finder is killing this game. PUGS are why I would like an AOE taunt. Do I need one? No. But my job would be a helluvuh lot easier if I had an AOE taunt, because DD's have fire ants in their pants and feel the burning urge to constantly charge before the tank before they have a chance to pull aggro. The other alternative is, as tank, is to constantly leave the group early to start pulling the next group.
And please explain how every fiber of this game is balanced around single target taunts??? Most balancing that might be required could be easily built into the skill itself. Adds during a boss fight? Most times spawn too far from the boss than a reasonable AOE taunt would be able to pull.
Thechuckage wrote: »Scion_of_Yggdrasil wrote: »kathandira wrote: »[Quoted post was removed]
Don't forget the "L2P" squad...
I DO think an AOE taunt would improve this game. If you don't want to use it.... don't. use. it. It's that simple. Quit acting like its a personal attack any time someone else wants something you personally don't find appealing or feel is necessary.
Why might one want an AOE taunt? PUGS. Suggesting to find a group is not a solution, and to actively encourage players to avoid group finder is killing this game. PUGS are why I would like an AOE taunt. Do I need one? No. But my job would be a helluvuh lot easier if I had an AOE taunt, because DD's have fire ants in their pants and feel the burning urge to constantly charge before the tank before they have a chance to pull aggro. The other alternative is, as tank, is to constantly leave the group early to start pulling the next group.
And please explain how every fiber of this game is balanced around single target taunts??? Most balancing that might be required could be easily built into the skill itself. Adds during a boss fight? Most times spawn too far from the boss than a reasonable AOE taunt would be able to pull.
Have to disagree with you. It is not a simple "just dont slot the skill" Because those same impatient DPS will vote kick a tank NOT using the aoe taunt.
And do you really think the impatient ones wouldn't be running ahead an chain pulling adds to you? Or as someone else pointed out, a newbie tank who hasnt gotten the feel for the role? That scenario is going to work out suuuuuuuper well. /s
There are enough tools in the tanks abilities to handle the current game, AoE taunt isn't needed. Unironically, does need to learn to play as a tank
kathandira wrote: »
kathandira wrote: »
So your solution is to "suggest" that people make a specific class to utilize a specific gearset. Granted I could see that used by a temp to decent effect, then again, I shouldn't need to play a templar tank if I don't want to. Or any other specific class for that matter. Great solution <insert sarcastic tone>. The only reason the suggestion of an aoe taunt would work is if it was something that ANY class could use, as in available through a weapon skill line. This game is supposed to promote versatility and variety, not pigeon-holed, cookie-cutter builds. I believe the devs are currently promoting variety as that is the reason for most of recent gear changes.
This game is supposed to promote versatility and variety, not pigeon-holed, cookie-cutter builds. I believe the devs are currently promoting variety as that is the reason for most of recent gear changes.
Thechuckage wrote: »Scion_of_Yggdrasil wrote: »kathandira wrote: »[Quoted post was removed]
Don't forget the "L2P" squad...
I DO think an AOE taunt would improve this game. If you don't want to use it.... don't. use. it. It's that simple. Quit acting like its a personal attack any time someone else wants something you personally don't find appealing or feel is necessary.
Why might one want an AOE taunt? PUGS. Suggesting to find a group is not a solution, and to actively encourage players to avoid group finder is killing this game. PUGS are why I would like an AOE taunt. Do I need one? No. But my job would be a helluvuh lot easier if I had an AOE taunt, because DD's have fire ants in their pants and feel the burning urge to constantly charge before the tank before they have a chance to pull aggro. The other alternative is, as tank, is to constantly leave the group early to start pulling the next group.
And please explain how every fiber of this game is balanced around single target taunts??? Most balancing that might be required could be easily built into the skill itself. Adds during a boss fight? Most times spawn too far from the boss than a reasonable AOE taunt would be able to pull.
Have to disagree with you. It is not a simple "just dont slot the skill" Because those same impatient DPS will vote kick a tank NOT using the aoe taunt.
And do you really think the impatient ones wouldn't be running ahead an chain pulling adds to you? Or as someone else pointed out, a newbie tank who hasnt gotten the feel for the role? That scenario is going to work out suuuuuuuper well. /s
There are enough tools in the tanks abilities to handle the current game, AoE taunt isn't needed. Unironically, does need to learn to play as a tank
i’ve said this before but AoE taunt battle for dominance between 2-3 tanks in trials would be a sight to behold. Just soft taunt with blockade, CC and then you have time to poke/range taunt the big adds and chain any stragglers into stack. AoE not required.
i’ve said this before but AoE taunt battle for dominance between 2-3 tanks in trials would be a sight to behold. Just soft taunt with blockade, CC and then you have time to poke/range taunt the big adds and chain any stragglers into stack. AoE not required.