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can we get an aoe taunt?

  • nukk3r
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    Learn to use LoS to stack the mobs, CC with Talons or Time Stop. Play with better DDs who kill the mobs faster and know how to interrupt.
  • idk
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    Kory wrote: »
    idk wrote: »
    Drdeath20 wrote: »
    I tank on a necro or dk and they both have an AoE CC. For them there is just no reason for an AoE taunt. Maybe if it was a class skill for a templar, that has no beneficial class tanking ability, i might be in favor of it. It seems like the intent was to have DDs to do more than just DPS parse.

    The tank is suppose to prioritize targets just as the DDs and healer are too. Take the last couple trash mobs on fang lair. Its meant to keep every member busy, it is the make it or break it moment for a No Death Run. With an world skill that is an AoE taunt it would trivialize those kind of situations.

    I have tanked with all classes. Early on I preferred to tank on a Templar and NB and in neither case did I find a need for an AoE taunt. I

    In trials, the most challenging content in the game, the use of an AoE taunt would cause serious issues. As I stated earlier, it is best for players new to tanking learn to tank correctly instead of relying on the crutch of an AoE taunt.

    AOE taunt could be useful more or less so in varying situations. As you can imagine as such an experienced Tank...

    I have found no need for it and tanking most dungeons in ESO is to easy as it is. In trials with two were two tanks are used it would be a problem and tanks that did not bother to learn to tank properly and lean on it as a crutch would find themselves being forced to learn how to tank properly or get kicked from the group. It is just a bad idea.

    It is better for players new to tanking to learn to do it correctly.
  • kathandira
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    PvXGamer wrote: »
    Give tanks one aoe taunt. Put it on a 20-30 second cooldown and give it a 10-12 meter range.

    Create Templar Tank
    Equip Tormentor Armor
    Slot Explosive Charge
    Enjoy AoE Taunt.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • paulsimonps
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  • Thechuckage
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    If you have to "bail out your dps" because they cannot burn adds fast enough, or they have the impulse control of a monkey and start attacking before you have set the fight up, they deserve to get slapped around.

    AOE taunt is unnecessary and unwelcome.
  • Zer0_CooL
    Zer0_CooL
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    Give Circle of protection a taunt morph
  • TheJTOON
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    If aoe taunt is not needed, then get rid of aoe heals.
  • josiahva
    josiahva
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    Even if you feel the need to taunt all the things(which is really just a waste of resources) there is NO NEED for an AOE taunt...here is how I will taunt an entire mob when I feel like it:

    1. Aggro the mob with Caltrops, wall of elements or some other large area AOE so they have me as highest threat priority for a few seconds.
    2. Simply use Piece Armor/Ransack and taunt them all before initial aggro wears off...easy, no AOE taunt needed.

    If there are ranged ads, after taunting all the near things I will drag them in and taunt them too. I have NO TROUBLE taunting all the things when I want or need to...and AOE taunt is just for lazy people who can't prioritize threats and control the battlefield well.
  • Apox
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    you really dont need one. only ever 2-3 enemies per pack that needs taunted. the rest is just aoe fodder that does no damage. look for the 2h mobs or the sword/shield mobs because they have attacks that will one shot dps. otherwise there are obviously more dangerous adds that need taunted too.
  • AlnilamE
    AlnilamE
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    kathandira wrote: »
    [Quoted post was removed]

    More like: "The game mechanics are designed around it not existing, and introducing it would require an overhaul of all group content"
    Edited by ZOS_ConnorG on October 27, 2020 3:18PM
    The Moot Councillor
  • ilovemycats
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    i think it could be cool to have a set that has a threat generation attribute.
  • nukk3r
    nukk3r
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    kathandira wrote: »
    [Quoted post was removed]

    People are getting achievements for the hardest challenges across all platforms without an AoE taunt. No one needs it and all content can be cleared without it.
    Edited by ZOS_ConnorG on October 27, 2020 3:18PM
  • josiahva
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    kathandira wrote: »
    [Quoted post was removed]

    Its not as simplistic as you make it seem...here is what would happen if you actually got your wish to have one.

    1. Newbie tank runs into a mob and hits the AoE taunt.
    2. Newbie tank dies because he doesnt have the stats to take the aggro of the entire mob.
    3. Elitist pug group kicks newbie tank because he can't survive using the AOE taunt
    4. Experienced tanks get all kinds of messages from DPS who think they know how to tank asking why they aren't using the AOE taunt because such a thing now exists in the game

    Implementing a lazy taunt like this will only make for bad tanks and shoehorn tanks even further into rigid builds. If you absolutely MUST have an AoE taunt, the best way to implement it would be make it a proc of a monster set that is locked behind a fairly difficult DLC dungeon...you know, as proof that any tank using it can actually survive the inevitable result while at the same time relegating its use to niche builds....experienced tanks can continue using useful monster sets and those who wish can have their AoE taunt
    Edited by ZOS_ConnorG on October 27, 2020 3:19PM
  • SgtNuttzmeg
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    If you really need an AOE taunt use one of the dozen aoe ccs. You know it's funny the prior frost wall skills provided a very effective source of this but with the recent change we lost that. Or better yet slot that brand new Onehanded/shield weapon from the new arena. That is probably the closest thing you will get to an aoe taunt. Slot an immobilization. Reverb bash into an immobilization and then taunt the mobs that don't look like they will die.

    I will say this, this set could have been easily made into an aoe chain and taunt if it synergized with the Tormentor set but the devs clearly made the decision to not make this possible. I think from this we can tell what their stance is on this issue.

    Ultimately most DPS builds include some form of self-heal and/or shield ability. As long as the right mobs are being taunted most dps will be fine. If they aren't talk to those dps. If people die from trash in dungeons/trials there is something usually wrong with their setup and they likely won't survive the boss fights. They will also gain more from learning how to improve their builds then from an aoe taunt. This comes down to a question of preference and we can't forget the impact this could have on pvp mainly with the set vanguard challenge. Having a means to instantly reduce the damage done by enemy groups to allies by 35% would cause havoc with the meta. Especially seeing as Major Projection and Maim just got nerfed to 10%.
    Legions of Mordor Core

    Cold0neFTBs
  • Scion_of_Yggdrasil
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    kathandira wrote: »
    [Quoted post was removed]

    Don't forget the "L2P" squad...

    I DO think an AOE taunt would improve this game. If you don't want to use it.... don't. use. it. It's that simple. Quit acting like its a personal attack any time someone else wants something you personally don't find appealing or feel is necessary.

    Why might one want an AOE taunt? PUGS. Suggesting to find a group is not a solution, and to actively encourage players to avoid group finder is killing this game. PUGS are why I would like an AOE taunt. Do I need one? No. But my job would be a helluvuh lot easier if I had an AOE taunt, because DD's have fire ants in their pants and feel the burning urge to constantly charge before the tank before they have a chance to pull aggro. The other alternative is, as tank, is to constantly leave the group early to start pulling the next group.

    And please explain how every fiber of this game is balanced around single target taunts??? Most balancing that might be required could be easily built into the skill itself. Adds during a boss fight? Most times spawn too far from the boss than a reasonable AOE taunt would be able to pull.
    Edited by ZOS_ConnorG on October 27, 2020 3:19PM
  • MudcrabAttack
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    kathandira wrote: »
    PvXGamer wrote: »
    Give tanks one aoe taunt. Put it on a 20-30 second cooldown and give it a 10-12 meter range.

    Create Templar Tank
    Equip Tormentor Armor
    Slot Explosive Charge
    Enjoy AoE Taunt.

    This.

    A 15 second AOE taunt already exists in the game if you play Templar. This was a fairly recent change, and the game hasn't imploded in on itself as you might have expected judging from the response posts on this forum. Werewolf leap and stampede are supposed to work too, but might still be bugged. I haven't tested it
  • Jeremy
    Jeremy
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    bmnoble wrote: »
    I have never really considered the trash mobs in dungeons big enough to feel a need to use an AOE taunt, don't know about trials I don't really bother with them.

    That and there are at least a few dungeon boss fights with multiple bosses, that you need to keep apart can you imagine having a new tank, during March of Sacrifices with that 3 boss fight spamming their new shiny AOE taunt and wondering why the group keeps wiping, or the ogre bosses in Scalecaller peak probably others but those two spring to mind.


    If they added an AOE taunt I would be more likely to use it farming mobs for XP in overland/public dungeons etc..

    Tanks could always simply forgo the use of using their AoE taunt (if one was added) on fights where it would cause complications.

    I'm not saying the game needs or should have an AoE taunt (though having one during that Banished Cells 2 crap storm I was in yesterday would have been handy haha). I think both sides of the debate make good points. But I don't think it would stop tanks from being able to cooperate with other tanks in trials or cause tanks to taunt more bosses then they normally would.
    Edited by Jeremy on October 23, 2020 5:22PM
  • Xebov
    Xebov
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    There is no reason for a AoE taunt. All fights in ESO are designed in a way that the tank has heavy hitters and the rest of the group has smaller adds. AoE taunts only make sense in games that are designed in a way that tanks have to tank everything.

    The only reason to think about AoE taunts are bad DDs that arent able to tank a little trash add without dying.
  • kathandira
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    AlnilamE wrote: »
    kathandira wrote: »
    [Quoted post was removed]

    More like: "The game mechanics are designed around it not existing, and introducing it would require an overhaul of all group content"

    Yet. it does exist.
    kathandira wrote: »
    Create Templar Tank
    Equip Tormentor Armor
    Slot Explosive Charge
    Enjoy AoE Taunt.

    I use this, and it is great! Makes gathering enemies far faster, and much easier.
    Edited by ZOS_ConnorG on October 27, 2020 3:19PM
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Taleof2Cities
    Taleof2Cities
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    Hard "no".
  • Thechuckage
    Thechuckage
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    kathandira wrote: »
    [Quoted post was removed]

    Don't forget the "L2P" squad...

    I DO think an AOE taunt would improve this game. If you don't want to use it.... don't. use. it. It's that simple. Quit acting like its a personal attack any time someone else wants something you personally don't find appealing or feel is necessary.

    Why might one want an AOE taunt? PUGS. Suggesting to find a group is not a solution, and to actively encourage players to avoid group finder is killing this game. PUGS are why I would like an AOE taunt. Do I need one? No. But my job would be a helluvuh lot easier if I had an AOE taunt, because DD's have fire ants in their pants and feel the burning urge to constantly charge before the tank before they have a chance to pull aggro. The other alternative is, as tank, is to constantly leave the group early to start pulling the next group.

    And please explain how every fiber of this game is balanced around single target taunts??? Most balancing that might be required could be easily built into the skill itself. Adds during a boss fight? Most times spawn too far from the boss than a reasonable AOE taunt would be able to pull.

    Have to disagree with you. It is not a simple "just dont slot the skill" Because those same impatient DPS will vote kick a tank NOT using the aoe taunt.

    And do you really think the impatient ones wouldn't be running ahead an chain pulling adds to you? Or as someone else pointed out, a newbie tank who hasnt gotten the feel for the role? That scenario is going to work out suuuuuuuper well. /s

    There are enough tools in the tanks abilities to handle the current game, AoE taunt isn't needed. Unironically, does need to learn to play as a tank
    Edited by ZOS_ConnorG on October 27, 2020 3:19PM
  • Jeremy
    Jeremy
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    kathandira wrote: »
    [Quoted post was removed]

    Don't forget the "L2P" squad...

    I DO think an AOE taunt would improve this game. If you don't want to use it.... don't. use. it. It's that simple. Quit acting like its a personal attack any time someone else wants something you personally don't find appealing or feel is necessary.

    Why might one want an AOE taunt? PUGS. Suggesting to find a group is not a solution, and to actively encourage players to avoid group finder is killing this game. PUGS are why I would like an AOE taunt. Do I need one? No. But my job would be a helluvuh lot easier if I had an AOE taunt, because DD's have fire ants in their pants and feel the burning urge to constantly charge before the tank before they have a chance to pull aggro. The other alternative is, as tank, is to constantly leave the group early to start pulling the next group.

    And please explain how every fiber of this game is balanced around single target taunts??? Most balancing that might be required could be easily built into the skill itself. Adds during a boss fight? Most times spawn too far from the boss than a reasonable AOE taunt would be able to pull.

    Have to disagree with you. It is not a simple "just dont slot the skill" Because those same impatient DPS will vote kick a tank NOT using the aoe taunt.

    And do you really think the impatient ones wouldn't be running ahead an chain pulling adds to you? Or as someone else pointed out, a newbie tank who hasnt gotten the feel for the role? That scenario is going to work out suuuuuuuper well. /s

    There are enough tools in the tanks abilities to handle the current game, AoE taunt isn't needed. Unironically, does need to learn to play as a tank

    I have to admit, what you describe would probably happen. haha

    Still: there are some situations where an AoE taunt would be an absolute blessing for a tank. But I'll admit it would probably dumb down some other parts of the game as well. I don't think it would break the game. But there would definitely be both positive and negative consequences for the gameplay. "Speed Runs" as it's called would definitely become the new normal even more than it is already.
    Edited by ZOS_ConnorG on October 27, 2020 3:20PM
  • PvXGamer
    PvXGamer
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    kathandira wrote: »
    PvXGamer wrote: »
    Give tanks one aoe taunt. Put it on a 20-30 second cooldown and give it a 10-12 meter range.

    Create Templar Tank
    Equip Tormentor Armor
    Slot Explosive Charge
    Enjoy AoE Taunt.

    So your solution is to "suggest" that people make a specific class to utilize a specific gearset. Granted I could see that used by a temp to decent effect, then again, I shouldn't need to play a templar tank if I don't want to. Or any other specific class for that matter. Great solution <insert sarcastic tone>. The only reason the suggestion of an aoe taunt would work is if it was something that ANY class could use, as in available through a weapon skill line. This game is supposed to promote versatility and variety, not pigeon-holed, cookie-cutter builds. I believe the devs are currently promoting variety as that is the reason for most of recent gear changes.

    EDIT: I do believe I stated in the OP that the cooldown could and probably should be lengthy. Not something that could be spammed and used repeatedly. I did suggest a 20-30 second cooldown, even 45s would make it something better used for those groups with lower DPS that take longer to kill packs of mobs.
    Edited by PvXGamer on October 23, 2020 6:42PM
    I would rather be playing the game.
  • kathandira
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    PvXGamer wrote: »
    kathandira wrote: »
    PvXGamer wrote: »
    Give tanks one aoe taunt. Put it on a 20-30 second cooldown and give it a 10-12 meter range.

    Create Templar Tank
    Equip Tormentor Armor
    Slot Explosive Charge
    Enjoy AoE Taunt.

    So your solution is to "suggest" that people make a specific class to utilize a specific gearset. Granted I could see that used by a temp to decent effect, then again, I shouldn't need to play a templar tank if I don't want to. Or any other specific class for that matter. Great solution <insert sarcastic tone>. The only reason the suggestion of an aoe taunt would work is if it was something that ANY class could use, as in available through a weapon skill line. This game is supposed to promote versatility and variety, not pigeon-holed, cookie-cutter builds. I believe the devs are currently promoting variety as that is the reason for most of recent gear changes.

    Right. Since it is already available in the game in this specific way, there is no reason not to have it available to all classes. Agreed.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Taleof2Cities
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    PvXGamer wrote: »
    This game is supposed to promote versatility and variety, not pigeon-holed, cookie-cutter builds. I believe the devs are currently promoting variety as that is the reason for most of recent gear changes.

    The diversity/variety in tank builds is definitely available to every player in the vast majority of content, @PvXGamer.

    It's only in end game content where a min/max tank build is "preferred" to synergize with the rest of the group.

    In other words, a pigeon-holed, cookie-cutter Vet Trials tank build would not be ideal for Vet Dungeons ... due to the extra DPS that 4-man groups would like to see from the tank.
  • Eormenric
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    ESO should not have an AoE taunt because it removes one of the key things keeping this MMO unique: everyone needs to be accountable. If your tank is taunting enemies and you decide to go ham with AoE and pull a mob, you now have to act. You need to dodge roll a heavy attack or run towards your tank so they can pick it up easily.

    I tank all the time and when I see a team member pull a mob that I missed in taunting (it happens) and they die to a heavy attack, I know they aren't a very skilled player. They're used to standing still and mashing buttons. That's not how I want this game to go--that's not how it was designed to go.

    No AoE Taunt. You don't need it. You just want things to be easy and tedious. The way things are now keeps things interesting and provide opportunities to be more skillful instead of the game just handing you safety.
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    kathandira wrote: »
    [Quoted post was removed]

    Don't forget the "L2P" squad...

    I DO think an AOE taunt would improve this game. If you don't want to use it.... don't. use. it. It's that simple. Quit acting like its a personal attack any time someone else wants something you personally don't find appealing or feel is necessary.

    Why might one want an AOE taunt? PUGS. Suggesting to find a group is not a solution, and to actively encourage players to avoid group finder is killing this game. PUGS are why I would like an AOE taunt. Do I need one? No. But my job would be a helluvuh lot easier if I had an AOE taunt, because DD's have fire ants in their pants and feel the burning urge to constantly charge before the tank before they have a chance to pull aggro. The other alternative is, as tank, is to constantly leave the group early to start pulling the next group.

    And please explain how every fiber of this game is balanced around single target taunts??? Most balancing that might be required could be easily built into the skill itself. Adds during a boss fight? Most times spawn too far from the boss than a reasonable AOE taunt would be able to pull.

    Have to disagree with you. It is not a simple "just dont slot the skill" Because those same impatient DPS will vote kick a tank NOT using the aoe taunt.

    And do you really think the impatient ones wouldn't be running ahead an chain pulling adds to you? Or as someone else pointed out, a newbie tank who hasnt gotten the feel for the role? That scenario is going to work out suuuuuuuper well. /s

    There are enough tools in the tanks abilities to handle the current game, AoE taunt isn't needed. Unironically, does need to learn to play as a tank

    First of all, I have never ran with a DD that chain pulled, so I don't think that's an actual potential issue. I myself actually slot the warden pull on my healer, but I'm never yanking adds FROM the tank, Im pulling them to the established AOE pool, TO the tank.

    Secondly, Im sure most of us agree our main expectation from a tank is being able to hold the boss without dying. Anything else is just an added bonus. If the tank isn't pulling adds or mobs, lure them to the tank. People need to re-adjust their expectations for support roles and quit expecting them/us to serve you.

    Thirdly, a newb tank would be adding pressure to the healer.... and as a heal main, I welcome the invitation to actually need to heal in group content. If anything, a struggling new tank would be encouraged to build a hardier tank, only improving their build as a result of the added pressure.

    Its not a learn to play issue... people are entitled to play however they want. To say otherwise makes YOU the problem. And by your logic, this game would be horribly bland if all we ever got were things we needed, instead of things we wanted, things that would make the game more enjoyable.
    Edited by ZOS_ConnorG on October 27, 2020 3:20PM
  • Astrid
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    i’ve said this before but AoE taunt battle for dominance between 2-3 tanks in trials would be a sight to behold. Just soft taunt with blockade, CC and then you have time to poke/range taunt the big adds and chain any stragglers into stack. AoE not required.
  • kathandira
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    Astrid wrote: »
    i’ve said this before but AoE taunt battle for dominance between 2-3 tanks in trials would be a sight to behold. Just soft taunt with blockade, CC and then you have time to poke/range taunt the big adds and chain any stragglers into stack. AoE not required.

    blockade + CC + poke + range taunt + chain

    Or

    AoE Taunt + chain the rest.

    I like option 2 a lot more.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Scion_of_Yggdrasil
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    Astrid wrote: »
    i’ve said this before but AoE taunt battle for dominance between 2-3 tanks in trials would be a sight to behold. Just soft taunt with blockade, CC and then you have time to poke/range taunt the big adds and chain any stragglers into stack. AoE not required.

    Not another "required" argument.... neither are many of the skills we have, but we still get a variety of options, that enrich the game. Obviously, an AOE taunt would need to be well thought out to avoid tanks over taunting each other. Regardless, mobs going from one tank to another is hardly an issue... AND theres already a solution: only one tank slots the AOE taunt.
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