Waffennacht wrote: »And seeing as thats it right? I mean no more nerfs?
Can safely gold out my replacement for sheer now right?
Waffennacht wrote: »And seeing as thats it right? I mean no more nerfs?
Can safely gold out my replacement for sheer now right?
Knowing Zos, proc nerfs will come next patch, most sets will be completely worthless after that.
And of course they won't balance classes again, since they're doing sets.
techyeshic wrote: »
Waffennacht wrote: »And seeing as thats it right? I mean no more nerfs?
Can safely gold out my replacement for sheer now right?
Knowing Zos, proc nerfs will come next patch, most sets will be completely worthless after that.
And of course they won't balance classes again, since they're doing sets.
Nerfed proc sets, aoe cooldowns, ally healing nerfs pushing people to self only heal morphs.... long live the tank meta!
Urzigurumash wrote: »Sheer venom wasn´t nerfed enough if you ask me. Effortless damage procs should be deleted from the game, or have hard proc conditions.
You equip Leviathan, your Poison Injections are more likely to proc Critical Damage. You equip Sheer Venom, instead it applies an additional DOT. I personally don't see such a strict dichotomy between effortful damage and effortless damage. It's a complicated game with many different things going on.
That means Sheer venom have potential to increase their damage output by 20%. That is almost 7 times more effective then leviathan
This means every single offensive investment you do reduces the effectiveness of your build as procs will still completely take care of your offence even when running a full tank build..
Urzigurumash wrote: »That means Sheer venom have potential to increase their damage output by 20%. That is almost 7 times more effective then leviathan
Yeah so these sets are on the same continuum then, a set which increases your damage, Sheer Venom is just better. That's the part that isn't dichotomous. The dichotomy is that the 5 piece of damage proc sets doesn't scale with much of anything other than damage done / taken % and penetration, and you don't have to compromise as much in other areas to maximize these sets as you do to maximize a stat set. The dichotomy of "is a proc set" and "is not a proc set" isn't that important to balance, it seems to me to fundamentally be a matter of taste.
Let procs scale with stats, let them crit even, make them more conditional, all that, rather than nerf them back to irrelevance. Raise the top-ends of their damage, let a MagBlade in VD / Mech Acuity hit even harder, but commensurately make them even easier to find and kill, even if that means figuring out a way to make Red CP have a negative effect, or whatever.
You can't tell me with a straight face this isn't the best class balance BGs has ever seen, although Elsweyr was pretty good. I know it's in a roundabout way we've arrived at that, that sets are more meaningful than class skills and passives, but the overall point is proc sets can be used in an interesting and helpful way, they don't need to be altogether shunned to arrive at a better balance and more fun game.
Urzigurumash wrote: »You can't tell me with a straight face this isn't the best class balance BGs has ever seen, although Elsweyr was pretty good. I know it's in a roundabout way we've arrived at that, that sets are more meaningful than class skills and passives, but the overall point is proc sets can be used in an interesting and helpful way, they don't need to be altogether shunned to arrive at a better balance and more fun game.
MurderMostFoul wrote: »This isn't class balance, this is class diminishment. It makes things vastly less interesting.
Waffennacht wrote: »Ive advocated for stat sets to be buffed to proc equivalent.
Increasing damage output negatively affects non-tanks a lot more than it does tanks. If you're running a more "traditional" light armor build right now, many classes running stat sets can basically insta-gib you anytime their ultimate is ready. I'd really hate to see them delete people any faster than they do already, especially since block is so incredibly unreliable if you're not just holding it down constantly behind a 1h/shield.Waffennacht wrote: »Ive advocated for stat sets to be buffed to proc equivalent.
This will have a two pronged effect:
1. More set diversity and lessened pigeonholing
2. Decrease TTK - directly affecting the tank Meta
IMO lower TTK is better environment for PvP (ESP BGs), and with some new sets coming out, the tanks can easily run some insane damage.
The new arena staff + Zaan + Malacath on a swift wearing, snare and root using health build sounds insane
Increasing damage output negatively affects non-tanks a lot more than it does tanks. If you're running a more "traditional" light armor build right now, many classes running stat sets can basically insta-gib you anytime their ultimate is ready. I'd really hate to see them delete people any faster than they do already, especially since block is so incredibly unreliable if you're not just holding it down constantly behind a 1h/shield.Waffennacht wrote: »Ive advocated for stat sets to be buffed to proc equivalent.
This will have a two pronged effect:
1. More set diversity and lessened pigeonholing
2. Decrease TTK - directly affecting the tank Meta
IMO lower TTK is better environment for PvP (ESP BGs), and with some new sets coming out, the tanks can easily run some insane damage.
The new arena staff + Zaan + Malacath on a swift wearing, snare and root using health build sounds insane
Waffennacht wrote: »And seeing as thats it right? I mean no more nerfs?
Can safely gold out my replacement for sheer now right?
Knowing Zos, proc nerfs will come next patch, most sets will be completely worthless after that.
And of course they won't balance classes again, since they're doing sets.
Nerfed proc sets, aoe cooldowns, ally healing nerfs pushing people to self only heal morphs.... long live the tank meta!
thisoneisdank wrote: »i dontWaffennacht wrote: »And seeing as thats it right? I mean no more nerfs?
Can safely gold out my replacement for sheer now right?
Knowing Zos, proc nerfs will come next patch, most sets will be completely worthless after that.
And of course they won't balance classes again, since they're doing sets.
Nerfed proc sets, aoe cooldowns, ally healing nerfs pushing people to self only heal morphs.... long live the tank meta!
well proc sets are what created the tank meta in the first place buddy
people died so easily against procs so they had to push more defence stats and higher hp
right now its so crazy cause people just play with 35-40k hp and use 2-3 procs sets with malacath
and can still kill people, cause of it you see now mag sorcs and stam nb with 26-30k hp
2 years ago they were 20-22k hp , top max hp you would see is 28k hp and now its the lowest you will see
(apart from pve players that just come to leach ap for tier 1 then you see low hp players)
now we have other proc meta cause zos want to sell greymoor for pvp players (malacath ring) ...
thisoneisdank wrote: »i dontWaffennacht wrote: »And seeing as thats it right? I mean no more nerfs?
Can safely gold out my replacement for sheer now right?
Knowing Zos, proc nerfs will come next patch, most sets will be completely worthless after that.
And of course they won't balance classes again, since they're doing sets.
Nerfed proc sets, aoe cooldowns, ally healing nerfs pushing people to self only heal morphs.... long live the tank meta!
well proc sets are what created the tank meta in the first place buddy
people died so easily against procs so they had to push more defence stats and higher hp
right now its so crazy cause people just play with 35-40k hp and use 2-3 procs sets with malacath
and can still kill people, cause of it you see now mag sorcs and stam nb with 26-30k hp
2 years ago they were 20-22k hp , top max hp you would see is 28k hp and now its the lowest you will see
(apart from pve players that just come to leach ap for tier 1 then you see low hp players)
now we have other proc meta cause zos want to sell greymoor for pvp players (malacath ring) ...
These tanks are also using procs because you dont actually need to have any dmg to deal dmg with procs hitting so hard i dont see why people find that so hard to understand XD im sure their are ways to make procs better maybe have them scale off player stats like everything else so you actually need damage to get damage out of them maybe make malacath not work with them not to sure but as they are dmg wise is to brain dead
Some quick numbers from the videos:
With the Skill Enhancers
Match 1: 722k dmg in 7.5 minutes =96,266 dmg per minute
Match 2: 1.4 million dmg in 14.5 minutes = 96.5k dmg per minute
Without the Skill Enhancers
Match 1: 313k damage in 10 minutes = 31.3k dmg per minute
Waffennacht wrote: »Urzigurumash wrote: »That means Sheer venom have potential to increase their damage output by 20%. That is almost 7 times more effective then leviathan
Yeah so these sets are on the same continuum then, a set which increases your damage, Sheer Venom is just better. That's the part that isn't dichotomous. The dichotomy is that the 5 piece of damage proc sets doesn't scale with much of anything other than damage done / taken % and penetration, and you don't have to compromise as much in other areas to maximize these sets as you do to maximize a stat set. The dichotomy of "is a proc set" and "is not a proc set" isn't that important to balance, it seems to me to fundamentally be a matter of taste.
Let procs scale with stats, let them crit even, make them more conditional, all that, rather than nerf them back to irrelevance. Raise the top-ends of their damage, let a MagBlade in VD / Mech Acuity hit even harder, but commensurately make them even easier to find and kill, even if that means figuring out a way to make Red CP have a negative effect, or whatever.
You can't tell me with a straight face this isn't the best class balance BGs has ever seen, although Elsweyr was pretty good. I know it's in a roundabout way we've arrived at that, that sets are more meaningful than class skills and passives, but the overall point is proc sets can be used in an interesting and helpful way, they don't need to be altogether shunned to arrive at a better balance and more fun game.
Ive advocated for stat sets to be buffed to proc equivalent.
This will have a two pronged effect:
1. More set diversity and lessened pigeonholing
2. Decrease TTK - directly affecting the tank Meta
IMO lower TTK is better environment for PvP (ESP BGs), and with some new sets coming out, the tanks can easily run some insane damage.
The new arena staff + Zaan + Malacath on a swift wearing, snare and root using health build sounds insane
I agree with this. Problem is if they actually buffed stat based sets to be in line players would lose their minds at the amount of spell dmg and pen that would be given.
relentless_turnip wrote: »It isn't diverse😂 there are a limited amount of sets people are using. All activated from one attack. If they stopped the effectiveness of stacking proc sets there would be more diversity. Then yes using a proc set in a build could create diversity, at the moment everyone is just stacking them because they are a better alternative then using skills.
hexentb16_ESO wrote: »Proc sets definitely shouldn't be nerfed. Pvp is finally interesting and fun again. It was getting so boring when everyone was using the same old strategies every time. Now we're actually being forced to think things through in pvp and I love and welcome the challenge.