Why magicka necromancer was NERFED this patch, not buffed

  • ecru
    ecru
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    The design philosophy behind magcro on it's own is very poorly thought out. The entire class is based around using corpses to get things done, and while this seems interesting at first, when you delve into the numbers you realize that you are only using corpses to reach the potential of every other class, and without them, you end up behind. No other class has this sort of requirement to be on par with the rest of the game. Since corpses are not a 100% reliable mechanic, magcro will always fall behind every other class if they are a requirement to reach parity due to not always being able to tether a corpse, not always being able to place boneyard on a corpse, etc.

    On their own magcro abilities should be on par with other classes, with the corpse mechanic providing some other bonus either in the form of damage, heals, buffs, etc. The class is obviously balanced around the assumption that corpses are always there to use and that just isn't the case.

    Abilities that should be simple to use like tether are still unusable on many encounters, which to me makes absolutely no sense considering the fact that bitter harvest never has any targeting issues since it ignores LOS. Why can't tether just use the same form of targeting as bitter harvest? Who knows.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Merciful17
    Merciful17
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    Atherakhia wrote: »
    I wasn't trying to allege anything different. Only that Warden is not nearly as bad as claimed and I wouldn't put them in the same category as Necro. I think most would agree that Mag Necro is the worst mag in the game at the moment. That isn't to say they're worthless, but clearly no where near some of the other middling mag classes and certainly no where near sorc.

    I created a magden a while ago, she's lvl 45 now I think. Honestly it feels very good. They have everything in their kit except a good spammable. Minor protection, minor beserk, major expedition, major protection, major sorcery/savagery, major mending, minor vulnerability, major breach/fracture, a free pet that restores magicka/stamina and provides major sorcery, brutality and cleanses negative effects, amazing healing, major heroism and protection from ranged attacks much more. Not to mention their amazing passives. They are also just as tanky as necromancers if not more.

    All and all, magdens are really good for PvP. They do lack some damage compared to some other classes but everything I just mentioned makes up for it. They could use a good spammable tho. Other than that, amazing class.
  • Selot
    Selot
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    Atherakhia wrote: »
    I wasn't trying to allege anything different. Only that Warden is not nearly as bad as claimed and I wouldn't put them in the same category as Necro. I think most would agree that Mag Necro is the worst mag in the game at the moment. That isn't to say they're worthless, but clearly no where near some of the other middling mag classes and certainly no where near sorc.

    I agree with that. But still, I would say that warden is number 5 in the mag classes tier list whilst necro is number 6.
  • Koubo
    Koubo
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    Selot wrote: »
    Atherakhia wrote: »
    I wasn't trying to allege anything different. Only that Warden is not nearly as bad as claimed and I wouldn't put them in the same category as Necro. I think most would agree that Mag Necro is the worst mag in the game at the moment. That isn't to say they're worthless, but clearly no where near some of the other middling mag classes and certainly no where near sorc.

    I agree with that. But still, I would say that warden is number 5 in the mag classes tier list whilst necro is number 6.

    Curous to see the source of your list. Is it stricly for pvp? Because i thought MagDen was the first one DD of the game on live right now (ALL DD, like 100K+ on dumie)
  • Selot
    Selot
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    Koubo wrote: »
    Selot wrote: »
    Atherakhia wrote: »
    I wasn't trying to allege anything different. Only that Warden is not nearly as bad as claimed and I wouldn't put them in the same category as Necro. I think most would agree that Mag Necro is the worst mag in the game at the moment. That isn't to say they're worthless, but clearly no where near some of the other middling mag classes and certainly no where near sorc.

    I agree with that. But still, I would say that warden is number 5 in the mag classes tier list whilst necro is number 6.

    Curous to see the source of your list. Is it stricly for pvp? Because i thought MagDen was the first one DD of the game on live right now (ALL DD, like 100K+ on dumie)

    It is my personal tier list. It's about PvP, PvE and solo. Magden is playable in PvP because of its tankiness but it is garbage in PvE. And magden is by no means the class that deals a good damage, even on dummy. Nobody uses it for high end PvE. It neither provides any support to the team nor has a high DPS.
    Edited by Selot on August 9, 2020 11:58AM
  • merevie
    merevie
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    Organised groups have gotten rather talented at lining up 4 graveyards in PvP, along with orbs and a bunch of other synergies that deal a gazillion damage and leave no defense option apart from the counter negate game in unplayable lag and stamina toons adopting running traditional magic defense abilities.

    I have a heal magcro that drops synergies for others and a rather nasty hulk. Since Vd is getting buffed, harmony being nerfed is going to balance out. Everyone will still be dead as opposed to...well, with harmony staying the same -just as dead. So...no problem at my end. Admittedly I pve with the templar -mostly for sustain issues.

  • Atherakhia
    Atherakhia
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    merevie wrote: »
    Organised groups have gotten rather talented at lining up 4 graveyards in PvP, along with orbs and a bunch of other synergies that deal a gazillion damage and leave no defense option apart from the counter negate game in unplayable lag and stamina toons adopting running traditional magic defense abilities.

    I have a heal magcro that drops synergies for others and a rather nasty hulk. Since Vd is getting buffed, harmony being nerfed is going to balance out. Everyone will still be dead as opposed to...well, with harmony staying the same -just as dead. So...no problem at my end. Admittedly I pve with the templar -mostly for sustain issues.

    I think that's part of the problem people have been bringing up in this thread though. Magicka Necromancer is incredibly 1-dimensional because they simply have nothing to offer but a harmony bomb. There's nothing wrong with groups using synergies and the harmony nerf will likely resolve that, the only outlier has always been the fact Necromancers can use their own synergies. Personally, I wish they would change the boneyard morph so it wouldn't allow Necros to activate their own synergy just to ensure this issue never came up again and we could stop hearing people use this as an excuse for how poor the Necromancer is, but clearly I'm in the minority with that opinion.
  • setayco
    setayco
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    Alot more suggestions here that need to be seen
  • Zeromaz
    Zeromaz
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    Lol asking for buffs to a necro
  • MincVinyl
    MincVinyl
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    Merciful17 wrote: »
    Harmony magcro is literally the only right way to play magcro. Yes you can play it without harmony and yes it will work but you'll be at such a huge disadvantage since every other class will be much stronger than you. Not to mention, spirit guardian and blastbones are still buggy af and sometimes refuse to work. I've had my spirit guardian not heal me multiple times which is super annoying.

    I also think harmony gave necro class identity, since almost all classes are played more or less the same. Harmony made necro a very unique class compared to the rest. It also made a pretty much useless trait in solo PVP very useful.

    I know harmony was problematic since people could hit you with 25k gravity crush which indeed is pretty strong, but remember that you'll have to sacrifice a lot of extra damage and sustain if you're going to run harmony. This is the major disadvantage of the trait.

    Harmony was not healthy in anyway for the game in general or necro. Dropping 300 spell damage for harmony wasn't even a questionable decision. By no means is it how the class was designed to play, it was just the easiest thing to cheese since necro's damage is hard to get while it is just tanky by default. It wasn't surprising that harmony was nerfed, just like it wasn't surprising bash necro got nerfed.

    I'm sure after the maj/min audit and a cp audit zos will look into balancing out the 6 classes.
  • YandereGirlfriend
    YandereGirlfriend
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    Honestly, I would like to see the whole self-synergy mechanism abolished and get a more broadly useful morph effect.
  • Abstraqt
    Abstraqt
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    Idk, I seem to do alright with necro and I'm 400cp

    https://youtu.be/vxlndBexo-w
  • wheem_ESO
    wheem_ESO
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    Abstraqt wrote: »
    Idk, I seem to do alright with necro and I'm 400cp

    https://youtu.be/vxlndBexo-w
    Now lets see it in some high MMR BGs.
  • BohnT2
    BohnT2
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    Or vs people who can actually be considered decent
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