Arjuna1696 wrote: »Access to major fracture was such a great utility for solo stam warden play - both pve and pvp. I agree with so many that this auto recast is clunky and uncreative. WTB better adjustment to the skill v_v
I don't understand why the magicka morph was the version that kept the debuff.
On release of Morrowind, the stam morph had both debuffs attached to it. It would make much more sense for the stam morph to return to how it started.
relentless_turnip wrote: »I think you guys may have misunderstood, apologies if you haven't. I think breach is on all morphs, but breach now is physical and spell penetration. I haven't got on PTS yet as I normally wait for EU copy.
Skjaldbjorn wrote: »relentless_turnip wrote: »I think you guys may have misunderstood, apologies if you haven't. I think breach is on all morphs, but breach now is physical and spell penetration. I haven't got on PTS yet as I normally wait for EU copy.
@relentless_turnip Nah, I checked the moment they brought the PTS up. Mag morph has breach, Stam morph has the auto-recast. No breach. It's clearly a PVP change to prevent burst abuse cases.
Skjaldbjorn wrote: »relentless_turnip wrote: »I think you guys may have misunderstood, apologies if you haven't. I think breach is on all morphs, but breach now is physical and spell penetration. I haven't got on PTS yet as I normally wait for EU copy.
@relentless_turnip Nah, I checked the moment they brought the PTS up. Mag morph has breach, Stam morph has the auto-recast. No breach. It's clearly a PVP change to prevent burst abuse cases.
I don't understand why the magicka morph was the version that kept the debuff.
On release of Morrowind, the stam morph had both debuffs attached to it. It would make much more sense for the stam morph to return to how it started.
RealPhoenix wrote: »I agree that the change is uninspiring and boring, but saying that its a sustain loss is just plain wrong.
You could literally cast a heavy attack in the time that you would usually cast the second shalk, do the same dps as before (assuming breach is on the target, which for any trial environment will be the case anyway) and gain both the extra damage from the heavy attack, aswell as the sustain from it.
So sure, its a boring change, but its definitely not sustain loss lmao
Commander_Kjlp wrote: »Maybe i'm missing something with Stamina Warden.
if i'm getting this right, the Magic Warden Morph of Scorch - Deep Fissure stays the same? It still has Major breach which now has Major Fracture part in it aswell, two for one! Ok.. what exactly is the reason Stamina Warden can't have it aswell? So i'm doing dungeon as stamina warden and i'm not gonna have access to major fracture for AOE clears? Why? Every other class has it, including my own using magicka. Its actually hillarious reading posts here... you'd think people only attack bosses in this game? Did i really *** up making special AOE setup switch between the boss fights? Having spell that removes Physical Resistancee is pretty Major part of that.
Wasn't ZOS argument to help newer players or less optimized groups? How does this change do that? Lower CP surely loose big amount of damage now. The moment you get that skill, you are quite stronger. Sure, in dungeons every healer is running that weakness 100% of the time. Reality: it drops even on one boss standing in the middle of the room. I'm doing vet dungeon through finder (they are fine, mostly rush through) but keeping debuffs up is not on optimal level.
Why even remove it? Its *** PVE class, why not keep it for both morphs? Its just annoying. I don't like to test on 21K dummy, i do 3K dummy when i need check on dps and rotation. Bit useless now with no access to the new Major Breach. I just don't understand why *** class have to be made shittier on several objective uses in the game. Solo play, solo farm, less optimized group that i needed to be the guy to do the most in.. all of it is shittier now than before. Bit tired of this. I know only Trials, only 3 other friends running dungeons, only optimized groups - see no problem! Ofc thats completely going against ZOS own take on the situation. I legitimatley ran maybe 3 times out of 40 dungeons with properly optimized group. The old SA was doing a job on playstyle of majority of Wardens i bet.
From PvP perspective this is a enormous nerf to Warden. Wardens have already a lot on their bars and now they have to find a way to put there also source of breach, which also means loss in burst as it is one skill more that does not do a lot damage Sure for PvE trials group this is a no biggy, some other person will apply debuff, but for PvP... Also yes I know that S&B now can apply both but ony on 1 person and only from close up and not in the burst.
Skjaldbjorn wrote: »Effectively, it's a "buff" in that it gains a global every 3s. That's it. That's the whole upgrade. Hardly anything worth praising, if i'm honest. We'll see if it ends up negatively impacting sustain.
Skjaldbjorn wrote: »Effectively, it's a "buff" in that it gains a global every 3s. That's it. That's the whole upgrade. Hardly anything worth praising, if i'm honest. We'll see if it ends up negatively impacting sustain.
Sustain will be buffed aswell in next patch, so I guess you should be fine
And what do we get in return??? NOTHING! Remove then all major fractures from all the classes, DK, NB etc. And don't forget to give warden a class stun ability, because fighters guild fear it pretty useless. I'm mad by this nerf. Warden isn't the best class and you throw it into the rubish. OMG >>>
Skjaldbjorn wrote: »And what do we get in return??? NOTHING! Remove then all major fractures from all the classes, DK, NB etc. And don't forget to give warden a class stun ability, because fighters guild fear it pretty useless. I'm mad by this nerf. Warden isn't the best class and you throw it into the rubish. OMG >>>
I think, sadly, volume of crying/complaining plays a big role. It seems to be more centered around PVP from what I have seen. As someone who doesn't PVP a ton, I can't really speak to what is or isn't broken, but there does seem to be a lot of Chicken Little from that side of the game that results in some huge changes.
Pink_Pixie wrote: »The bad side to this change is, stamina wardens lose their only major fracture ability. So, we're forced to look outside of our skill set to get major fracture back. I'm reasonably sure every class has some form of breach/fracture in their toolkit. Unless something else is going to be changed in the stamina warden toolkit we'll be forced into using things like caltrops to have major fracture.
Pink_Pixie wrote: »The bad side to this change is, stamina wardens lose their only major fracture ability. So, we're forced to look outside of our skill set to get major fracture back. I'm reasonably sure every class has some form of breach/fracture in their toolkit. Unless something else is going to be changed in the stamina warden toolkit we'll be forced into using things like caltrops to have major fracture.
Pink_Pixie wrote: »The bad side to this change is, stamina wardens lose their only major fracture ability. So, we're forced to look outside of our skill set to get major fracture back. I'm reasonably sure every class has some form of breach/fracture in their toolkit. Unless something else is going to be changed in the stamina warden toolkit we'll be forced into using things like caltrops to have major fracture.
MashmalloMan wrote: »Pink_Pixie wrote: »The bad side to this change is, stamina wardens lose their only major fracture ability. So, we're forced to look outside of our skill set to get major fracture back. I'm reasonably sure every class has some form of breach/fracture in their toolkit. Unless something else is going to be changed in the stamina warden toolkit we'll be forced into using things like caltrops to have major fracture.
Lol, "reasonably sure"?..Only Stam DK and Warden currently have Major Breach.
Stam Templars have Minor Breach.
Stam Sorc, Templar, NB and Necro, all get it from Razor Caltrops or Night Mothers Gaze for solo content. Necro's may use Graveyard instead because although the damage scaling sucks, it costs magicka(sustain) and provides a group synergy which scales on the activators highest stats.
In pve groups, tanks automatically taunt and therefore apply major breach to high priority targets so you didn't really need to focus on applying it in the first place from a competitive standpoint. For aoe trash where you might be concerned, I would trust Razor Caltrops which snares and proivdes a larger aoe, over a skill that attacks in a straight line and has a 3s delay anyday, plus a support role can use Razor Caltrops easily to do it, over a DD.
Stam Warden has consistently been 1 of, if not the weakest stamina dps in the game for pve, while consistently being one of the best for pvp. It starts with how much access they have to innate buffs that promote them as an excellent solo class, taking away from their total powerbudget, but in groups, their utility is quickly deminished because most of their buffs/debuffs become redundant.
- Minor Protection via Armor Buff?
- Most of the 12 DD roles do not cast their dedicated armor buff, the only exception is Stam Sorc because it is an essential damage skill.
- Major Protection via Sleet Storm?
- Tank/Magicka skill, great for pvp.
- Major Fracture via Scorch?
- Tank taunts and if you want aoe fracture, their is 2 better options.
- Major Savagery via Lotus Flower.
- Use stam/crit/weapon damage pots.
- Major Brutality via Netch?
- Use stam/crit/weapon damage pots.
- Minor Berserk via Bird of Prey?
- Covered from your healer.
- Minor Vulnerability via Growing Swarm?
- Covered from your healer.
- Minor Toughness?
- Covered from your healer/tank.
If we want stam wardens to be stronger from purely a dps perspective like so many claim, than it stands to reason they need to lose some of their swiss army knife tools to do so. If you're not comfortable with losing any of the above and continuing to be one of if not the best solo, tank and healing classes in the game, than give me 1 good reason why you think they deserve to have more dps than other classes that don't have as many innate buffs/debuffs. Something's gotta give at the end of the day..
Skjaldbjorn wrote: »MashmalloMan wrote: »Pink_Pixie wrote: »The bad side to this change is, stamina wardens lose their only major fracture ability. So, we're forced to look outside of our skill set to get major fracture back. I'm reasonably sure every class has some form of breach/fracture in their toolkit. Unless something else is going to be changed in the stamina warden toolkit we'll be forced into using things like caltrops to have major fracture.
Lol, "reasonably sure"?..Only Stam DK and Warden currently have Major Breach.
Stam Templars have Minor Breach.
Stam Sorc, Templar, NB and Necro, all get it from Razor Caltrops or Night Mothers Gaze for solo content. Necro's may use Graveyard instead because although the damage scaling sucks, it costs magicka(sustain) and provides a group synergy which scales on the activators highest stats.
In pve groups, tanks automatically taunt and therefore apply major breach to high priority targets so you didn't really need to focus on applying it in the first place from a competitive standpoint. For aoe trash where you might be concerned, I would trust Razor Caltrops which snares and proivdes a larger aoe, over a skill that attacks in a straight line and has a 3s delay anyday, plus a support role can use Razor Caltrops easily to do it, over a DD.
Stam Warden has consistently been 1 of, if not the weakest stamina dps in the game for pve, while consistently being one of the best for pvp. It starts with how much access they have to innate buffs that promote them as an excellent solo class, taking away from their total powerbudget, but in groups, their utility is quickly deminished because most of their buffs/debuffs become redundant.
- Minor Protection via Armor Buff?
- Most of the 12 DD roles do not cast their dedicated armor buff, the only exception is Stam Sorc because it is an essential damage skill.
- Major Protection via Sleet Storm?
- Tank/Magicka skill, great for pvp.
- Major Fracture via Scorch?
- Tank taunts and if you want aoe fracture, their is 2 better options.
- Major Savagery via Lotus Flower.
- Use stam/crit/weapon damage pots.
- Major Brutality via Netch?
- Use stam/crit/weapon damage pots.
- Minor Berserk via Bird of Prey?
- Covered from your healer.
- Minor Vulnerability via Growing Swarm?
- Covered from your healer.
- Minor Toughness?
- Covered from your healer/tank.
If we want stam wardens to be stronger from purely a dps perspective like so many claim, than it stands to reason they need to lose some of their swiss army knife tools to do so. If you're not comfortable with losing any of the above and continuing to be one of if not the best solo, tank and healing classes in the game, than give me 1 good reason why you think they deserve to have more dps than other classes that don't have as many innate buffs/debuffs. Something's gotta give at the end of the day..
As I said previously, I personally would celebrate the removal of Minor Berserk, Major Brutality, Major Savagery and such for a unique group buff, such as access to Major Brittle through the bear ult. Something like that would make losing the solo buffs worthwhile.
MashmalloMan wrote: »Pink_Pixie wrote: »The bad side to this change is, stamina wardens lose their only major fracture ability. So, we're forced to look outside of our skill set to get major fracture back. I'm reasonably sure every class has some form of breach/fracture in their toolkit. Unless something else is going to be changed in the stamina warden toolkit we'll be forced into using things like caltrops to have major fracture.
Lol, "reasonably sure"?..Only Stam DK and Warden currently have Major Breach.
Stam Templars have Minor Breach.
Stam Sorc, Templar, NB and Necro, all get it from Razor Caltrops or Night Mothers Gaze for solo content. Necro's may use Graveyard instead because although the damage scaling sucks, it costs magicka(sustain) and provides a group synergy which scales on the activators highest stats.
In pve groups, tanks automatically taunt and therefore apply major breach to high priority targets so you didn't really need to focus on applying it in the first place from a competitive standpoint. For aoe trash where you might be concerned, I would trust Razor Caltrops which snares and proivdes a larger aoe, over a skill that attacks in a straight line and has a 3s delay anyday, plus a support role can use Razor Caltrops easily to do it, over a DD.
Stam Warden has consistently been 1 of, if not the weakest stamina dps in the game for pve, while consistently being one of the best for pvp. It starts with how much access they have to innate buffs that promote them as an excellent solo class, taking away from their total powerbudget, but in groups, their utility is quickly deminished because most of their buffs/debuffs become redundant.
- Minor Protection via Armor Buff?
- Most of the 12 DD roles do not cast their dedicated armor buff, the only exception is Stam Sorc because it is an essential damage skill.
- Major Protection via Sleet Storm?
- Tank/Magicka skill, great for pvp.
- Major Fracture via Scorch?
- Tank taunts and if you want aoe fracture, their is 2 better options.
- Major Savagery via Lotus Flower.
- Use stam/crit/weapon damage pots.
- Major Brutality via Netch?
- Use stam/crit/weapon damage pots.
- Minor Berserk via Bird of Prey?
- Covered from your healer.
- Minor Vulnerability via Growing Swarm?
- Covered from your healer.
- Minor Toughness?
- Covered from your healer/tank.
If we want stam wardens to be stronger from purely a dps perspective like so many claim, than it stands to reason they need to lose some of their swiss army knife tools to do so. If you're not comfortable with losing any of the above and continuing to be one of if not the best solo, tank and healing classes in the game, than give me 1 good reason why you think they deserve to have more dps than other classes that don't have as many innate buffs/debuffs. Something's gotta give at the end of the day..