Alchimiste1 wrote: »net sustain drop ? you can literally just not cast a skill and just light attack when you would normally sub before and you'll gain sustain.
Skjaldbjorn wrote: »Alchimiste1 wrote: »net sustain drop ? you can literally just not cast a skill and just light attack when you would normally sub before and you'll gain sustain.
You don't play end-game PVE, do you Squidward?
Alchimiste1 wrote: »Skjaldbjorn wrote: »Alchimiste1 wrote: »net sustain drop ? you can literally just not cast a skill and just light attack when you would normally sub before and you'll gain sustain.
You don't play end-game PVE, do you Squidward?
not my best parse but there you go.
also isnt everyone gaining like 20% regen from major endurance/intellect ? that should be enought so help sustain more bird spam
Alchimiste1 wrote: »"Just light attack instead of casting a skill!" is me saying that just by doing something with less effort you'd gain more sustain. On top of that as I said people are going to benefit from an extra 20% regen gained from using potions. Also if you can weave in another skill your dps goes up which means you get better overall sustain because the kill is faster.
Alchimiste1 wrote: »I've lost interesting in this discussion, just keep your old rotation of casting sub every 2 skills. ez
OlumoGarbag wrote: »Just slot the green healing skill for light attacks you get 250 stam per light attack if you are not the lowest ally and you stam is lower than your mag.
Waffennacht wrote: »It definitely looks to be PvP oriented. And with the amount of complaining stamdens have been receiving, it makes sense.
I doubt there be any substantial changes beyond what they've listed.
Shalks is not spammable. This change is a buff to sustain as now for every cast, you get a free cast.
OP's reasonning is wrecked, I get to skip so a cast and now have to cast something else so my sustain goes down. You could A. Cast nothing and your sustain/dps stay the same. B. Cast something else until you find your sustain sweetspot in which case your DPS goes up.
I don't believe you've actually been on the PTS and tested this as you're bringing nothing but unsound reasoning to the table. Come back with before and after parses....
MashmalloMan wrote: »I like the change. This patch wasn't meant for class balance or identity, lets not pretend they ever claimed it to be, we need to keep waiting on that unfortunately... All things considered, It was a good change as a quick pass to offer something different from the magicka morph so they're not completely the same. Hell.. Look at what Magicka Necro's have to deal with for the Blast Bones, the morph still provides nothing substantial.
So imo..Double the damage per cast, easier rotation management, major breach is easy AF to get in pve, especially with the potential rise of using universal skills like Razor Caltrops or Ele Drain which now provide both spell and physical penetration.
A part of why I think Wardens are so weak in group pve from a design perspective is because they have access to so many buffs/debuffs easily accessible within the class which I guarantee you, was considered for their overall power budget. It makes them an extremely strong solo class, but obviously this solo power is reduced in group content where those buffs/debuffs become quickly redundant. Maybe, the path to bettering Warden is the unfortunate reality that they need to lose some of the easily accessible buffs/debuffs they have at their disposal.
In the end, I really only see this hurting pvp wardens because they lose some of that solo power, but again there is alternatives to get your major breach and you can still rely on another player to provide it like most classes do currently.
I'm sorry but the sustain argument is such a huge stretch. Just because you cast it once every 6s instead of 3s and it's cheaper than an alternative skill, does not mean your sustain is hurt. +20-30% stamina regen this patch due to the minor/major endurance changes needs to be accounted for. Coupled that with the fact that you'll have an easier time casting cheap ultimates, like bear when they're ready due to an easier rotation or more casts on Executioner which is dirt cheap, your going to see more sustain than before. Lets be real with the comparison as well, Birds only cost 260 more stamina before cost reduction modifiers, we're not talking a massive amount here.
In terms of providing group utility. They will need to address this with a unique debuff the same way they did with Stam Sorc and Stam DK.. they're not perfect, but both had steps in the right direction. Aoe major fracture is not special. Just use Razor Caltrops when a Mag Necro isn't available.