kathandira wrote: »RampenSau324 wrote: »I´m sick of seeing the majority of my Deathrecaps being Procsets ( mostly 2-4 of the same set). Procsets are way to easy to Proc: 1 Poisen Injection will proc Hunters Venom and Sheer Venom at the same time. If there is 2 or 3 of them they just stack those procs over and over again. No way you are out healing that. Sure people say pruge it. Templar can purge it once every 3 sec.(due to the Tests in Cyro right now) just to get it reapplied the second after from a different person that didnt use Poisen Injection on you yet.
Procsets need to be nerfed or changed. In my opinion they should not stack that would do the trick I think. One Proc can be applied. If 2 ppl run Hunters Venom, which is daily business, only one should apply they other can´t. Maybe refreshing the proc, but stacking multiple Procs of the same set should not be case. Im sick of seeing my debuffs going like a Slotmachine!
No thanks. Proc Sets in PvE make theory crafting interesting.
kathandira wrote: »RampenSau324 wrote: »I´m sick of seeing the majority of my Deathrecaps being Procsets ( mostly 2-4 of the same set). Procsets are way to easy to Proc: 1 Poisen Injection will proc Hunters Venom and Sheer Venom at the same time. If there is 2 or 3 of them they just stack those procs over and over again. No way you are out healing that. Sure people say pruge it. Templar can purge it once every 3 sec.(due to the Tests in Cyro right now) just to get it reapplied the second after from a different person that didnt use Poisen Injection on you yet.
Procsets need to be nerfed or changed. In my opinion they should not stack that would do the trick I think. One Proc can be applied. If 2 ppl run Hunters Venom, which is daily business, only one should apply they other can´t. Maybe refreshing the proc, but stacking multiple Procs of the same set should not be case. Im sick of seeing my debuffs going like a Slotmachine!
No thanks. Proc Sets in PvE make theory crafting interesting.
These proc sets in question arent even the best you could use.
There are also heal, block, thorn, and reflect sets that can counter DOT and direct damage sets. I could throw together something that can make the proc set user kill themself.
Variety is the spice of life. Let people play as they like. Don’t like how they engage you, make them think twice about doing it again.
kathandira wrote: »relentless_turnip wrote: »kathandira wrote: »RampenSau324 wrote: »I´m sick of seeing the majority of my Deathrecaps being Procsets ( mostly 2-4 of the same set). Procsets are way to easy to Proc: 1 Poisen Injection will proc Hunters Venom and Sheer Venom at the same time. If there is 2 or 3 of them they just stack those procs over and over again. No way you are out healing that. Sure people say pruge it. Templar can purge it once every 3 sec.(due to the Tests in Cyro right now) just to get it reapplied the second after from a different person that didnt use Poisen Injection on you yet.
Procsets need to be nerfed or changed. In my opinion they should not stack that would do the trick I think. One Proc can be applied. If 2 ppl run Hunters Venom, which is daily business, only one should apply they other can´t. Maybe refreshing the proc, but stacking multiple Procs of the same set should not be case. Im sick of seeing my debuffs going like a Slotmachine!
No thanks. Proc Sets in PvE make theory crafting interesting.
They make pvp interesting too, if they make up part of the build... The issue we have at the moment is people wearing all proc sets. I wouldn't advocate a nerf in their power, but perhaps a shared cooldown to limit the appeal in stacking them.
That would still have a major effect on PvE. This is the pendulum we deal with. What is good for PvE and is not good for PvP, and the other way around. Balance between the two sides of the game will never ever happen. And when a nerf gets called from one side, the other side will suffer. There is no solution to this as ZoS refuses to make skills and sets behave differently in the two modes.
DTStormfox wrote: »I've already concluded that proc sets dominate PvP, especially no-cp PvP. One can easily stack proc sets and it requires literally NO skill to run those builds.
Take for example the Hunter's Venom dot from the Venomous Smite set. It is way too powerful.
https://forums.elderscrollsonline.com/en/discussion/530462/greymoor-venomous-smite-vipers-sting-in-horns-of-the-reach-patch-when-it-was-considered-op
DTStormfox wrote: »I've already concluded that proc sets dominate PvP, especially no-cp PvP. One can easily stack proc sets and it requires literally NO skill to run those builds.
Take for example the Hunter's Venom dot from the Venomous Smite set. It is way too powerful.
https://forums.elderscrollsonline.com/en/discussion/530462/greymoor-venomous-smite-vipers-sting-in-horns-of-the-reach-patch-when-it-was-considered-op
You have 10 seconds to remove it from yourself and 15 seconds before it can hit you again.
This set is garbage compared to 100% uptime DOTs that can be refreshed faster.
kathandira wrote: »relentless_turnip wrote: »kathandira wrote: »RampenSau324 wrote: »I´m sick of seeing the majority of my Deathrecaps being Procsets ( mostly 2-4 of the same set). Procsets are way to easy to Proc: 1 Poisen Injection will proc Hunters Venom and Sheer Venom at the same time. If there is 2 or 3 of them they just stack those procs over and over again. No way you are out healing that. Sure people say pruge it. Templar can purge it once every 3 sec.(due to the Tests in Cyro right now) just to get it reapplied the second after from a different person that didnt use Poisen Injection on you yet.
Procsets need to be nerfed or changed. In my opinion they should not stack that would do the trick I think. One Proc can be applied. If 2 ppl run Hunters Venom, which is daily business, only one should apply they other can´t. Maybe refreshing the proc, but stacking multiple Procs of the same set should not be case. Im sick of seeing my debuffs going like a Slotmachine!
No thanks. Proc Sets in PvE make theory crafting interesting.
They make pvp interesting too, if they make up part of the build... The issue we have at the moment is people wearing all proc sets. I wouldn't advocate a nerf in their power, but perhaps a shared cooldown to limit the appeal in stacking them.
That would still have a major effect on PvE. This is the pendulum we deal with. What is good for PvE and is not good for PvP, and the other way around. Balance between the two sides of the game will never ever happen. And when a nerf gets called from one side, the other side will suffer. There is no solution to this as ZoS refuses to make skills and sets behave differently in the two modes.
DTStormfox wrote: »I've already concluded that proc sets dominate PvP, especially no-cp PvP. One can easily stack proc sets and it requires literally NO skill to run those builds.
Take for example the Hunter's Venom dot from the Venomous Smite set. It is way too powerful.
https://forums.elderscrollsonline.com/en/discussion/530462/greymoor-venomous-smite-vipers-sting-in-horns-of-the-reach-patch-when-it-was-considered-op
You have 10 seconds to remove it from yourself and 15 seconds before it can hit you again.
This set is garbage compared to 100% uptime DOTs that can be refreshed faster.
How do i remove this debuff as a stamsorc?
DTStormfox wrote: »I've already concluded that proc sets dominate PvP, especially no-cp PvP. One can easily stack proc sets and it requires literally NO skill to run those builds.
Take for example the Hunter's Venom dot from the Venomous Smite set. It is way too powerful.
https://forums.elderscrollsonline.com/en/discussion/530462/greymoor-venomous-smite-vipers-sting-in-horns-of-the-reach-patch-when-it-was-considered-op
You have 10 seconds to remove it from yourself and 15 seconds before it can hit you again.
This set is garbage compared to 100% uptime DOTs that can be refreshed faster.
How do i remove this debuff as a stamsorc?
Everybody has access to Purge. No such thing as a zero magicka build.
DTStormfox wrote: »I've already concluded that proc sets dominate PvP, especially no-cp PvP. One can easily stack proc sets and it requires literally NO skill to run those builds.
Take for example the Hunter's Venom dot from the Venomous Smite set. It is way too powerful.
https://forums.elderscrollsonline.com/en/discussion/530462/greymoor-venomous-smite-vipers-sting-in-horns-of-the-reach-patch-when-it-was-considered-op
You have 10 seconds to remove it from yourself and 15 seconds before it can hit you again.
This set is garbage compared to 100% uptime DOTs that can be refreshed faster.
How do i remove this debuff as a stamsorc?
Everybody has access to Purge. No such thing as a zero magicka build.
kathandira wrote: »relentless_turnip wrote: »kathandira wrote: »RampenSau324 wrote: »I´m sick of seeing the majority of my Deathrecaps being Procsets ( mostly 2-4 of the same set). Procsets are way to easy to Proc: 1 Poisen Injection will proc Hunters Venom and Sheer Venom at the same time. If there is 2 or 3 of them they just stack those procs over and over again. No way you are out healing that. Sure people say pruge it. Templar can purge it once every 3 sec.(due to the Tests in Cyro right now) just to get it reapplied the second after from a different person that didnt use Poisen Injection on you yet.
Procsets need to be nerfed or changed. In my opinion they should not stack that would do the trick I think. One Proc can be applied. If 2 ppl run Hunters Venom, which is daily business, only one should apply they other can´t. Maybe refreshing the proc, but stacking multiple Procs of the same set should not be case. Im sick of seeing my debuffs going like a Slotmachine!
No thanks. Proc Sets in PvE make theory crafting interesting.
They make pvp interesting too, if they make up part of the build... The issue we have at the moment is people wearing all proc sets. I wouldn't advocate a nerf in their power, but perhaps a shared cooldown to limit the appeal in stacking them.
That would still have a major effect on PvE. This is the pendulum we deal with. What is good for PvE and is not good for PvP, and the other way around. Balance between the two sides of the game will never ever happen. And when a nerf gets called from one side, the other side will suffer. There is no solution to this as ZoS refuses to make skills and sets behave differently in the two modes.
I think people are missing a very big reason many people are using 2 proc sets now, the only way to get 1 Mythic, 2 Monster, and 2 full 5 piece sets is with proc sets. The Mythic 1 piece is driving this change more than anything. But it is exactly the same when people used 2 monster, 1 full 5 piece, 1 proc set on back bar and maelstrom on front bar. Which is also better than just using 2 static 5 pieces on both bars and 1 monster set.
The game is much funner with all the extra options. ZOS should stop listening to the same PVPers who are always complaining when they can't instantly kill 20 dudes with streak spam, light attack exploit, sweeps spam, etc and instead of changing their tactics/gear they just want everything nerfed so they can play the same way.
Recapitated wrote: »DTStormfox wrote: »I've already concluded that proc sets dominate PvP, especially no-cp PvP. One can easily stack proc sets and it requires literally NO skill to run those builds.
Take for example the Hunter's Venom dot from the Venomous Smite set. It is way too powerful.
https://forums.elderscrollsonline.com/en/discussion/530462/greymoor-venomous-smite-vipers-sting-in-horns-of-the-reach-patch-when-it-was-considered-op
You have 10 seconds to remove it from yourself and 15 seconds before it can hit you again.
This set is garbage compared to 100% uptime DOTs that can be refreshed faster.
How do i remove this debuff as a stamsorc?
Everybody has access to Purge. No such thing as a zero magicka build.
Cost of purging: 5k off-resource
Cost of poison injection: 2.7k main resource
In no CP where proc sets are at their worst, you can cast it twice. If you're on a stamdk and you prebuff with volatile and cauterize, once, and then you lose access to major mending and your ability to uncloak the NB who put syvarra's & sheer venom on you in the first place. What's the plan 3 seconds later when they do the same thing again and when Syvarra's procs again another 4 seconds later?
kathandira wrote: »relentless_turnip wrote: »kathandira wrote: »RampenSau324 wrote: »I´m sick of seeing the majority of my Deathrecaps being Procsets ( mostly 2-4 of the same set). Procsets are way to easy to Proc: 1 Poisen Injection will proc Hunters Venom and Sheer Venom at the same time. If there is 2 or 3 of them they just stack those procs over and over again. No way you are out healing that. Sure people say pruge it. Templar can purge it once every 3 sec.(due to the Tests in Cyro right now) just to get it reapplied the second after from a different person that didnt use Poisen Injection on you yet.
Procsets need to be nerfed or changed. In my opinion they should not stack that would do the trick I think. One Proc can be applied. If 2 ppl run Hunters Venom, which is daily business, only one should apply they other can´t. Maybe refreshing the proc, but stacking multiple Procs of the same set should not be case. Im sick of seeing my debuffs going like a Slotmachine!
No thanks. Proc Sets in PvE make theory crafting interesting.
They make pvp interesting too, if they make up part of the build... The issue we have at the moment is people wearing all proc sets. I wouldn't advocate a nerf in their power, but perhaps a shared cooldown to limit the appeal in stacking them.
That would still have a major effect on PvE. This is the pendulum we deal with. What is good for PvE and is not good for PvP, and the other way around. Balance between the two sides of the game will never ever happen. And when a nerf gets called from one side, the other side will suffer. There is no solution to this as ZoS refuses to make skills and sets behave differently in the two modes.
I think people are missing a very big reason many people are using 2 proc sets now, the only way to get 1 Mythic, 2 Monster, and 2 full 5 piece sets is with proc sets. The Mythic 1 piece is driving this change more than anything. But it is exactly the same when people used 2 monster, 1 full 5 piece, 1 proc set on back bar and maelstrom on front bar. Which is also better than just using 2 static 5 pieces on both bars and 1 monster set.
The game is much funner with all the extra options. ZOS should stop listening to the same PVPers who are always complaining when they can't instantly kill 20 dudes with streak spam, light attack exploit, sweeps spam, etc and instead of changing their tactics/gear they just want everything nerfed so they can play the same way.
The problem is Not that ppl are not able to kill the average proc abuser.(since Most of them are really Bad defensively)
The Problem rather is that literally any player, regardless of their skill level can slot venomous and sheer venom and can put like 2-3k inc dps on you by simply using 2 abilities.
1v1 that is not as much of a problem, since you can yourself Attack the proc User and kill them quickly or at least pressure them so they have to Go on defense (even tho that doesnt matter much cuz they can reapply that pressure with 2 skills...).
If you are 1vx tho you can have like 3+ ppl on you who all have 2/3 proc sets slotted and they keep you dotted up for like 5k+ dps.
That is simply ridiculous by itself and that is without seeing the difference in Player skill, where an absolute noob can dmg you as much as a Player who spend time working on their Set and Skill setup and who on top of that have to spend gcds for that dmg.
Recapitated wrote: »DTStormfox wrote: »I've already concluded that proc sets dominate PvP, especially no-cp PvP. One can easily stack proc sets and it requires literally NO skill to run those builds.
Take for example the Hunter's Venom dot from the Venomous Smite set. It is way too powerful.
https://forums.elderscrollsonline.com/en/discussion/530462/greymoor-venomous-smite-vipers-sting-in-horns-of-the-reach-patch-when-it-was-considered-op
You have 10 seconds to remove it from yourself and 15 seconds before it can hit you again.
This set is garbage compared to 100% uptime DOTs that can be refreshed faster.
How do i remove this debuff as a stamsorc?
Everybody has access to Purge. No such thing as a zero magicka build.
Cost of purging: 5k off-resource
Cost of poison injection: 2.7k main resource
In no CP where proc sets are at their worst, you can cast it twice. If you're on a stamdk and you prebuff with volatile and cauterize, once, and then you lose access to major mending and your ability to uncloak the NB who put syvarra's & sheer venom on you in the first place. What's the plan 3 seconds later when they do the same thing again and when Syvarra's procs again another 4 seconds later?
My response was to the person asking how to remove Hunter's Venom. If you can't regenerate 5k magicka every 15 seconds, then I got some bad news.
relentless_turnip wrote: »They make pvp interesting too, if they make up part of the build... The issue we have at the moment is people wearing all proc sets. I wouldn't advocate a nerf in their power, but perhaps a shared cooldown to limit the appeal in stacking them.
Recapitated wrote: »Recapitated wrote: »DTStormfox wrote: »I've already concluded that proc sets dominate PvP, especially no-cp PvP. One can easily stack proc sets and it requires literally NO skill to run those builds.
Take for example the Hunter's Venom dot from the Venomous Smite set. It is way too powerful.
https://forums.elderscrollsonline.com/en/discussion/530462/greymoor-venomous-smite-vipers-sting-in-horns-of-the-reach-patch-when-it-was-considered-op
You have 10 seconds to remove it from yourself and 15 seconds before it can hit you again.
This set is garbage compared to 100% uptime DOTs that can be refreshed faster.
How do i remove this debuff as a stamsorc?
Everybody has access to Purge. No such thing as a zero magicka build.
Cost of purging: 5k off-resource
Cost of poison injection: 2.7k main resource
In no CP where proc sets are at their worst, you can cast it twice. If you're on a stamdk and you prebuff with volatile and cauterize, once, and then you lose access to major mending and your ability to uncloak the NB who put syvarra's & sheer venom on you in the first place. What's the plan 3 seconds later when they do the same thing again and when Syvarra's procs again another 4 seconds later?
My response was to the person asking how to remove Hunter's Venom. If you can't regenerate 5k magicka every 15 seconds, then I got some bad news.
OK, but then this conversation is becoming untethered from the real world where you don't get hit with 1 negative effect every 15 seconds
Well, it’s certainly nice that Purge can remove three bad effects at a time then, isn’t it? And that even 100% stamina builds can cast it at least twice before running out of magicka.
Anyone who says “slot the alliance war purge” as a counter to proc sets on a non optimized purge bot has no clue how applied pvp actually works. 5k mag to cleanse off 2 negative effects which may or may not be the ones you are trying to cleanse off and worse still can easily be reapplied for 2k or less stam is totally unreasonable. Especially when it takes up a valuable bar slot and precious mag for other tools that would give you more value
Anyone who says “slot the alliance war purge” as a counter to proc sets on a non optimized purge bot has no clue how applied pvp actually works. 5k mag to cleanse off 2 negative effects which may or may not be the ones you are trying to cleanse off and worse still can easily be reapplied for 2k or less stam is totally unreasonable. Especially when it takes up a valuable bar slot and precious mag for other tools that would give you more value
Granted, you're going to die to good players, regardless. This discussion is primarily about fringe players crutching off Venomous Smite and Sheer Venom. Purging and countering with good offense will win in this situation the vast majority of the time.
Recapitated wrote: »Recapitated wrote: »DTStormfox wrote: »I've already concluded that proc sets dominate PvP, especially no-cp PvP. One can easily stack proc sets and it requires literally NO skill to run those builds.
Take for example the Hunter's Venom dot from the Venomous Smite set. It is way too powerful.
https://forums.elderscrollsonline.com/en/discussion/530462/greymoor-venomous-smite-vipers-sting-in-horns-of-the-reach-patch-when-it-was-considered-op
You have 10 seconds to remove it from yourself and 15 seconds before it can hit you again.
This set is garbage compared to 100% uptime DOTs that can be refreshed faster.
How do i remove this debuff as a stamsorc?
Everybody has access to Purge. No such thing as a zero magicka build.
Cost of purging: 5k off-resource
Cost of poison injection: 2.7k main resource
In no CP where proc sets are at their worst, you can cast it twice. If you're on a stamdk and you prebuff with volatile and cauterize, once, and then you lose access to major mending and your ability to uncloak the NB who put syvarra's & sheer venom on you in the first place. What's the plan 3 seconds later when they do the same thing again and when Syvarra's procs again another 4 seconds later?
My response was to the person asking how to remove Hunter's Venom. If you can't regenerate 5k magicka every 15 seconds, then I got some bad news.
OK, but then this conversation is becoming untethered from the real world where you don't get hit with 1 negative effect every 15 seconds
Well, it’s certainly nice that Purge can remove three bad effects at a time then, isn’t it? And that even 100% stamina builds can cast it at least twice before running out of magicka.
As long as you keep your pvp nerfs to Cyrodill I couldn't care less.
Starlight_Whisper wrote: »Those sets used to be trash because of pvp. Things are good now
This attitude is why a lot of people dislike PVPers. How do you know all these people a noobs? Why do you think you are so good that you should be able to always kill 3-4-20 dudes?
The game isn't that hard. Someone who played PVE for 3+ years can quickly with the right gear/skills to not get instantly beat by long time PVPers, as it should be.
You have access to all the same gear/skills they have so if your 'skill' is so superior you should still be able to kill 3 dudes.
BTW the more I play PVP the more I can see that what you all call 'skill' are mostly exploits. For instance, light attack animation cancelling, it is not hard to do but it is definitely an exploit, giving multiple attacks in same second there should only be one attack.
Also I am seeing the jump/shield exploit, where you can essentially take no damage from some ultimates just by jumping and block while in the air. Always wondered why PVPers in PVE would be jumping around all the time and now I know.
I just started playing BG not long ago and I can kill those proc people just as often as they kill me, even 2 at a time sometimes. BTW I am seeing 5+ surprise attack, whirlwind, blastbone, fury, magnum, sweep/jab and stuff like that in death recap way more than any proc stuff.
I am totally against Nerfing anything that isn't actually broken like LA weaving, prefer people just try new things and find new ways to counter.
And actually tired of all the changes/nerfs to satisfy PVPer seem to almost always make PVE harder.