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To many Proc sets. Needs a nerf

  • Canned_Apples
    Canned_Apples
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    The new proc sets are even worse.
    They were created solely to entice players to spend money on cheap p2w sets.
    /cancel sub.
  • Recapitated
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    Jaraal wrote: »
    Jaraal wrote: »
    But even with those advantages and in non-CP there are heaps of awful NBs attempting to crutch on the Sheer Venom / Venomous Smite combo and failing miserably at it.

    Yeah just two DOTs is way too easy to cleanse. Need to stack Stampede (guaranteed crit to proc VS set), Maelstrom battle axe bleed, heavy weapons bleed, double DOT weapon poison, and Cripple for a total of 8 dots. Throw in a guild DOT for 9 if you're fast enough. Or replace Sheer Venom with Syvarra's Scales if you don't want to run an execute.

    Eh, poisons + cripple can be run with SV/VS and you should be able to cloak and force a crit with these NB builds anyway. Poison Injection is its own DOT so that makes up for the MA 2H bleed. The only thing that's missing is the Heavy Weapons bleed and that's if you're lucky anyway, whereas Poison Injection will proc SV twice if it stays on and gives more opportunities to proc poisons, correct me if I'm wrong.

    Nothing wrong with that if you like to fight from range or like bows. I don't, personally. I like to brawl with people, where I can bash them and interrupt the cleanse and whatever they're trying to cast on me. That's why I prefer the gap closer. And somebody running Swarm Mother might turn your range attack into a melee brawl, whether you like it or not. Also, I've never run the Venomous Smite set, as I sometimes like to use Malacath's band to buff DOTs that can't crit, like the MA weapon.

    There are many different strategies, most can be made to work. Just running two proc sets and expecting to win doesn't usually work, like the poster mentioned.

    All I was saying is I don't think VS+SV is easier to cleanse, and a so-so player who is not running a one-trick pony proc build will lose to a mediocre player who is. That doesn't raise the skill floor, it creates a random inversion where somewhat below average players who are trying to get better have a frustrating experience so that players who want to put in zero effort can go "haha procs go brrr". Obviously skilled players will find a way out.

    And keep in mind most pvp doesn't take the shape of a duel, so even though you can manage in a 1v1 3-way deathmatch makes it much easier to find vulnerable targets and finish them.

    Either way, something's not right when a stamdk has to think about building around slotting Purge in noCP.
    Edited by Recapitated on September 21, 2020 4:13AM
  • Recapitated
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    olsborg wrote: »
    What they need to do is give us pvpers an option to not partake in the proccing game. Give us a monster set that does something like this:

    1p: 400 critical resistance.
    2p: No procc or item set can damage or heal you. You can also not gain any buffs from itemsets or any debuffs.

    I don't like this at all. Proc sets should exist to open up playstyles, the problem with the way they're designed right now is they overload individual abilities so that you 6 negative effects where you could at most get 3 otherwise.

    They also need to scale so they're only usable on builds that stack damage stats. They shouldn't enable you to stack burst on top of existing combos but they should enable you to create new burst combos, like undaunted infiltrator+sargent's mail (although the DW double proc looks like a bug tbh).

    Maybe it's too much to ask for ZOS to make these balanced but I don't think they should fix sets with more sets.
  • Taktak
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    no cp pvp completely ruined by proc sets
    the damage is 2x times the heal
  • Ozby
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    what the heck is Hunters Venom I cannot find this set?
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • BangX
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    I'm Just sad that they buffed other proc Sets except Viper's Sting, at least make it instant burst like caluurion's legacy, spent 300k on a vipers sword before they nerfed it and I'm still salty about it.

    Also, I'm a vamp stage 4 nightblade and hunters venom and sheer venom players are easy to kill, there's way more Overpowered sets that no one is mentioning like thews of the harbinger and eternal vigor. Balance is pretty bad right now but good players will always adapt.
  • Merforum
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    First of all I would like to say that if this thread shoehorns the proc set discussion into a boomer vs zoomer framework it's going to be just incredible.
    Merforum wrote: »
    Maybe it is just that all these 'low skilled' players you used to kill easily did "GIT GUD' and are wearing/using the proper set/skills now. Maybe it is time for you all to 'GIT BETTER'.

    You can tell when a player is not good. Like, in the last patch Snipe spammers got kills here or there piggybacking off someone else's work but if you decided to pressure them you could outright farm them; they didn't know how to roll/cloak like melee combo NBs and sometimes they just let you kill them while trying to get one or two more snipes off on someone else.

    Some of those players are now wearing proc sets. Defensively they play the same, offensively they punch well above their weight. They wouldn't be performing nearly as well with stat sets, and that's the difference.

    Not sure why you think animation cancelling is an exploit. The game is built around one ability every GCD and one light attack in between. People who do that aren't exploiting anything that you don't have access to. There's nothing to balance, there's nothing cheesy about it; there's just whether your limitations allow you to keep up. If it bugs you that a player who is more agile with their KB & mouse beats you, then I don't understand what it is exactly that you're proud of when you get a kill. Like, where exactly does skill fit in to you?

    IMO what looks more like an exploit is the number of debuffs and DOTs you can apply in 1 GCD using proc sets (Skoria/Sheer/Venomous say on top of Poison Injection). DKs are supposed to be the DOT class and that works out to what, 2 DOTs in GCD at most with Venomous Claw? You have to be on the offensive for 2-3 GCDs before you even think about dswing and executioner on a dot stamdk, which means you have to expose yourself to danger to put people in danger. Same thing with templars btw, they're wide open while they channel jabs.

    It's obviously not an exploit since it's intended, but with proc sets your ability to threaten players and the risk you take to do that or not commensurate, and that means skill pays off way more with some sets than with others.

    Yeah I remember way back when I first heard about the animation cancelling EXPLOIT I saw it in Alcast vid or someone like that, and he admitted that he had been doing it for a while and they might fix it cuz it is NOT intended. Sweeps/Jabs are so powerful because they are supposed to be a 1 Second Channel, not be able to do it and 3 other things in the same second, over and over. THAT IS AN EXPLOIT.

    But I am not complaining. My point is that instead of always whining to get everything Nerfed why not just use the 'OP?' sets/skills combined with the obvious superior talent/experience you all keep telling us about, and beat everyone. I have arthritis and can't mash buttons as fast or as long as people with no disability (so no I don't find button mashing sweep/la/sweep/la/etc as a sign of superior skill). Figuring out which sets/skills/buffs/debuffs work well together and being able to use them is more skillful, and definitely NOT an exploit, since us old disabled folks can do it why can't you all?

    It has mostly kept me away from PVP. But since I have been doing Battle Grounds for several days I am finding that all the cheesy combos don't do anything against a well thought-out build and a little smarts. It usually takes 3 people to kill me, and if I have a button masher on my side, I stun/debuff the crap out of them and they get the kill. Which is fine with me, it's call teamwork try it sometime.

    Plus most of the BG games aren't about killing everything but doing objectives which I find very cool. And ganker builds used to kill PVErs in IC just just don't work against someone who is prepared and when they fail and get killed. And instead of using the same tactic of figuring out a counter move, they instead come on the Forums to complain.
  • Waffennacht
    Waffennacht
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    @Ozby Venomous Smite

    (2 items) Adds 833 Weapon Critical
    (3 items) Adds 833 Weapon Critical
    (4 items) Adds 129 Weapon Damage
    (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 2241 Poison Damage to your target and enemies within 6 meters of them every 1 second. This effect can occur once every 15 seconds.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Jaraal
    Jaraal
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    Ozby wrote: »
    what the heck is Hunters Venom I cannot find this set?

    It's the name of the poison DOT from the Venomous Smite set.

    And to be honest, that set really isn't that great, as it's a 10 second DOT with a 15 second cooldown. That's 1/3 of the time wasted in an extended battle, because there are better DOT sets out there that give you 100% uptime.


    Edited by Jaraal on September 21, 2020 5:58AM
  • Hapexamendios
    Hapexamendios
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    How about no. No more nerf or buff talk until PvP and PVE are balanced separately. They've failed at this for a long time. Time for us to have a combat system where the two don't run into conflict.
  • Qbiken
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    How about no. No more nerf or buff talk until PvP and PVE are balanced separately. They've failed at this for a long time. Time for us to have a combat system where the two don't run into conflict.

    Feel free to share in what context a rebalance of sheer venom and venomous smite for PvP will have a negative impact on PvE, I'll wait.
    Edited by Qbiken on September 21, 2020 6:38AM
  • Jaraal
    Jaraal
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    Jeremy wrote: »
    I can't wait till group battlegrounds are released again and people get to see just how fast a coordinated ball group is going to be able to drop other players with synchronized targeting. It's going to be hilarious.

    ZOS has cleverly washed their hands of this situation by creating two different queues (group and solo). If people start complaining about being steamrolled by premades, they will simply be advised to join the solo only queue.

  • pma_pacifier
    pma_pacifier
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    1vx is dead because of this. zerging is meta now :)
  • relentless_turnip
    relentless_turnip
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    I don't think proc sets of the same type should stack as other have said they should just refresh the effect. On top of that I would add that each player should have a global cooldown on proc sets meaning they can't cast at the same time and it would be less rewarding to wear more than one proc set.

    I think wearing one proc set is fine, wearing 3 and just hitting poison inject isn't imo.
  • Artorias24
    Artorias24
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    Exclude proc sets from Malacath ring and it will help alot already. Wont effect pve guys.
  • SamanthaCarter
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    Game performance issues has nothing to do with aoes or proc sets the server is freezing when too much peoples are at the same place simple as that nerf PvP campains from 3 to 2 bars is the only way
  • Hapexamendios
    Hapexamendios
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    Qbiken wrote: »
    How about no. No more nerf or buff talk until PvP and PVE are balanced separately. They've failed at this for a long time. Time for us to have a combat system where the two don't run into conflict.

    Feel free to share in what context a rebalance of sheer venom and venomous smite for PvP will have a negative impact on PvE, I'll wait.


    Cherry-picking a couple sets that aren't used often in PVE does nothing to invalidate the statement.
  • gepe87
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    And i still get hate tells about my overload sorc...with no cheesy proc sets.

    I dont have many compaints about proc sets, excepts when 2 or 3 [snip] snipe you to death. Seems everyone now got a pocket sniper.

    [Edited to remove Offensive Content]
    Edited by ZOS_ConnorG on September 21, 2020 3:02PM
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • olsborg
    olsborg
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    jdahl1979 wrote: »
    Proc sets probably cause game performance issues similar to AOEs. They should also have global cooldowns or limit the number of procs that one character can have active on them or activated by that character. Lots of people commenting here never experienced the initial patch when damage based monster sets and damage procs sets did 90% of the damage in the game. They could also crit and you could potentially die or kill someone from a single light attack. Seems to be getting really close to that these days. I'll still drag people rocking multiple proc sets all day. Bring it on ZOS.

    Yea, the majority of players in pvp dont like proccsets, but they are so strong compared to sets that give stats so most ppl also use proccsets. Its not as enjoyable as it would be without proccsets, so dunno why the devs keep spewing out one proccset after the other continously making them stronger and stronger, gah.


    PC EU
    PvP only
  • Pauwer
    Pauwer
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    I dunno, i tried hunters venom set and it wasn't great. I don't see in on my death recaps either. I sometimes see red cicle on my toon, then i just back out from the rest of the group and wait for it to go away. Or use purge. I only see nothern storm and dawnbreaker and sap essence and shalks and the dreaded impulse on my death recaps. Everyone and their mother spams impulse. And yes come to think of it, i only die to ball groups nowdays. That explains it.
  • Ozby
    Ozby
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    Jaraal wrote: »
    Ozby wrote: »
    what the heck is Hunters Venom I cannot find this set?

    It's the name of the poison DOT from the Venomous Smite set.

    And to be honest, that set really isn't that great, as it's a 10 second DOT with a 15 second cooldown. That's 1/3 of the time wasted in an extended battle, because there are better DOT sets out there that give you 100% uptime.


    Ahhh thank you! no wonder I could not find it, yeah it seems pretty crappy.
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • Recapitated
    Recapitated
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    Merforum wrote: »
    First of all I would like to say that if this thread shoehorns the proc set discussion into a boomer vs zoomer framework it's going to be just incredible.
    Merforum wrote: »
    Maybe it is just that all these 'low skilled' players you used to kill easily did "GIT GUD' and are wearing/using the proper set/skills now. Maybe it is time for you all to 'GIT BETTER'.

    You can tell when a player is not good. Like, in the last patch Snipe spammers got kills here or there piggybacking off someone else's work but if you decided to pressure them you could outright farm them; they didn't know how to roll/cloak like melee combo NBs and sometimes they just let you kill them while trying to get one or two more snipes off on someone else.

    Some of those players are now wearing proc sets. Defensively they play the same, offensively they punch well above their weight. They wouldn't be performing nearly as well with stat sets, and that's the difference.

    Not sure why you think animation cancelling is an exploit. The game is built around one ability every GCD and one light attack in between. People who do that aren't exploiting anything that you don't have access to. There's nothing to balance, there's nothing cheesy about it; there's just whether your limitations allow you to keep up. If it bugs you that a player who is more agile with their KB & mouse beats you, then I don't understand what it is exactly that you're proud of when you get a kill. Like, where exactly does skill fit in to you?

    IMO what looks more like an exploit is the number of debuffs and DOTs you can apply in 1 GCD using proc sets (Skoria/Sheer/Venomous say on top of Poison Injection). DKs are supposed to be the DOT class and that works out to what, 2 DOTs in GCD at most with Venomous Claw? You have to be on the offensive for 2-3 GCDs before you even think about dswing and executioner on a dot stamdk, which means you have to expose yourself to danger to put people in danger. Same thing with templars btw, they're wide open while they channel jabs.

    It's obviously not an exploit since it's intended, but with proc sets your ability to threaten players and the risk you take to do that or not commensurate, and that means skill pays off way more with some sets than with others.

    Yeah I remember way back when I first heard about the animation cancelling EXPLOIT I saw it in Alcast vid or someone like that, and he admitted that he had been doing it for a while and they might fix it cuz it is NOT intended. Sweeps/Jabs are so powerful because they are supposed to be a 1 Second Channel, not be able to do it and 3 other things in the same second, over and over. THAT IS AN EXPLOIT.

    But I am not complaining. My point is that instead of always whining to get everything Nerfed why not just use the 'OP?' sets/skills combined with the obvious superior talent/experience you all keep telling us about, and beat everyone. I have arthritis and can't mash buttons as fast or as long as people with no disability (so no I don't find button mashing sweep/la/sweep/la/etc as a sign of superior skill). Figuring out which sets/skills/buffs/debuffs work well together and being able to use them is more skillful, and definitely NOT an exploit, since us old disabled folks can do it why can't you all?

    It has mostly kept me away from PVP. But since I have been doing Battle Grounds for several days I am finding that all the cheesy combos don't do anything against a well thought-out build and a little smarts. It usually takes 3 people to kill me, and if I have a button masher on my side, I stun/debuff the crap out of them and they get the kill. Which is fine with me, it's call teamwork try it sometime.

    Plus most of the BG games aren't about killing everything but doing objectives which I find very cool. And ganker builds used to kill PVErs in IC just just don't work against someone who is prepared and when they fail and get killed. And instead of using the same tactic of figuring out a counter move, they instead come on the Forums to complain.

    It was 100% an exploit when it came out and it's embarrassing, but that is different from being unbalanced. The game has two offensive actions per second, one LA and one ability. It could have just one. It could have one per two seconds. Or four seconds. It happens to have 2 per second and fairly fast-paced combat.

    Soccer could have a bigger field or a smaller field. It could have larger nets or smaller ones. None of this can be right or wrong. The rules are the rules, they can't be unbalanced.

    I'm 25, but I have disabilities too, and the result is I can't realistically expect to perform past any kind of very casual level at most sports. I don't know that there's anybody to blame for that: unless you take ability out of a competition entirely it's true by definition that a disability will hinder you. Sure, you can make up for that with things that essentially play the game for you, but eventually all that remains is a game of preparations and then luck and that's not fun for anybody regardless of ability or skill.

    I'm not sure why you think stacking buffs/debuffs intelligently is something anyone is arguing against — most pvp builds are designed around doing that with or without proc sets. Also not sure where the comments about teamwork are coming from.
  • Merforum
    Merforum
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    Merforum wrote: »
    First of all I would like to say that if this thread shoehorns the proc set discussion into a boomer vs zoomer framework it's going to be just incredible.
    Merforum wrote: »
    Maybe it is just that all these 'low skilled' players you used to kill easily did "GIT GUD' and are wearing/using the proper set/skills now. Maybe it is time for you all to 'GIT BETTER'.

    You can tell when a player is not good. Like, in the last patch Snipe spammers got kills here or there piggybacking off someone else's work but if you decided to pressure them you could outright farm them; they didn't know how to roll/cloak like melee combo NBs and sometimes they just let you kill them while trying to get one or two more snipes off on someone else.

    Some of those players are now wearing proc sets. Defensively they play the same, offensively they punch well above their weight. They wouldn't be performing nearly as well with stat sets, and that's the difference.

    Not sure why you think animation cancelling is an exploit. The game is built around one ability every GCD and one light attack in between. People who do that aren't exploiting anything that you don't have access to. There's nothing to balance, there's nothing cheesy about it; there's just whether your limitations allow you to keep up. If it bugs you that a player who is more agile with their KB & mouse beats you, then I don't understand what it is exactly that you're proud of when you get a kill. Like, where exactly does skill fit in to you?

    IMO what looks more like an exploit is the number of debuffs and DOTs you can apply in 1 GCD using proc sets (Skoria/Sheer/Venomous say on top of Poison Injection). DKs are supposed to be the DOT class and that works out to what, 2 DOTs in GCD at most with Venomous Claw? You have to be on the offensive for 2-3 GCDs before you even think about dswing and executioner on a dot stamdk, which means you have to expose yourself to danger to put people in danger. Same thing with templars btw, they're wide open while they channel jabs.

    It's obviously not an exploit since it's intended, but with proc sets your ability to threaten players and the risk you take to do that or not commensurate, and that means skill pays off way more with some sets than with others.

    Yeah I remember way back when I first heard about the animation cancelling EXPLOIT I saw it in Alcast vid or someone like that, and he admitted that he had been doing it for a while and they might fix it cuz it is NOT intended. Sweeps/Jabs are so powerful because they are supposed to be a 1 Second Channel, not be able to do it and 3 other things in the same second, over and over. THAT IS AN EXPLOIT.

    But I am not complaining. My point is that instead of always whining to get everything Nerfed why not just use the 'OP?' sets/skills combined with the obvious superior talent/experience you all keep telling us about, and beat everyone. I have arthritis and can't mash buttons as fast or as long as people with no disability (so no I don't find button mashing sweep/la/sweep/la/etc as a sign of superior skill). Figuring out which sets/skills/buffs/debuffs work well together and being able to use them is more skillful, and definitely NOT an exploit, since us old disabled folks can do it why can't you all?

    It has mostly kept me away from PVP. But since I have been doing Battle Grounds for several days I am finding that all the cheesy combos don't do anything against a well thought-out build and a little smarts. It usually takes 3 people to kill me, and if I have a button masher on my side, I stun/debuff the crap out of them and they get the kill. Which is fine with me, it's call teamwork try it sometime.

    Plus most of the BG games aren't about killing everything but doing objectives which I find very cool. And ganker builds used to kill PVErs in IC just just don't work against someone who is prepared and when they fail and get killed. And instead of using the same tactic of figuring out a counter move, they instead come on the Forums to complain.

    It was 100% an exploit when it came out and it's embarrassing, but that is different from being unbalanced. The game has two offensive actions per second, one LA and one ability. It could have just one. It could have one per two seconds. Or four seconds. It happens to have 2 per second and fairly fast-paced combat.

    Soccer could have a bigger field or a smaller field. It could have larger nets or smaller ones. None of this can be right or wrong. The rules are the rules, they can't be unbalanced.

    I'm 25, but I have disabilities too, and the result is I can't realistically expect to perform past any kind of very casual level at most sports. I don't know that there's anybody to blame for that: unless you take ability out of a competition entirely it's true by definition that a disability will hinder you. Sure, you can make up for that with things that essentially play the game for you, but eventually all that remains is a game of preparations and then luck and that's not fun for anybody regardless of ability or skill.

    I'm not sure why you think stacking buffs/debuffs intelligently is something anyone is arguing against — most pvp builds are designed around doing that with or without proc sets. Also not sure where the comments about teamwork are coming from.

    Sorry, I was talking in general (about teamwork) since I have been doing Battle Ground you got these guys running around thinking it is all about killing other players but when everyone is working together to do the objectives, it is easy to win. I can even distract some of them with my tanky build while my team accomplishes the objectives and whenever I kill one of them they come running to find me again, it is actually hilarious. Since I am getting better by the day, I can say it is NOT HARD, and I don't even do the light attack exploit. I'll never be as good as the best players one on one/X but I'm as good as most people who complain about everything.
  • Grianasteri
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    Love proc sets, great fun. And I dont even use them in pvp.

    Certainly a no from me viz nerfing them or reducing the amount of them. They are an excellent part of ESO, particularly in pve.

    The issue, as ever, is the interaction between pvp and pve.
  • Recapitated
    Recapitated
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    Love proc sets, great fun. And I dont even use them in pvp.

    Certainly a no from me viz nerfing them or reducing the amount of them. They are an excellent part of ESO, particularly in pve.

    The issue, as ever, is the interaction between pvp and pve.

    But the proc sets people are talking about see little use in PvE.
  • Skander
    Skander
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    If your death recap isn't full of proc sets, there aren't enough proc sets
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • FENGRUSH
    FENGRUSH
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    How about no. No more nerf or buff talk until PvP and PVE are balanced separately. They've failed at this for a long time. Time for us to have a combat system where the two don't run into conflict.

    Proc sets dont impact pve end game. They're ruining pvp end game. These comments are pointless.

    Its possible to balance both environments well across each other. Nerfing proc sets has nothing to do with that for pve.
  • kathandira
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    I´m sick of seeing the majority of my Deathrecaps being Procsets ( mostly 2-4 of the same set). Procsets are way to easy to Proc: 1 Poisen Injection will proc Hunters Venom and Sheer Venom at the same time. If there is 2 or 3 of them they just stack those procs over and over again. No way you are out healing that. Sure people say pruge it. Templar can purge it once every 3 sec.(due to the Tests in Cyro right now) just to get it reapplied the second after from a different person that didnt use Poisen Injection on you yet.

    Procsets need to be nerfed or changed. In my opinion they should not stack that would do the trick I think. One Proc can be applied. If 2 ppl run Hunters Venom, which is daily business, only one should apply they other can´t. Maybe refreshing the proc, but stacking multiple Procs of the same set should not be case. Im sick of seeing my debuffs going like a Slotmachine!

    No thanks. Proc Sets in PvE make theory crafting interesting.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • relentless_turnip
    relentless_turnip
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    kathandira wrote: »
    I´m sick of seeing the majority of my Deathrecaps being Procsets ( mostly 2-4 of the same set). Procsets are way to easy to Proc: 1 Poisen Injection will proc Hunters Venom and Sheer Venom at the same time. If there is 2 or 3 of them they just stack those procs over and over again. No way you are out healing that. Sure people say pruge it. Templar can purge it once every 3 sec.(due to the Tests in Cyro right now) just to get it reapplied the second after from a different person that didnt use Poisen Injection on you yet.

    Procsets need to be nerfed or changed. In my opinion they should not stack that would do the trick I think. One Proc can be applied. If 2 ppl run Hunters Venom, which is daily business, only one should apply they other can´t. Maybe refreshing the proc, but stacking multiple Procs of the same set should not be case. Im sick of seeing my debuffs going like a Slotmachine!

    No thanks. Proc Sets in PvE make theory crafting interesting.

    They make pvp interesting too, if they make up part of the build... The issue we have at the moment is people wearing all proc sets. I wouldn't advocate a nerf in their power, but perhaps a shared cooldown to limit the appeal in stacking them.
  • kathandira
    kathandira
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    kathandira wrote: »
    I´m sick of seeing the majority of my Deathrecaps being Procsets ( mostly 2-4 of the same set). Procsets are way to easy to Proc: 1 Poisen Injection will proc Hunters Venom and Sheer Venom at the same time. If there is 2 or 3 of them they just stack those procs over and over again. No way you are out healing that. Sure people say pruge it. Templar can purge it once every 3 sec.(due to the Tests in Cyro right now) just to get it reapplied the second after from a different person that didnt use Poisen Injection on you yet.

    Procsets need to be nerfed or changed. In my opinion they should not stack that would do the trick I think. One Proc can be applied. If 2 ppl run Hunters Venom, which is daily business, only one should apply they other can´t. Maybe refreshing the proc, but stacking multiple Procs of the same set should not be case. Im sick of seeing my debuffs going like a Slotmachine!

    No thanks. Proc Sets in PvE make theory crafting interesting.

    They make pvp interesting too, if they make up part of the build... The issue we have at the moment is people wearing all proc sets. I wouldn't advocate a nerf in their power, but perhaps a shared cooldown to limit the appeal in stacking them.

    That would still have a major effect on PvE. This is the pendulum we deal with. What is good for PvE and is not good for PvP, and the other way around. Balance between the two sides of the game will never ever happen. And when a nerf gets called from one side, the other side will suffer. There is no solution to this as ZoS refuses to make skills and sets behave differently in the two modes.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
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