Is this set even a concern in PvP with all the crit it gives? Looks like a non issue to me.
That said, I'll use this on my lil stamden boi for casual PvE, so hands off!
Its the same as any new set, if the gear in the new DLC was not better than existing stuff you would have less incentive to farm the gear, give it a few months or a year, if people complain its over performing or overpowered it will get nerfed like any other set.
One thing to remember about Vipers sting is it was powerful when proc sets could crit, people would wear it and Tremorscale to almost one shot people. Tremorscale ended up with the 1 second delay and Vipers got the re works you mentioned.
Depending on how things go this set will get its nerf in the future.
DTStormfox wrote: »Back in the day, Viper's Sting used to deal 8311 Poison damage with a melee attack(1). This was deemed to be too powerful and got nerfed to deal damage over 4 seconds in Patch v3.1.5 - Horns of the Reach (2). Meaning that it would deal ~2.078 Poison (~1.039 in PvP) damage per second in that update. At some point, it was also nerfed by disallowing all proc sets to critically strike. Later, the damage was reduced to 6400 poison damage over 4 seconds, dealing ~1.600 (~800 in PvP) Poison damage per second, because it was still considered too powerful (3).
With the Greymoor update, the Venomous Smite set was introduced. The five-piece bonus reads as follows: "Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 2241 Poison Damage to your target and nearby enemies every 1 second. This effect can occur once every 15 seconds." (4). Totalling the damage at 22.410 in 10 seconds, and 8.964 damage in 4 seconds (which is 140% the damage of the current version of Viper's Sting and 108% the damage of the Horns of the Reach version of Viper's Sting over the same 4 seconds).
All things considered, Viper's Sting set was considered to be too powerful when it dealt 8311 Poison damage over 4 seconds per target you hit. Hence you nerfed it at least twice to reduce the power of the set. Yet, somehow, you (ZOS developers and balance team) managed to introduce a new set that deals 2241 (~1.120 in PvP) Poison Damage every 1 second to the target you critically damaged AND their nearby enemies.
The question is not: is it OP?, the question is: How does introducing such a set rhyme with the fact that Viper's Sting was nerfed to deal at most 1.600 (~800 in PvP) Poison damage per second to a single target because it was deemed too powerful?
Sources:
(1) https://www.reddit.com/r/elderscrollsonline/comments/50snm8/viper_set_question/
(2) https://forums.elderscrollsonline.com/en/discussion/365904/pc-mac-patch-notes-v3-1-5-horns-of-the-reach
(3) https://www.reddit.com/r/elderscrollsonline/comments/bm2yho/daily_set_discussion_vipers_sting/
(4) https://eso-sets.com/set/venomous-smite
mikey_reach wrote: »The only way this set can be op is a zerg busting. For example a stam sorc wearing venomous smite, azureblight, brp dw and malacath’s rings. So unless you enjoy zergling play there’s nothing to worry about.
Viper bow proccs was another reason they ruined the set
DTStormfox wrote: »Back in the day, Viper's Sting used to deal 8311 Poison damage with a melee attack(1). This was deemed to be too powerful and got nerfed to deal damage over 4 seconds in Patch v3.1.5 - Horns of the Reach (2). Meaning that it would deal ~2.078 Poison (~1.039 in PvP) damage per second in that update. At some point, it was also nerfed by disallowing all proc sets to critically strike. Later, the damage was reduced to 6400 poison damage over 4 seconds, dealing ~1.600 (~800 in PvP) Poison damage per second, because it was still considered too powerful (3).
With the Greymoor update, the Venomous Smite set was introduced. The five-piece bonus reads as follows: "Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 2241 Poison Damage to your target and nearby enemies every 1 second. This effect can occur once every 15 seconds." (4). Totalling the damage at 22.410 in 10 seconds, and 8.964 damage in 4 seconds (which is 140% the damage of the current version of Viper's Sting and 108% the damage of the Horns of the Reach version of Viper's Sting over the same 4 seconds).
All things considered, Viper's Sting set was considered to be too powerful when it dealt 8311 Poison damage over 4 seconds per target you hit. Hence you nerfed it at least twice to reduce the power of the set. Yet, somehow, you (ZOS developers and balance team) managed to introduce a new set that deals 2241 (~1.120 in PvP) Poison Damage every 1 second to the target you critically damaged AND their nearby enemies.
The question is not: is it OP?, the question is: How does introducing such a set rhyme with the fact that Viper's Sting was nerfed to deal at most 1.600 (~800 in PvP) Poison damage per second to a single target because it was deemed too powerful?
Sources:
(1) https://www.reddit.com/r/elderscrollsonline/comments/50snm8/viper_set_question/
(2) https://forums.elderscrollsonline.com/en/discussion/365904/pc-mac-patch-notes-v3-1-5-horns-of-the-reach
(3) https://www.reddit.com/r/elderscrollsonline/comments/bm2yho/daily_set_discussion_vipers_sting/
(4) https://eso-sets.com/set/venomous-smite
MashmalloMan wrote: »Both proc's are pretty much guaranteed, so lets just say for arguments sake, uptime is close to 100% even if it's not entirely realistic.
Viper:
6400/4 = 1600
Venomous Smite:
(2241*10)/15 = 1494
MashmalloMan wrote: »Both proc's are pretty much guaranteed, so lets just say for arguments sake, uptime is close to 100% even if it's not entirely realistic.
Viper:
6400/4 = 1600
Venomous Smite:
(2241*10)/15 = 1494
I'm waiting for the day when everyone will remember that real set dps is not it's tick, it's tick*duration/cooldown and include it in calculations
universal_wrath wrote: »MashmalloMan wrote: »Both proc's are pretty much guaranteed, so lets just say for arguments sake, uptime is close to 100% even if it's not entirely realistic.
Viper:
6400/4 = 1600
Venomous Smite:
(2241*10)/15 = 1494
I'm waiting for the day when everyone will remember that real set dps is not it's tick, it's tick*duration/cooldown and include it in calculations
With good pressure, you only maximus of 4-5 seconds to kill someone. You only feel the cooldown during long fights. Venomous ticks 2200 per second as ab AOE, while viper 1600 per second on single target. Even with 5 second cooldown on venomous, it is still a stronger set than viper when it ticks. There are other stupid sets like this around. I personaly use it on stamDK for PvE purposes but I have see some people use in PvP and it deals a lot of dmg. At the end of the day, it will not be as op as draugrkin. Only thing that keeps people from using is that it 2,3 and 4 piece bonus toward magicka while more people who use it are stamina.