What zos says there has to be taken with a grain of salt.
When they say that people who are not more optimized, they are taking about the players that are not running the most efficient major minor buffs compared to a veteran player running the most efficient maj/minor buffs.
They are comparing and changing the values of the major minor buffs because they are drastically unbalanced. Its no surprise that major protection is far more important than something like major endurance. Two major buffs should be an equal trade off.
To put it into perspective:
Major endurance potion = full uptime
Major expedition pot = 15s
Minor Protection pot = 15s
Where would this land Major protection if we were to consider these balanced based on duration instead of value.
All zos is doing is saying the value of one major buff should be an equal trade off of another. Instead of how currently veteran players who know which buffs are exceedingly stronger having a simple knowledge gap over newer players.
Edit: I will agree with you that almost every time a statement like this is written, it is done rather poorly and it makes people freak out for little reason. Remember the light and heavy attack changes notes? The first 3 paragraphs stated 'Our game is good because it is fun and fast paced........We want to make it so slower apm players are equivalent to higher apm players" Anything following those statements got ignored because they instantly got the veteran community angry. Which lead to multiple very good changes to be forgotten about.
Your forgetting another value and that is how easy it is to attain.
Major endurance at 45 seconds is not equal to major protection at 15secs but major endurance is easy to find on a potion that gives major brutality, and major savagery where major protection is generally a standalone buff.
VaranisArano wrote: »It'll be fine.
Seriously, this is the sort of nerf that's targeted at organized groups of players. That is, unless your solo build was somehow "utilizing all Majors/Minors at once in coordinated efforts".
Is this nerf to groups going to work?
Well, look at Cyrodiil. ZOS has tried to squash ball groups via various nerfs for years. It hasn't worked. Ball groups look at the new meta, adapt, and come back as strong if not stronger than anyone else. It's to the point that ZOS has to butcher AOEs to effectively nerf organized groups because nothing else has worked.
PVE trial groups are just as good at adapting to the new meta.
It'll be fine.
(Now, the AOE changes may not be fine, but that's for the future.)
SidraWillowsky wrote: »Man, the amount of vitriol in this thread towards players who work on their builds and rotation is astounding. Back when I was young and spry I was a competitive runner. I worked really, really hard at it, and those efforts paid off. It would have been a given that I'd generally have been faster than someone who ran 3 miles a few times a week. I never, ever had anyone mad at me for being faster when they trained much less. it should be obvious that the more you work at something, the more likely it becomes that you'll get good at it.
The same applies here. I have spent, at this point, hundreds of hours on my build and rotation. Of course I'm going to be good at it.
Just one simple question. Basicly the very meaning of this topic. Can actually zos add without taking? Make the new players happy without making oldies wrecked? Everybody would win
Dusk_Coven wrote: »
Except the people here who got better aren't content to work on harder content that challenges their abilities. They just want to sit around in content they've outgrown and complain about it. They want to wreck the rest of the game for everyone else, they want to shame other people for doing what they like to do just because those people can't get huge numbers. All the calls for "harder overland" are basically like this. All the dungeon running ruining group finder dungeon experiences are based on this.
Meta is basically min-maxing and a type of exploitation. And every sort of point system / lots of choices system will be vulnerable to extreme builds that are outside of what's intended. Technically legal, but so out of bounds that it breaks the content and therefore shouldn't be allowed. That's what makes it an exploit -- it makes the game not fun, not just for the exploiter but for everyone else in the game. In ESO this manifests in toxic behavior from high-dps players against newer players or players who just aren't interested in playing math but are interested in trying to have fun in ESO. In subtler ways it manifests in pressuring players to conform to meta, maybe not even giving them a chance to see if they can succeed without.
Minimaxing, like all exploits, always has to be addressed.
And it looks like ZOS is going to address it by nerfing what makes these extremes possible, pulling things slowly back to what was intended and what their content design was meant to support.
http://gq-game-mods.blogspot.com/2020/07/what-everyone-already-knew-exploiting-destroys-the-game-for-everyone.html
Rich Lambert basically said in the AoE test announcement that they tried to allow people to play outside the bounds of what was intended by the game because trying builds is part of the fun. They even let people run around with troll builds and ball groups spamming whatever. They are trying to let people have their fun but players keep abusing it, keep ruining the gameplay experience for other people -- minimaxing, meta, and other gameplay style/build exploits always have consequences that ultimately hurt everyone playing in some way. And now it's gotten so bad that ZOS has hit a limit in Cyrodiil with server calculations so they have to step in.
It's probably a similar situation here -- content too easy? Really? Well maybe the dps numbers are too high for too long and it's time to address minimaxing too much.
You found a way to make their content too easy. Great. Well, fun's over. They're taking away what can be exploited to make it too easy. Now it's a bit harder. Not what you want? Gonna ask for more CP? Too easy again? Gonna ask for harder overland next?
Most other games don't have this issue because you only have the illusion of choice. They actually limit your choices, limit what's possible, and thereby limit the numbers you can hit.
The fun on ESO is in the breadth of choices you are allowed to have. But of course exploiters will exploit that to ruin ESO by insisting on playing math.
PizzaCat82 wrote: »Just one simple question. Basicly the very meaning of this topic. Can actually zos add without taking? Make the new players happy without making oldies wrecked? Everybody would win
When people's argument is "Others are getting something I worked hard for"
Then no, there's no winning for ZOS.
nesakinter wrote: »VaranisArano wrote: »It'll be fine.
Seriously, this is the sort of nerf that's targeted at organized groups of players. That is, unless your solo build was somehow "utilizing all Majors/Minors at once in coordinated efforts".
Is this nerf to groups going to work?
Well, look at Cyrodiil. ZOS has tried to squash ball groups via various nerfs for years. It hasn't worked. Ball groups look at the new meta, adapt, and come back as strong if not stronger than anyone else. It's to the point that ZOS has to butcher AOEs to effectively nerf organized groups because nothing else has worked.
PVE trial groups are just as good at adapting to the new meta.
It'll be fine.
(Now, the AOE changes may not be fine, but that's for the future.)
@VaranisArano You would be surprised how many 1vX PvP builds stack most Major/Minors. Between various potions and poisons it is pretty easy to get almost all group buffs on most builds except a few outliers like Major Force.
JayKwellen wrote: »As a PvPer, when I see stuff like this posted I usually get irritated as I think catering to people who have no interest in bettering themselves is a horrible idea, in life as in ESO. I get jaded at the thought of having other people being lifted out of their incompetence because they're unable and unwilling to do it themselves, while I had to actually work to find good builds and gear while also learning about the builds and combos and playstyles of other classes as well. Yes, I get very elitist over it, I'll admit.
Then I remember that the people being lifted the most are also the people who don't know how to heal in combat, can't remember to break CCs, don't know how to time or even what effective combos are, who chase coordinated ballgroups into towers, who stand in siege and charge head first into meatbag and coldfire covered beaches, and who don't even know about stacking major and minor buffs anyway.
Then I realize it doesn't matter. Outside of giving someone godmode cheats, you can't make someone who's bad at something and not interested in improving any good. The only person who can do that is them, and they've demonstrated a lack of interest in doing so, so it's truly not something to worry about.
So bring it on ZOS, do your worst, because outside of playing the game for them you'll never be able to close the skill gap like you so desperately desire so long as you have people who are interested in improving and people who aren't.
Daemons_Bane wrote: »Why not see it from another perspective? They try to bring everyone closer together
And what that's going to achieve? Current 10k bow spammers are able to get Godslayer?
Dusk_Coven wrote: »Minimaxing, like all exploits, always has to be addressed.
And it looks like ZOS is going to address it by nerfing what makes these extremes possible, pulling things slowly back to what was intended and what their content design was meant to support.
Yes it is. It's not so different from spawn camping. Possible by the mechanics but clearly not something you should do because it breaks intended gameplay.YandereGirlfriend wrote: »@Dusk_Coven Min-maxing is definitely not exploiting: applying your mind to solve a problem is one of the defining features of being a human being.
Minmaxing is deliberately looking for excessive results that are beyond intended gameplay.Minmaxing is what you would call math, not an exploit as much as you’d like to believe.
Dusk_Coven wrote: »YandereGirlfriend wrote: »@Dusk_Coven Min-maxing is definitely not exploiting: applying your mind to solve a problem is one of the defining features of being a human being.
Yes it is. It's not so different from spawn camping. Possible by the mechanics but clearly not something you should do because it breaks intended gameplay.Minmaxing is deliberately looking for excessive results that are beyond intended gameplay.Minmaxing is what you would call math, not an exploit as much as you’d like to believe.
In other games it's not as possible to do that because they rein in the numbers. ZOS is now trying to balance those numbers to rein them in, back to what their intended gameplay range is, and what they content was intended to support.
Just because you can do something doesn't mean you should wreck the game with it.
FriedEggSandwich wrote: »It just means you minimise what you don't need so you can maximise what you do need. It's like reducing weight in a car so you can go faster. How is this possibly an exploit?
ZOS_RichLambert wrote: »However, one foundational issue remains. At some point, we crossed a threshold where most players in PvP were able to cast endless AOE abilities, without ever running out of resources. This is done through player knowledge, builds and group mechanics – resulting in a constant stream of AOEs with many players never using any other type of ability.
This is not what we intended, but part of the fun of Elder Scrolls games is designing a build that has unexpected and powerful results, and we allowed it.
SidraWillowsky wrote: »PizzaCat82 wrote: »Just one simple question. Basicly the very meaning of this topic. Can actually zos add without taking? Make the new players happy without making oldies wrecked? Everybody would win
When people's argument is "Others are getting something I worked hard for"
Then no, there's no winning for ZOS.
That's not what most people are saying.
Let everyone pull a minimum of 30k DPS just by existing. I don't care. I don't care if they get free access to the perfected trial sets, I don't care that arena weapons are easier to get, and I don't care if achievements become easier to get. I'm of the mindset that that doesn't somehow "cheapen" my own achievements. I just don't like the idea of them obliterating my ability to deal damage. The ceiling doesn't need to come crashing down in order to help the floor...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Dusk_Coven wrote: »FriedEggSandwich wrote: »It just means you minimise what you don't need so you can maximise what you do need. It's like reducing weight in a car so you can go faster. How is this possibly an exploit?
You're stuck thinking that ESO is like a better designed game where they have a handle on the numbers and "efficiency" still puts the results within intended gameplay ranges.
ESO isn't like that. ZOS doesn't have a proper understanding of what the mechanics allow. And that's why we see excessive results so minimaxing here does result in exploitative results that exceeds what the content was designed for. And that's why it needs to be addressed.
People have been taking advantage of that too long. From Rich Lambert's post about what players were capable of doing in PvP it suggests ZOS recognized it too but continued to allow it because they were trying not to take away what's fun about ESO.
This rebalancing of combat overall suggests that even they have limits to what they are going to allow.ZOS_RichLambert wrote: »However, one foundational issue remains. At some point, we crossed a threshold where most players in PvP were able to cast endless AOE abilities, without ever running out of resources. This is done through player knowledge, builds and group mechanics – resulting in a constant stream of AOEs with many players never using any other type of ability.
This is not what we intended, but part of the fun of Elder Scrolls games is designing a build that has unexpected and powerful results, and we allowed it.
Do the players who play this game for years and try to optimize as much as possible really mean so little to you that you try to make all their work nearly worthless by bringing new players closer to them every patch without them having to do anything?
We (veteran players) got the answer to this question, when they "took away" our arena weapons (which we earned in vet DSA and vet MA), and they gave these weapons to every newbie (who took a bit of time to run normal arenas after Greymoor release)We were left with "normal" weapons, as if we never did veteran arenas before Greymoor.
They showed complete disrespect to old players this way. So, even if it's very sad and discouraging, new bad decisions regarding veteran players are only expected
Also remember, for 2 years we didn't even had any CP cap increase - so we were not progressing, just to make it easier for new players to reach CP cap
Your arena weapons are still there. No one took anything away.
True, but they just gave away the weapons we took time and effort to obtain. Do you think that is fair?
I don’t expect a free upgrade to a new phone when a new one is introduced, even after all the time and effort I put in to get one.
I don’t expect a free upgrade to the latest computer processor when a new one is introduced, even after all the time and effort I put in to get one.
I don’t expect a free upgrade to the latest suv when a new one is introduced, even after all the time and effort I put in to get one.
And I don’t expect a free upgrade to the latest gear when new ones are introduced, even after all the time and effort I put in to get my previous gear.
So yes, I think it is perfectly fair.
I play dungeons and trials for fun. It’s a game after all. If I get gear, great! If not there is next time, to me it really does not matter.
If running group content is a chore for you, why run them? And if you stop running them, why do you need upgrades?
Just have fun and stop worrying about the gear other people have.
So it’s ok if I paid $1000 for my new iphone and then someone comes along and is given the same SAME one for $100. No upgrade, no depreciation, the same phone. You might be upset too if you paid $1000. I guess upset is the wrong word. I really don’t care. I just don’t like the argument of “free upgrades”. I think that giving bis gear to players will end up making the entire player base, as a whole, less skillful, since they won’t have had to work for it.
“Apple has lowered the starting price of its iPhone 8 and iPhone XR models by $150. The iPhone 8 and iPhone XR now start at $449 and $599, respectively.“
https://venturebeat.com/2019/09/10/apple-cuts-iphone-8-and-iphone-xr-prices-by-150-kills-iphone-7-and-iphone-xs/
And yet no one freaked out over it...
FriedEggSandwich wrote: »To exploit you have to know that the result is unintended/unforseen. We have to assume that everything zos give us is intended, until they state otherwise.
Yes hardcore players makes the game famous (WoW dota Starcraft Minecraft even street fighter fortnite and call of duty...)MrTrenbolone wrote: »Catering to casuals is the biggest mistake any game developer can make.
Dusk_Coven wrote: »FriedEggSandwich wrote: »To exploit you have to know that the result is unintended/unforseen. We have to assume that everything zos give us is intended, until they state otherwise.
Like the 100k crowns that suddenly appeared in some people's accounts?
When you are getting results so good they are breaking the game content, making it stupidly easy... you know you've found an exploit. Sure it may be a legit build, but no way it was "intended".
If you were playing a pen and paper game with friend around the table and one of you minimaxed to get a stupidly good result, the game master would be having a conversation with not just you but the whole group. Either they vetoed it, or they discuss whether to allow it.
It's not the game that's broken. It's the attitude of that one player. For that game to be fun it had to give choices. But with great breadth of choice comes great responsibility. If a group ruined their gameplay experience, it was because they lost control of it and let some or everyone exploit without knowing how to handle it.
What we don't get here: Communication from ZOS. They lost control of the combat system long ago and they didn't have an up front conversation about it.
They saw this happening but they danced around it whenever they brought it up, instead of directly saying there's a problem they don't know how to fix without removing the fun for everyone.
And whenever there's a problem they don't know how to fix, they just clam up and say nothing, even for gross exploits like AP Boosting. So hiding behind "until [ZOS] says otherwise" is just exploiter excuses when you know how ZOS is dysfunctional in this regard.
All those people complaining about the game being too easy because of their remarkable build or button mashing or whatever that lets you one-shot things or shortcut a raid boss to half the mechanics or what not -- if you're not satisfied with the game now, you did it to yourself.