Stinkyremy wrote: »Vamp and werewolf role-players got some love, home-makers got some love, pve players get so much love with trials and dungeons and pvp players get crapped on constantly...why can't crafters get some love instead of getting crapped on too!
With all the style pages added to the game as a crafter any time I craft something and ask what style they want the answer is 9 times out of 10.......whatever. Because we know that they just grabbed the specific motifs they want and use an outfit.
Rarely does anyone want jewellery upgraded as it cost too much in materials.
No one seems to even care about wanting crown store motifs like frostcaster or Tsaesci.
I have never seen anyone ask for furniture to be made as it doesn't even require skill and research just a design.
Yeah OK you gave us jewellery and a snazzy new grand master crafter title with summerset, but what good is a title if you took away our custom.
As it is now, there is little point of getting motifs as a crafter except for completion reasons.
There is next to nothing that crafters can do with writs either. Furniture is about all there is to use them for.
I don't really have many suggestions on what ZOS could do to bring craters some notoriety but I feel that desire for a crafter is less in the game than ever before.
A possible solution is to implement some rare character bound crafting motifs that can only be purchased by grand master crafters. Possibly that can only be purchased with writ vouchers, some that require master crafter achievement and some that require grand master crafter. No style page unless you know the motif yourself meaning crafters have to craft for you if you want it.
The close we have to that right now is ebony but anyone could buy that with gold.
There is similar things in game like furniture and houses that require you to have specific achievements so doing the same for motifs shouldn't be an issue. The issue is if it is not bound, because Then we are back to square one.
There are so many style pages and cosmetics in the game people are spoilt for choice. Please just let crafters have a little thing to themselves that makes them stand out as accomplishing their trade.
Stinkyremy wrote: »Transmute was a god damn massive nerf for crafters, what are you talking about. It was a nerf for gear sellers, gear farmers and a a buff for trial/dungeon farming.
Here's an idea: crafters can transmute/change the style of an existing piece of gear into something else.
This would give style material another purpose!
Stinkyremy wrote: »
No it is about giving crafters something that makes them have a unique thing only they can have. The outfit system if for fashionistas. GMC is still tough to aquire with the time invested to learn traits and motifs. It cost millions in motifs/nirn/jewelery trait stones and 6+ months of daily research for GMC. Don't trivialize it like it's an easy objective.
While vamp bite you can get for free doing one quest that requires nothing but to watch idle text.
The motifs don't even have to be anything special, just unique that only MC/GMC can own!
WWolf or vamp get an entire unique skill like, why can't crafters get something unique too.
Stinkyremy wrote: »GMC is still tough to aquire with the time invested to learn traits and motifs. It cost millions in motifs/nirn/jewelery trait stones and 6+ months of daily research for GMC. Don't trivialize it like it's an easy objective.
Traders have access to vast amounts of wealth that no one can have except trader.Stinkyremy wrote: »Stinkyremy wrote: »WWolf or vamp get an entire unique skill like, why can't crafters get something unique too.
What is common between vampire and crafter from game point?
The role it fills as a player. There are many ways for people to play the game, some people play the role of a vamp, some the role of a crafter.
There are people who entirely play the game as a trader, some who just dungeon and trial run as a delver, some who duel, some who ball group like a military in the alliance war..... The list goes on.
Each of these roles has unique rewards that encourages them to continue their role...except crafters.
What unique rewards trader has?
Being vampire influence the way you interact with NPC and how you fight. Because it changes your character.
Knowing some motifs doesn't change the way you play or your character...
Use motifs you know to do master writs, get vauchets and use them to buy something unique. Non-crafters cannot do that.
Is that unique or not enough for you?
Give us some way that crafters can upgrade someone else's gear. You've got a purple thing? We both go to the forge together and I can upgrade it to gold without it leaving your hands.
Give us some way that crafters can transmute someone else's gear. You picked up a perfected vMA dagger in Decisive? For 10k I'll turn it into Nirnhoned for you. Or Powered, I suppose; I mean it's your money. Whatever you want.
Since only the holder of the item can upgrade or transmute, it forces everyone to have their own crafter. And since everyone is their own crafter, there's no market for people who craft; every guild has 20 people who will build you a 9-trait armor in gold for cost. If everyone didn't HAVE to craft, there'd be a lot more people who just wouldn't, because they can pay some other chump to do the important bits for them.
Making New Moon isn't the important bit; upgrading that Alkosh to gold and getting it in the trait you want is the important bit. But we all have to do the important bits ourselves, which is ass-backwards.
Here's an idea: crafters can transmute/change the style of an existing piece of gear into something else.
This would give style material another purpose!
Stinkyremy wrote: »Vamp and werewolf role-players got some love, home-makers got some love, pve players get so much love with trials and dungeons and pvp players get crapped on constantly...why can't crafters get some love instead of getting crapped on too!
With all the style pages added to the game as a crafter any time I craft something and ask what style they want the answer is 9 times out of 10.......whatever. Because we know that they just grabbed the specific motifs they want and use an outfit.
Rarely does anyone want jewellery upgraded as it cost too much in materials.
No one seems to even care about wanting crown store motifs like frostcaster or Tsaesci.
I have never seen anyone ask for furniture to be made as it doesn't even require skill and research just a design.
Yeah OK you gave us jewellery and a snazzy new grand master crafter title with summerset, but what good is a title if you took away our custom.
As it is now, there is little point of getting motifs as a crafter except for completion reasons.
There is next to nothing that crafters can do with writs either. Furniture is about all there is to use them for.
I don't really have many suggestions on what ZOS could do to bring craters some notoriety but I feel that desire for a crafter is less in the game than ever before.
A possible solution is to implement some rare character bound crafting motifs that can only be purchased by grand master crafters. Possibly that can only be purchased with writ vouchers, some that require master crafter achievement and some that require grand master crafter. No style page unless you know the motif yourself meaning crafters have to craft for you if you want it.
The close we have to that right now is ebony but anyone could buy that with gold.
There is similar things in game like furniture and houses that require you to have specific achievements so doing the same for motifs shouldn't be an issue. The issue is if it is not bound, because Then we are back to square one.
There are so many style pages and cosmetics in the game people are spoilt for choice. Please just let crafters have a little thing to themselves that makes them stand out as accomplishing their trade.
AcadianPaladin wrote: »*shudders* What I'm sort of getting is that this is a nerf outfits and nerf transmute thread.
The only thing I've read I really like/agree with is to improve crafted sets to be more competitive with non-crafted sets.
Traders does not excist it vacuum. They need something to trade with. Take what you have and sell. That is not a "unique" reward or skill.Stinkyremy wrote: »Traders have access to vast amounts of wealth that no one can have except trader.Stinkyremy wrote: »Stinkyremy wrote: »WWolf or vamp get an entire unique skill like, why can't crafters get something unique too.
What is common between vampire and crafter from game point?
The role it fills as a player. There are many ways for people to play the game, some people play the role of a vamp, some the role of a crafter.
There are people who entirely play the game as a trader, some who just dungeon and trial run as a delver, some who duel, some who ball group like a military in the alliance war..... The list goes on.
Each of these roles has unique rewards that encourages them to continue their role...except crafters.
What unique rewards trader has?
Being vampire influence the way you interact with NPC and how you fight. Because it changes your character.
Knowing some motifs doesn't change the way you play or your character...
You must be very naive to think that knowing motifs doesn't (didn't) change the role of a crafter.
Before all this outfit and transmute crap everyone wanted a crafter and finding a crafter who knew every in game motif wasn't an easy thing. A crafter with that rep of knowing all motifs could charge higher money for crafts if they like, as well as have esteem of boing the top of the trade.
I think that the role of a crafter might be beyond your understanding of how others play the game.
You know some people play the game specifically to craft rihght? To learn the motifs, craft for others ect. this is their end game.
Just as their are traders in the game that only play to make gold, they don't do anything with the gold, they just like being a trader...
Use motifs you know to do master writs, get vauchets and use them to buy something unique. Non-crafters cannot do that.
Is that unique or not enough for you?
Stinkyremy wrote: »Furniture! A gear/weapon crafter isn't a furniture crafter. Furniture is a new trash money sink plus anyone can have those as they can be sold for gold. Yeah a crafter has to be the one who gets the writs enough to buy them, most of the time, but in reality anyone could get enough writ tokens with just 1 recipe if they were lucky or smart enough.
I suppose you could see a crafter getting and selling furniture diagrams equal to a pvp player getting gladiator gear and selling it but as long as any rando who knows a recipe can get writs vouchers it is not the same at all.
Stinkyremy wrote: »pve players get so much love with trials and dungeons
Stinkyremy wrote: »pve players get so much love with trials and dungeons
...
...
I understand that PvP performance is horrible but PvE performance is not great either... Say thanks your crafting works.
Stinkyremy wrote: »pve players get so much love with trials and dungeons
...
...
I understand that PvP performance is horrible but PvE performance is not great either... Say thanks your crafting works.
TheWoanderer wrote: »1.The ability to transmute other players items would make me happy
This would certainly make me feel more valued as a crafter
So, I've been a master crafter for well over 2 years, know all motifs except for the most recent one. Crafting is my main focus in the game before other all other things and have been so for ages. I can't help but think that your vision on what crafting should be is extremely narrow
Crafting gear for other players is a very small part of crafting. Master writs, furnishings and mats is also a part of the crafting
I like the outfit system since it's a lot less limiting than being forced to use costumes or the styles on your armor.
As for transmute crystals, that mean a lot less grinding in dungeons and arenas
You can do a lot of things with crafting, I earn a ton of gold from selling off mats
But the things you seem to suggest looks like a step back, not forward.
Stinkyremy wrote: »This went out the window very shortly after release but the intention of crafters having a trade and making money from plying their trade is a fundamental aspect of the game...does my view of crafting still seem narrow......
Stinkyremy wrote: »This went out the window very shortly after release but the intention of crafters having a trade and making money from plying their trade is a fundamental aspect of the game...does my view of crafting still seem narrow......
Yes, extremely. This is YOUR view, not the intention of devs.
Just because you were there at the beginning when they discovered fire and were among the first ones to know how to create fire, doesn't mean that your grand master firestarter title means anything after a while when everyone know how to create fire.