FlopsyPrince wrote: »Did they decide my pet sorcs weren't easy enough to kill?
Really, really annoying!
EDIT: I guess I just lose the knockdown or was it splash damage, though both were very useful. Can't have those sorcs being too powerful in the upcoming IC event after all!
This will mean lots of trips to change the morph as well.
Curious, what were you using it for? As Frag was the clear choice.
Blast had a place as a sorc ganker combined with Overload but after they nerfed Overload it really had no place with that hard cast
FlopsyPrince wrote: »Today I logged in my level 42 sorc, and went questing... turns out my AOE crystal blast is gone. Atleast put the AOE on the magicka morph please. This AOE has a one second cooldown already(skill itself), so why not let us keep it?
It is almost like they went through their logs and said "which sorc skill is getting used the most?" "Remove it!"
I really, really miss that AOE and the knock down.
I can't work out if this is sarcasm? Honnestly it's the least used skill. The hard cast was horrible, no place in PvP and for PvE the DPS was terrible.
If you want AOE just put down liquid lighting, elemental blockade and then go for your spammable so force pulse or clench or a heavy attack rotation.
Frag used to have a stun, and Frag losing that was one of the worst nerfs for sorcs. As now we need a CC, so I kinda get you missing the stun, but just not from crystal blast as it was a terrible skill compared to all other setups.
I don't disagree it was fun (with overload) but compared to an instant cast, higher damage cheaper Frag it's a no brainer.
Pirateassassin3 wrote: »respec it back to crystal shards. Not as good as it used to be though. I also got rid of necropotence and alfiq, went with mad tinkerer and mechanical aquity. Love having 2 sets that have procs. Dont have any monster sets yet, and i have twilight matriarch and volatile familiar. Lost about 25k max magika, but i pull about 55-65k dps. Love sitting back and watching pets and procs.
I only play casual and havent done trials or many dungeons. But most world bosses and all public dungeons are a cakewalk.
geschaftmaker wrote: »Obviously not enough damage for serious dungeons trials etc.But I'm fully aware of it and one of the reasons why I'm not joining any group activities is I don't want to "play piano" for hours, I want to play game for fun, so I took Crystal Blast and went spamming it with that silly look on my face, you know. So I can't understand what was the problem with that skill and why nerf if it was so weak and not recommended as everyone explains?
FlopsyPrince wrote: »FlopsyPrince wrote: »Did they decide my pet sorcs weren't easy enough to kill?
Really, really annoying!
EDIT: I guess I just lose the knockdown or was it splash damage, though both were very useful. Can't have those sorcs being too powerful in the upcoming IC event after all!
This will mean lots of trips to change the morph as well.
Curious, what were you using it for? As Frag was the clear choice.
Blast had a place as a sorc ganker combined with Overload but after they nerfed Overload it really had no place with that hard cast
I don't see how you could call me a ganker. It took me a while to get to it, but I found it very good and used it on all my sorc alts until it was removed.FlopsyPrince wrote: »Today I logged in my level 42 sorc, and went questing... turns out my AOE crystal blast is gone. Atleast put the AOE on the magicka morph please. This AOE has a one second cooldown already(skill itself), so why not let us keep it?
It is almost like they went through their logs and said "which sorc skill is getting used the most?" "Remove it!"
I really, really miss that AOE and the knock down.
I can't work out if this is sarcasm? Honnestly it's the least used skill. The hard cast was horrible, no place in PvP and for PvE the DPS was terrible.
If you want AOE just put down liquid lighting, elemental blockade and then go for your spammable so force pulse or clench or a heavy attack rotation.
Frag used to have a stun, and Frag losing that was one of the worst nerfs for sorcs. As now we need a CC, so I kinda get you missing the stun, but just not from crystal blast as it was a terrible skill compared to all other setups.
I don't disagree it was fun (with overload) but compared to an instant cast, higher damage cheaper Frag it's a no brainer.
It was my most used skill. Maybe some AOE that stuns people to give me a chance to start is there, but I haven't found it. I had fun in public dungeons with it and other places. It didn't help much in PvP since it usually got shrugged off, but at least I had something.
Now I can hit one target a bit, but AOE's are not as useful.
geschaftmaker wrote: »@Beardimus
Thanks for your help, I'll try that one. I've already read different guides and stuff, but the problem is that with Crystal Blast I could just buff and start smashing *** with two buttons (second one for finishing to replenish mana) and occasionally swap bars for buff and dot for fatties and press ultimate, and what I have to do now to get at least the same result is much more complicated and hard for me, finger- and mind-wise. I'm simply getting tired and bored quickly. I'm not a vigorate youngster nor a hardcore gamer to pound out on the keys in perfect progression within the hours, I don't care about metas, trials, high-end sets and stuff, I just want to play story, make quests and relax. Crystal Blast gave me such a possibility, I even could solo public dungeons without much effort, at least those I've tried.
And don't forget about moving, I've seen guys just standing in front of the puppet and casting their rotations, but it's not actual conditions where you always have to move to avoid damage, so much more keys to press simultaneously. And stun here is not just stun, it's also silence for mages, that's why I always started with them then switching fire to another mage to silence him too. First two-three hits to different targets and they are all down and silent, and it's not like you have to watch animation of spell creation each time, when you are spamming the blasts fly one after another almost immediately. I'm sure you know that but it's important to note talking specifics. So finally we get a damned bombarding machine with zero effort, ofc less dps for single target but I could live with that.
And speaking of dps, damage is not the only factor to account playing solo, for when couple of mages are down for 2-3sec means they do no harm to me so I can switch to their brawler mates who run to attack me, stunning couple of them and still damaging those silenced mages, all this while moving slightly back from brawlers so finally they are all dead and no one actually hit me. Who cares of dps then?
Maybe it's time to go play some "press X to win" finally
FlopsyPrince wrote: »Did they decide my pet sorcs weren't easy enough to kill?
Really, really annoying!
EDIT: I guess I just lose the knockdown or was it splash damage, though both were very useful. Can't have those sorcs being too powerful in the upcoming IC event after all!
This will mean lots of trips to change the morph as well.
Hey @FlopsyPrince I wasn't calling you a ganker. I was describing an effective use of Crystal blast. One I used, before they nerfed Overload. You could fire cystral blast, then overload and the travel time meant blast hit them, stunned them as overload hit. It was very effective.
My point being that blast was a very poor choice for ANYTHING else. I wasnt denying that it's fun, but that cast time was a shocker and there are better skills
FlopsyPrince wrote: »Did they decide my pet sorcs weren't easy enough to kill?
Really, really annoying!
EDIT: I guess I just lose the knockdown or was it splash damage, though both were very useful. Can't have those sorcs being too powerful in the upcoming IC event after all!
This will mean lots of trips to change the morph as well.
Apparently there are better skill out there. Good luck finding them. Your gameplay has been determined to be out of style and to "meme"? ... no clue.
MashmalloMan wrote: »The loss of this skill is really highlighting why overland pve is way too easy in its current state. Most of the people upset about this change were using it to 2-3 shot hordes of pve trash without being touched. So of course they think nothing can replace it. There is no need for a real rotation when you can spam 1 skill that is aoe, stuns and heals you.
markulrich1966 wrote: »second time in a week I don't play, just logged in to turn in a event quest.
Lost fun in playing since the skill is gone, which just added up to other nerfs from present and past.
- iceheart nerf
- rapid manoever nerf months ago (reduced from 30 to 5 seconds dismounted)
- switch of vigor and rapid manoever losing it on many toons
- now crystal blast as the skill that made sorcerers easily playable for handicaped and older people (example arthritis)
One setback after the other,, not motivating, in contrast.
markulrich1966 wrote: »you talk about ROI, so you should also see that by making the game hard to play for "seniors", they actually cut off important income.
Modern economy actually puts a lot of efforts in trying to get seniors as customers, basically for 2 reasons:
- the demographic pyramid - the society gets older
- the income: old people have lots of time, and often high income. For example I at the age of 54 have bought content for ESO for approx 700 Euro within 3 years
You also claim ESO would be an MMO, but this argument is invalid in so far, as the game allowed the established playstyle for seniors since years. It never was a pure MMO nor PVP game, what made ESO unique instead was the mix, the variety of playstyles.
The only reason I joined ESO after playing skyrim and oblivion indeed were reviews that explained, the you CAN play this game as single player.
So I don't see that it makes sense to cripple this option now, years later.
I concur with your suggestion, that an additional skill would be a good solution.
Keep crystal blast, but also offer something for stamsorcs.
markulrich1966 wrote: »MashmalloMan wrote: »The loss of this skill is really highlighting why overland pve is way too easy in its current state. Most of the people upset about this change were using it to 2-3 shot hordes of pve trash without being touched. So of course they think nothing can replace it. There is no need for a real rotation when you can spam 1 skill that is aoe, stuns and heals you.
You erratically assume these players want to play endgame content.
I play since 3 years, never did a trial, avoid vet dungeons.
Why?
Cause I'm old.
If you like trials - nice, play them. But don't try to force other players to use the same playstyle and preferences as you do, as I am most certainly twice as old as you and meanwhile play very different compared to the time when I was 27.
MashmalloMan wrote: »This is an MMO, not a single player game,.
markulrich1966 wrote: »MashmalloMan wrote: »This is an MMO, not a single player game,.
I see no sense in continuing this discussion, if you ignore facts I stated above and instead insist with bold text on your narrowed view of the game.
Have a good day, I will go to sleep now (europe, past midnight).
markulrich1966 wrote: »you talk about ROI, so you should also see that by making the game hard to play for "seniors", they actually cut off important income.
Modern economy actually puts a lot of efforts in trying to get seniors as customers, basically for 2 reasons:
- the demographic pyramid - the society gets older
- the income: old people have lots of time, and often high income. For example I at the age of 54 have bought content for ESO for approx 700 Euro within 3 years
You also claim ESO would be an MMO, but this argument is invalid in so far, as the game allowed the established playstyle for seniors since years. It never was a pure MMO nor PVP game, what made ESO unique instead was the mix, the variety of playstyles.
The only reason I joined ESO after playing skyrim and oblivion indeed were reviews that explained, the you CAN play this game as single player if you accept to avoid endgame content.
So I don't see that it makes sense to cripple this option now, years later.
I concur with your suggestion, that an additional skill would be a good solution.
Keep crystal blast, but also offer something for stamsorcs.
markulrich1966 wrote: »The only reason I joined ESO after playing skyrim and oblivion indeed were reviews that explained, the you CAN play this game as single player if you accept to avoid endgame content.
So I don't see that it makes sense to cripple this option now, years later.
SydneyGrey wrote: »They made one of the morphs a stamina morph in the last patch.
Questions about Lightning Staff and related abilities:
1.When shock heavy attacks are traited with Tri Focus to do damage in AoE around the primary target, is this increased by Ancient Knowledge's 8% bonus to AoE damage?
2. What if a shock heavy attack hits no other enemies, does that make it count as single target?
3. What's the radius of "nearby" for shock heavy attacks traited with Tri Focus?
4. How long is the stun from Shock Touch / Shock Clench / Shock Reach? This is the only ability without this data on the UESP.
5. How much damage does Shock Clench do to nearby targets, in proportion to the damage done to the primary target? (i.e. it does about 50% of the initial damage, 100%, 20%, etc.)
6. Does Shock Clench also stun or apply the DoT to nearby enemies?
7. What's the radius of "nearby" for the AoE component of Shock Clench?
8. Is Shock Clench's AoE damage increased by the Ancient Knowledge passive?
I'm not sure if I can answer all of your questions but I'll at least try based on my understanding of the mechanics, others can correct me if I'm wrong.
1) Yes they benefit.
2) It's still an AoE "ability" and thus benefits.
3) I can't quote an exact number but if I had to guess I'd guess ~8 units.
4) The stun of Clench is 2.5s long. I'm unsure if this is the same value for the other versions of the skill.
5) My tooltip values as of right now are 5422 shock damage to primary target, 4919 damage to nearby enemies.
6) No and no to both questions, it only does damage.
7) Again, an assumption, but I believe it to be ~8 units.
8) Yes.