I always play one-bar builds, as I like to relax when playing a game. Crystal blast in combination with pets is(was) very important to me. The stun allowed my pets to engage, and kept the monster in my aoe.
After trying the other here suggested AOE's, I'm getting more and more frustrated by it, as the monsters keep running out of them towards my pets.
My clannfear now has no time to grab aggro. My flying pet(forgot the name) is usually the first to attack, since it is ranged, pulling the mob to it while it itself is far behind me. Making me lose LOS, while making the monster run out of my ground AOE, and while at the same time making the clannfear dps/aggro void, since it just runs after the mob(without catching up to it until it stops moving).
Not to mention, when up against multiple enemies, the crystal blast AOE worked like a charm, since all monsters are usually grouped up when you pull them.
I don't really care about DPS, it was just an extremely usefull and fun skill all-around. And with the cast time, I don't see why it got nerfed. Just add the AOE and stun back to the magicka morph.
geschaftmaker wrote: »the1andonlyskwex wrote: »They don't see being AoE as an advantage, even though it makes a huge difference in tons of practical situations that people encounter all the time.
In their defense, these people don't really care about AoE because they get enough to satisfy their needs from the small number of AoE skills that actually result in higher single target DPS, or they can slot something like Elemental Ring to one-shot overland trash.
Woa woa stop, so do they care about aoe or not? First you say they don't care about aoe, but then you say they've got aoe skills with more dps and lesser cast time (i.e. better, right?) and use ele ring and stuff to oneshot things? Looks like contradiction in your speech for me.
And Crystal Blast was not oneshotting anything anyway, it was just useless on the upper level of gameplay. And you say they don't like it for being aoe, it's kinda manipulation here. They don't use it because it is inefficient, since they do use other aoe skills being efficient for aoe purposes. You wrote that, right?
Looks like you mix up trial pve builds with solo builds, the latter definitely require lots of aoe.
And speaking of oneshotting, you won't definitely acquire equip required for that while spamming Crystal Blast. It was a niche skill for beer-sipping questing and no more than that. And I do understand and respect those protecting such playstyle until it fits their easy-chilling purposes. But you try to manipulate things here, talking about single dps and stuff. No one have ever recommended crystal blast for any serious solo build exactly due to its inefficiency and impossibility to efficiently use any other skills with it, while they did recommended other aoe skills. Any of them, but never this particular one.
the1andonlyskwex wrote: »geschaftmaker wrote: »the1andonlyskwex wrote: »They don't see being AoE as an advantage, even though it makes a huge difference in tons of practical situations that people encounter all the time.
In their defense, these people don't really care about AoE because they get enough to satisfy their needs from the small number of AoE skills that actually result in higher single target DPS, or they can slot something like Elemental Ring to one-shot overland trash.
Woa woa stop, so do they care about aoe or not? First you say they don't care about aoe, but then you say they've got aoe skills with more dps and lesser cast time (i.e. better, right?) and use ele ring and stuff to oneshot things? Looks like contradiction in your speech for me.
And Crystal Blast was not oneshotting anything anyway, it was just useless on the upper level of gameplay. And you say they don't like it for being aoe, it's kinda manipulation here. They don't use it because it is inefficient, since they do use other aoe skills being efficient for aoe purposes. You wrote that, right?
Looks like you mix up trial pve builds with solo builds, the latter definitely require lots of aoe.
And speaking of oneshotting, you won't definitely acquire equip required for that while spamming Crystal Blast. It was a niche skill for beer-sipping questing and no more than that. And I do understand and respect those protecting such playstyle until it fits their easy-chilling purposes. But you try to manipulate things here, talking about single dps and stuff. No one have ever recommended crystal blast for any serious solo build exactly due to its inefficiency and impossibility to efficiently use any other skills with it, while they did recommended other aoe skills. Any of them, but never this particular one.
Way to twist my words.
Crystal Blast was BY FAR the most powerful burst AoE skill in the game (doing literally double the damage of anything else). The so-called experts didn't value it though because their builds don't need strong AoE. Weaker alternatives are good enough for them because their builds are so optimized for maximum DPS that they can afford to sacrifice AoE to improve their single target damage. If you can one-shot trash with Elemental Ring you don't need Crystal Blast.
As for the experts on "solo" builds, they're still all optimizing for single-target DPS because their builds are all designed for soloing dungeon and world bosses. Again, where mediocre AoE damage is fine because they're running golded out DPS gear and 810 CP optimized for high DPS.
Where Crystal Blast shined was for people who needed good AoE and didn't have those optimized DPS builds, like people who are at lower CP or who primarily tank or heal but still like to do overland content.
No, we do NOT get enough AoE from cleave skills. We have to build for boss encounters and therefore try to cleave efficiently and use the single-target skills on slightly beefier adds.
We also don't oneshot mobs with Elemental Ring. It's two casts for overland mobs, as fast as old Crystal Blast (which had a long cast time).
No, it's not a gear or CP issue. Overland mobs scale to you. It's not using your skills properly.
You lost nothing. Stamsorcs never had a spammable. They gained everything. That's a good trade. Stop being selfish with your niche build, use the given alternatives and be glad that your stam brethren finally got a well-deserved something.
CritsTheBed wrote: »Has anyone told Hskbret?
I don't know. That being said I have not seen her in a while.
We also don't oneshot mobs with Elemental Ring. It's two casts for overland mobs, as fast as old Crystal Blast (which had a long cast time).
No, it's not a gear or CP issue. Overland mobs scale to you. It's not using your skills properly.
the1andonlyskwex wrote: »No, we do NOT get enough AoE from cleave skills. We have to build for boss encounters and therefore try to cleave efficiently and use the single-target skills on slightly beefier adds.
We also don't oneshot mobs with Elemental Ring. It's two casts for overland mobs, as fast as old Crystal Blast (which had a long cast time).
No, it's not a gear or CP issue. Overland mobs scale to you. It's not using your skills properly.
If you weren't getting enough AoE from you would be slotting more AoE. You may be getting less than you would prefer, but you're absolutely not getting so little that you're willing to sacrifice single-target DPS for more AoE. That's my whole point.
Also, overland mobs do not scale for anyone over CP160, and never scale with gear or specific CP allocation. There is also at least one person in one of the two Crystal Blast threads (I thought it was you) claiming to one-shot stuff with Elemental Ring. Regardless, Crystal Blast will always take roughly half as many casts as Elemental Ring to do the same amount of damage.
Factoring in the GCD, the net effect is that spamming Crystal Blast did significantly more AoE DPS than spamming Elemental Ring. The "problem" is that it does less single target DPS than spamming Force Pulse or mixing Force Pulse with Crystal Frags procs, and that's not a sacrifice people who prioritize single-target DPS are willing to make.
juliandracos wrote: »We also don't oneshot mobs with Elemental Ring. It's two casts for overland mobs, as fast as old Crystal Blast (which had a long cast time).
No, it's not a gear or CP issue. Overland mobs scale to you. It's not using your skills properly.
If this were true, then not only would mobs be dying as fast as with Crystal Blast, but I would also be able to take on as many mobs as before. This is not true. If it were, then those of us who want it back would not complain. We would load it up, kill things things like before and move on. Since that is not the case, then this cannot be the case. Public dungeons are much more dangerous now.
Corellon Thromorin wrote: »Stamina sorcerers are an abomination and shouldn't even be allowed to exist in the first place.
the1andonlyskwex wrote: »No, we do NOT get enough AoE from cleave skills. We have to build for boss encounters and therefore try to cleave efficiently and use the single-target skills on slightly beefier adds.
We also don't oneshot mobs with Elemental Ring. It's two casts for overland mobs, as fast as old Crystal Blast (which had a long cast time).
No, it's not a gear or CP issue. Overland mobs scale to you. It's not using your skills properly.
If you weren't getting enough AoE from you would be slotting more AoE. You may be getting less than you would prefer, but you're absolutely not getting so little that you're willing to sacrifice single-target DPS for more AoE. That's my whole point.
Also, overland mobs do not scale for anyone over CP160, and never scale with gear or specific CP allocation. There is also at least one person in one of the two Crystal Blast threads (I thought it was you) claiming to one-shot stuff with Elemental Ring. Regardless, Crystal Blast will always take roughly half as many casts as Elemental Ring to do the same amount of damage.
Factoring in the GCD, the net effect is that spamming Crystal Blast did significantly more AoE DPS than spamming Elemental Ring. The "problem" is that it does less single target DPS than spamming Force Pulse or mixing Force Pulse with Crystal Frags procs, and that's not a sacrifice people who prioritize single-target DPS are willing to make.
No. We SACRIFICE AoE to increase that which is more important, single-target. It does take longer to kill mobs, but bursting down bosses and important targets is what matters more. And therefore, a playstyle has evolved which centers on holding adds as much in the AoEs as possible, while focusing the boss or important targets.
It's the complete opposite of what you accuse us of. It's not that we're content with our AoE, but can't afford to lower single-target for it. Have you tried Valkyn Skoria hardmode yet? You can't take your time slowly killing each flame atro. You need to keep damaging Skoria or you won't kill him fast enough and die without platforms. Therefore, you try to let them cook in the AoEs as much as possible and keep focusing the boss.
If you're 160CP already, then what are you struggling with? Feel weak? Get better gear, more CP and a better rotation. This is how RPGs work. If you don't want that, make a new character and enjoy the scaling.
Yes, I am oneshotting overland mobs with Elemental Ring. But this requires a crit. Two casts are for non-crits. It's still just as fast as the old Blast. That one used to have such a long cast time that you could fire two Rings in the time it took for one Blast. So dps was more or less the same.
markulrich1966 wrote: »
Corellon Thromorin wrote: »Stamina sorcerers are an abomination and shouldn't even be allowed to exist in the first place.
Well, that's a big "oof" and lol at the same time.
Poor stamsorcs, years of waiting for a stamina spammable, getting a copy-paste of a clunkiest skill in the entire game and now that. Abominations.
Someone call an ambulance.
the1andonlyskwex wrote: »markulrich1966 wrote: »
Don't forget that Crystal Blast's cast time was only 1 second long and the global cooldown prevents casting more than one spell per second anyway.
geschaftmaker wrote: »When in group for trials you are expected to give good results. Spamming CB you weren't even satisfactory dps-wise. That's it. For fun walking around questing together may be ok, but no more than that.FlopsyPrince wrote: »I am not sure why the skill was bad in groups though. Can anyone explain that?FlopsyPrince wrote: »I also fail to see how the replacement is spammable, since it only pairs with a normal attack, making for a very odd playstyle in my experience. (I briefly tried it, but I do not like pressing it between each attack.)
Replacement can be Elemental Ring or Destructive (Shock) Clench (it has lesser distance though) if Lightning Stuff equipped, in latter case you can also hard attack with it for aoe damage and no weaving light attacks needed.
See, the thing that you did not use your staff at all is also not normal in this game, you have a weapon and you don't use it. I also played the same way but honestly I agree with those claiming this is bad and ignorant way of playing, it's like you've got a laser rifle and you throw stones from your pocket to your enemies, not even bashing their heads with that rifle at least, it is just hanging on your back because you can't stop pulling these stones out of your pocket because in that case you stop even this mean fire and lose much time. You could not even use your staff with crystal blast because of start animation, the same reason why you couldn't honestly use ANY other skills with it because of that start animation. For that particular case it did the trick though, but globally speaking it was a way to nowhere actually.
Anyway, what do you mean by odd? It's not pressing it "between" each attack, it is also an attack with possibility to skip its animation so you do more damage in less time, that's it. If you have Critical Surge active, each crit heals you for 3300 health, so more attacks = more crits = more damage = more heal per unit of time in this case, huge win actually. If you use Force Pulse (instead of its another Crushing Shock morph) you have a chance to damage up to 2 enemies adjacent to that one you attack with Force Pulse with somewhat 5k damage "if they were already afflicted with burning, chilled or concussed", kinda aoe damage too. And when you throw procced Frag you make even more damage while still making crits and healing yourself if Critical Surge buff is active, this buff also increases your damage done by 30% by the way.
So you buff Critical Surge, cast one or two Elemental Rings for aoe damage and to apply burning effect on them, then pew pew them with your staff and Force Pulse and Crystal Frags when the latter procs.
If you don't want to weave it's also ok, when spamming Elemental Ring (better under Critical Surge buff anyway) you don't even need light attacks, you can just press it along. You can add the Lightning Storm buff and aoe dots like Unstable Wall of Elements (or Elemental Blockade) around you or Lightning Flood in set point and you are definitely fine. See, you can even use any other skills with Elemental Ring either before or after or in between, because there is no start animation like Crystal Blast had. And you can try different ways to make your damage, with weaving or without it.
Regarding pets. you can also have Twilight Matriarch for some damage, enemies distraction and healing on you panel also, in this respect it is more multifunctional than Familiar. I feel ok without pets but it is personal thing anyway. Maybe I'll add one for distraction when soloing the bosses by the way, because single-attacking them looks like bad idea. But for now I don't do it so no need in pet.
Ofcourse you can say whatever, cut your crap and just give me back my precious that's all I want, and it would be fair a bit, but I can't do it, I can just adapt myself and advise you the same. Or pick Templar, here people confirm it's very simple to play even after it has been slightly nerfed in regard of auto-healing, one guy even complains it is too simply and dull for him. Your choice anyway.
I don't really care about DPS, it was just an extremely usefull and fun skill all-around. And with the cast time, I don't see why it got nerfed. Just add the AOE and stun back to the magicka morph.
Personally I have already adapted(the char is level 50 now), but this does not mean I do not want the magicka form to stay the same. It should incorporate the old blast(AOE/stun), instead of it just being outright removed.
At the moment I am using elemental ring, around my character. As this is somewhat aimable by where I am. All the other AOE's were useless as mobs ran out of them constantly.
Change is a constant in mmo's yes, but if it is regression, it is useless. Change should make something better. ZOS should have made the stamina morph like they did now, but they should have adjusted the magicka form as well.
PS: Anyone else have a bug with elemental ring, where the first cast near mobs does not hit them at all? This seems to happen to me 100% of the time.
When I run up to a group of mobs, and I cast elemental ring in range before they move, it for some reason does not register me attacking them.Personally I have already adapted(the char is level 50 now), but this does not mean I do not want the magicka form to stay the same. It should incorporate the old blast(AOE/stun), instead of it just being outright removed.
At the moment I am using elemental ring, around my character. As this is somewhat aimable by where I am. All the other AOE's were useless as mobs ran out of them constantly.
Change is a constant in mmo's yes, but if it is regression, it is useless. Change should make something better. ZOS should have made the stamina morph like they did now, but they should have adjusted the magicka form as well.
PS: Anyone else have a bug with elemental ring, where the first cast near mobs does not hit them at all? This seems to happen to me 100% of the time.
Uh, I'm not sure what exactly you mean with the first cast. But I've noticed ground-targeted abilities often canceling for no reason this patch. Happens with my atro a lot.
Pet aggro is the issue, as described in my other post.@Sarannah
All the other AOE's were useless as mobs ran out of them constantly.
Sounds like positioning might be the issue here.
Change is a constant in mmo's yes, but if it is regression, it is useless. Change should make something better.
I think we all agree change should be better. But better is subjective. What's good for the game as a whole or for a class as a whole might not be good for certain niche playstyles.
I don't think it's even about the validity of your playstyle. Something was seen as imbalanced, a decision was made based on data we don't have and the change has already happened. At this point other than a small group of people preferring the old crystal blast there is no compelling reason for ZOS to revert the change.