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Crystal Blast is Gone?

  • FlopsyPrince
    FlopsyPrince
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    Beardimus wrote: »
    Did they decide my pet sorcs weren't easy enough to kill?

    Really, really annoying!

    EDIT: I guess I just lose the knockdown or was it splash damage, though both were very useful. Can't have those sorcs being too powerful in the upcoming IC event after all!

    This will mean lots of trips to change the morph as well.

    Curious, what were you using it for? As Frag was the clear choice.

    Blast had a place as a sorc ganker combined with Overload but after they nerfed Overload it really had no place with that hard cast

    I don't see how you could call me a ganker. It took me a while to get to it, but I found it very good and used it on all my sorc alts until it was removed.
    Beardimus wrote: »
    Sarannah wrote: »
    Today I logged in my level 42 sorc, and went questing... turns out my AOE crystal blast is gone. Atleast put the AOE on the magicka morph please. This AOE has a one second cooldown already(skill itself), so why not let us keep it?

    It is almost like they went through their logs and said "which sorc skill is getting used the most?" "Remove it!"

    I really, really miss that AOE and the knock down.

    I can't work out if this is sarcasm? Honnestly it's the least used skill. The hard cast was horrible, no place in PvP and for PvE the DPS was terrible.

    If you want AOE just put down liquid lighting, elemental blockade and then go for your spammable so force pulse or clench or a heavy attack rotation.

    Frag used to have a stun, and Frag losing that was one of the worst nerfs for sorcs. As now we need a CC, so I kinda get you missing the stun, but just not from crystal blast as it was a terrible skill compared to all other setups.

    I don't disagree it was fun (with overload) but compared to an instant cast, higher damage cheaper Frag it's a no brainer.

    It was my most used skill. Maybe some AOE that stuns people to give me a chance to start is there, but I haven't found it. I had fun in public dungeons with it and other places. It didn't help much in PvP since it usually got shrugged off, but at least I had something.

    Now I can hit one target a bit, but AOE's are not as useful.
    PC
    PS4/PS5
  • Sylvermynx
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    I've always liked frags better than blast. I ADORE AOEs - and I really do miss the stun from frags. *annoyed* But yeah, things in MMOs change all the time, so it's best to be flexible.
  • Pirateassassin3
    respec it back to crystal shards. Not as good as it used to be though. I also got rid of necropotence and alfiq, went with mad tinkerer and mechanical aquity. Love having 2 sets that have procs. Dont have any monster sets yet, and i have twilight matriarch and volatile familiar. Lost about 25k max magika, but i pull about 55-65k dps. Love sitting back and watching pets and procs.
    I only play casual and havent done trials or many dungeons. But most world bosses and all public dungeons are a cakewalk.
  • FlopsyPrince
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    respec it back to crystal shards. Not as good as it used to be though. I also got rid of necropotence and alfiq, went with mad tinkerer and mechanical aquity. Love having 2 sets that have procs. Dont have any monster sets yet, and i have twilight matriarch and volatile familiar. Lost about 25k max magika, but i pull about 55-65k dps. Love sitting back and watching pets and procs.
    I only play casual and havent done trials or many dungeons. But most world bosses and all public dungeons are a cakewalk.

    Is giving up the pet bonus for Necropotence worth it?
    PC
    PS4/PS5
  • Pirateassassin3
    So far it has been worth it. I let the pets and procs do the damage. The fabricant proc keeps adds off me and the crit proc works well with the crystal shards and other skills. Fire off one of the ultimates on bosses and keep majika up with shock staff light and heavy attacks. Rinse and repeat.
  • Pirateassassin3
    I put wrong pets, i have twilight tormentor and unstable clanfear
  • geschaftmaker
    geschaftmaker
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    Everyone say its *** skill but when I was spamming it I was getting more dps then now when I try to play "as recommended" with weaving and other things. I'm solo noob 300cp though and don't go trials and group stuff and don't even have psijic and undaunted skills and have bum's clothes, may be it's one of the reasons of low dps, but I'm speaking comparatively now and for me playing only solo it was a great aoe skill and now when I weave with Crushing Shock and everything sometimes nothing happens when I'm pressing another skill like Endless Fury or its another morph which never happened with crystal blast when I was just spamming it and then finishing someone with Endless Fury to restore magicka. Mentioned aoe Elemental Ring is weak by damage and by time requiring double pressing to execute so I can't properly weave with it and my "rotation" :smiley: comes into mess. Dots for 30-60k targets are useless compared to quick aoe damage. So only Crushing Shock and Crystal Fragment proc are working correctly with weaving for me, but they are both single-target. And when I was spamming Crystal Blast the only problem was to aim carefully for the sequence does not stop, and with that fulfilled I had much better results than now shooting individual targets.

    Yes crystal blast costs much magicka but along with endless fury and energy overload ultimate it was almost endless for me and performance-wise all this worked smoothly, Critical Surge buff, then instant spamming from long distance while moving back and around targets, finishing and restoring magicka with Endless Fury and Energy Overload, healing with Twilight Matriarch. DOTs Elemental Susceptibility and Haunting Curse for fat targets in public dungeons (those are the best place for Crystal Blast btw, spamming these large groups into the ground, oh boi) and for world bosses (spamming them with Crystal Blast is not a good idea, I fully agree, anyway I mostly avoid them and participated only in daily quests events when there are large groups farming them). Smooth and effective as for solo autistic questing build. I was definitely having fun, and now I feel like they stole it from us, my precious :neutral:

    Obviously not enough damage for serious dungeons trials etc.But I'm fully aware of it and one of the reasons why I'm not joining any group activities is I don't want to "play piano" for hours, I want to play game for fun, so I took Crystal Blast and went spamming it with that silly look on my face, you know. So I can't understand what was the problem with that skill and why nerf if it was so weak and not recommended as everyone explains?
    Edited by geschaftmaker on September 7, 2020 7:01AM
  • FlopsyPrince
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    Obviously not enough damage for serious dungeons trials etc.But I'm fully aware of it and one of the reasons why I'm not joining any group activities is I don't want to "play piano" for hours, I want to play game for fun, so I took Crystal Blast and went spamming it with that silly look on my face, you know. So I can't understand what was the problem with that skill and why nerf if it was so weak and not recommended as everyone explains?



    They didn't nerf it, they removed it!

    I agree with you. I play for fun (little true end game stuff) and now a huge part of my fun was stolen to make something that largely seems worthless. (Press a key to make another attack do a bit more? Like that delay is worth it overall....)
    PC
    PS4/PS5
  • Beardimus
    Beardimus
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    Beardimus wrote: »
    Did they decide my pet sorcs weren't easy enough to kill?

    Really, really annoying!

    EDIT: I guess I just lose the knockdown or was it splash damage, though both were very useful. Can't have those sorcs being too powerful in the upcoming IC event after all!

    This will mean lots of trips to change the morph as well.

    Curious, what were you using it for? As Frag was the clear choice.

    Blast had a place as a sorc ganker combined with Overload but after they nerfed Overload it really had no place with that hard cast

    I don't see how you could call me a ganker. It took me a while to get to it, but I found it very good and used it on all my sorc alts until it was removed.
    Beardimus wrote: »
    Sarannah wrote: »
    Today I logged in my level 42 sorc, and went questing... turns out my AOE crystal blast is gone. Atleast put the AOE on the magicka morph please. This AOE has a one second cooldown already(skill itself), so why not let us keep it?

    It is almost like they went through their logs and said "which sorc skill is getting used the most?" "Remove it!"

    I really, really miss that AOE and the knock down.

    I can't work out if this is sarcasm? Honnestly it's the least used skill. The hard cast was horrible, no place in PvP and for PvE the DPS was terrible.

    If you want AOE just put down liquid lighting, elemental blockade and then go for your spammable so force pulse or clench or a heavy attack rotation.

    Frag used to have a stun, and Frag losing that was one of the worst nerfs for sorcs. As now we need a CC, so I kinda get you missing the stun, but just not from crystal blast as it was a terrible skill compared to all other setups.

    I don't disagree it was fun (with overload) but compared to an instant cast, higher damage cheaper Frag it's a no brainer.

    It was my most used skill. Maybe some AOE that stuns people to give me a chance to start is there, but I haven't found it. I had fun in public dungeons with it and other places. It didn't help much in PvP since it usually got shrugged off, but at least I had something.

    Now I can hit one target a bit, but AOE's are not as useful.

    Hey @FlopsyPrince I wasn't calling you a ganker. I was describing an effective use of Crystal blast. One I used, before they nerfed Overload. You could fire cystral blast, then overload and the travel time meant blast hit them, stunned them as overload hit. It was very effective.

    My point being that blast was a very poor choice for ANYTHING else. I wasnt denying that it's fun, but that cast time was a shocker and there are better skills

    @Saranai Zero disrespect intended but what content were you clearing with it? As I can't see anyone missing it for Vet Maelstrom etc etc

    Clearly overland mobs and normally dungeons it's probably was 'fun' to use granted but it wasn't effective. As if up against hard content spamming blast would really struggle.

    Mainly as nearly all setups would beat it. @geschaftmaker it sounds like you haven't adapted yet or mastered your rotation. You have to be precise and time the sequence and your DPS will sky rocket

    Example (may not be current or refined but just to compare to spamming blast with pets

    Buffs
    Liquid Lighting (or other morph)
    Light attack
    Elemental Blockade
    Bar swap
    Scamp
    Heavy attack
    Curse
    Heavy attack
    Bar swap

    That has more AOE than you could ever need. Overlapping AOEs that also feed you heals, and melts everything. You can clear vMA using it.

    Or if you want to burst stuff, PvP style getting a curse on something, weave force pulse with light attack get Fury on and fire a cyrstal Frag when it procs to time with Curse. Add a CC or streak on for good measure.

    P.S. I'm not getting at anyone. At all. We all play how we want and enjoy skills we love (I was an overload fan for years, but they halfed ultimate to 500, then gave overload a 50% nerf and it ruined the skill)

    HOWEVER I'm trying to help, as honnestly if anyone in my guild was stressed about blast going I'd spend 30 mins in game with them to help find a way more effective setup and help them be happy. I'm legit not trying to be mean or say anyone is wrong.

    But purely on an effectiveness layer there are better skills. If we talking fun only, I hear ya.
    Edited by Beardimus on September 7, 2020 8:28AM
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Beardimus
    Beardimus
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    Lastly the comments saying it's now a useless skill miss the point. It's now a stamsorc skill, and not useless.

    It would be on a MagSorc for sure...
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • geschaftmaker
    geschaftmaker
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    @Beardimus
    Thanks for your help, I'll try that one. I've already read different guides and stuff, but the problem is that with Crystal Blast I could just buff and start smashing *** with two buttons (second one for finishing to replenish mana) and occasionally swap bars for buff and dot for fatties and press ultimate, and what I have to do now to get at least the same result is much more complicated and hard for me, finger- and mind-wise. I'm simply getting tired and bored quickly. I'm not a vigorate youngster nor a hardcore gamer to pound out on the keys in perfect progression within the hours, I don't care about metas, trials, high-end sets and stuff, I just want to play story, make quests and relax. Crystal Blast gave me such a possibility, I even could solo public dungeons without much effort, at least those I've tried.

    And don't forget about moving, I've seen guys just standing in front of the puppet and casting their rotations, but it's not actual conditions where you always have to move to avoid damage, so much more keys to press simultaneously. And stun here is not just stun, it's also silence for mages, that's why I always started with them then switching fire to another mage to silence him too. First two-three hits to different targets and they are all down and silent, and it's not like you have to watch animation of spell creation each time, when you are spamming the blasts fly one after another almost immediately. I'm sure you know that but it's important to note talking specifics. So finally we get a damned bombarding machine with zero effort, ofc less dps for single target but I could live with that.

    And speaking of dps, damage is not the only factor to account playing solo, for when couple of mages are down for 2-3sec means they do no harm to me so I can switch to their brawler mates who run to attack me, stunning couple of them and still damaging those silenced mages, all this while moving slightly back from brawlers so finally they are all dead and no one actually hit me. Who cares of dps then?

    Maybe it's time to go play some "press X to win" finally :smile:

    Edited by geschaftmaker on September 7, 2020 9:46AM
  • Beardimus
    Beardimus
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    @Beardimus
    Thanks for your help, I'll try that one. I've already read different guides and stuff, but the problem is that with Crystal Blast I could just buff and start smashing *** with two buttons (second one for finishing to replenish mana) and occasionally swap bars for buff and dot for fatties and press ultimate, and what I have to do now to get at least the same result is much more complicated and hard for me, finger- and mind-wise. I'm simply getting tired and bored quickly. I'm not a vigorate youngster nor a hardcore gamer to pound out on the keys in perfect progression within the hours, I don't care about metas, trials, high-end sets and stuff, I just want to play story, make quests and relax. Crystal Blast gave me such a possibility, I even could solo public dungeons without much effort, at least those I've tried.

    And don't forget about moving, I've seen guys just standing in front of the puppet and casting their rotations, but it's not actual conditions where you always have to move to avoid damage, so much more keys to press simultaneously. And stun here is not just stun, it's also silence for mages, that's why I always started with them then switching fire to another mage to silence him too. First two-three hits to different targets and they are all down and silent, and it's not like you have to watch animation of spell creation each time, when you are spamming the blasts fly one after another almost immediately. I'm sure you know that but it's important to note talking specifics. So finally we get a damned bombarding machine with zero effort, ofc less dps for single target but I could live with that.

    And speaking of dps, damage is not the only factor to account playing solo, for when couple of mages are down for 2-3sec means they do no harm to me so I can switch to their brawler mates who run to attack me, stunning couple of them and still damaging those silenced mages, all this while moving slightly back from brawlers so finally they are all dead and no one actually hit me. Who cares of dps then?

    Maybe it's time to go play some "press X to win" finally :smile:

    Overlapped on another thread I think @geschaftmaker but honnestly you need to give it chance, better DPS = easy life.

    It doesn't mean you have to go off and do the hard content, but honnestly anything you could do before will MELT with a better setup.

    Then you can enjoy harder content as easy as you found overland stuff with crystal blast. I.e. Maelstrom which is epic PvE content.

    I agree standing like a robot in front of a dummy static to find that 0.02% gain is dull, but you don't need to go that far.

    Even if you run Crit Surge, overlap blockade and lighting and heavy attack it will all die. With Frag firing when it procs

    But I hear you sometimes it's the fun - I loved overload as felt like I was throwing shock balls of death about etc etc

    Each to their own, just hope you find a solutiin
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • geschaftmaker
    geschaftmaker
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    @Beardimus

    Thanks for your advices. I really appreciate your concern. My best wishes.
  • Rastoric
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    Did they decide my pet sorcs weren't easy enough to kill?

    Really, really annoying!

    EDIT: I guess I just lose the knockdown or was it splash damage, though both were very useful. Can't have those sorcs being too powerful in the upcoming IC event after all!

    This will mean lots of trips to change the morph as well.

    Apparently there are better skill out there. Good luck finding them. Your gameplay has been determined to be out of style and to "meme"? ... no clue.
    Edited by Rastoric on September 7, 2020 4:38PM
    Just Say No! to changing Sorcerer Magicka skills to Stamina.
  • FlopsyPrince
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    Beardimus wrote: »
    Hey @FlopsyPrince I wasn't calling you a ganker. I was describing an effective use of Crystal blast. One I used, before they nerfed Overload. You could fire cystral blast, then overload and the travel time meant blast hit them, stunned them as overload hit. It was very effective.

    My point being that blast was a very poor choice for ANYTHING else. I wasnt denying that it's fun, but that cast time was a shocker and there are better skills

    I did use it some in PvP, but it rarely held anyone at all. They just did something and immediately got out of the stun.

    You have some good play examples below the quoted part, but that is making it a LOT of work. I enjoyed simpler play most of the time. Now I have to figure out if I can make a single bar approach for some use.

    I had used the targeted circle AOE skill and Wall of Elements with Crystal Blast before, but migrated to a self-protection one with Crystal Blast and Mages Fury as my main focus.

    That worked well enough and made play fun. That is gone however. I only have 3 spots left on my pet sorcs, so it is more limiting and I am not a speedy enough player to do constant bar swaps. (And the PS4 seems to not always be responsive enough for those.)

    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    Rastoric wrote: »
    Did they decide my pet sorcs weren't easy enough to kill?

    Really, really annoying!

    EDIT: I guess I just lose the knockdown or was it splash damage, though both were very useful. Can't have those sorcs being too powerful in the upcoming IC event after all!

    This will mean lots of trips to change the morph as well.

    Apparently there are better skill out there. Good luck finding them. Your gameplay has been determined to be out of style and to "meme"? ... no clue.

    Its what I am used to. Is something wrong with that?

    I am an altoholic, so I don't spend hours and hours perfecting a single character. Sorry if that makes me someone who just needs to L2P, but it is what it is.
    PC
    PS4/PS5
  • Sarannah
    Sarannah
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    After leveling some more with it, I came to the conclusion it really needs the AOE back. The stun just basically kept enemies in my AOE and allows the mobs to not run off after my pets. Sometimes the mobs run over half the zone, just because a pet is stuck behind a wall.

    Two other huge downsides of this skill: First of all is that it requires line of sight. And with a huge cast time, this isn't always easy to maintain. And the second downside is overkill. Due to the high cast time, it is easy to fire at already dead monsters, and when the monsters are lined up, you have to wait for the closest monster to drop dead, before you can even begin your next cast time on the second monster.

    Basically, this magicka morph needs the AOE and stun back. But if I had to choose, I'd pick the AOE. Since the monsters chasing pets all over the zone thing doesn't happen too often(luckily).
    Edited by Sarannah on September 8, 2020 9:22AM
  • markulrich1966
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    second time in a week I don't play, just logged in to turn in a event quest.

    Lost fun in playing since the skill is gone, which just added up to other nerfs from present and past.

    - iceheart nerf
    - rapid manoever nerf months ago (reduced from 30 to 5 seconds dismounted)
    - switch of vigor and rapid manoever losing it on many toons
    - now crystal blast as the skill that made sorcerers easily playable for handicaped and older people (example arthritis)

    One setback after the other,, not motivating, in contrast.
  • MashmalloMan
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    The loss of this skill is really highlighting why overland pve is way too easy in its current state. Most of the people upset about this change were using it to 2-3 shot hordes of pve trash without being touched. So of course they think nothing can replace it. There is no need for a real rotation when you can spam 1 skill that is aoe, stuns and heals you.

    We're talking about mobs that top out at around 30k hp maybe 120k if you happen to get a beefier mob, but they usually only come in 1 unit instead of a group, for that enemy you'd probably want a proper rotation over spamming 1 skill anyway. Full end game solo parses can reach upwards of 50-60k dps (no group trial buffs/debuffs) after the initial wind up of around 5s for the bulk of your dots to be ticking which is largely unnecesary against a 30k hp enemy. Upfront and front loaded damage like Crystal Blast trumps proper rotations.

    As an example: when I farm pve trash on stam sorc, my rotation is much different than what it's like for dps parsing. Crit Surge (self buff) -> Hurricane (self buff) -> Endless Hail (2s to start, 12s aoe dot) -> run in the center and spam Whirling Blades (direct damage aoe with execute scaling). I'm only in actual combat for 2-3s, prebuffing doesn't count.

    I don't need to stun an entire group of 30k hp mobs, I don't need to reapply 5 dots in a proper rotation because they're just going to die in 2-3 Whirling Blades anyway, so I can fully see why someone that relied on this would be upset to lose it, but again it didn't serve any other competitive purpose and it's why all mag sorcs end up switching to Crystal Frags.

    It had 2 niche's in the end, ganking and trash pve.

    If you actually used Crystal Blast in a vet trial or dungeon you were probably making the tanks job much harder by making the mobs CC immune or providing very little dps by ignoring a full rotation since the skill was great for burst, NOT dps.

    If you used it in pvp for anything besides ganking, you would essentially be putting a gigantic target on your back saying "Interupt, stun, and kill me please." It was annoyingly strong for zergs where you can hide in the back of a group without worrying about being punished, constantly stunning large groups of enemies while also bursting them for 10k+ damage. This is frankly against ZOS's design philosophy for hard CC's not being coupled with high damage. It only managed to avoid nerfs because it's been barely used by the sorc playerbase for the entire 6 years of the game.
    Edited by MashmalloMan on September 7, 2020 10:37PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • markulrich1966
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    The loss of this skill is really highlighting why overland pve is way too easy in its current state. Most of the people upset about this change were using it to 2-3 shot hordes of pve trash without being touched. So of course they think nothing can replace it. There is no need for a real rotation when you can spam 1 skill that is aoe, stuns and heals you.

    You erratically assume these players want to play endgame content.

    I play since 3 years, never did a trial, avoid vet dungeons.
    Why?
    Cause I'm old.

    If you like trials - nice, play them. But don't try to force other players to use the same playstyle and preferences as you do, as I am most certainly twice as old as you and meanwhile play very different compared to the time when I was 27.
    Edited by markulrich1966 on September 7, 2020 10:48PM
  • MashmalloMan
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    second time in a week I don't play, just logged in to turn in a event quest.

    Lost fun in playing since the skill is gone, which just added up to other nerfs from present and past.

    - iceheart nerf
    - rapid manoever nerf months ago (reduced from 30 to 5 seconds dismounted)
    - switch of vigor and rapid manoever losing it on many toons
    - now crystal blast as the skill that made sorcerers easily playable for handicaped and older people (example arthritis)

    One setback after the other,, not motivating, in contrast.

    @markulrich1966 This is the 1 argument I can understand, it's never a great feeling to lose something you like to use, but when it also has to do with accesibility features it's a sad day..

    The problem with MMO's in general is they're not single player experiences, yes you can play this game alone for most of it, but it's ultimately designed and balanced at a competitive level, with every skill in the game balanced against each other and what they offer the larger playerbase.

    If a skill is barely used by the population, it requires the game designers intervention to reevaluate why that may be and adjust accordingly. Just because a skill may fit a specific niche meaning it DOES have a use case, does not mean it's in a good state when most of the playerbase avoids the morph, this is the case with Crystal Blast.

    Saying ANY skill in the game is a "Dead Morph" is objectively untrue. No matter what we may think, someone in the game is using a skill we may find irrelevant.

    So while I feel for the people that used this ability, it most likely came down to numbers.

    The reverse side of the argument is what was ZOS actually suppose to do? They have an objective: Give stam sorc more unique class skills. The only conclusion is that magicka sorcs would eventually lose something. It's inevitable when there is a finite amount of space for morphs within a class. I'm willing to guess this is just the beginning as well, unfortunately, if you actually look at mag sorcs within the 4 roles available (stam DD, mag DD, tank and healer) magicka sorcs have the most magicka specific morphs in the game when compared to other classes.

    I've seen suggestions like.. Well why didn't they just add a 3rd morph, why didn't they add a new skill tree or why not just add a 6th skill. It comes down to their vision for the game, not ours, but also their budget. They clearly like the current system of 5 skills, 1 ultimate, 4 passives and 3 skill lines per class. They're not going to go against that for 1 skill on a dungeon DLC, unless they do the same for all of the other 108 skills available to classes in the game (216 if including morphs).

    There is only so much time and money they can spend on combat balance, I guarantee the day we see a 4th skill tree or 3 morphs per ability is the day that they sell it with a chapter, it needs to see a return on investment.
    Edited by MashmalloMan on September 7, 2020 11:27PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • markulrich1966
    markulrich1966
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    you talk about ROI, so you should also see that by making the game hard to play for "seniors", they actually cut off important income.

    Modern economy actually puts a lot of efforts in trying to get seniors as customers, basically for 2 reasons:

    - the demographic pyramid - the society gets older
    - the income: old people have lots of time, and often high income. For example I at the age of 54 have bought content for ESO for approx 700 Euro within 3 years

    You also claim ESO would be an MMO, but this argument is invalid in so far, as the game allowed the established playstyle for seniors since years. It never was a pure MMO nor PVP game, what made ESO unique instead was the mix, the variety of playstyles.
    The only reason I joined ESO after playing skyrim and oblivion indeed were reviews that explained, the you CAN play this game as single player if you accept to avoid endgame content.
    So I don't see that it makes sense to cripple this option now, years later.

    I concur with your suggestion, that an additional skill would be a good solution.
    Keep crystal blast, but also offer something for stamsorcs.
    Edited by markulrich1966 on September 8, 2020 12:00AM
  • Sylvermynx
    Sylvermynx
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    you talk about ROI, so you should also see that by making the game hard to play for "seniors", they actually cut off important income.

    Modern economy actually puts a lot of efforts in trying to get seniors as customers, basically for 2 reasons:

    - the demographic pyramid - the society gets older
    - the income: old people have lots of time, and often high income. For example I at the age of 54 have bought content for ESO for approx 700 Euro within 3 years

    You also claim ESO would be an MMO, but this argument is invalid in so far, as the game allowed the established playstyle for seniors since years. It never was a pure MMO nor PVP game, what made ESO unique instead was the mix, the variety of playstyles.
    The only reason I joined ESO after playing skyrim and oblivion indeed were reviews that explained, the you CAN play this game as single player.
    So I don't see that it makes sense to cripple this option now, years later.

    I concur with your suggestion, that an additional skill would be a good solution.
    Keep crystal blast, but also offer something for stamsorcs.

    Yup - *raises hand* - I'll be 73 in December. I can't do stuff the way I could when I played WoW (quit it in 2013, and quit RIFT in 2016 - sure, it's only a few years.... but this game is different with combat in ways that "a few years" makes very apparent that I'm no longer young). Had I actually realized what combat was really like in this game, it's dollars to doughnuts I'd never have started it.

    Love the game, spend lots of money on it, but damn - my reflexes are just not enough for the combat stuff. Too bad this wasn't around when I started with WoW (2006) - this is an entirely better game-fit for me than WoW EVER was. And RIFT.... the only thing that was really special there was the housing (which definitely put ESO housing to shame).
  • MashmalloMan
    MashmalloMan
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    ✭✭✭✭✭
    The loss of this skill is really highlighting why overland pve is way too easy in its current state. Most of the people upset about this change were using it to 2-3 shot hordes of pve trash without being touched. So of course they think nothing can replace it. There is no need for a real rotation when you can spam 1 skill that is aoe, stuns and heals you.

    You erratically assume these players want to play endgame content.

    I play since 3 years, never did a trial, avoid vet dungeons.
    Why?
    Cause I'm old.

    If you like trials - nice, play them. But don't try to force other players to use the same playstyle and preferences as you do, as I am most certainly twice as old as you and meanwhile play very different compared to the time when I was 27.

    No, the only assumption I made is how ZOS chooses to design, test and balance skills in their game. This is an MMO, not a single player game, it's rather obvious that you don't balance skills for the lowest common denominator where the effects of those changes don't largely matter.

    Skills don't get nerfed by -5% damage because a player was killing an overland mob too quick, they're balanced against each other in a competitive setting, whether it be pvp or pve end game.

    Objectively, every skill should be made to have a distinct choice in a build for any piece of content not just a few, as a game designer you would hope to see every skill and the 2 morphs see close to a 50/50 choice amongst the entire playerbase. Anything getting remotely close to 80/20 or probably even 90/10 in this case shows a clear problem in the design of the morph.

    Crystal Blast served 2 specific niches, while I don't consider it completely useless or a dead morph like some may say, it was not competitive for the content this type of game is balanced around and became the first up on the chopping block when trying to offer something to stam sorcs. Again, I would not be surprised if we see more morphs and passives start to change in the Sorc toolkit towards tank and healing roles. It's the nature of this combats design and it's long overdue.

    You can go back to 4-5 years ago when many of the current stamina class skills were introduced, they always replaced underused morphs at the time, in the end, it came down to numbers.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • markulrich1966
    markulrich1966
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    This is an MMO, not a single player game,.


    I see no sense in continuing this discussion, if you ignore facts I stated above and instead insist with bold text on your narrowed view of the game.

    Have a good day, I will go to sleep now (europe, past midnight).
  • MashmalloMan
    MashmalloMan
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    This is an MMO, not a single player game,.


    I see no sense in continuing this discussion, if you ignore facts I stated above and instead insist with bold text on your narrowed view of the game.

    Have a good day, I will go to sleep now (europe, past midnight).

    My response was made to the comment I quoted, not to your second comment I'm quoting below so I'm sorry you felt like I ignored your points.
    you talk about ROI, so you should also see that by making the game hard to play for "seniors", they actually cut off important income.

    Modern economy actually puts a lot of efforts in trying to get seniors as customers, basically for 2 reasons:

    - the demographic pyramid - the society gets older
    - the income: old people have lots of time, and often high income. For example I at the age of 54 have bought content for ESO for approx 700 Euro within 3 years

    You also claim ESO would be an MMO, but this argument is invalid in so far, as the game allowed the established playstyle for seniors since years. It never was a pure MMO nor PVP game, what made ESO unique instead was the mix, the variety of playstyles.
    The only reason I joined ESO after playing skyrim and oblivion indeed were reviews that explained, the you CAN play this game as single player if you accept to avoid endgame content.
    So I don't see that it makes sense to cripple this option now, years later.

    I concur with your suggestion, that an additional skill would be a good solution.
    Keep crystal blast, but also offer something for stamsorcs.

    I'm not sure why you keep bringing up age or why you felt the need to assume my age, I have no doubt ZOS is interested in everyones money and none of my comments suggested otherwise. It's why they refuse on making overland content any more difficult than it currently is, but I understand the hesitation given that the content there is primarly for quests, exploring and collection. That is a seperate argument entirely.

    Don't you think it's a bit of a stretch to connect Crystal Blast's core desgin directly being influenced by providing an easier playstyle for an older age demographic or people with motor skill disabilities? I don't doubt that it was useful and I sympathize for people with accessibility concerns, but I don't think for 1 moment that Crystal Blast was ever made for that express purpose.

    Cast times are chosen for skills to provide counterplay first and foremost, it allows them to have features that aren't possible on instant cast skills. It's why Crystal Blast was allowed to be ranged, aoe, high damage and stun in 1 skill. The longer cast time made that possible. They made this balance perspective very clear when they updated burst ultimates to include cast times within 2019/2020 that previously didn't have them.

    To your point, ZOS is interested in raising the skill floor while lowering the skill ceiling, so concerned they started using the term APM (actions per minute) when explaining why they would like to change light and heavy attacks, they ended up realizing their intended goals were not met, putting the changes on hold for the foreseeable future.

    My point about this being an MMO and not a single player game is how they choose to design and balance abilities, in a single player game, unless an absurd amount of players are ignoring a specific piece of content because 1 other playstyle is is a clear winner, generally speaking there is very little reason for a developer to change how a single player game functions from a balance arguement.

    The base game of Skyrim for example was barely changed from the final official version. Balance changes were made by community mods. Spells did not scale well and were hard coded for x damage, making harder difficulties and/or higher levels, near impossible. Potions and smithing on the other hand, made sneaking and physical weapons exponentially powerful, to the point where you could 1 shot enemies on the hardest difficulty.

    If Skyrim was an MMO, the above would of been patched as soon as they were made aware of it, but it's not, and you can still break vanilla Skyrim today.

    Just because this is an MMO, doesn't mean there isn't a place for people to play solo, they obviously try to market the game to any playstyle, not just people who like to play in a group... but it's still an MMO at its core so the balance of the game is taken from that lense.
    The only reason I joined ESO after playing skyrim and oblivion indeed were reviews that explained, the you CAN play this game as single player if you accept to avoid endgame content.
    So I don't see that it makes sense to cripple this option now, years later.

    I fail to see how this 1 ability change has crippled your option to complete solo content completely, it may be harder by comparison, but there are some excellent suggestions in this thread for alternatives. @Beardimus has a ton of great suggestions above.
    Edited by MashmalloMan on September 8, 2020 1:43AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Jpk0012
    Jpk0012
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    SydneyGrey wrote: »
    They made one of the morphs a stamina morph in the last patch.

    God forbid there are three morphs.
  • geschaftmaker
    geschaftmaker
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    For those struggling through mobs I can share some thoughts, yesterday I've learned that you don't have to press twice to cast Elemental Ring, for this you just have to switch an immediate cast of ground aoes without confirmation "on" instead of "automatic" in the game settings. So now it looks much more convenient to cast this aoe.

    Crystal Frags make a sound when they proc so it's convenient enough to use them too. I removed the pets as they require two slots, one slot per each panel for each pet for they not disappear when you swap panels, so four slots for 2 pets, two slots for one, that's too much considering their weak damage.

    Take into account that I have no psijic nor undaunted skills, so I'm maximally casual and storyline solo quester.

    So now I have Crystal Frags, Crushing Shock, Ele Ring, Streak and Inner Light on front panel (+ Storm Atronach ultimate) and Daedric Curse, Elemental Susceptibility, Boundless Storm, Critical Surge and Dark Conversion on back panel (+ Energy Overload ultimate if ran out of mana).

    I will maybe replace Elemental Susceptibility for second morph to restore mana and move Ele Ring to back panel in exchange for Critical Strike to have my aoes on back bar together with Lightning Staff for it gives more benefits for aoe than the Fire one, see details on Lightning Staff under spoiler below.

    For now I buff Critical Strike, Boundless Storm (for Major Resistance) and spam Elemental Ring for large group of mobs, Streaking if needed to stun them and move off the crowd; for 2-3 mobs I just shoot'em with Crushing Shock weaving light attacks (weaving means pressing a key for spell right after clicking for light attack without waiting for light attack animation to finish, so it is skipping the light attack animation actually, this technique hugely increases damage over time compared to that without weaving, google some videos to see how it works) and proc'd Crystal Frags; for single fatties I buff as above, use Elemental Susceptibility and Daedric Curse on them and spam as for 2-3 mobs. And I can move around with no problems casting all this stuff. So it looks like all main cases covered, but looks like it can be further improved .

    Ofcourse you will require a bit more swapping but not so hardcore as when rotating like hell. Personally I don't always swap because little groups are pretty well destroyed without any buffs, but even if you want constant buff then swapping once per 20-30 sec is not so hard I think. And fat mobs were hardly destroyed with spamming crystal blast anyway due to quick running out of mana, so you anyway required some swapping to DOT them or something.

    Obviously it requires some practice to retrain and accustom but hey, they say finger exercises strengthen your brain preventing Alzheimer and stuff, so give it a try fellas :wink: It is certainly not these mad rotations circled by end-game players over a puppet, it is much much more easier, and you get benefits of higher dps and maybe go trials some time. Think about it :smile:

    Some more details under spoiler:
    Regarding weaving with Elemental Ring, it's not so cool as it seemed first, there is practically no sense in it because it slows aoe and it is more practical to just spam Elemental Ring if you need aoe than mix it with light attack. Bad news about Restraining Prison, it just immobilizes the foes but they continue distant attacks. So we have Rune Cage and Streak (this one much better) to stun and spammable Elemental Ring. Lightning AOEs seem not very iseful due to fixed relatively small area. Did not try Destructive Clench since I have no decent shock staff but its damage is lesser than those of Ele Ring so I think I better stick with my flame staff anyway but I definitely have to look into it.

    Regarding aoe damage the Lightning Staff seems better as it increases aoe damage for 8% and heavy attacking with it damages nearby enemies for 100% of damage, so I'll look into it at least for my back panel and move the Elemental Ring there from the front panel in exchange for Critical Strike to have all my aoes put together on back panel with Lightning Staff.

    Here's another spoiler with some interesting details on Lighting Staff specifics:
    Questions about Lightning Staff and related abilities:

    1.When shock heavy attacks are traited with Tri Focus to do damage in AoE around the primary target, is this increased by Ancient Knowledge's 8% bonus to AoE damage?

    2. What if a shock heavy attack hits no other enemies, does that make it count as single target?

    3. What's the radius of "nearby" for shock heavy attacks traited with Tri Focus?

    4. How long is the stun from Shock Touch / Shock Clench / Shock Reach? This is the only ability without this data on the UESP.

    5. How much damage does Shock Clench do to nearby targets, in proportion to the damage done to the primary target? (i.e. it does about 50% of the initial damage, 100%, 20%, etc.)

    6. Does Shock Clench also stun or apply the DoT to nearby enemies?

    7. What's the radius of "nearby" for the AoE component of Shock Clench?

    8. Is Shock Clench's AoE damage increased by the Ancient Knowledge passive?
    I'm not sure if I can answer all of your questions but I'll at least try based on my understanding of the mechanics, others can correct me if I'm wrong.

    1) Yes they benefit.

    2) It's still an AoE "ability" and thus benefits.

    3) I can't quote an exact number but if I had to guess I'd guess ~8 units.

    4) The stun of Clench is 2.5s long. I'm unsure if this is the same value for the other versions of the skill.

    5) My tooltip values as of right now are 5422 shock damage to primary target, 4919 damage to nearby enemies.

    6) No and no to both questions, it only does damage.

    7) Again, an assumption, but I believe it to be ~8 units.

    8) Yes.

    Reddit

    It's 2018 but surely at least part of this is still true, so I should definitely check it.

    Maybe leaving a Twilight Matriarch to distract enemies and heal is an option for someone who likes them flying around, but we get healing when Critical Strike is active along with getting damage bonus so we better activate it anyway, and have Dark Conversion skill to be safe, and Streak to run away, so removing Twilight pet you get two extra slots, one per panel, one for that Streak (that is much more useful than pet's distraction cause you can stun a bunch of enemies while is immediately away) and other for Dark Conversion healing on your panels. Seems more valuable for me than Twilight pet.

    Edited by geschaftmaker on September 8, 2020 8:28AM
  • Eliahnus
    Eliahnus
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    I also liked Crystal Blast !
    And after the change, it was changed into a stamina skill and I had to pay 11,000 gold to respec into the other morph !
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