Pet aggro is the issue, as described in my other post.
the1andonlyskwex wrote: »markulrich1966 wrote: »
Don't forget that Crystal Blast's cast time was only 1 second long and the global cooldown prevents casting more than one spell per second anyway.
That's not how it worked. The cast time was the animation of waving your hand for roughly a second. Then you did the actual skill, the arced fragment throw for another second. It took two seconds in total until you could cast another skill again.
the1andonlyskwex wrote: »the1andonlyskwex wrote: »markulrich1966 wrote: »
Don't forget that Crystal Blast's cast time was only 1 second long and the global cooldown prevents casting more than one spell per second anyway.
That's not how it worked. The cast time was the animation of waving your hand for roughly a second. Then you did the actual skill, the arced fragment throw for another second. It took two seconds in total until you could cast another skill again.
Yes, it had a travel time, but everything else you just said is wrong. You could absolutely use another skill as soon as the 1 second cast time ended. Trust me, I was actually using it, unlike you, who dismissed it as useless years ago.
When I run up to a group of mobs, and I cast elemental ring in range before they move, it for some reason does not register me attacking them.Personally I have already adapted(the char is level 50 now), but this does not mean I do not want the magicka form to stay the same. It should incorporate the old blast(AOE/stun), instead of it just being outright removed.
At the moment I am using elemental ring, around my character. As this is somewhat aimable by where I am. All the other AOE's were useless as mobs ran out of them constantly.
Change is a constant in mmo's yes, but if it is regression, it is useless. Change should make something better. ZOS should have made the stamina morph like they did now, but they should have adjusted the magicka form as well.
PS: Anyone else have a bug with elemental ring, where the first cast near mobs does not hit them at all? This seems to happen to me 100% of the time.
Uh, I'm not sure what exactly you mean with the first cast. But I've noticed ground-targeted abilities often canceling for no reason this patch. Happens with my atro a lot.
the1andonlyskwex wrote: »the1andonlyskwex wrote: »markulrich1966 wrote: »
Don't forget that Crystal Blast's cast time was only 1 second long and the global cooldown prevents casting more than one spell per second anyway.
That's not how it worked. The cast time was the animation of waving your hand for roughly a second. Then you did the actual skill, the arced fragment throw for another second. It took two seconds in total until you could cast another skill again.
Yes, it had a travel time, but everything else you just said is wrong. You could absolutely use another skill as soon as the 1 second cast time ended. Trust me, I was actually using it, unlike you, who dismissed it as useless years ago.
Just think about it for a bit. If the cooldown started at the beginning of the 1-second-casttime, then you would be able to cast another skill when the casttime ended. Meaning you would have Blast and for example Ele Ring firing SIMULTANEOUSLY. Did it happen? Of course not. You can mix a light or heavy attack in, but not an ability.
the1andonlyskwex wrote: »the1andonlyskwex wrote: »the1andonlyskwex wrote: »markulrich1966 wrote: »
Don't forget that Crystal Blast's cast time was only 1 second long and the global cooldown prevents casting more than one spell per second anyway.
That's not how it worked. The cast time was the animation of waving your hand for roughly a second. Then you did the actual skill, the arced fragment throw for another second. It took two seconds in total until you could cast another skill again.
Yes, it had a travel time, but everything else you just said is wrong. You could absolutely use another skill as soon as the 1 second cast time ended. Trust me, I was actually using it, unlike you, who dismissed it as useless years ago.
Just think about it for a bit. If the cooldown started at the beginning of the 1-second-casttime, then you would be able to cast another skill when the casttime ended. Meaning you would have Blast and for example Ele Ring firing SIMULTANEOUSLY. Did it happen? Of course not. You can mix a light or heavy attack in, but not an ability.
Uh, blast leaves your hands at the 1 second mark, whatever you cast next has its own animation that delays it actually going off, even if it's nominally instant. Like all skills with travel time, you can do other things while blast is in the air.
the1andonlyskwex wrote: »the1andonlyskwex wrote: »the1andonlyskwex wrote: »markulrich1966 wrote: »
Don't forget that Crystal Blast's cast time was only 1 second long and the global cooldown prevents casting more than one spell per second anyway.
That's not how it worked. The cast time was the animation of waving your hand for roughly a second. Then you did the actual skill, the arced fragment throw for another second. It took two seconds in total until you could cast another skill again.
Yes, it had a travel time, but everything else you just said is wrong. You could absolutely use another skill as soon as the 1 second cast time ended. Trust me, I was actually using it, unlike you, who dismissed it as useless years ago.
Just think about it for a bit. If the cooldown started at the beginning of the 1-second-casttime, then you would be able to cast another skill when the casttime ended. Meaning you would have Blast and for example Ele Ring firing SIMULTANEOUSLY. Did it happen? Of course not. You can mix a light or heavy attack in, but not an ability.
Uh, blast leaves your hands at the 1 second mark, whatever you cast next has its own animation that delays it actually going off, even if it's nominally instant. Like all skills with travel time, you can do other things while blast is in the air.
The throw animation still plays, and ability animations last as long as the global cooldown. If you could use an instant ability after the cast time, the throw and example Ele Ring would play at the same time. Like light attack + Crushing Shock do, for example. It doesn't work like that. If it would, stamina DDs would happily use Uppercut as their spammable.
universal_wrath wrote: »the1andonlyskwex wrote: »the1andonlyskwex wrote: »the1andonlyskwex wrote: »markulrich1966 wrote: »
Don't forget that Crystal Blast's cast time was only 1 second long and the global cooldown prevents casting more than one spell per second anyway.
That's not how it worked. The cast time was the animation of waving your hand for roughly a second. Then you did the actual skill, the arced fragment throw for another second. It took two seconds in total until you could cast another skill again.
Yes, it had a travel time, but everything else you just said is wrong. You could absolutely use another skill as soon as the 1 second cast time ended. Trust me, I was actually using it, unlike you, who dismissed it as useless years ago.
Just think about it for a bit. If the cooldown started at the beginning of the 1-second-casttime, then you would be able to cast another skill when the casttime ended. Meaning you would have Blast and for example Ele Ring firing SIMULTANEOUSLY. Did it happen? Of course not. You can mix a light or heavy attack in, but not an ability.
Uh, blast leaves your hands at the 1 second mark, whatever you cast next has its own animation that delays it actually going off, even if it's nominally instant. Like all skills with travel time, you can do other things while blast is in the air.
The throw animation still plays, and ability animations last as long as the global cooldown. If you could use an instant ability after the cast time, the throw and example Ele Ring would play at the same time. Like light attack + Crushing Shock do, for example. It doesn't work like that. If it would, stamina DDs would happily use Uppercut as their spammable.
Most stamina dds who use 2H use uppercut as their spammable in both PvP and PvE. You can instanly use another skill after the cast time of crystal blast was over. Same thing with mew crystal fragment, you can instanly use another skill after the cast time is over. The skill takes about 0.8 secs including the making and throw animation of the skill, it does not include the travel time however.
universal_wrath wrote: »the1andonlyskwex wrote: »the1andonlyskwex wrote: »the1andonlyskwex wrote: »markulrich1966 wrote: »
Don't forget that Crystal Blast's cast time was only 1 second long and the global cooldown prevents casting more than one spell per second anyway.
That's not how it worked. The cast time was the animation of waving your hand for roughly a second. Then you did the actual skill, the arced fragment throw for another second. It took two seconds in total until you could cast another skill again.
Yes, it had a travel time, but everything else you just said is wrong. You could absolutely use another skill as soon as the 1 second cast time ended. Trust me, I was actually using it, unlike you, who dismissed it as useless years ago.
Just think about it for a bit. If the cooldown started at the beginning of the 1-second-casttime, then you would be able to cast another skill when the casttime ended. Meaning you would have Blast and for example Ele Ring firing SIMULTANEOUSLY. Did it happen? Of course not. You can mix a light or heavy attack in, but not an ability.
Uh, blast leaves your hands at the 1 second mark, whatever you cast next has its own animation that delays it actually going off, even if it's nominally instant. Like all skills with travel time, you can do other things while blast is in the air.
The throw animation still plays, and ability animations last as long as the global cooldown. If you could use an instant ability after the cast time, the throw and example Ele Ring would play at the same time. Like light attack + Crushing Shock do, for example. It doesn't work like that. If it would, stamina DDs would happily use Uppercut as their spammable.
Most stamina dds who use 2H use uppercut as their spammable in both PvP and PvE. You can instanly use another skill after the cast time of crystal blast was over. Same thing with mew crystal fragment, you can instanly use another skill after the cast time is over. The skill takes about 0.8 secs including the making and throw animation of the skill, it does not include the travel time however.
Not talking about the travel time. You can use an instant ability after the cast time, but you cannot use it while the animation is playing. Which means
CB startup ----1sec---->Hit
Ele Ring Hit ----1sec---->Ele Ring Hit
So again, two ring hits per blast hit.
And when it hits, the throwing animation, it activates the cooldown. Because if it didn't, you could have Ele Ring and Blast going off at the same time.
Ah, I give up. Believe what you want, it's not my problem nor will it change anything.
@Sarannah
All the other AOE's were useless as mobs ran out of them constantly.
Sounds like positioning might be the issue here.
Change is a constant in mmo's yes, but if it is regression, it is useless. Change should make something better.
I think we all agree change should be better. But better is subjective. What's good for the game as a whole or for a class as a whole might not be good for certain niche playstyles.
I don't think it's even about the validity of your playstyle. Something was seen as imbalanced, a decision was made based on data we don't have and the change has already happened. At this point other than a small group of people preferring the old crystal blast there is no compelling reason for ZOS to revert the change.
geschaftmaker wrote: »Just out of the Bonesnap Ruins public dungeon with goblins and ogres, fantastic, I soloed them bosses easily, couldn't do that with CB spamming tactics due to duneon tightness, the main thing is you're always being healed due to Critical Surge and no heal pressing required, just do damage and you're all set, I have The Lover boon and Divines clothes, still *** by the way, being couple green-blue mother sorrow with green fire staff, some Vanus/Ysgramor stuff and couple of even non-set but still Divines parts (that was the purpose), but even with that i've been critting enough to rush into mobs and bosses: lightning for crowds, haunting/ endless fury for bosses and pew pew them all with staff and force pulse, hell that was cool, damage and heal, damage and heal. It is much more fun now, I definitely like it.
geschaftmaker wrote: »@the1andonlyskwex
Using CB with any other skill except those to finish someone with endless fury to replenishing mana or immediate healing was not efficient do to its long starting animation, so spamming had not be stopped. If you imply I'm stupid then yes in terms of skill in this game I am, but I don't care man, just keeping up to date. Strong weak whatever, it is gone and maybe those like me will start using their staves at least
geschaftmaker wrote: »@the1andonlyskwex
No it did. If you mixed it with any other skills you had to watch starting animation of preparing the charge again, and when you were constantly spamming it there was no such animation and the charges flew one after another. I know what is 1 sec and I can see the difference between drawing circles with hands (preparing the charge) and then firing compared to just firing one after another without any of that circle with hands (sending the charge off without preparing it) compared to that.
I was not timing anything when playing with CB, I was just repeatedly pressing the key to provide for non-stop spamming without that mentioned hand circles. It looks like you didn't know of such a possibility from what you say.
the1andonlyskwex wrote: »I honestly can't remember how it behaved if you only cast one because I tended to cast 2-3 in a row right before a bar swap (which you could definitely do well before the animation completed). I'm about 80% sure you could cancel the end of the animation if it overran the 1 second cast time though. What I think happened if you spammed it was the game automatically cancelled the beginning of the next cast instead of the end of the previous one.
the1andonlyskwex wrote: »it could have a straight 2 second cast time and still do equivalent DPS to Elemental Ring