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Templar Nerfs

  • stefj68
    stefj68
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    JinMori wrote: »
    Firstmep wrote: »
    JinMori wrote: »
    Firstmep wrote: »
    So basically only if you spam jabs like a madman and actually get the 4th hit in you get the proc.

    yep jabs all the way to get the burning light procs... :(
    they want us to be mindless jabbers!

  • stefj68
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    Gorreck wrote: »
    Athan1 wrote: »
    Templars are overpowered anyways, so bringing them back in line with changes that aren't needed is fine with me.
    It's opinions like these that bring nerfs. Most people use Templars as healers... They aren't overpowered, they're low tier after DKs...

    Templars are overpowered, bringing them back in line with changes that aren't needed is fine with me.


    That line would be the bottom line? I'd prefer balance myself.

    well play a stamplar and tell me how much ovepowered we are.. that is the worst stam class of alls
    and yes i play alls of them
  • Ramber
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    IDK where this is coming from both my magplar and stamplars are doing just over the damage they did before the patch on live servers (when i dont get a boat load of laf). maybe you need to adjust your parse/CPs/abilities so that you adjust to the patch instead of the patch adjusting to you.
  • stefj68
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    Ramber wrote: »
    IDK where this is coming from both my magplar and stamplars are doing just over the damage they did before the patch on live servers (when i dont get a boat load of laf). maybe you need to adjust your parse/CPs/abilities so that you adjust to the patch instead of the patch adjusting to you.

    well i have big doubts on that... burning light only procs when i do jabs... also we are like 4-5 that repots a dps lost and you said its the same... hummmm!
  • Qbiken
    Qbiken
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    The burning light rework is probably what I hate the most. I don´t mind the removal of the RNG "proc" that it had previous patch, but the fact that you need to hit THE SAME TARGET" with 4 consecutive aedric spear abilities makes so that the passive rarely ever procs when fighting more than 1 player. If anything the burning light passive should work like a "buff/stack" mechanic that is placed on the player, not the target (similar to nightblade bow proc)
  • Raudgrani
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    This is where all the discussions of how "op" something is leads. When they have gutted one set/class etc., the better players who killed you in PVP will move on to something else that will break your heart and cause those sparkling salty tears - and you'll believe that xxx or xxx is the problem, and the reason for their "OP'ness".

    So, you'll complain again to mommy (ZOS), and eventually they will listen, and "nerf" the next thing causeing your pain. And on it goes. PVP ruining PVE has been a fact forever now, and better players killing worse ones has always been a problem too.

    Biggest problem is that ZOS actually LISTENS to this nonsense. "A chance for counterplay", by making key abilities for an entire class useless? VERY well thought through. It's sickening and tiresome, just **** to be totally honest. Shameful. [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on August 28, 2020 12:43PM
  • pklemming
    pklemming
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    Ramber wrote: »
    IDK where this is coming from both my magplar and stamplars are doing just over the damage they did before the patch on live servers (when i dont get a boat load of laf). maybe you need to adjust your parse/CPs/abilities so that you adjust to the patch instead of the patch adjusting to you.

    Dropped 4-5k on Magplar. Spent a lot of time on PTS with different gear/cp setups. 4-5k is after optimising the build, and my sustain is kind of hideous now, but at least it is only 4k now...

    The 0.92 to 1 second jabs change is annoying, For a 0.08 second difference, it feels clunky now. Burning light, as was mentioned above, need a rework. It s kind of pointless for all aedric spear abilities, barring jabs now, the stack system just doesn't work.

    This was done in the hopes of optimising thew server, but KA last night was a nightmare of confused mobs and unsynced emotes. The server seemed to have no idea where the players were, which is fun when avoiding ground effects.
  • Mrtoobyy
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    Saenic wrote: »
    They should just do it like with the sets:

    Burning Light
    Procs instantly when using an Aedric Spear ability and has a 3s cooldown.

    This!!! Or like someone else said, remove the cooldown and make it store all hits up to the fourth
  • Firstmep
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    Mrtoobyy wrote: »
    Saenic wrote: »
    They should just do it like with the sets:

    Burning Light
    Procs instantly when using an Aedric Spear ability and has a 3s cooldown.

    This!!! Or like someone else said, remove the cooldown and make it store all hits up to the fourth

    3 sec cooldown would be way too long, it would need to hit considerably harder.
    My idea was to make the stacks last longer, and then make skills like javelin, charge, sun shield and radial sweep give 2 stacks as these abilities don't hit often anyway.
    Or remove the cooldown at least so we can hit multiple targets with burning light at the same time.
  • ItsJustHashtag
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    I am happy they nerfed one of the most OP passives in the game.

    This change didn’t effect pve much either so it’s a win-win.


    Great job ZOS!
  • maxjapank
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    Firstmep wrote: »
    Mrtoobyy wrote: »
    Saenic wrote: »
    They should just do it like with the sets:

    Burning Light
    Procs instantly when using an Aedric Spear ability and has a 3s cooldown.

    This!!! Or like someone else said, remove the cooldown and make it store all hits up to the fourth

    3 sec cooldown would be way too long, it would need to hit considerably harder.
    My idea was to make the stacks last longer, and then make skills like javelin, charge, sun shield and radial sweep give 2 stacks as these abilities don't hit often anyway.
    Or remove the cooldown at least so we can hit multiple targets with burning light at the same time.

    These are good ideas. :)

    Personally, I feel that one of the Devs had a theory, but didn't really think of it being used practically. It's a common mistake. But I'm afraid that they have moved on to other priorities. They may know that they created a worse situation. But I get the feeling that none of them really play a Templar, so it's not gonna affect their game play. They'll probably just leave it as it is.
  • JinMori
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    oh, by the way, this is also quite the nerf for aoe damage so there's that also....
  • JinMori
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    Khatou wrote: »

    Was that supposed to prove anything?
  • Firstmep
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    Khatou wrote: »

    Those are some pretty weak numbers, how did you even die to those jabs? That's like 800 dmg per tick.
    Also why did you stand still for the Templar to just jab you?
  • JinMori
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    Firstmep wrote: »
    Khatou wrote: »

    Those are some pretty weak numbers, how did you even die to those jabs? That's like 800 dmg per tick.
    Also why did you stand still for the Templar to just jab you?

    You are right actually, that's the total damage of the full puncturing sweep, since it says 4 behind the thing, so he took a total of 12 jab hits, and not 1 burning light procced it seems, so if anything it shows just how bad this is for pvp.

    He probably thinks that 1 hit was 3.5k, lol. And in fact, as you can see the last killing blow was about 800 damage, which is basically what you pointed out.

    Edited by JinMori on August 28, 2020 4:39PM
  • Firstmep
    Firstmep
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    JinMori wrote: »
    Firstmep wrote: »
    Khatou wrote: »

    Those are some pretty weak numbers, how did you even die to those jabs? That's like 800 dmg per tick.
    Also why did you stand still for the Templar to just jab you?

    You are right actually, that the total damage of the full puncturing sweep, since it says 4 behind the thing, so he took a total of 12 jab hits, and not 1 burning light procced it seems, so if anything it shows just how bad this is for pvp.

    He probably thinks that 1 hit was 3.5k, lol. And in fact, as you can see the last killing blow was about 800 damage, which is basically what you pointed out.

    On squisher targets my jabs can easily hit 2-3k per tick, I'd understand his complaint if those numbers were much higher, but I mean...
    Also unless you are out of resources, have no snare removal or mobility you really should lnt get hit by 3-4 sets of jabs back to back.
    He would've been just as dead from a stamblade spamming suprise attack on him, or someone dizzy spamming him.
  • NobleX35
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    I am happy they nerfed one of the most OP passives in the game.

    This change didn’t effect pve much either so it’s a win-win.


    Great job ZOS!

    [snip] The changes this patch were poorly thought out and horrible for balance.

    [Edited to remove Baiting and Rude Comments]
    Edited by ZOS_ConnorG on August 28, 2020 5:35PM
    "Only the dead have seen the end of war."
  • Luckylancer
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    furiouslog wrote: »
    akdave0 wrote: »
    furiouslog wrote: »
    akdave0 wrote: »
    furiouslog wrote: »
    akdave0 wrote: »

    Wardens don’t have a good burst heal in their toolkit

    https://eso-skillbook.com/skill/bursting-vines

    Ha! 1403 compared to 18k+ breath of life you are out of your *** mind.

    How are you getting 18K? Is that a crit?

    Yes, but base is still around 8500. 1767 spell damage, 3000 mag rec. Olo/jorvulds/bogs.
    100 blessed 100 elfborn. 24 magicka/44 health. Essence of spell crit pots. Tri-stat food. Powered trait front bar/ precise back bar. It would hit harder if I went full 64 in magicka, but healers shouldn’t be glassy.

    Templar is the best for burst heal end game vet hm trials. Warden, while being great support, can’t keep up when crap hits the fan. Granted mine is fun to play in dungeons, but I would never take one in hm content. When I have seen two wardens in, everyone else ran vigor, and a temp was running bol. So get off your knees over wardens people.

    You said Warden didn't have a good burst heal. That statement is not true. It's the go to for vSS tomb healer precisely because of busting vines and the ability to target the tomb sacrifice. I checked on my templar and warden with same sets and mundus, and the base for BV is higher than BOL. It's fine to say that you prefer BOL for your play style, but to say Warden does not have a good burst heal at all is completely wrong. It does. And if you are having trouble playing a warden when the "crap hits the fan", I'd suggest that it's more related to your ability to heal on a warden than it is the class toolkit itself.

    Wardens dont have a good burst heal. Good luck finding the low health target in mist of combat.
    Who cares who chose the low hp target? You have to lose time aiming low hp dude and game will instantly smart target low hp dude with BoL. There is a reason this game have smart heal and there is no smart damage skill.
  • Khatou
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    Firstmep wrote: »
    Khatou wrote: »

    Those are some pretty weak numbers, how did you even die to those jabs? That's like 800 dmg per tick.
    Also why did you stand still for the Templar to just jab you?

    because nothing is possible in front of a Templar...
  • Sanguinor2
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    Khatou wrote: »

    because nothing is possible in front of a Templar...

    Soooo your controls just stop working when in front of a templar? I´d get that checked out, probably some serious case of PTSD.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • JinMori
    JinMori
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    Sanguinor2 wrote: »
    Khatou wrote: »

    because nothing is possible in front of a Templar...

    Soooo your controls just stop working when in front of a templar? I´d get that checked out, probably some serious case of PTSD.

    Yea the dude is a noob, that's about it. He got hit by a whopping 800 damage per tick sweep and still died, like come on man.
    Edited by JinMori on August 28, 2020 8:33PM
  • ACamaroGuy
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    They need to seperate PVE and PVP.

    I play PVP and I too am tired of seeing PVE nerfs to my build for PVP reasons.

    Nerfing PVE because of PVP is a horrible solution.

    Too many skills and morphs have been nerfed into obscurity for no good PVE reason.

    How you abuse things in PVP doesn't translate well in PVE and vice versa.

    Bow-Bow got butchered in PVE after snipe got nerfed and nerfed and nerfed. Now it's by far the worst choice of weapon in PVE for anything but a backbar. Not to mention how super derp the weapon is, at times he'll just hold the bow towards the sky and not fire it...
    in 99% of instances you'll not find people use bow-bow in high level play, it's too derp and the spammable is a joke in PVE.

    Then they nerfed Purifying light/power of the light. It used to be the whole team could add to the damage cap. But of course PVP had to change that for PVE players so now the damage is only calculated from the player, essentially a 300% nerf as the other 3 players can't help you reach damage cap during stressful fights in dungeon fights.

    And now the spear is derp and the passive is unforgiven.

    Templar is turning into the bow-bow build for classes in PVE. Only newbies and solo pve players will use him.

    I hope they reverse this stupid change for PVE.

    While they're at it they can nerf all PVP skills to do 1 damage. That way nobody can cry about things being overpowered.. But still I somehow think someone would make the argument lol.

    I've said it somewhere before and I'll say it again here. There should be a Champion Point tree for PvE and one for PvP. Don't nerf PvE sets to accommodate PvP players. Separate the two.
    For the Empire
  • ACamaroGuy
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    Athyrium93 wrote: »
    This new version on Templar is just painful to play, and idk if it's the class or the game getting worse but every skill seems to cause a dysync now... even in solo PVE.

    It was the final nail in the coffin of a class I loved, and honestly the final nail in the coffin to make me quit playing for a while. I'll come back when I can actually play my favorite character.

    I hear ya. I have 7 MagPlar's and one StamPlar. If this patch kills the class...I'm out. My son quit the game and ESO Plus 3 months ago, my wife 2 months ago. I'm the last one holding on.
    For the Empire
  • Gorreck
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    stefj68 wrote: »
    Gorreck wrote: »
    Athan1 wrote: »
    Templars are overpowered anyways, so bringing them back in line with changes that aren't needed is fine with me.
    It's opinions like these that bring nerfs. Most people use Templars as healers... They aren't overpowered, they're low tier after DKs...

    Templars are overpowered, bringing them back in line with changes that aren't needed is fine with me.


    That line would be the bottom line? I'd prefer balance myself.

    well play a stamplar and tell me how much ovepowered we are.. that is the worst stam class of alls
    and yes i play alls of them

    I agree (more or less), I think you've miss read what I meant.
  • HalDeimos
    HalDeimos
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    Templars still need more nerfs.
  • phairdon
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    Athan1 wrote: »
    Athan1 wrote: »
    Templars are overpowered anyways, so bringing them back in line with changes that aren't needed is fine with me.
    It's opinions like these that bring nerfs. Most people use Templars as healers... They aren't overpowered, they're low tier after DKs...

    Templars are overpowered, bringing them back in line with changes that aren't needed is fine with me.
    Very constructive arguments. Can you explain what aspect exactly is OP?

    This.

    People get on the bandwagon and some streamers are notorious for this. Continually whine about class skills being over powered because they died in battle or cannot take them down their opponent with a couple of blows.

    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • DestroyerPewnack
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    Khatou wrote: »
    A nerve becomes more than crucial on this toxic class in no CP, impossible to compete, dps much too powerful!

    Players abuse with impunity "Puncturing Strikes" spells over 8k while they are not the ultimate spells, make a serious nerve to this class which benefits far too much from Updates compared to other classes.

    I don't care what anyone says. I completely agree with you. Hope they nerf Templars to the ground, and no one plays them again. xD
  • Lirkin
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    I just got back and find that my magicka classes are just nerfed into the ground. I went to play my Templar and he does so low damage now and I can't figure a way to make him do more.

    All the class abilities are crap and do low damage and awkward to use.

    The healing is crap and harder to use.

    I went into some dungeons in Cryodiil and it took me twice as long to kill the tougher mobs as my stamina characters and with wearing cloth armor is not a good thing.

    Why are you over nerfing all the magicka classes? My mage is also awkward to use in PVE.

    I looked for some class builds and they are all using skills that suck for soloing and not that great for damaging and you can't get a rotation that I can see how to get any benefit from animation cancelling.

    Do you people play any of these classes?

    I have been saying for a while you need to separate PVP and PVE skills!!!

    O I forgot to mention that what the hell with the passives? You basically might as well have removed some of them as they suck so so bad!!!
    Edited by Lirkin on November 4, 2020 7:46PM
  • Firstmep
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    Lirkin wrote: »
    I just got back and find that my magicka classes are just nerfed into the ground. I went to play my Templar and he does so low damage now and I can't figure a way to make him do more.

    All the class abilities are crap and do low damage and awkward to use.

    The healing is crap and harder to use.

    I went into some dungeons in Cryodiil and it took me twice as long to kill the tougher mobs as my stamina characters and with wearing cloth armor is not a good thing.

    Why are you over nerfing all the magicka classes? My mage is also awkward to use in PVE.

    I looked for some class builds and they are all using skills that suck for soloing and not that great for damaging and you can't get a rotation that I can see how to get any benefit from animation cancelling.

    Do you people play any of these classes?

    I have been saying for a while you need to separate PVP and PVE skills!!!

    O I forgot to mention that what the hell with the passives? You basically might as well have removed some of them as they suck so so bad!!!

    My magicka templar is running a heavy attack build for pve, with lightning staves.

    Maelstrom destro, Undaunted Infiltrator, Noble Duelist.

    Its actually very good dps now, especially since templar has easy 100% empower uptime.
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