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Templar Nerfs

Firstmep
Firstmep
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Now that the patch is live and i had a chance to see the templar nerfs on the live server:

Burning Light: This change is so bad, your burning light "stacks" last for 1 second. This means that even the smallest delay between Aedric skill hits will cost you you stacks.
I can literally spam javelin back to back on gcd and still not proc BL, beacuse of server delay, or if i miss even just 1 jab out of 4.

Radian Sweep: The animation and the actual hit is completely desynced, the animation happens straight away but theres almost a 1 second delay to the dmg actually registering, it feels terrbile to use now. Not to mention empowering sweep is basically a dead morph with the cast time now, it does too little damage and it cant even proc burning light anymore.

Power of the Light: This has been bugged since day 1 of pts and suprise suprise it made it live bugged, barely does any damage, doesnt matter how hard you charge it up, in contrast purifying light can still reach some reasonable numbers.

Overall templar was already in dire straights in no cp, at least defensively, now you guys killed of the classes entire offensive toolkit.

Great job. @ZOS_Gilliam @ZOS_BrianWheeler
  • kathandira
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    From reading it, I think i'm going to save the skill points and not use Burning Light.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Firstmep
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    kathandira wrote: »
    From reading it, I think i'm going to save the skill points and not use Burning Light.

    Its really bad, i dont know where they got the idea to have the stacks stay for only 1 second, thats literally even a small amount of server delay will cause you to lose your stacks.
    I understand the need to remove the randomness from it but this is just terrible.

    and Btw, nothing i wrote up top is an opinion, these are just facts of them screwing up skills completely.
    Edited by Firstmep on August 25, 2020 12:50PM
  • TequilaFire
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    Templar six years of nerfs, but we always prevail. ;)

  • kathandira
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    Firstmep wrote: »
    kathandira wrote: »
    From reading it, I think i'm going to save the skill points and not use Burning Light.

    Its really bad, i dont know where they got the idea to have the stacks stay for only 1 second, thats literally even a small amount of server delay will cause you to lose your stacks.
    I understand the need to remove the randomness from it but this is just terrible.

    and Btw, nothing i wrote up top is an opinion, these are just facts of them screwing up skills completely.

    Oh I believe you. When I read the notes I thought the window was too short. From a skill, to a light attack, to another skill, + general latency, it would be near impossible to get off another skill to trigger it. Nonetheless, it really messes with rotation. As a magplar, I have 2 Aedric Spear skills in my rotation. So this will literally never be used in my rotation now.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Exhale
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    to
  • Sgrug
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    kathandira wrote: »
    Firstmep wrote: »
    kathandira wrote: »
    From reading it, I think i'm going to save the skill points and not use Burning Light.

    Its really bad, i dont know where they got the idea to have the stacks stay for only 1 second, thats literally even a small amount of server delay will cause you to lose your stacks.
    I understand the need to remove the randomness from it but this is just terrible.

    and Btw, nothing i wrote up top is an opinion, these are just facts of them screwing up skills completely.

    Oh I believe you. When I read the notes I thought the window was too short. From a skill, to a light attack, to another skill, + general latency, it would be near impossible to get off another skill to trigger it. Nonetheless, it really messes with rotation. As a magplar, I have 2 Aedric Spear skills in my rotation. So this will literally never be used in my rotation now.

    I do honestly believe they never consider latency, all the testing is done in house. As such a real use of the skill under latency conditions is never considered or managed. This kills several skills now another will get added to the pile.
  • technohic
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    I can't say I struggled much last night on my stamplar in CP. I even got kills from burning light procs as the killing blow. But what you mention is problematic. They could use giving at least 2 seconds between spear hits to count, and POTL really has just become minor fracture/breach and the only dawns wrath ability I can really see using as stam to get prism but its hardly worth a slot.
  • Khatou
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    A nerve becomes more than crucial on this toxic class in no CP, impossible to compete, dps much too powerful!

    Players abuse with impunity "Puncturing Strikes" spells over 8k while they are not the ultimate spells, make a serious nerve to this class which benefits far too much from Updates compared to other classes.
  • Grandchamp1989
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    They need to seperate PVE and PVP.

    I play PVP and I too am tired of seeing PVE nerfs to my build for PVP reasons.

    Nerfing PVE because of PVP is a horrible solution.

    Too many skills and morphs have been nerfed into obscurity for no good PVE reason.

    How you abuse things in PVP doesn't translate well in PVE and vice versa.

    Bow-Bow got butchered in PVE after snipe got nerfed and nerfed and nerfed. Now it's by far the worst choice of weapon in PVE for anything but a backbar. Not to mention how super derp the weapon is, at times he'll just hold the bow towards the sky and not fire it...
    in 99% of instances you'll not find people use bow-bow in high level play, it's too derp and the spammable is a joke in PVE.

    Then they nerfed Purifying light/power of the light. It used to be the whole team could add to the damage cap. But of course PVP had to change that for PVE players so now the damage is only calculated from the player, essentially a 300% nerf as the other 3 players can't help you reach damage cap during stressful fights in dungeon fights.

    And now the spear is derp and the passive is unforgiven.

    Templar is turning into the bow-bow build for classes in PVE. Only newbies and solo pve players will use him.

    I hope they reverse this stupid change for PVE.

    While they're at it they can nerf all PVP skills to do 1 damage. That way nobody can cry about things being overpowered.. But still I somehow think someone would make the argument lol.
    Edited by Grandchamp1989 on August 28, 2020 7:01AM
  • Sanctum74
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    Khatou wrote: »
    A nerve becomes more than crucial on this toxic class in no CP, impossible to compete, dps much too powerful!

    Players abuse with impunity "Puncturing Strikes" spells over 8k while they are not the ultimate spells, make a serious nerve to this class which benefits far too much from Updates compared to other classes.

    Templar was briefly powerful for one patch in the dot meta and the last time before that was approximately 2 years ago. I hardly consider that toxic or too powerful.
    Edited by Sanctum74 on August 25, 2020 2:39PM
  • Firstmep
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    Khatou wrote: »
    A nerve becomes more than crucial on this toxic class in no CP, impossible to compete, dps much too powerful!

    Players abuse with impunity "Puncturing Strikes" spells over 8k while they are not the ultimate spells, make a serious nerve to this class which benefits far too much from Updates compared to other classes.

    Anyone that gets hit for 8k by puncturing strikes needs to rethink their build.
    It's comments like this that hot the class nerfed, while it was barely competitive at high end pvp.
  • radiostar
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    It's been a full on assault against Templars since launch. Almost comical. Where's that laughing vid? Lol
    "Billions upon Billions of Stars"
  • technohic
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    It's funny, or even disheartening because another guy I run with a lot had a bit of a PvP teaching session with some members in the guild we were in, who wanted to get better and we dueled them and I spent most of my time with another stamplar where I just stayed out of his jabs, and they understood then why I always have some speed.

    I then had them just come spam that OP spammable on me, while I stood there in medium armor in my rune with vigor, rally, and shuffle running and my health just kept topping back up to show them they can't just spam jabs like people think, prepatch when even burning light could proc more; and also what just keeping buffs and heals up does. He was running new moon and deadly strike. I was basically trying to portray its still about burst combos and timed CC, not some magic button with a spammable.

    Its easier said then done to know when to keep your buffs up and when to go on the offensive; but I find it easy to just think you almost have someone and go into that spam of jabs, which really only works on someone who is bad. A good player is going to heal up and turn around and unleash their burst combo and make you look bad. Still happens to me from time to time when I underestimate who I am fighting.
  • gatekeeper13
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    You know how it works.

    People start crying "templars too strong" = ZOS nerfs templars.

    Ofc people say that carrymancers are also OP but ZOS wont nerf them. I wonder why....
  • Khatou
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    You know how it works.

    People start crying "templars too strong" = ZOS nerfs templars.

    Ofc people say that carrymancers are also OP but ZOS wont nerf them. I wonder why....

    begins? People have been complaining about the Templar for a while now.
  • Sgrug
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    Khatou wrote: »
    You know how it works.

    People start crying "templars too strong" = ZOS nerfs templars.

    Ofc people say that carrymancers are also OP but ZOS wont nerf them. I wonder why....

    begins? People have been complaining about the Templar for a while now.

    People have been complaining about mages allot longer I don't see them nerfed continuously.
  • Saenic
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    They should just do it like with the sets:

    Burning Light
    Procs instantly when using an Aedric Spear ability and has a 3s cooldown.
    Edited by Saenic on August 25, 2020 3:17PM
  • Khatou
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    They need to seperate PVE and PVP.

    I play PVP and I too am tired of seeing PVE nerfs to my build for PVP reasons.

    Nerfing PVE because of PVP is a horrible solution.

    Too many skills and morphs have been nerfed into obscurity for no good PVE reason.

    How you abuse things in PVP doesn't translate well in PVE and vice versa.

    I hope they reverse this stupid change for PVE.

    While they're at it they can nerf all PVP skills to do 1 damage. That way nobody can cry about things being overpowered.. But still I somehow think someone would make the argument lol.

    and yet the PVP this base more and more on the PVE
  • linoge63
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    I moved from really enjoying eso pvp to part a very time overland looter and writ master. I know at some point they will nerf these into a mangled form too
  • Rudyard
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    Been playing templar since beta as my main. I almost feel like I need to have a funeral with this final nail in the coffin. We've lost so much since game launch. I reluctantly accepted the 'we must protect this house' forced restructure of the class. Sorting this one out is just not worth the effort when other classes have so much better skill setups and combinations.
    Edited by Rudyard on August 25, 2020 6:26PM
    Deacon Grim
  • Athyrium93
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    This new version on Templar is just painful to play, and idk if it's the class or the game getting worse but every skill seems to cause a dysync now... even in solo PVE.

    It was the final nail in the coffin of a class I loved, and honestly the final nail in the coffin to make me quit playing for a while. I'll come back when I can actually play my favorite character.
  • Gorreck
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    Khatou wrote: »
    You know how it works.

    People start crying "templars too strong" = ZOS nerfs templars.

    Ofc people say that carrymancers are also OP but ZOS wont nerf them. I wonder why....

    begins? People have been complaining about the Templar for a while now.



    Strangely, because it was only really Magplars and only during the DOT meta patch (because of cleanse).

    This patch has been rough for Magplars and downright hideous for Stamplars.
  • JinMori
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    Wait, the stack only last one second? I thought that you would proc it after the 4th hit and that's it. Are they *** insane?

    At first i didn't care because i thought the server remembered the stack you were at previously and as soon as you hit 4 you would get the proc, but now, i think it's just ***, like wtf, these people are not devs.

    I went away since greymoor, returned today to farm out some medusa just because and this is the news i get?
    Edited by JinMori on August 25, 2020 5:45PM
  • Rohamad_Ali
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    They might as well remove the skill then as that renders it useless N stuff .
  • furiouslog
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    Lost about 3K dps on my parse (78K-75K), but in trials and dungeons the changes have forced me to adjust my bars and morph skills which gets me less performance out of my templar in real game situations, which has made the class my worst alternative in all contexts apart from healing. RIP magplar until the next patch, I guess.
  • Solariken
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    Yeah they really borked my class hard this time. I cancelled my sub, I'll probably sit out for a while.
  • Scrollup
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    I don't like Templars. I have a Magplar and all I d o is debuff charge stun and jab and rinse and repeat.
    Templar i used to think its one of the coolest class but find it to be dumb and worst class.

    Straight boring and stupid. IMO maybe its good ZOS nerf it so people can start playing other class that required more strat in PVP.
  • Firstmep
    Firstmep
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    JinMori wrote: »
    Wait, the stack only last one second? I thought that you would proc it after the 4th hit and that's it. Are they *** insane?

    At first i didn't care because i thought the server remembered the stack you were at previously and as soon as you hit 4 you would get the proc, but now, i think it's just ***, like wtf, these people are not devs.

    I went away since greymoor, returned today to farm out some medusa just because and this is the news i get?

    Yeah those of us who were on the pts left extensive feedback, @Cinbri probably did the most.
    Sadly the devs didn't pay attention/care/had the time to make adjustments.
  • Firstmep
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    Scrollup wrote: »
    I don't like Templars. I have a Magplar and all I d o is debuff charge stun and jab and rinse and repeat.
    Templar i used to think its one of the coolest class but find it to be dumb and worst class.

    Straight boring and stupid. IMO maybe its good ZOS nerf it so people can start playing other class that required more strat in PVP.

    I hate to break it to you but most classes use 2-4 skills at most for their offensive combos, magsorc: curse frag execute stun, stamden: shalk dizzy execute(or db).
    Beacuse of how healing works in this game you want do as much dmg in as little time as possible, if you spend 5 gcds dotting people you'll be toast the second someone looks your way.
  • JinMori
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    Firstmep wrote: »
    JinMori wrote: »
    Wait, the stack only last one second? I thought that you would proc it after the 4th hit and that's it. Are they *** insane?

    At first i didn't care because i thought the server remembered the stack you were at previously and as soon as you hit 4 you would get the proc, but now, i think it's just ***, like wtf, these people are not devs.

    I went away since greymoor, returned today to farm out some medusa just because and this is the news i get?

    Yeah those of us who were on the pts left extensive feedback, @Cinbri probably did the most.
    Sadly the devs didn't pay attention/care/had the time to make adjustments.

    Holy ***. This is crazy.
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