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ESO Store - Please sell ingame currency to control/kill the external goldsellers invasion

  • Fl0g
    Fl0g
    Soul Shriven
    Juponen wrote: »
    Game balance today rewards giving it time and effort. Bringing out-of-game reasons as to why someone gives it time and effort is, well, bringing real life issues into a thread that IS about gamebalance..

    "time and effort" is just playing. It's not work, it's not really even effort, it's playing. Those with the most time to play, a form of entertainment, wins.

    That isn't balance.
  • Fl0g
    Fl0g
    Soul Shriven
    crush83 wrote: »
    Are you kidding me? This is EXACTLY balance in YOUR favor. Nice double standard.

    "real balance" is limiting EVERYONE to only gain reward for 2 hours of play per night because that's how long you say YOU get to play. LOL.

    PS I play even less than that most nights and I'm having absolutely no trouble acquiring gold or leveling.

    Actually it doesn't balance it in my favor because I can play more that two hours a day, regardless it would only be a double standard if it balanced it in my favor which it doesn't. A game addict could play the same two hours I could.

  • anfmofo
    anfmofo
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    how does someone elses gold affect ur game? What you get jealous of their inventory bag and horse? Come on for all I know everyone has a million gold. Who cares? wow they can buy all the best stuff and blah blah blah. People will play their way regardless of how much in game currency they have. How is it even pay to win anyway? You telling me I cant make level 50 and finish end game because I dont add real life money to it.
  • Atwa
    Atwa
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    NO.
    Guild Española "ESP Scrolls" /w Artema para unirte!
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  • Blackwidow
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    A better solution is a chat filter program. Normal people never use the terms "gold" "selling" "USD/EUR" and website names in the same sentence, so when the program detects things like that being said it filters and kicks the player. Seriously whens the last time you said anything remotely close to what the spammers say, there is no way innocent people will get caught in this.

    Problem is, even gold sellers don't use gold selling any more. Now it's G.o.L.D or G,O<L[D or G^O-%L>D

    They just keep changing it
  • Blackwidow
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    anfmofo wrote: »
    how does someone elses gold affect ur game?

    Quick answer. It changes all the prices in the game from other players.
  • starkerealm
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    anfmofo wrote: »
    how does someone elses gold affect ur game? What you get jealous of their inventory bag and horse? Come on for all I know everyone has a million gold. Who cares? wow they can buy all the best stuff and blah blah blah. People will play their way regardless of how much in game currency they have. How is it even pay to win anyway? You telling me I cant make level 50 and finish end game because I dont add real life money to it.

    It becomes an issue in the secondary market. If gold has an actual monetary value associated with it, and there is a means of introducing it into the economy that's independent of items, and limited only by a whale's bank account... Actually, let's take a step back.

    With the duping bug, items were introduced into the in game economy. This caused a crash in values for some high demand items. I'm already seeing the legendary upgrade tokens at 8k, but while the duping was going on, I saw them as low as a couple hundred.

    The issue was, even though you could use the duping bug to generate currency, it was also tied to the generation of new items. So, the items themselves became devalued. There were simply more desirable items in circulation.

    But, if you simply introduce gold into the economy, you'll see an increase in secondary market prices. The easiest one to point to is the motif books. These are things where, you could simply want the style for yourself, and it's not jealousy. But, unless you are lucky or persistent, you probably won't find the ones you want.

    Now, if someone can simply buy gold, from Bethesda, the value of motif books (and everything else on the secondary market will go up). There's now a real $ value associated with them, and if someone is willing to throw the cash at it, then someone else will cough one up eventually.

    But, if 1k gold only represents 2 dollars, then you can bet players will cough up a couple bucks, depleting the market. The result is, people will charge more for style books, $5, $10... whatever they feel is reasonable. But, now, that style book costs 5k gold. Which, for low and mid level characters, is a much bigger chunk of change.

    This in turn, encourages them to cough up some cash, buy the gold, and then get the book, rather than just grinding up the gold the old fashioned way.

    Now, over time, it creates an inflation, where the secondary market works on a scale of gold that cannot be obtained through normal gameplay. Then, if you need something and can't get it as a drop, you find yourself presented with a "pay or get out" wall.

    It's supply and demand, at it's worst.

    EDIT: I skimmed over another part.

    With a system like this, gold sinks now work to Bethesda's advantage. Right now, if you're upgrading your bank, that's a gold transaction. It's in game currency, and there's no incentive for Zenimax to fudge the numbers in order to disrupt game balance.

    But, if they're also selling gold, suddenly it is in their best interest to inflate these numbers.

    You can actually look at Dead Space 3, and all of the controversy around it's launch, if you want an idea of what this looks like.
    Edited by starkerealm on April 21, 2014 7:48PM
  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    No point trying to ban the spammers, They will always find ways around the bans as long as people are buying gold.

    The bots can be, at least, reduced by instancing all dungeons and adding a lock-out timer.

    Squeeze out the gold sellers by banning inter-account gold transactions, including between a player's own accounts and restricting the amount of gold a player can move, between his or her own characters, within one account, on a per day basis. Not sure whether this will work but, I think it might be worth a try.
  • starkerealm
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    No point trying to ban the spammers, They will always find ways around the bans as long as people are buying gold.

    The bots can be, at least, reduced by instancing all dungeons and adding a lock-out timer.

    Squeeze out the gold sellers by banning inter-account gold transactions, including between a player's own accounts and restricting the amount of gold a player can move, between his or her own characters, within one account, on a per day basis. Not sure whether this will work but, I think it might be worth a try.

    I don't think those would work, but, I do think large transactions, or excessive farming triggering a "flagged for review" status might be a good idea. Obviously, this could already be happening, and the erroneous bans are just human error.
  • MercyKilling
    MercyKilling
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    You knew it was going to happen, so here it is:

    https://www.youtube.com/watch?v=31g0YE61PLQ
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Audigy
    Audigy
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    I don't understand why people care about gold sellers. I play MMO´s since more than 15 years and never bought a piece of copper and still managed to survive. You can get gold by playing the game, its not mandatory to buy anything.

    However, if you add a shop system like with GW2 then the optional shopping will become mandatory, as the whole game will then be balanced around the shop.

    That's why SWTOR or GW2 are such horrible games and unless you pay unplayable.
  • starkerealm
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    Audigy wrote: »
    I don't understand why people care about gold sellers. I play MMO´s since more than 15 years and never bought a piece of copper and still managed to survive. You can get gold by playing the game, its not mandatory to buy anything.

    However, if you add a shop system like with GW2 then the optional shopping will become mandatory, as the whole game will then be balanced around the shop.

    That's why SWTOR or GW2 are such horrible games and unless you pay unplayable.

    I can't speak for anyone else, but I just hate having ads thrown in my face all the time.

    I'm running a dungeon, NO, I don't want to see an ad for your gold selling site I'm not going to use, tied to the same key I use to loot. No, I was trying to talk to someone in zone, I don't want to see you completely blanket the channel out with ads.

    Made worse with the bot swarms, which aren't an isolated issue. I just want to kill this boss, not watch as 20 templars in rags slaughter it so they can vendor the drops and then try to sell the gold from that to me for real money.
  • crush83
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    The real problem with gold selling/buying is that it skews the economy. It skews the in-game market as all that gold is injected into the economy. Anyone who's NOT also buying gold is punished by prices skyrocketing to account for the influx of gold.

    The only way you can afford items is if you are buying gold out of game because you simply cannot farm fast enough in-game.

    Whether you can afford to buy it out of game or not isn't the question. Some of us, like myself, don't WANT to buy gold. We want to earn everything in-game. In fact, the point of playing the game at all is to achieve things within the game world itself, not outside of it.

    You gold buyers are simply making it even harder for us to earn it legitimately.

    Want to save up to buy that legendary mat? It now costs 1M gold each instead of something more reasonable like 10-20K gold. (they are way cheaper right now because of duped mats)
    Edited by crush83 on April 21, 2014 8:30PM
  • rayvn03b14_ESO
    rayvn03b14_ESO
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  • robacooperb16_ESO
    robacooperb16_ESO
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    No.

    Better solution is bans for Sellers and Buyers. This "suggestion" is either a misguided suggestion (that'll kill economy), or just another Buyer looking to avoid a ban.
    The only negative experience in ESO is those that make it negative.
  • Tweek
    Tweek
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    Series6 wrote: »
    Devs can you please look at an option to buy ingame currency.

    Follow the GW2 model if you will. (gems for currency and a corresponding share market. (GW2 did hire economists to work this out unlike your development)

    The sheer volume of spamming and botting at present is getting beyond intrusive.

    The only sure way to remove this is to make official channels to buy currency, your current method of prohibition is not working - and we all know how well prohibition works (use alcohol or drugs as an example).

    Please discuss alternate methods you may think viable since the current methods do not work.

    (by discuss - this means to provide a valid argument, please no moronic single sentence responses, botting and gold spamming/farming is now a valid and large and very intrusive annoyance - and needs a decent discussion and a valid response from the developers)

    (edited-for spelling)

    This is a excellent idea as this would stop the RMTs, gold spam, etc forever.
    No.

    Better solution is bans for Sellers and Buyers. This "suggestion" is either a misguided suggestion (that'll kill economy), or just another Buyer looking to avoid a ban.

    Everyones a gold buyer that is okay with this stuff right?

    LOL he said the same thing to me.
  • starkerealm
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    Tweek wrote: »
    Everyones a gold buyer that is okay with this stuff right?

    You tell me.
    Tweek wrote: »
    I don't buy gold(although I have in MMO's before)
  • phOnyUK
    phOnyUK
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    No, Please dont. Just ban the botters.
  • SuicideDonkey
    SuicideDonkey
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    Gold is mostly useless in this game, I don't understand why all the debate, just ban botters and gold sellers as they appear and call it good. Everything else is over reactionary at this point.
  • phOnyUK
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    erm, its what? mostly useless? send me yours then cos the repair bills are killing me :)
  • SuicideDonkey
    SuicideDonkey
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    phOnyUK wrote: »
    erm, its what? mostly useless? send me yours then cos the repair bills are killing me :)

    You repair your stuff? there's no point repairing anything till you near level cap when you get stuff you actually gonna keep, I didn't repair once while I was leveling, just crafted stuff and used quest gear, when something wore out I just deconed it or used it for research. I had nearly 100k or so by my first vet rank.


  • phOnyUK
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    Not any more but before I understood the waste of time it was I did, either way I wouldnt call gold mostly useless.
  • SuicideDonkey
    SuicideDonkey
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    phOnyUK wrote: »
    Not any more but before I understood the waste of time it was I did, either way I wouldnt call gold mostly useless.

    I'm curious, what do you spend your gold on, in my case I really don't see what gold is useful for, mats are easy to come by, I got 2 bag and 2 bank upgrades any more seemed superfluous, already had the imperial mount so I didn't need a horse, I honestly can't see why anyone would need much gold outside of wanting a horse.
  • Tweek
    Tweek
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    Tweek wrote: »
    Everyones a gold buyer that is okay with this stuff right?

    You tell me.
    Tweek wrote: »
    I don't buy gold(although I have in MMO's before)

    There are others on here with the same thought process as me that have not bought gold.

    Also please read - I don't buy gold
    Edited by Tweek on April 22, 2014 2:02AM
  • Tweek
    Tweek
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    Gold is mostly useless in this game, I don't understand why all the debate, just ban botters and gold sellers as they appear and call it good. Everything else is over reactionary at this point.

    Yup
  • Hestia
    Hestia
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    That is PAY TO WIN. Go back to GW2. Goodbye.
    <Alatreon> Daggerfall Covenant | International | PvX | Adult Community | TS3+Mic required.

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  • starkerealm
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    Tweek wrote: »
    Tweek wrote: »
    Everyones a gold buyer that is okay with this stuff right?

    You tell me.
    Tweek wrote: »
    I don't buy gold(although I have in MMO's before)

    There are others on here with the same thought process as me that have not bought gold.

    Also please read - I don't buy gold

    I did read.

    I'm not going to drag you out as a strawman and pound on you.

    The short version, if you didn't see, read, or understand the longer post above is this. If Zenimax introduces a mechanic for selling gold, it is in their interest to push that as much as possible, meaning that gold available through normal play would be at risk of being reduced, or gold costs for items would raise.

    We already see the risk of this in the horse pricing. 40k gold is a ridiculous figure for a new player, but for just $15 you can have a horse for 1g...

    A more insidious possibility would be drastically reducing the availability of lockpicks, while pushing their prices through the roof. If a pick cost you 1000g... suddenly every treasure chest on the map becomes a real money sink for Zeni.

    So you can spend your in game currency on a chance for items that you can't really vendor for nearly what a pick cost. Or, you can buy gold from Zeni and use real money to open those chests.

    Again, don't think this would happen? Go look at Dead Space 3. Do the math on how many ration seals you need to get one $2 grab bag through normal gameplay. (~6 hours, IIRC)

    Is that really the game you want to be playing?
  • starkerealm
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    I've been through this before. Star Trek Online went from a subscription service to a F2P game.

    Here's what they did.

    They introduced lockboxes. These things would stack to 20, replaced your green drops, and clogged your inventory fast. (They later changed them to white drops.)

    It went from a game where you could fully kit out a ship in a couple missions to whites being a fairly uncommon drop.

    They introduced a new premium currency, dilithium. You could buy this from other players for real money in a blind exchange system, but you couldn't, technically buy it directly from Cryptic.

    As a subscription game you could buy additional ships at your rank for energy credits (the standard gold resource), and they were fairly cheap. This meant you could try out alternate ship types (the player's class in space), and could switch between them at any shipyard.

    After they went F2P, these were gated under several weeks worth of dilithium, so if you screwed up when you got a new ship, you'd have to suffer with that ship, or pay real money to buy dilithium so you could buy the alternate ship you wanted.

    Blue and Purple items were gated behind dilithum in the crafting system. (Note: they were already gated behind rare resource drops.) And, in turn, purples and blues became much rarer as drops. They now represented real money, and so Cryptic tightened the nozzle on them. They got rare.

    Short version, this could really freakin' mangle the game we all claim to enjoy. Let's put this idea to bed now.
  • Rytfield
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    I guess I'm a bit of a trendsetter now.. I'm proud of you guys!
  • Dracovar
    Dracovar
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    NO. I'd rather they doubled the sub fee.
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