rapids change

  • linuxhell
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    the change is good because in cyrodiill there are players equipped with gold items and level 40-45 and they don’t leave there (they don’t want to level up and leave the pvp zone below level 50) because they keep killing novice players who enter pvp just to get pvp skills for their construction and suffer at the hands of these players (because you are a new player you often don't even have all the blue items to face them, purple items even less and sometimes depending on your class you don't either has a cure) so the fun is only theirs
  • markulrich1966
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    TESO_sb wrote: »
    I tried playing Cyrodiil and I realized how much I didn't like it.
    It's not a pleasant game - it's a running simulator.
    You run for 3-5 minutes to one point, since you are a new player without proper equipment and knowledge, all PVP for you lasts 3-4 seconds.
    Oh, how interesting it is. It's just crazy that the second day there is simply no desire to play this.

    look for a "niche".

    As PVE player, a PVE situation: resources.
    Farms, mines, lumbermills. At higher CP levels with divines armor you are strong enough to solo a resource (take out all guards, stand at the flag til the resource flips).

    If it looks too difficult: run into the tower, kill the 2 guards that follow you, then the mage on top. Then use AOE on the 4 guards at the flag, taking out the 2 healers first.
    Edited by markulrich1966 on August 25, 2020 1:43PM
  • AlnilamE
    AlnilamE
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    heaven13 wrote: »
    joerginger wrote: »
    [They want to "persuade" us non-PvP-lovers with alts to buy the Assault skill line we unlocked on our main character on 17 alt characters. Yes, the riding lessons for newer characters are the other obvious choice, but I believe their monetizing engineers want even more right now. The skill lines are so ridiculously expensive, they promise ZoS an absurdly huge amount of money of course, so we're talking about a huge amount of money they look forward to grabbing by slowing our fully leveled characters down to the crawl ZoS considers normal speed.

    Actually, those of us complaining can't buy the Assault skill line "right now" even if we want to.

    If they change the rules so that you can buy that line without making Grand Overlord on another character, that will be very strong evidence for your theory. But as of now, your suggested explanation is almost the only one that can be ruled out.

    Alliance War Skills at rank 10 =\= Grand Overlord.

    Assault and Support 10 are unlocked at alliance War rank 13 (which requires a total of just over 1 mil AP). Grand Overlord requires almost 61 mil to get to rank 49. While I don't agree with the change, even though all my alts still have rapids, let's not overexaggerate the issue with dramatizations because it doesn't help your position.

    Edit to add actual reference link. UESP is your friend.

    I didn't realize that the Alliance skill line worked differently from, say, Undaunted, which you can't buy until you've maxed it out, even above the level where you've unlocked all the skills. Thanks for the clarification.

    It does work the same, but the Assault/Support skill lines are not the same as Alliance Rank, though they both level with AP

    To get to Assaul/Support 10 (which then allows you to buy the skill line for alts) you need to get to Alliance Rank 13, not 50.
    abigfishy wrote: »
    So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?

    This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.

    tmbrinks wrote: »
    Donny_Vito wrote: »
    Eliahnus wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Quite the opposite. For someone who does not PvP, rapids cannot be gained anymore.

    Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...

    I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.

    It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.

    It was unprecedented, a change from past practice.

    Why was this one different? Because there's a way to monetize it.
    I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.

    You know what to do in PvP, though. Hit things with AoE, set up oils asap, repair doors/walls whenever there's a lull in fights, anticipate the next move of the zerg.

    People who don't PvP don't have that awareness. I've been running with guildies who need to level Assault to 5, and I tend to get between 30-50% more AP than they do, even though we are grouped, just because I have a better idea of what to do than they do. I don't have to be told. And I'm not even an experienced PvPer.

    Your experience is not going to be the same as the players who never PvP. It's going to be a lot harder for them.
    The Moot Councillor
  • Defilted
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    I bet with just daily rewards AP you will get close to unlocking it.

    I am not a trials person but if I had to do one enough times to unlock a skill it would be a no brainer.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • zaria
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    Just saying I'm happy I leveled my newest alt up to level 7 in assault and support during double AP.
    And that I have used various alts for farming transmute geodes earlier :)


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • starlizard70ub17_ESO
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    Sgrug wrote: »
    Donny_Vito wrote: »
    It's a trade-off. I've met Stam characters that despise PvP and were gimped because they could not use Vigor. They'll be very happy with this change because all they have to do is just enter PvP and they'll have it unlocked. So yeah, like everything else, pros and cons.

    Then make vigor second

    For most players this change won't matter much if at all. But for those who are newer or with more limited play time, this change is a bit more than annoying. As @Sqruq pointed out, making vigor 2nd would make sense. During Midyear Mayhem you could easily get several alts to needed assault levels for vigor. But... does anyone who already dislikes PvP really want to spend that much time in the laggy hell that Cyrodiil becomes during the festival time. (or any time really, but lag is so much worse then.)
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • madrab73
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    madrab73 wrote: »
    Obsidian3 wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Ah No! I was Assault Level 4 1/2 and it took an hour half in BG's to get to Level 5. I don't wanna know how long it's gonna take my toons that are assault level 2.

    You do realise you can jump into Cyrodiil and repair walls?

    Speaking personally, I don't realize that. In most keep captures I've participated in, only doors get breached, and those are repaired by the same people who did the capture as soon as the keep flips, for a fraction of the AP each they got from the keep flip itself. On the rare occasions that walls are breached too, the same occurs.

    I have no idea how to reliably find keeps with walls or doors that remain unrepaired long enough for me to get to them.

    You can fast travel to keeps your alliance holds from home base as long as they are linked. Just quick slot some wall repair kits and work your way round the keeps. Not the most exciting but will level the skill line and not as painful as bgs must be. In main campaign making 25k if home campaign will get you 50 transmute crystals at end of campaign too.
  • Sgrug
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    Sgrug wrote: »
    Donny_Vito wrote: »
    It's a trade-off. I've met Stam characters that despise PvP and were gimped because they could not use Vigor. They'll be very happy with this change because all they have to do is just enter PvP and they'll have it unlocked. So yeah, like everything else, pros and cons.

    Then make vigor second

    For most players this change won't matter much if at all. But for those who are newer or with more limited play time, this change is a bit more than annoying. As @Sqruq pointed out, making vigor 2nd would make sense. During Midyear Mayhem you could easily get several alts to needed assault levels for vigor. But... does anyone who already dislikes PvP really want to spend that much time in the laggy hell that Cyrodiil becomes during the festival time. (or any time really, but lag is so much worse then.)

    Plus making rapids first and vigor second allows one to get to vigor more quickly.

    Making rapids second sets you up in a catch-22 as been pointed out, to get to rapids it helps tremendously to have run speed to make it to fights in time, but since rapids is second you take longer to get to fights and miss many,. You need rapids to reduce the frustration of trying to play and to ACTUALLY PLAY but instead you are stuck working to it without it.. Vigor suffers no such pain if it is second.

    Bluntly, Rapids helps to get to Vigor but Vigor does NOTHING to help getting to Rapids, this is so obvious that is stunning this change was not made when requested on PTS.

    Edited by Sgrug on August 25, 2020 2:00PM
  • madrab73
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    madrab73 wrote: »
    madrab73 wrote: »
    Obsidian3 wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Ah No! I was Assault Level 4 1/2 and it took an hour half in BG's to get to Level 5. I don't wanna know how long it's gonna take my toons that are assault level 2.

    You do realise you can jump into Cyrodiil and repair walls?

    Speaking personally, I don't realize that. In most keep captures I've participated in, only doors get breached, and those are repaired by the same people who did the capture as soon as the keep flips, for a fraction of the AP each they got from the keep flip itself. On the rare occasions that walls are breached too, the same occurs.

    I have no idea how to reliably find keeps with walls or doors that remain unrepaired long enough for me to get to them.

    You can fast travel to keeps your alliance holds from home base as long as they are linked. Just quick slot some wall repair kits and work your way round the keeps. Not the most exciting but will level the skill line and not as painful as bgs must be. In main campaign making 25k if home campaign will get you 50 transmute crystals at end of campaign too.

    The first rewards of the worthy box you open each 20 hour day gives transmute crystals too
  • Sgrug
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    madrab73 wrote: »
    madrab73 wrote: »
    madrab73 wrote: »
    Obsidian3 wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Ah No! I was Assault Level 4 1/2 and it took an hour half in BG's to get to Level 5. I don't wanna know how long it's gonna take my toons that are assault level 2.

    You do realise you can jump into Cyrodiil and repair walls?

    Speaking personally, I don't realize that. In most keep captures I've participated in, only doors get breached, and those are repaired by the same people who did the capture as soon as the keep flips, for a fraction of the AP each they got from the keep flip itself. On the rare occasions that walls are breached too, the same occurs.

    I have no idea how to reliably find keeps with walls or doors that remain unrepaired long enough for me to get to them.

    You can fast travel to keeps your alliance holds from home base as long as they are linked. Just quick slot some wall repair kits and work your way round the keeps. Not the most exciting but will level the skill line and not as painful as bgs must be. In main campaign making 25k if home campaign will get you 50 transmute crystals at end of campaign too.

    The first rewards of the worthy box you open each 20 hour day gives transmute crystals too

    Your solution is to make 25k every 3 to 30 days(campaign length and using the 25k you stated) by doing keep repair? This also has the serious disadvantage of costing a good deal of gold or AP at the same time. One needs about 115k AP to get to level 5, that would mean by this method you can get a single toon to level 5 in 15 to 150 days.

    That does not seem like a viable solution to me :s
    Edited by Sgrug on August 25, 2020 2:08PM
  • madrab73
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    Sgrug wrote: »
    madrab73 wrote: »
    madrab73 wrote: »
    madrab73 wrote: »
    Obsidian3 wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Ah No! I was Assault Level 4 1/2 and it took an hour half in BG's to get to Level 5. I don't wanna know how long it's gonna take my toons that are assault level 2.

    You do realise you can jump into Cyrodiil and repair walls?

    Speaking personally, I don't realize that. In most keep captures I've participated in, only doors get breached, and those are repaired by the same people who did the capture as soon as the keep flips, for a fraction of the AP each they got from the keep flip itself. On the rare occasions that walls are breached too, the same occurs.

    I have no idea how to reliably find keeps with walls or doors that remain unrepaired long enough for me to get to them.

    You can fast travel to keeps your alliance holds from home base as long as they are linked. Just quick slot some wall repair kits and work your way round the keeps. Not the most exciting but will level the skill line and not as painful as bgs must be. In main campaign making 25k if home campaign will get you 50 transmute crystals at end of campaign too.

    The first rewards of the worthy box you open each 20 hour day gives transmute crystals too

    Your solution is to make 25k every 3 to 30 days(campaign length and using the 25k you stated) by doing keep repair? This also has the serious disadvantage of costing a good deal of gold or AP at the same time. One needs about 115k AP to get to level 5, that would mean by this method you can get a single toon to level 5 in 15 to 150 days.

    That does not seem like a viable solution to me :s

    25k to get tier one rewards, 115k will get you tier two and three instead. You also get a small amount of ap for doing town missions if you have had enough of wall repairs. Or go play some bgs
  • keoma01
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    Sgrug wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Not for 17 characters it is not

    I only started really PVP'ing this year. I got 10 characters to Alliance / Support 10 in just 1 month. Getting 17 chars to A/S 5 would take just a couple days.

    Yes, thats true. Still, for a new character with low riding skill and without rapid, it will be a were bad experience to do anything in Cyrodiil.
  • Noisivid
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    abigfishy wrote: »
    So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?

    This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.

    tmbrinks wrote: »
    Donny_Vito wrote: »
    Eliahnus wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Quite the opposite. For someone who does not PvP, rapids cannot be gained anymore.

    Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...

    I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.

    It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.

    It was unprecedented, a change from past practice.

    Why was this one different? Because there's a way to monetize it.
    I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.

    you may have been able to get rank 5 in three hours, that's definitely not my experience.
    nukk3r wrote: »
    abigfishy wrote: »
    So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?

    This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.

    tmbrinks wrote: »
    Donny_Vito wrote: »
    Eliahnus wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Quite the opposite. For someone who does not PvP, rapids cannot be gained anymore.

    Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...

    I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.

    It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.

    It was unprecedented, a change from past practice.

    Why was this one different? Because there's a way to monetize it.
    I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.

    You're preaching to the wrong crowd. Judging by the comments I've read so far, these people don't seem to do dungeons either. Otherwise we would've heard from them when ZOS destroyed classes, races and popular sets every single patch.

    hey, I was there when Blazeplars and Saptanks were destroyed, and when the Morrowind sustain apocalypse happened. I've dealt with all the changes (usually changes that made the class less fun to play) to DKs over the years. Those could be adapted to by reworking the skills and gear and changing how the character was played, and in far less than the time it will take me to grind out the Alliance War skill line on my characters that haven't maxed it (+/-50 hours) I don't think anyone here is under the illusion that this is the first time ZoS has crippled someones enjoyment of the game. I do think this change is a mistake of another order of magnitude. Simply because of how deeply it affects so many peoples game experience and the fact that it can't be worked around without substantial time or cash. Again, I'm looking at about 50 hours to get my PvE characters back to where they were... I'm still miffed about the death of my Blazeplar though.

    I know ZoS heard from me on the Morrowind and various DK changes... probably said some things I could have phrased better. oops, my bad
    Vogon Poet Laureate
  • jmgrant44ub17_ESO
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    I call this milking the server. People can't understand why they make the changes they do. That is because the reason they tell us they are doing something is false.

    They have been telling us that this great server performance is coming. ZOS releases a new patch and the performance just gets worst; they fix what they broke and boon, there is you performance patch. Let's just be clear there is no performance patch upgrades coming.

    To understand what ZOS is doing all you need to do is look at the net out come of their actions. What was the net out come of the vampire changes? Fewer vampires in the game which is “less messages to the server”. The nerfs and changes to skills and classes all have the same theme. It's all about “less messages to the server”. So what is the net affect of this rapids change? Less people will have rapids on their character. People that don't like pvp will never get it. Some people with multiple characters will not bother. Net out come “less messages to the server”.

    If they really looked at this and said “let's move rapids down so we can move vigor up for the player benefit they would have move purge up as well. The devs are just trying to keep their jobs with no resources.
  • TineaCruris
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    This change ended up being a much, much larger inconvenience than I thought it would.

    They haven't even posted a sensible justification for the change. It's just here you go, enjoy another needless, senseless change that makes your ESO life less enjoyable and playable.
  • caperb
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    Noisivid wrote: »
    I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.

    you may have been able to get rank 5 in three hours, that's definitely not my experience.

    That is an average of 33,3k AP an hour, which is still quite low.

    But it doesn't really matter I think, no matter how fast your AP gain is, not having access to rapids will almost double the time you need to get to rank 5. Good luck trying to get a baby alt with level 3 mount speed at sieges in time.
  • TESO_sb
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    TESO_sb wrote: »
    I tried playing Cyrodiil and I realized how much I didn't like it.
    It's not a pleasant game - it's a running simulator.
    You run for 3-5 minutes to one point, since you are a new player without proper equipment and knowledge, all PVP for you lasts 3-4 seconds.
    Oh, how interesting it is. It's just crazy that the second day there is simply no desire to play this.

    look for a "niche".

    As PVE player, a PVE situation: resources.
    Farms, mines, lumbermills. At higher CP levels with divines armor you are strong enough to solo a resource (take out all guards, stand at the flag til the resource flips).

    If it looks too difficult: run into the tower, kill the 2 guards that follow you, then the mage on top. Then use AOE on the 4 guards at the flag, taking out the 2 healers first.

    Great offer.
    Now let's count:
    For capturing a sawmill / farm, they give 1500 points
    From 3 to 4 level you need 30,000 alliance points
    From 4 to 5 level you need 60,000 alliance points
    Total 90,000 / 1,500 and we get 60 captures.
    If we assume ideal conditions - 10 minutes to capture (taking into account the run between the points), then we get 600 minutes, or 10 hours.
    A great alternative.
    This proposal is as relevant as repairing the walls.

    upd.
    PC/Mac Patch Notes v6.1.5 - Stonethorn & Update 27
    Vigor: This ability is now first in the skill line to unlock, and has swapped places with Rapid Maneuvers in efforts to help builds focused on Stamina to have a healthier leveling experience. Previous XP gained in both of these skills will be retained, but if your Assault skill line is too low to obtain the 3rd skill, you will have to level it in order to gain access to Rapid Maneuvers again.

    It's a lie. Somehow I reached level 5, but the transformation that was chosen earlier and had rank 4 is now rank 1 and must be pumped again.
    Edited by TESO_sb on August 25, 2020 4:33PM
  • Noisivid
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    I call this milking the server. People can't understand why they make the changes they do. That is because the reason they tell us they are doing something is false.

    They have been telling us that this great server performance is coming. ZOS releases a new patch and the performance just gets worst; they fix what they broke and boon, there is you performance patch. Let's just be clear there is no performance patch upgrades coming.

    To understand what ZOS is doing all you need to do is look at the net out come of their actions. What was the net out come of the vampire changes? Fewer vampires in the game which is “less messages to the server”. The nerfs and changes to skills and classes all have the same theme. It's all about “less messages to the server”. So what is the net affect of this rapids change? Less people will have rapids on their character. People that don't like pvp will never get it. Some people with multiple characters will not bother. Net out come “less messages to the server”.

    If they really looked at this and said “let's move rapids down so we can move vigor up for the player benefit they would have move purge up as well. The devs are just trying to keep their jobs with no resources.

    Fewer players in the game = less messages to the server :*:open_mouth:

    sorry, I just couldn't resist that one

    maybe they're trying to make things easier for the server hamster?
    Vogon Poet Laureate
  • buttaface
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    [snip] Cyro is the ONLY zone in the game in which Rapids has any material effect. Having recently done skyshards on two toons over the last couple of weeks, never using or NEEDING rapids, one comes straight into the wall o FACT that there are very very few areas of the overworld map in ESO where Rapids is remotely useful due to twisty roads, mobs, leveled terrain, hard to get to skyshards. I don't even stay mounted most of the time due to the need to gather lore books, shards, find entrances.

    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on August 25, 2020 5:43PM
  • Myrddin1357
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    Defilted wrote: »
    I bet with just daily rewards AP you will get close to unlocking it.

    I am not a trials person but if I had to do one enough times to unlock a skill it would be a no brainer.


    This would be a good way for ZOS to throw a bone to everyone who hates this change. They could give 100K AP as a daily reward next month or even some 10K ones that add up to most of the way to 100K.

    They give out 100K gold so this won't be much different.

    Apart from reversing this change (probably not gonna happen anytime soon) this could be the next best band-aid.



  • zaria
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    keoma01 wrote: »
    Sgrug wrote: »
    L_Nici wrote: »
    It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.

    Not for 17 characters it is not

    I only started really PVP'ing this year. I got 10 characters to Alliance / Support 10 in just 1 month. Getting 17 chars to A/S 5 would take just a couple days.

    Yes, thats true. Still, for a new character with low riding skill and without rapid, it will be a were bad experience to do anything in Cyrodiil.
    If on an new character do it before 50, all in baby pvp is in the same boat.
    Also double AP test is coming up soon.

    Now we know the reason, people will use it to grind vigor.
    With just double AP many would sit that one out in disgust but now all will use it to level vigor.
    However feel that one will backfire, most of the ones having issues here are pretty casual.
    They will get some shock of the AoE nerfs, they just copied some build who is pretty outdated.
    On the other hand the real casuals will continue spamming frag and will not notice :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • TheRealPotoroo
    TheRealPotoroo
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    Defilted wrote: »
    I bet with just daily rewards AP you will get close to unlocking it.

    I am not a trials person but if I had to do one enough times to unlock a skill it would be a no brainer.

    I got my EU character to Vigour purely with login rewards AP but it took many months and was obviously dependent on ZOS being cooperative. It's an unreliable and purely in time terms entirely untenable method for multiple alts.

    Like some others here I am feeling bullied out of this game by stupid decisions like these.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Noisivid
    Noisivid
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    buttaface wrote: »
    [snip] Cyro is the ONLY zone in the game in which Rapids has any material effect. Having recently done skyshards on two toons over the last couple of weeks, never using or NEEDING rapids, one comes straight into the wall o FACT that there are very very few areas of the overworld map in ESO where Rapids is remotely useful due to twisty roads, mobs, leveled terrain, hard to get to skyshards. I don't even stay mounted most of the time due to the need to gather lore books, shards, find entrances.

    [snip]

    nope, for alot of players (not all, but very very many) Rapids is an essential Quality of Life skill. I personally use it all the time on all of my characters and I'm not unusual in this. Traveling around on a slow horse is tedious and no one is paying money for the tedium. I use it for general questing, gathering shards/lorebooks, doing crafting surveys, the psijiic time-rifts, traveling around Cyrodil, farming, etc. I've never had any problems traveling around in any zone while using Rapids.

    Rapids was put at the first slot of the support line because riding around Cyrodil without it at launch was simply unfun gameplay.

    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on August 25, 2020 5:43PM
    Vogon Poet Laureate
  • Nestor
    Nestor
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    buttaface wrote: »
    Cyro is the ONLY zone in the game in which Rapids has any material effect.\

    Less time to do anything is a material effect that applies to all zones. Your logic is flawed.

    Edited by Nestor on August 25, 2020 5:32PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Sgrug
    Sgrug
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    Noisivid wrote: »
    buttaface wrote: »
    [snip] Cyro is the ONLY zone in the game in which Rapids has any material effect. Having recently done skyshards on two toons over the last couple of weeks, never using or NEEDING rapids, one comes straight into the wall o FACT that there are very very few areas of the overworld map in ESO where Rapids is remotely useful due to twisty roads, mobs, leveled terrain, hard to get to skyshards. I don't even stay mounted most of the time due to the need to gather lore books, shards, find entrances.

    [snip]

    nope, for alot of players (not all, but very very many) Rapids is an essential Quality of Life skill. I personally use it all the time on all of my characters and I'm not unusual in this. Traveling around on a slow horse is tedious and no one is paying money for the tedium. I use it for general questing, gathering shards/lorebooks, doing crafting surveys, the psijiic time-rifts, traveling around Cyrodil, farming, etc. I've never had any problems traveling around in any zone while using Rapids.

    Rapids was put at the first slot of the support line because riding around Cyrodil without it at launch was simply unfun gameplay.

    [snip]

    Exactly, I use it all the time outside of PVP, Farming, running to sets for crafting, dailies, events on multiple alts, the QOL of this is HUGE
    Edited by ZOS_ConnorG on August 25, 2020 5:44PM
  • OldManJim
    OldManJim
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    buttaface wrote: »
    [snip] Cyro is the ONLY zone in the game in which Rapids has any material effect. Having recently done skyshards on two toons over the last couple of weeks, never using or NEEDING rapids, one comes straight into the wall o FACT that there are very very few areas of the overworld map in ESO where Rapids is remotely useful due to twisty roads, mobs, leveled terrain, hard to get to skyshards. I don't even stay mounted most of the time due to the need to gather lore books, shards, find entrances.

    [snip]

    Just because you don’t use rapids when farming skyshards doesn’t mean nobody else does. Some other players have better things to do than play horse simulator.
    Edited by ZOS_ConnorG on August 25, 2020 5:44PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Elvenheart
    Elvenheart
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    Noisivid wrote: »
    update, so now I've been doing battlegrounds for about two hours,

    1. alliance war skill line is about 1/8th of the way into level 4. It started out at almost level 3 when I began.
    2. it's pretty obvious there are alot of people in battlegrounds just trying to grind this up to get Rapids back. It's can't be fun for them and I don't imagine it's too enjoyable for the dedicated PvPers. I might be wrong on this... I do know its not fun for me.
    3. This is at peak hours, I'm usually on at off-peak hours
    4. This is a chore. I'll get more satisfaction out of doing the laundry or mowing the lawn then by grinding this out on many, many characters.
    5. either the Devs don't really play this game or the Devs aren't the ones making the decisions.... or the Devs just made a really bad decision on this.

    This is a game, it is supposed to be enjoyabe, fun and enteraining. It's been turned into tedious work with this change.

    @ZOS_GinaBruno, @ZOS_RichLambert,

    edited for punctuation

    I couldn’t have said this better myself.
  • Rexy18
    Rexy18
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    If you play at a time when your alliance is active, you can usually be at a comfortable 60-75k/hour (takes 98k to get rapids) without a group and without trying to leech every possible tick. To get this with BGs you'd need to do 5 per hour and come 1st each time, it's not as efficient as Cyro
  • Sgrug
    Sgrug
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    Rexy18 wrote: »
    If you play at a time when your alliance is active, you can usually be at a comfortable 60-75k/hour (takes 98k to get rapids) without a group and without trying to leech every possible tick. To get this with BGs you'd need to do 5 per hour and come 1st each time, it's not as efficient as Cyro

    Your statement assumes allot of things. I did just that last night, was very active and pop locked and could not get anywhere near that, in part to searching for a group as an unknown in PVP, also more so because I was so slow always chasing after the next fight or fort attack. In the end I had to wait at forts looking for those that would be likely to get attacked to successfully find higher AP/hr.

    Doing all that it took me 6 hours to go from level 2 to half way into level 4.

    How about realistic experiences for low level non pvp toons and not those of established PVP players who likely already have rapids to begin with.
  • markulrich1966
    markulrich1966
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    TESO_sb wrote: »
    TESO_sb wrote: »
    I tried playing Cyrodiil and I realized how much I didn't like it.
    It's not a pleasant game - it's a running simulator.
    You run for 3-5 minutes to one point, since you are a new player without proper equipment and knowledge, all PVP for you lasts 3-4 seconds.
    Oh, how interesting it is. It's just crazy that the second day there is simply no desire to play this.

    look for a "niche".

    As PVE player, a PVE situation: resources.
    Farms, mines, lumbermills. At higher CP levels with divines armor you are strong enough to solo a resource (take out all guards, stand at the flag til the resource flips).

    If it looks too difficult: run into the tower, kill the 2 guards that follow you, then the mage on top. Then use AOE on the 4 guards at the flag, taking out the 2 healers first.

    Great offer.
    Now let's count:
    For capturing a sawmill / farm, they give 1500 points
    From 3 to 4 level you need 30,000 alliance points
    From 4 to 5 level you need 60,000 alliance points
    Total 90,000 / 1,500 and we get 60 captures.
    If we assume ideal conditions - 10 minutes to capture (taking into account the run between the points), then we get 600 minutes, or 10 hours.
    A great alternative.
    This proposal is as relevant as repairing the walls.

    upd.
    PC/Mac Patch Notes v6.1.5 - Stonethorn & Update 27
    Vigor: This ability is now first in the skill line to unlock, and has swapped places with Rapid Maneuvers in efforts to help builds focused on Stamina to have a healthier leveling experience. Previous XP gained in both of these skills will be retained, but if your Assault skill line is too low to obtain the 3rd skill, you will have to level it in order to gain access to Rapid Maneuvers again.

    It's a lie. Somehow I reached level 5, but the transformation that was chosen earlier and had rank 4 is now rank 1 and must be pumped again.

    I'm aware that it is a grind, but if you think that it is impossible to gain AP in PVP, you don't have much other choice than focussing on PVE elemenents in Cyro.
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