I tried playing Cyrodiil and I realized how much I didn't like it.
It's not a pleasant game - it's a running simulator.
You run for 3-5 minutes to one point, since you are a new player without proper equipment and knowledge, all PVP for you lasts 3-4 seconds.
Oh, how interesting it is. It's just crazy that the second day there is simply no desire to play this.
FrancisCrawford wrote: »FrancisCrawford wrote: »joerginger wrote: »[They want to "persuade" us non-PvP-lovers with alts to buy the Assault skill line we unlocked on our main character on 17 alt characters. Yes, the riding lessons for newer characters are the other obvious choice, but I believe their monetizing engineers want even more right now. The skill lines are so ridiculously expensive, they promise ZoS an absurdly huge amount of money of course, so we're talking about a huge amount of money they look forward to grabbing by slowing our fully leveled characters down to the crawl ZoS considers normal speed.
Actually, those of us complaining can't buy the Assault skill line "right now" even if we want to.
If they change the rules so that you can buy that line without making Grand Overlord on another character, that will be very strong evidence for your theory. But as of now, your suggested explanation is almost the only one that can be ruled out.
Alliance War Skills at rank 10 =\= Grand Overlord.
Assault and Support 10 are unlocked at alliance War rank 13 (which requires a total of just over 1 mil AP). Grand Overlord requires almost 61 mil to get to rank 49. While I don't agree with the change, even though all my alts still have rapids, let's not overexaggerate the issue with dramatizations because it doesn't help your position.
Edit to add actual reference link. UESP is your friend.
I didn't realize that the Alliance skill line worked differently from, say, Undaunted, which you can't buy until you've maxed it out, even above the level where you've unlocked all the skills. Thanks for the clarification.
kendellking_chaosb14_ESO wrote: »So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?
This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.Donny_Vito wrote: »
Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...
I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.
It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.
It was unprecedented, a change from past practice.
Why was this one different? Because there's a way to monetize it.
Donny_Vito wrote: »It's a trade-off. I've met Stam characters that despise PvP and were gimped because they could not use Vigor. They'll be very happy with this change because all they have to do is just enter PvP and they'll have it unlocked. So yeah, like everything else, pros and cons.
Then make vigor second
FrancisCrawford wrote: »It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.
Ah No! I was Assault Level 4 1/2 and it took an hour half in BG's to get to Level 5. I don't wanna know how long it's gonna take my toons that are assault level 2.
You do realise you can jump into Cyrodiil and repair walls?
Speaking personally, I don't realize that. In most keep captures I've participated in, only doors get breached, and those are repaired by the same people who did the capture as soon as the keep flips, for a fraction of the AP each they got from the keep flip itself. On the rare occasions that walls are breached too, the same occurs.
I have no idea how to reliably find keeps with walls or doors that remain unrepaired long enough for me to get to them.
starlizard70ub17_ESO wrote: »Donny_Vito wrote: »It's a trade-off. I've met Stam characters that despise PvP and were gimped because they could not use Vigor. They'll be very happy with this change because all they have to do is just enter PvP and they'll have it unlocked. So yeah, like everything else, pros and cons.
Then make vigor second
For most players this change won't matter much if at all. But for those who are newer or with more limited play time, this change is a bit more than annoying. As @Sqruq pointed out, making vigor 2nd would make sense. During Midyear Mayhem you could easily get several alts to needed assault levels for vigor. But... does anyone who already dislikes PvP really want to spend that much time in the laggy hell that Cyrodiil becomes during the festival time. (or any time really, but lag is so much worse then.)
FrancisCrawford wrote: »It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.
Ah No! I was Assault Level 4 1/2 and it took an hour half in BG's to get to Level 5. I don't wanna know how long it's gonna take my toons that are assault level 2.
You do realise you can jump into Cyrodiil and repair walls?
Speaking personally, I don't realize that. In most keep captures I've participated in, only doors get breached, and those are repaired by the same people who did the capture as soon as the keep flips, for a fraction of the AP each they got from the keep flip itself. On the rare occasions that walls are breached too, the same occurs.
I have no idea how to reliably find keeps with walls or doors that remain unrepaired long enough for me to get to them.
You can fast travel to keeps your alliance holds from home base as long as they are linked. Just quick slot some wall repair kits and work your way round the keeps. Not the most exciting but will level the skill line and not as painful as bgs must be. In main campaign making 25k if home campaign will get you 50 transmute crystals at end of campaign too.
FrancisCrawford wrote: »It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.
Ah No! I was Assault Level 4 1/2 and it took an hour half in BG's to get to Level 5. I don't wanna know how long it's gonna take my toons that are assault level 2.
You do realise you can jump into Cyrodiil and repair walls?
Speaking personally, I don't realize that. In most keep captures I've participated in, only doors get breached, and those are repaired by the same people who did the capture as soon as the keep flips, for a fraction of the AP each they got from the keep flip itself. On the rare occasions that walls are breached too, the same occurs.
I have no idea how to reliably find keeps with walls or doors that remain unrepaired long enough for me to get to them.
You can fast travel to keeps your alliance holds from home base as long as they are linked. Just quick slot some wall repair kits and work your way round the keeps. Not the most exciting but will level the skill line and not as painful as bgs must be. In main campaign making 25k if home campaign will get you 50 transmute crystals at end of campaign too.
The first rewards of the worthy box you open each 20 hour day gives transmute crystals too
FrancisCrawford wrote: »It is such a minimal effort to get to the needed ranks in Assault. I never cared which was first had both anyway in less than 30 minutes.
Ah No! I was Assault Level 4 1/2 and it took an hour half in BG's to get to Level 5. I don't wanna know how long it's gonna take my toons that are assault level 2.
You do realise you can jump into Cyrodiil and repair walls?
Speaking personally, I don't realize that. In most keep captures I've participated in, only doors get breached, and those are repaired by the same people who did the capture as soon as the keep flips, for a fraction of the AP each they got from the keep flip itself. On the rare occasions that walls are breached too, the same occurs.
I have no idea how to reliably find keeps with walls or doors that remain unrepaired long enough for me to get to them.
You can fast travel to keeps your alliance holds from home base as long as they are linked. Just quick slot some wall repair kits and work your way round the keeps. Not the most exciting but will level the skill line and not as painful as bgs must be. In main campaign making 25k if home campaign will get you 50 transmute crystals at end of campaign too.
The first rewards of the worthy box you open each 20 hour day gives transmute crystals too
Your solution is to make 25k every 3 to 30 days(campaign length and using the 25k you stated) by doing keep repair? This also has the serious disadvantage of costing a good deal of gold or AP at the same time. One needs about 115k AP to get to level 5, that would mean by this method you can get a single toon to level 5 in 15 to 150 days.
That does not seem like a viable solution to me
Jem_Kindheart wrote: »
I only started really PVP'ing this year. I got 10 characters to Alliance / Support 10 in just 1 month. Getting 17 chars to A/S 5 would take just a couple days.
kendellking_chaosb14_ESO wrote: »So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?
This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.Donny_Vito wrote: »
Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...
I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.
It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.
It was unprecedented, a change from past practice.
Why was this one different? Because there's a way to monetize it.
kendellking_chaosb14_ESO wrote: »So we PVE players should all look forward to many hours of hideous abuse, name calling and toxic insults one EACH character just so we can actually travel about at a decent speed on a new character? Who thought this was a good idea?
This is the same for PvP player that hate PvE one shots from bosses and PvE logic is not fun for PvP players. The toxic and ohh look I was kicked from group for not knowing City of Ash happens. PvP player that do as little PvE as possible face this when they are forced to PvE for bind on pick up gear.I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.Donny_Vito wrote: »
Correct, which is also true about a lot of other skills... purge, barrier, vigor (at least it was), warhorn, etc...
I understand, people want to go as fast as possible and limit the exposure to ZoS environment, but pretty much like every other change its a learn to adapt issue. And let's not act like the crown store alternative for buying horse speed wasn't taken into consideration here, as there is obviously more cause to buy them now.
It is the first time they have actually directly taken away a skill when they made changes like this. Previously it was just "locked" but was still able to be put onto your bars until you took the skill point out yourself by respeccing.
It was unprecedented, a change from past practice.
Why was this one different? Because there's a way to monetize it.
You're preaching to the wrong crowd. Judging by the comments I've read so far, these people don't seem to do dungeons either. Otherwise we would've heard from them when ZOS destroyed classes, races and popular sets every single patch.
kendellking_chaosb14_ESO wrote: »I did PvP on a new alt and LITERALLY got rank 5 in like three hours that’s nothing compared to the mindless PvE grinding I have to do for powers, passives and gear. PvE is aggressively unfun.
you may have been able to get rank 5 in three hours, that's definitely not my experience.
markulrich1966 wrote: »I tried playing Cyrodiil and I realized how much I didn't like it.
It's not a pleasant game - it's a running simulator.
You run for 3-5 minutes to one point, since you are a new player without proper equipment and knowledge, all PVP for you lasts 3-4 seconds.
Oh, how interesting it is. It's just crazy that the second day there is simply no desire to play this.
look for a "niche".
As PVE player, a PVE situation: resources.
Farms, mines, lumbermills. At higher CP levels with divines armor you are strong enough to solo a resource (take out all guards, stand at the flag til the resource flips).
If it looks too difficult: run into the tower, kill the 2 guards that follow you, then the mage on top. Then use AOE on the 4 guards at the flag, taking out the 2 healers first.
jmgrant44ub17_ESO wrote: »I call this milking the server. People can't understand why they make the changes they do. That is because the reason they tell us they are doing something is false.
They have been telling us that this great server performance is coming. ZOS releases a new patch and the performance just gets worst; they fix what they broke and boon, there is you performance patch. Let's just be clear there is no performance patch upgrades coming.
To understand what ZOS is doing all you need to do is look at the net out come of their actions. What was the net out come of the vampire changes? Fewer vampires in the game which is “less messages to the server”. The nerfs and changes to skills and classes all have the same theme. It's all about “less messages to the server”. So what is the net affect of this rapids change? Less people will have rapids on their character. People that don't like pvp will never get it. Some people with multiple characters will not bother. Net out come “less messages to the server”.
If they really looked at this and said “let's move rapids down so we can move vigor up for the player benefit they would have move purge up as well. The devs are just trying to keep their jobs with no resources.
I bet with just daily rewards AP you will get close to unlocking it.
I am not a trials person but if I had to do one enough times to unlock a skill it would be a no brainer.
If on an new character do it before 50, all in baby pvp is in the same boat.Jem_Kindheart wrote: »
I only started really PVP'ing this year. I got 10 characters to Alliance / Support 10 in just 1 month. Getting 17 chars to A/S 5 would take just a couple days.
Yes, thats true. Still, for a new character with low riding skill and without rapid, it will be a were bad experience to do anything in Cyrodiil.
I bet with just daily rewards AP you will get close to unlocking it.
I am not a trials person but if I had to do one enough times to unlock a skill it would be a no brainer.
[snip] Cyro is the ONLY zone in the game in which Rapids has any material effect. Having recently done skyshards on two toons over the last couple of weeks, never using or NEEDING rapids, one comes straight into the wall o FACT that there are very very few areas of the overworld map in ESO where Rapids is remotely useful due to twisty roads, mobs, leveled terrain, hard to get to skyshards. I don't even stay mounted most of the time due to the need to gather lore books, shards, find entrances.
[snip]
Cyro is the ONLY zone in the game in which Rapids has any material effect.\
[snip] Cyro is the ONLY zone in the game in which Rapids has any material effect. Having recently done skyshards on two toons over the last couple of weeks, never using or NEEDING rapids, one comes straight into the wall o FACT that there are very very few areas of the overworld map in ESO where Rapids is remotely useful due to twisty roads, mobs, leveled terrain, hard to get to skyshards. I don't even stay mounted most of the time due to the need to gather lore books, shards, find entrances.
[snip]
nope, for alot of players (not all, but very very many) Rapids is an essential Quality of Life skill. I personally use it all the time on all of my characters and I'm not unusual in this. Traveling around on a slow horse is tedious and no one is paying money for the tedium. I use it for general questing, gathering shards/lorebooks, doing crafting surveys, the psijiic time-rifts, traveling around Cyrodil, farming, etc. I've never had any problems traveling around in any zone while using Rapids.
Rapids was put at the first slot of the support line because riding around Cyrodil without it at launch was simply unfun gameplay.
[snip]
[snip] Cyro is the ONLY zone in the game in which Rapids has any material effect. Having recently done skyshards on two toons over the last couple of weeks, never using or NEEDING rapids, one comes straight into the wall o FACT that there are very very few areas of the overworld map in ESO where Rapids is remotely useful due to twisty roads, mobs, leveled terrain, hard to get to skyshards. I don't even stay mounted most of the time due to the need to gather lore books, shards, find entrances.
[snip]
update, so now I've been doing battlegrounds for about two hours,
1. alliance war skill line is about 1/8th of the way into level 4. It started out at almost level 3 when I began.
2. it's pretty obvious there are alot of people in battlegrounds just trying to grind this up to get Rapids back. It's can't be fun for them and I don't imagine it's too enjoyable for the dedicated PvPers. I might be wrong on this... I do know its not fun for me.
3. This is at peak hours, I'm usually on at off-peak hours
4. This is a chore. I'll get more satisfaction out of doing the laundry or mowing the lawn then by grinding this out on many, many characters.
5. either the Devs don't really play this game or the Devs aren't the ones making the decisions.... or the Devs just made a really bad decision on this.
This is a game, it is supposed to be enjoyabe, fun and enteraining. It's been turned into tedious work with this change.
@ZOS_GinaBruno, @ZOS_RichLambert,
edited for punctuation
If you play at a time when your alliance is active, you can usually be at a comfortable 60-75k/hour (takes 98k to get rapids) without a group and without trying to leech every possible tick. To get this with BGs you'd need to do 5 per hour and come 1st each time, it's not as efficient as Cyro
markulrich1966 wrote: »I tried playing Cyrodiil and I realized how much I didn't like it.
It's not a pleasant game - it's a running simulator.
You run for 3-5 minutes to one point, since you are a new player without proper equipment and knowledge, all PVP for you lasts 3-4 seconds.
Oh, how interesting it is. It's just crazy that the second day there is simply no desire to play this.
look for a "niche".
As PVE player, a PVE situation: resources.
Farms, mines, lumbermills. At higher CP levels with divines armor you are strong enough to solo a resource (take out all guards, stand at the flag til the resource flips).
If it looks too difficult: run into the tower, kill the 2 guards that follow you, then the mage on top. Then use AOE on the 4 guards at the flag, taking out the 2 healers first.
Great offer.
Now let's count:
For capturing a sawmill / farm, they give 1500 points
From 3 to 4 level you need 30,000 alliance points
From 4 to 5 level you need 60,000 alliance points
Total 90,000 / 1,500 and we get 60 captures.
If we assume ideal conditions - 10 minutes to capture (taking into account the run between the points), then we get 600 minutes, or 10 hours.
A great alternative.
This proposal is as relevant as repairing the walls.
upd.
PC/Mac Patch Notes v6.1.5 - Stonethorn & Update 27
Vigor: This ability is now first in the skill line to unlock, and has swapped places with Rapid Maneuvers in efforts to help builds focused on Stamina to have a healthier leveling experience. Previous XP gained in both of these skills will be retained, but if your Assault skill line is too low to obtain the 3rd skill, you will have to level it in order to gain access to Rapid Maneuvers again.
It's a lie. Somehow I reached level 5, but the transformation that was chosen earlier and had rank 4 is now rank 1 and must be pumped again.