I have already seen people preparing and playing their proc set tanks that will indeed be the meta that absolutely everyone will play next patch and its turning the game in to one giant stalemate. No one will complain about their death feed any more because no one will be dying. Absolutely every second person has 40k+ health, however in CP proc set tanks do very little damage to each other 1v1 so these people are essentially proc set tank ball groups that just AOE and proc set DOT kill solos and won’t have the damage to do anything else. ZOS has really pulled out all the stops with this one, there won’t be a way whatsoever to pinpoint what needs buffs or nerfs when you can barely cast AOEs and the only thing doing damage is sets, not abilities. Its hard to believe the wave of complaints about the “tank meta” for the last few updates, well you are in for a treat because proc set buffs have enabled the real tank meta. This will of course set a new standard way to play PvP, the 99/100 players that play are light attack spamming zerglings who care incredibly little about actual PvP and their only goal is to siege for AP. So this bulk majority of players will see nothing but positives from everyone running around with the stats of a PVE tank since they won’t be dying, they can always make it in time for the offence/defence tick. From next patch onwards, the standard in PvP will just be to run 35k+ health and the only goal of most builds is to be entirely burst combo proof.
I think ZOS has finally come to terms with the fact PvP generates no funding (like PvE and questing content does) so the goal is to to keep PvP in the game as it says there is PvP in the game, but to make it so slow, boring, grindy and uneventful that you would never consider playing it past tier 3 rewards and quests etc. which will of course just be a zerg from each faction Pvdooring the whole time. Over the course of the past few updates I thought the goal was to destroy 1-3vX and stop heavily outnumbered gameplay but it looks like the endgame goal was to just kill off non Reward farming PvP in general. In the last 2 updates the game has gone from a healthy PvP and PvE mix to a destiny style in which you PvP purely for the rewards and never set foot in there for fun. The only upside is that hopefully other MMO and future MMO devs learn from the mistake that nerfing skill based gameplay and rewarding the less skilled afk damage set using players is the fastest way to kill off the population.