They could also make all the loot and XP be based on the achievement you get for killing the boss the first time. Further kills should garner little, to no, reward. It is not like other games where they are running a dungeon to get to the boss each time and earn a reward. They just stand there in big groups and wait for it to spawn. They are not earning a reward. With all those people hitting it, the boss is no challenge, at all. Certainly not something worth rewarding. Removing the reward for that would solve the problem.
Why not just spawn the boss in different places throughout the dungeon...? I don't know why they think it needs to be at the end like its glued to the floor
zinoviy22b14_ESO wrote: »Why not just spawn the boss in different places throughout the dungeon...? I don't know why they think it needs to be at the end like its glued to the floor
Then they'll path. My first MMO was FFXI and the ran NMMs had several spawn points. I remember bots just run laps on times waiting while the more advance ones did the teleport PoS hack.
Then one day trying to farm my monk fist weapons with a few friends, a GM came and whispered us individually with questions that a bot couldn't respond to.. "Hi I'm GM blahblah don't be alarmed. You want to see something cool?"
he teleported all the hacking bots.. and there were more then we expected around 10, only one visible to us. Then whisked them away to the jail FFXI had for cheaters and harassers.
per.lundlib16_ESO wrote: »Alphashado wrote: »per.lundlib16_ESO wrote: »Just set the value of soulgems to 0, there's nothing else in there worth spending time farming.. unless you want some blues to breakdown, and the exp is abysmal after the first kill.
You can't take this approach. The farmers will just park the bots elsewhere until that mob is nerfed. Then the next and the next. Meanwhile we as players lose more and more options. It would just be a snake eatings own tail. In the end, the bots will still be in the game and we are the losers. A different approach must be taken.
Tbh, I'm not sure it can be done.. just look at a game like WoW, 10 years in it's just as infested as it's ever been. Standing outside The botanica one can see an endless train of bots, like lemmings, going to and from the vendors below ;p
zinoviy22b14_ESO wrote: »Why not just spawn the boss in different places throughout the dungeon...? I don't know why they think it needs to be at the end like its glued to the floor
Then they'll path. My first MMO was FFXI and the ran NMMs had several spawn points. I remember bots just run laps on times waiting while the more advance ones did the teleport PoS hack.
Then one day trying to farm my monk fist weapons with a few friends, a GM came and whispered us individually with questions that a bot couldn't respond to.. "Hi I'm GM blahblah don't be alarmed. You want to see something cool?"
he teleported all the hacking bots.. and there were more then we expected around 10, only one visible to us. Then whisked them away to the jail FFXI had for cheaters and harassers.
I like that! Its awesome. Or instead of the jail you see a BIG HAMMER swing, stomping the bot into the ground, exploding!
Many people have complained that bots are in the dungeons, farming boss loot to make money. I probably even complained too. ZeniMax plans to combat this by putting a timer on boss loot. But I think loot is only a part of the problem.
By watching these bots in dungeons, even up to the level 40 dungeons, I began thinking "Are these bots really only after loot?"
I often see similarly equipped people in dungeons and past level 40 they are always in groups of 2 or 3...but usually not more. Their names are not totally ridiculous like "wyhgdga", but rather names that might be considered normal. If they were just after loot, why not have a name like "ehehtetg"?
The reason is, I believe, that these bots are / will someday be real people's characters. They are power leveling off the boss. Or they are paying someone to power level them. The loot is just a bonus. They go from dungeon to dungeon until they get to level 50.
A bot probably couldn't power level as effectively outside because it would have to run around and find enemies and others could take them. But in a dungeon there is just 1 enemy, bots are guaranteed a good amount of exp, and the respawn rate is fast. This sounds like a good power-leveling strategy to me (if you are sleeping or at work / school).
So, what's my point? My point is that putting on a loot timer is not going stop the bots because that is not the only reason they are doing that. An EXP timer might also be a good idea (or something like that). Real players can go out into the world and find other ways to get EXP. It won't be as easy for bots.
What do you think?
How about killing the boss gets you no loot at all, just experience one time, and then you can loot a nearby chest, which up to that point was locked and unpickable, to get your reward. This chest can only be successfully looted once, and is available for every player in the area at any given time to access for their own loot?
No more bots in dungeons.....
zinoviy22b14_ESO wrote: »zinoviy22b14_ESO wrote: »Why not just spawn the boss in different places throughout the dungeon...? I don't know why they think it needs to be at the end like its glued to the floor
Then they'll path. My first MMO was FFXI and the ran NMMs had several spawn points. I remember bots just run laps on times waiting while the more advance ones did the teleport PoS hack.
Then one day trying to farm my monk fist weapons with a few friends, a GM came and whispered us individually with questions that a bot couldn't respond to.. "Hi I'm GM blahblah don't be alarmed. You want to see something cool?"
he teleported all the hacking bots.. and there were more then we expected around 10, only one visible to us. Then whisked them away to the jail FFXI had for cheaters and harassers.
I like that! Its awesome. Or instead of the jail you see a BIG HAMMER swing, stomping the bot into the ground, exploding!
Also Square Enix was the first company to go after these websites for property damages before Blizzard did.
They started to sue the gold sellers, then Blizzard got the legal rights a few years after to do the same. It was a big turn around for companies to truly fight gold sellers.
qwertyburnsb16_ESO wrote: »
He's got a catheter tube. No need to leave the chair. Grandma brings down sandwiches every hour on the hour.
He's got a catheter tube. No need to leave the chair. Grandma brings down sandwiches every hour on the hour.

Jesus, the solution is simple, Hire GM's to ban the bots and gold spammers... This game is screwed if Zenimax isn't going to at least do this