let me explain you how
Unleashed Terror
When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for (10 after new change) seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
Merciless Charge
deals an additional 10032 Bleed Damage over 5 seconds.
Stampede
After reaching your target, deal damage in an area around them over time.
now add malacath and cp to it + axe bleed or if you want a monster set like grothdar
this is one of the most simple ways you can combine proc sets,
and it looks dumb to me Idk about you .
since malacath wasn't enough to carry low tier players Zenimax making next patch the most brain dead patch I've ever seen and I'm sincerely sorry to see that .
they've shown how little they care about solo players and quality of end game pvp over the past year , and when you think it can't be worse they prove you wrong again .
malacath buffs proc sets and they also buffing multiple proc sets by adding more damage or making them easier to proc
but most people think that if you use proc sets your heals will drop down ,thats not true because of skills that heal based on max health and that adds to the problem
even right now there are players with +40k health that are basicly trolls ,they might not be able to kill you on a decent setup but you can't kill them either and next patch they have this option to have +40 k health and still do more burst damage than someone with max offensive stats , so you cant kill them but they can kill you ,and what bothers me the most is you don't even need to be good to play on that kind of setup.
it's disgusting how ZOS making things easy for bad players instead of making them become better .
magicka sets like Draugrkin's Grip are so ridiculously powerful that being used by stamina players and they nerf sets like new moon which are the only alternatives we have for proc sets .
they say in eso you can be what you want but when you make one thing so powerful how do you expect others play something against it !
necromancers are the best example of class imbalance and before you even try to fix this problem you are adding more.
here is two simple solutions
tune down malacath a little and also it should not effect proc sets,
health should be hard capped in pvp something around 30k is decent and makes health based heals work like other normal heals .
even more experience players already talked about it in forums and given their opinion over this matters and since they don't listen, I'm afraid we gonna have 2 months of madness in pvp and then they nerf it hopefully, like all the rollercoaster changes they do.
Can you please explain why playing with proc-Sets somehow is more "dumb" or needs less skill? Also for proc-sets you have to adapt your playstyle and of course respect general mechanics in pvp like always. Imo, proc sets can be much more difficult to use in a optimised manner compared to raw-stat-sets which dont bring new mechanics to your playstyle.
Sometimes it feels like forum users just want to use same skills in the same rotation forever, and maybe only prefer raw-stat-sets bcs they dont have to adapt then.
Just think about all those new moon dizzy spamming one-button-heros. Is that what you wish to be the game like? With proc seets, i can fill up my class-portfolio where skills are missing
let me explain you how
Unleashed Terror
When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for (10 after new change) seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
Merciless Charge
deals an additional 10032 Bleed Damage over 5 seconds.
Stampede
After reaching your target, deal damage in an area around them over time.
now add malacath and cp to it + axe bleed or if you want a monster set like grothdar
this is one of the most simple ways you can combine proc sets,
and it looks dumb to me Idk about you .
Canned_Apples wrote: »
Unified_Gaming wrote: »holden_caulfield wrote: »Yeah. It's all good and dandy. Try to use polar wind a few time with a health Base build. Good players are not dumb. If u are build to be a God for 15 seconds will destroy u from the 16th onward. Your proc are gone and your magicka pool depleted
I've killed stamcros in duels and have used it in ic fine. I had a 22 kill streak in bgs and often get 15+ kill streaks with it as procs are nuts. This uses the heal yes but it has 3 proc sets + malacath so it can deal plenty of damage and be stupidly tanky.
This is what zos is promoting with their proc changes coming next patch.
but your totally relying on the broken thing with stamden and his health-based skills. Show me your proc-power on a magblade or maybe any magtoon, then we can at least assume its not only stamden-thing
oscarovegren wrote: »The solution would be not being able to proc a damage procsets within the cooldown of another damage proc set. That way several proc sets cant alone take someone down.
For example: Icy conjuror has a 10 sec cooldown. When icy procs no damage proc set can proc until the cooldown of icy is over
Canned_Apples wrote: »
They are about to totally re-structure the game. They have been very very clear about it. You are going to be playing this patch with various AOE changes on live. So nothing you think is "meta" based on the final patch notes actually matters, until you play with the AOE changes in place.
Personally I think ZOS has already decided what they are going to do with the AOE changes and put the proc sets in on purpose to compensate.
I think there is too much in flux to even begin calling for nerfs for this or that.
since malacath wasn't enough to carry low tier players Zenimax making next patch the most brain dead patch I've ever seen and I'm sincerely sorry to see that .
they've shown how little they care about solo players and quality of end game pvp over the past year , and when you think it can't be worse they prove you wrong again .
malacath buffs proc sets and they also buffing multiple proc sets by adding more damage or making them easier to proc
but most people think that if you use proc sets your heals will drop down ,thats not true because of skills that heal based on max health and that adds to the problem
even right now there are players with +40k health that are basicly trolls ,they might not be able to kill you on a decent setup but you can't kill them either and next patch they have this option to have +40 k health and still do more burst damage than someone with max offensive stats , so you cant kill them but they can kill you ,and what bothers me the most is you don't even need to be good to play on that kind of setup.
it's disgusting how ZOS making things easy for bad players instead of making them become better .
magicka sets like Draugrkin's Grip are so ridiculously powerful that being used by stamina players and they nerf sets like new moon which are the only alternatives we have for proc sets .
they say in eso you can be what you want but when you make one thing so powerful how do you expect others play something against it !
necromancers are the best example of class imbalance and before you even try to fix this problem you are adding more.
here is two simple solutions
tune down malacath a little and also it should not effect proc sets,
health should be hard capped in pvp something around 30k is decent and makes health based heals work like other normal heals .
even more experience players already talked about it in forums and given their opinion over this matters and since they don't listen, I'm afraid we gonna have 2 months of madness in pvp and then they nerf it hopefully, like all the rollercoaster changes they do.
Can you please explain why playing with proc-Sets somehow is more "dumb" or needs less skill? Also for proc-sets you have to adapt your playstyle and of course respect general mechanics in pvp like always. Imo, proc sets can be much more difficult to use in a optimised manner compared to raw-stat-sets which dont bring new mechanics to your playstyle.
Sometimes it feels like forum users just want to use same skills in the same rotation forever, and maybe only prefer raw-stat-sets bcs they dont have to adapt then.
Just think about all those new moon dizzy spamming one-button-heros. Is that what you wish to be the game like? With proc seets, i can fill up my class-portfolio where skills are missing
let me explain you how
Unleashed Terror
When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for (10 after new change) seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
Merciless Charge
deals an additional 10032 Bleed Damage over 5 seconds.
Stampede
After reaching your target, deal damage in an area around them over time.
now add malacath and cp to it + axe bleed or if you want a monster set like grothdar
this is one of the most simple ways you can combine proc sets,
and it looks dumb to me Idk about you .
This with masters daggers is my build next patch
let me explain you how
Unleashed Terror
When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for (10 after new change) seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
Merciless Charge
deals an additional 10032 Bleed Damage over 5 seconds.
Stampede
After reaching your target, deal damage in an area around them over time.
now add malacath and cp to it + axe bleed or if you want a monster set like grothdar
this is one of the most simple ways you can combine proc sets,
and it looks dumb to me Idk about you .
You show me some stamina sets here that have a strong DoT. But the power of the DoT is pretty much in-line with ZOS damage standard, i can`t see those numbers to be superior above the additional damage that comes from max weapon damage sets - you have to take into account that they will not crit. Also, the fact that they are constant DoTs make them much weaker versus skilled players that you will only defeat by a burst combo. Your ulti stays weak, and your crits stay weak. HoT is very strong, and so your enemy can negate incoming Proc-dot-damage while not taking all his attention or interrupt his own offensive rotation.
I agree, that with Malcath`s BoB this equilibrium tilts over. But this is a balancing issue with 1 item of the game, not of 50 whole sets. So we should not mix cause and effect.