holden_caulfield wrote: »Do u understand that having a reliable proc sets means nothing? They proc you heal through them and then it's your turn. Who will rely on procs won't magically win in pvp. They are not in the same league with who use the same macro able rotation that dish tons of damage in between a stun and a root. So don't inflate this out of proportion
https://www.youtube.com/watch?v=v8Ql5gZomRw
https://youtu.be/HdcxpajjjS0 I'm dont worried about new proc meta
holden_caulfield wrote: »Anyway. When built as an healer with 46k hp polar wind heals 6500/7000 hp. It costs 4k so u have 5. Look at your death recap and tell me it is enough to keep you alive
holden_caulfield wrote: »Yeah. It's all good and dandy. Try to use polar wind a few time with a health Base build. Good players are not dumb. If u are build to be a God for 15 seconds will destroy u from the 16th onward. Your proc are gone and your magicka pool depleted
since malacath wasn't enough to carry low tier players Zenimax making next patch the most brain dead patch I've ever seen and I'm sincerely sorry to see that .
they've shown how little they care about solo players and quality of end game pvp over the past year , and when you think it can't be worse they prove you wrong again .
malacath buffs proc sets and they also buffing multiple proc sets by adding more damage or making them easier to proc
but most people think that if you use proc sets your heals will drop down ,thats not true because of skills that heal based on max health and that adds to the problem
even right now there are players with +40k health that are basicly trolls ,they might not be able to kill you on a decent setup but you can't kill them either and next patch they have this option to have +40 k health and still do more burst damage than someone with max offensive stats , so you cant kill them but they can kill you ,and what bothers me the most is you don't even need to be good to play on that kind of setup.
it's disgusting how ZOS making things easy for bad players instead of making them become better .
magicka sets like Draugrkin's Grip are so ridiculously powerful that being used by stamina players and they nerf sets like new moon which are the only alternatives we have for proc sets .
they say in eso you can be what you want but when you make one thing so powerful how do you expect others play something against it !
necromancers are the best example of class imbalance and before you even try to fix this problem you are adding more.
here is two simple solutions
tune down malacath a little and also it should not effect proc sets,
health should be hard capped in pvp something around 30k is decent and makes health based heals work like other normal heals .
even more experience players already talked about it in forums and given their opinion over this matters and since they don't listen, I'm afraid we gonna have 2 months of madness in pvp and then they nerf it hopefully, like all the rollercoaster changes they do.
[snip]
It does not matter until we see how ZOS is going to wreck the game with the aoe changes. After that you may need the proc sets. No point in whining for nerfs now, wait til the real changes drop.
proc sets should scale off max stats, malacaths shouldn’t add to proc sets, healing done, damage done,total health, stam, mag pool should be reduced and regen should be reduced by 1% for each member in your group in PvP.
since malacath wasn't enough to carry low tier players Zenimax making next patch the most brain dead patch I've ever seen and I'm sincerely sorry to see that .
they've shown how little they care about solo players and quality of end game pvp over the past year , and when you think it can't be worse they prove you wrong again .
malacath buffs proc sets and they also buffing multiple proc sets by adding more damage or making them easier to proc
but most people think that if you use proc sets your heals will drop down ,thats not true because of skills that heal based on max health and that adds to the problem
even right now there are players with +40k health that are basicly trolls ,they might not be able to kill you on a decent setup but you can't kill them either and next patch they have this option to have +40 k health and still do more burst damage than someone with max offensive stats , so you cant kill them but they can kill you ,and what bothers me the most is you don't even need to be good to play on that kind of setup.
it's disgusting how ZOS making things easy for bad players instead of making them become better .
magicka sets like Draugrkin's Grip are so ridiculously powerful that being used by stamina players and they nerf sets like new moon which are the only alternatives we have for proc sets .
they say in eso you can be what you want but when you make one thing so powerful how do you expect others play something against it !
necromancers are the best example of class imbalance and before you even try to fix this problem you are adding more.
here is two simple solutions
tune down malacath a little and also it should not effect proc sets,
health should be hard capped in pvp something around 30k is decent and makes health based heals work like other normal heals .
even more experience players already talked about it in forums and given their opinion over this matters and since they don't listen, I'm afraid we gonna have 2 months of madness in pvp and then they nerf it hopefully, like all the rollercoaster changes they do.
Unified_Gaming wrote: »holden_caulfield wrote: »Yeah. It's all good and dandy. Try to use polar wind a few time with a health Base build. Good players are not dumb. If u are build to be a God for 15 seconds will destroy u from the 16th onward. Your proc are gone and your magicka pool depleted
I've killed stamcros in duels and have used it in ic fine. I had a 22 kill streak in bgs and often get 15+ kill streaks with it as procs are nuts. This uses the heal yes but it has 3 proc sets + malacath so it can deal plenty of damage and be stupidly tanky.
This is what zos is promoting with their proc changes coming next patch.
since malacath wasn't enough to carry low tier players Zenimax making next patch the most brain dead patch I've ever seen and I'm sincerely sorry to see that .
they've shown how little they care about solo players and quality of end game pvp over the past year , and when you think it can't be worse they prove you wrong again .
malacath buffs proc sets and they also buffing multiple proc sets by adding more damage or making them easier to proc
but most people think that if you use proc sets your heals will drop down ,thats not true because of skills that heal based on max health and that adds to the problem
even right now there are players with +40k health that are basicly trolls ,they might not be able to kill you on a decent setup but you can't kill them either and next patch they have this option to have +40 k health and still do more burst damage than someone with max offensive stats , so you cant kill them but they can kill you ,and what bothers me the most is you don't even need to be good to play on that kind of setup.
it's disgusting how ZOS making things easy for bad players instead of making them become better .
magicka sets like Draugrkin's Grip are so ridiculously powerful that being used by stamina players and they nerf sets like new moon which are the only alternatives we have for proc sets .
they say in eso you can be what you want but when you make one thing so powerful how do you expect others play something against it !
necromancers are the best example of class imbalance and before you even try to fix this problem you are adding more.
here is two simple solutions
tune down malacath a little and also it should not effect proc sets,
health should be hard capped in pvp something around 30k is decent and makes health based heals work like other normal heals .
even more experience players already talked about it in forums and given their opinion over this matters and since they don't listen, I'm afraid we gonna have 2 months of madness in pvp and then they nerf it hopefully, like all the rollercoaster changes they do.
Can you please explain why playing with proc-Sets somehow is more "dumb" or needs less skill? Also for proc-sets you have to adapt your playstyle and of course respect general mechanics in pvp like always. Imo, proc sets can be much more difficult to use in a optimised manner compared to raw-stat-sets which dont bring new mechanics to your playstyle.
Sometimes it feels like forum users just want to use same skills in the same rotation forever, and maybe only prefer raw-stat-sets bcs they dont have to adapt then.
Just think about all those new moon dizzy spamming one-button-heros. Is that what you wish to be the game like? With proc seets, i can fill up my class-portfolio where skills are missing
Unified_Gaming wrote: »holden_caulfield wrote: »Yeah. It's all good and dandy. Try to use polar wind a few time with a health Base build. Good players are not dumb. If u are build to be a God for 15 seconds will destroy u from the 16th onward. Your proc are gone and your magicka pool depleted
I've killed stamcros in duels and have used it in ic fine. I had a 22 kill streak in bgs and often get 15+ kill streaks with it as procs are nuts. This uses the heal yes but it has 3 proc sets + malacath so it can deal plenty of damage and be stupidly tanky.
This is what zos is promoting with their proc changes coming next patch.
but your totally relying on the broken thing with stamden and his health-based skills. Show me your proc-power on a magblade or maybe any magtoon, then we can at least assume its not only stamden-thing
since malacath wasn't enough to carry low tier players Zenimax making next patch the most brain dead patch I've ever seen and I'm sincerely sorry to see that .
they've shown how little they care about solo players and quality of end game pvp over the past year , and when you think it can't be worse they prove you wrong again .
malacath buffs proc sets and they also buffing multiple proc sets by adding more damage or making them easier to proc
but most people think that if you use proc sets your heals will drop down ,thats not true because of skills that heal based on max health and that adds to the problem
even right now there are players with +40k health that are basicly trolls ,they might not be able to kill you on a decent setup but you can't kill them either and next patch they have this option to have +40 k health and still do more burst damage than someone with max offensive stats , so you cant kill them but they can kill you ,and what bothers me the most is you don't even need to be good to play on that kind of setup.
it's disgusting how ZOS making things easy for bad players instead of making them become better .
magicka sets like Draugrkin's Grip are so ridiculously powerful that being used by stamina players and they nerf sets like new moon which are the only alternatives we have for proc sets .
they say in eso you can be what you want but when you make one thing so powerful how do you expect others play something against it !
necromancers are the best example of class imbalance and before you even try to fix this problem you are adding more.
here is two simple solutions
tune down malacath a little and also it should not effect proc sets,
health should be hard capped in pvp something around 30k is decent and makes health based heals work like other normal heals .
even more experience players already talked about it in forums and given their opinion over this matters and since they don't listen, I'm afraid we gonna have 2 months of madness in pvp and then they nerf it hopefully, like all the rollercoaster changes they do.
Can you please explain why playing with proc-Sets somehow is more "dumb" or needs less skill? Also for proc-sets you have to adapt your playstyle and of course respect general mechanics in pvp like always. Imo, proc sets can be much more difficult to use in a optimised manner compared to raw-stat-sets which dont bring new mechanics to your playstyle.
Sometimes it feels like forum users just want to use same skills in the same rotation forever, and maybe only prefer raw-stat-sets bcs they dont have to adapt then.
Just think about all those new moon dizzy spamming one-button-heros. Is that what you wish to be the game like? With proc seets, i can fill up my class-portfolio where skills are missing
There are some proc sets like flame blossom that are more difficult to use however those will be used rarely, it will be venomous smite and unleashed terror for stam and a combination of caluurions with some cheesy dot set used for most mag builds. These sets are incredibly easy to proc and require minimal change to a skill set or playstyle to use. Good players will build tanks that rely on a proc set burst combo and other players like zerglings and ball groups will be spam light attacking people to death. Overall a terrible direction for the game to head in, if only the PvE community were effected by it, the uproar would be loud enough to cause a change like the proposed heavy attack changes. However the PvP community now has to endure 3 months of pain and saying “I told you so”.